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[NA TEAM][PVP]Good Guys Win Points[GGWP] LFM

in Looking for...

Posted by: RageExpert.2453

RageExpert.2453

bump. still looking for another necro!

[NA TEAM][PVP]Good Guys Win Points[GGWP] LFM

in Looking for...

Posted by: RageExpert.2453

RageExpert.2453

GGWP is looking for:

Celestial signet Necro

Cele Ele x2

If you also play Engi very well along with one of these other two proffesions, you will be highly considered over others (due to comp changes we may make in the future)

(This may change with HoT coming up)

Our comp will be Engineer, Necro, Necro, Ele, Ele (extremely sustained/high cleave/corrupt/condi heavy comp)

We’re looking for people with previous tourney experience or who knows their class, rotations, map reading skills etc very well. We are looking for extremely patient, open minded, mature, respectful players who can also take criticisms of all sorts. We will accept no RAGERS or people who like to bring others down. We want players to join who are gonna be in this for the long run (it takes longer then a month to beat abjured and the biggest problem in NA is teams disbanding before they can even get a chance to be good together) If you’re in this for the gems or money only, please don’t even bother applying. GGWP is looking for teammates we can become friends with and win and lose together as a team.

TS3 and a working microphone are required. We will hope to be practicing at least 3 out of 7 days a week, we will work out the specifics with calenders/times once a full roster is set so we can find the best times available for everyone. at the end of the day; the game is all about having fun, we just want to kick kitten while doing so. if interested; please mail me in-game @ RageExpert.2453 or send me a PM/reply here with your class/previous experience etc. thank you in advance!

put runes of aristocracy in pvp !!!

in Engineer

Posted by: RageExpert.2453

RageExpert.2453

People like you must want to watch the world burn. don’t they? lol

on a real note. some runes aren’t in Spvp likely for a good reason

Team Fighting Questions

in PvP

Posted by: RageExpert.2453

RageExpert.2453

- What class(s)/build(s) If any, should be staying away from bigger team fights.(like 3v3-4v4)
- What class(s)/build(s) accel in teamfights compared to all the other classes.

like Zosek said, Positioning in teamfights, from different classes points of view if possible.

Congratulations to Abjured for winning WTS!

in PvP

Posted by: RageExpert.2453

RageExpert.2453

Meh. Double cele Engi, double cele Ele, even though they played well, I just can’t respect that, I just can’t.

Was actually 2 Cele ele and 1 Cele engi other engi being rabid condi(Oeggs) and then toker on zerk S/D,

TCG had the same amount of cele i believe. Rom, Tage, and Denshee all on cele if im not mistaken.

yeah sure, another one
celestial on guardian counts
alrighty
no further comment on that

Well thats TCG’s fault for running cele guard then isnt it? no further comment on that

Congratulations to Abjured for winning WTS!

in PvP

Posted by: RageExpert.2453

RageExpert.2453

Meh. Double cele Engi, double cele Ele, even though they played well, I just can’t respect that, I just can’t.

Was actually 2 Cele ele and 1 Cele engi other engi being rabid condi(Oeggs) and then toker on zerk S/D,

TCG had the same amount of cele i believe. Rom, Tage, and Denshee all on cele if im not mistaken.

The Celestial Predator! (Montage)

in Engineer

Posted by: RageExpert.2453

RageExpert.2453

grats on the predator! i just got mine as well, took me forever since i only pvp but its amazing. also, sick montage!

when will this be balanced?

in Profession Balance

Posted by: RageExpert.2453

RageExpert.2453

it was in a 1v1 duel, i can only evade twice, and block once, lol

Edit: not saying it should be balanced around 1v1, it was just a QQ post to show my hatred towards lich form

(edited by RageExpert.2453)

when will this be balanced?

in Profession Balance

Posted by: RageExpert.2453

RageExpert.2453

all that damage

Attachments:

Post a Screenshot of your Guardian

in Guardian

Posted by: RageExpert.2453

RageExpert.2453

heres my version of phalanx armor :P

Attachments:

(edited by RageExpert.2453)

BP/SBI/Ebay

in Match-ups

Posted by: RageExpert.2453

RageExpert.2453

I’d love to get a fight club going of some sort, i can never seem to fight BP on a 1v1 scale without them running until they find more, even when equal numbers they run into the nearest tower, maybe i’ve just been running into the wrong folks

Anvil Rock: Exiled Fury [Fury]

in Looking for...

Posted by: RageExpert.2453

RageExpert.2453

Exiled Fury is a Guild that focuses on World Versus World, we prefer to play in small tactical groups A.K.A Havoc Squads. our method of playing is effective, fast, and sneaky. We strive to be an elite World versus World Guild accomplishing big things with small numbers and having as much fun as possible in the proccess of it all. We use Teamspeak 3 and have a guild Website, any further questions needed can be asked through Pming me or asked during the application proccess @ http://efgaming.guildlaunch.com/

Name legit 5 man teams left on any sever

in WvW

Posted by: RageExpert.2453

RageExpert.2453

[TRI] (my guild) from Anvil rock, and i see [vT] run in 5 mans as well, they are awesome roamers, love their style

100% guild rep VS part time rep.

in Guild Wars 2 Discussion

Posted by: RageExpert.2453

RageExpert.2453

I’d like to get everyones thoughts on weather they like to be in a 100% representation guild, or a part time repping guild and why. my reason being is because i’ve lead both full time repping guilds and part time reps, the full time guild was harder to recruit with, but i had more active people, where as the part time rep was easier to recruit with less active people, again id just like to get everyones input, thanks!

6/28 HoD/AR/DH

in Match-ups

Posted by: RageExpert.2453

RageExpert.2453

Any roamers from HoD/DH at all? no one will fight me unless they have 5+ people with them lmao

The search for a good HAVOC Build.

in Ranger

Posted by: RageExpert.2453

RageExpert.2453

I only roam and run in havoc squads, if you want to play more control CC high dps type roll i deffinattley recommend 20/30/20

http://gw2buildcraft.com/calculator/ranger/?6.0|5.1g.h17|c.1g.0.g.1g.0|1n.0.1n.0.1n.0.1n.0.1n.0.1n.0|0.0.0.0.0.0.0.0.0.0.0.0|k68.u48a.k49.0.0|39.7|4i.52.51.4w.0|e

i left the traits and trinkets up to you, if youre an experienced ranger i reccomend berserker trinkets, and if you’re not then run Knights. as for runes, i run 6 melandru but will be switching to mesmer soon for more DPS.

the traps are deffinatley nice CC and lightning refllex is a great evade/stun break, i would go more into detail but i dont have much time to type, iwill get back to this if i remember, my second build i run is solo dps 5/30/30/5/0 now since zephyrs speed is now a grandmaster trait, every thing is exactly the same as the other build except run empathetic bond for your survival grandmaster trait, this build is great for roaming and can be nice for groups, i hope you like them! have fun and own out there!

leaked/unconfirmed Trait changes.

in Ranger

Posted by: RageExpert.2453

RageExpert.2453

TBH the 900 range on shortbow isnt bad, you’re not even past 700-800 in most fights, for someone who likes to skirmish/roam. now for PvE this could potentially be a problem?

In zergs it is.

I like to roam and play in small groups, so i guess that is my opinion, i think zerging is terribad

It’s terribad but it’s the only way to win and it’s the most lucrative way to play wvw. Each zerg fight I can easily get 25-35 bags on my necro or ele. I’d be lucky to get the same roaming.

Roaming also doesn’t give much in WXP.

When I “roam” i take camps along the BL killing everyone we see along the way looking for good fights, when we fight groups 2x-3x our own group size, the badges/bags start to wrack up quickly, and the Wxp Adds up fast because we are constantly taking camps and killing people, and occasionally we will ninja a tower.

Zane's third WvW Roaming Video [HD][+Build]

in Engineer

Posted by: RageExpert.2453

RageExpert.2453

were you that engie that was running a squad of 3 capping the northern camps in SBI borderlands over and over last week?

Did you happen to see a [TRI] guild tag? if so, that was probaly Him, one of our guildies and I, if not then i dont know lol

leaked/unconfirmed Trait changes.

in Ranger

Posted by: RageExpert.2453

RageExpert.2453

TBH the 900 range on shortbow isnt bad, you’re not even past 700-800 in most fights, for someone who likes to skirmish/roam. now for PvE this could potentially be a problem?

In zergs it is.

I like to roam and play in small groups, so i guess that is my opinion, i think zerging is terribad

leaked/unconfirmed Trait changes.

in Ranger

Posted by: RageExpert.2453

RageExpert.2453

TBH the 900 range on shortbow isnt bad, you’re not even past 700-800 in most fights, for someone who likes to skirmish/roam. now for PvE this could potentially be a problem?

leaked/unconfirmed Trait changes.

in Ranger

Posted by: RageExpert.2453

RageExpert.2453

Found this link on reddit http://pastebin.com/2rrFg9pS
which showed these trait changes, if they are true, what are all of your guys’ thoughts?

Ranger

“Protect Me”: This ability now breaks stuns.
Splitblade: Reduced the aftercast on this skill from .4 seconds to .2 seconds.
Path of Scars: Now pulls enemies on the return flight.
Long Range Shot: Reduced the aftercast on this skill from .5 seconds to .25 seconds. Increased arrow speed by 15%
Rapid Fire: Reduced initial cast time by .4 seconds. Increased arrow speed by 15%
Point Blank Shot: Increased arrow speed by 15%
Barrage: Increased cripple duration by 50%.
Muddy Terrain: Decreased the duration from 20s->10s. Increased cripple duration per pulse from 1s->2s. Decreased the cooldown from 30s->25s.
Lightning reflexes: travel distance has been halved underwater.
Man o war: 18 base recharge to 25
Counterstrike: 15 base recharge to 20
Swirling strike: .6 to .8
Crossfire: Range decreased to 900.
Poison Volley: Range decreased to 900
Quick Shot: Range decreased to 900. Damage increased by 14%.
Crippling Shot: Range decreased to 900. Damage increased by 14%.
Concussion shot: Range decreased to 900. Damage increased by 14%. Reduced the aftercast by .25 seconds.
Spirit activated skill range increased from 180 to 240 (360 when traited)
Call Lightning: Increased damage by 150%.
Solar Flare: Decreased the cast time from 1.7s to .5s.
Winter’s Bite: Reduced weakness duration to 3 seconds. Fixed a bug so that it now chills for the 3s (as listed in the tooltip) instead of 2s.
Enfeebling Roar: Reduced weakness duration to 8 seconds.

Pets
Armor Fish: Bite: Reduced damage by 50%.
Bird: Slash: Increased damage by 15%.
Eagle: Lacerating Slash: Reduced damage by 50%.
Raven: Blinding Slash: Reduced damage by 34%.
Canine: Bite: Reduced damage by 27%.
Devourer: Twin Darts: Reduced damage by 20%.
Drake: Bite: Reduced damage by 27%.
Drake: Lightning Breath: Reduced damage by 17%.
Feline: Maul: Reduced damage by 50%.
Jaguar: Stalking: Critical chance increase while in stealth reduced to 25%.
Jellyfish: Tentacle Slash: Increased damage by 50%.
Jellyfish Blue: Chilling Whirl: Decreased damage by 33%.
Moa: Peck: Reduced damage by 7%.
Pig: Jab: Reduced damage by 25%.
Shark: Bite: Increased damage by 10%.
Spider: Spit: Increased damage by 10%.

Beastmastery
Instinctual Bond: This trait has been swapped with Zephyr’s Speed. Quickness increased to 3s.
Stability Training: This trait now causes the pet to ignore the incoming crowd control skill as well as granting stability. This has a 10 second internal recharge.

Marksmanship
Keen Edge: This trait now activates when you strike a target that is below 50% health, instead of when your health reaches 75%.
Beastmasters Might: This trait now grants 3 stacks of might for 15 seconds.
Spotter: This trait has been increased from 70 precision to 150.

Nature Magic
Vigorous Spirits: This trait has been merged with Spiritual Knowledge.
Spiritual Knowledge: This trait has been moved to the Adept tier.
Evasive Purity: This trait has been moved to the Master tier.
New Grandmaster trait – Nature’s Voice: Shouts apply 10 seconds of regeneration and swiftness to allies in a 360 radius.

Skrimishing
Companion’s Might: This trait now grants 5 seconds of might to your pet, up from 1 second.

The Rebel Inquisition[TRI] Anvil Rock WvW

in Looking for...

Posted by: RageExpert.2453

RageExpert.2453

The Rebel Inquisition is a Guild on Anvil Rock that focuses on organized World Versus World. We strive to be an elite small World Versus World guild Capable of working together as a small unit to accomplish big things. We strongly discourage zerging, and will be playing in smaller groups with tactical warfare. We believe that players can come together a few nights a week with a common goal: Achieve things in WvW no other guild with our population can achieve. we hope to establish The Rebel Inquisition as a guild for dedicated WvWers that can accomplish anything.

And amongst all the awesomeness that lies in The Rebel Inquisition, we all always have fun no matter what we are doing.. We are more then just a guild, we are a tight knit community. Apply/ask questions now at http://trigaming.guildlaunch.com/ !

6/7: SBI vs AR vs IoJ

in Match-ups

Posted by: RageExpert.2453

RageExpert.2453

Shout out to the Wild Rebellion[RBL] guild from SBI for camping the jumping puzzle going 10v2. LOL

(edited by RageExpert.2453)

6/7: SBI vs AR vs IoJ

in Match-ups

Posted by: RageExpert.2453

RageExpert.2453

Man all this talk about oceanic has got me thinking (that I really need another trip to Hawaii or Guam) why the score isn’t more in the favor of the folks w/ sea teams. I don’t even think AR has any do we? Can’t be all that big if we do.

i think its more a bunch of americans who stay up late :P (ME) lol

6/7: SBI vs AR vs IoJ

in Match-ups

Posted by: RageExpert.2453

RageExpert.2453

Sorry SBI you deserved it for taking our BL

Credit to all the guilds who helped,

TFH
ALS
WAR
TRI
CRIT

and to to all the other guilds i forgot to mention (sorry!)

Attachments:

(edited by RageExpert.2453)

Arah Vets grouping together to do Arah Runs

in Fractals, Dungeons & Raids

Posted by: RageExpert.2453

RageExpert.2453

RageExpert.2453
Profession: Thief/Ranger
Traited: Thief: 10/30/30 tanky pistol whip, Ranger:0/30/30/5/5 power/precision/toughness traps
Experience: Little Experience but I’m a quick and willing learner. did path 3 twice and path 2 once
Gear: Full exotics,(some ascended) Knights on my ranger, berserker/Valkyrie on my thief
Time: Most afternoons evenings 4-10 PST
Other: Willing to listen and learn, want to eventually help my guildies do this dungeon to get the armor skin/weapons/ titles. I would very much appreciate it if I could join

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

Bump, lets show Anet what we want

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

The Legendary Weapons, to me, are a lot like the “Unique” weapons that would drop in GW1. You work hard grinding to get these weapons and when you get them they are specific stats, specific skin, and specific coloration. I think the smarter thing for them to do would be to create more legendaries, which I think is already on their docket.

Agreed!

Bump back up to the first page, lets show more attention

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

Would love this! My only disagreement with you is that legendaries SHOULD be dyeable too. I’m working on the bifrost and my only worry is that my armour doesn’t look good in white… So I’d like the option to due the bifrost black or gold to match my armour colours, otherwise I may have to get a new armour set that looks good in white, also might need to redo my character to change his skin colour… Which is a lot of work unless you could just dye your weapon.

You can do this in GW1, so why not in GW2?

I understand your point, and you did work hard for it, but it is a LEGENDARY after all, it should remain the same way it is

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

+ 300 Make it happen Net guys…

lets do it!

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

what do we want? DYED WEAPONS. when do we want them? NOW

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

While I’d like further customization, I think it would force the devs to work harder in terms of weapon design to justify each weapon’s existance. edit: In truth, it may just cause the devs to give up in frustration and we won’t see much weapon varity at all.

Understandable, but it would still let us be more unique as a whole, even if you did want a huge pink greatsword.. lol

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

You have my mace! /signed

This would make the game so much better!

Agreed!

The Rebel Inquisition/Anvil Rock Server-WvW

in Guilds

Posted by: RageExpert.2453

RageExpert.2453

Weekly Bump. [TRI] is getting stronger! please mail or PM one of The following people ingame for an invite or any questions, (or send me a PM on here) thanks
RageExpert.2453
Critical Brains.7062
Rogueconnor.4683

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

Dont forget making Backpack dyeable too. Quivers must be able to be matched to armor. – plus, it would add 1000x more “quivers” instead of the 2 we have. (Purely Asthetics)

this would be nice

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

I’m happy to see that this thread is still going. I wonder why the Devs didn’t think of implementing this at launch. Seriously, fully customizable armor dyes but no weapons?

my exact thoughts haha, keep the support going guys!

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

There was once a time that a player can dye their weapons to whatever color they want. That was Guild Wars 1. I am surprise that Anet did not offer this kind of system for the players to dye weapon.

It would be great if they reintroduce that function into the game again, but I would bet Anet would make it a big announcement for these kind of things, like as if its was a new concept.

yeah, either way i hope we get it soon

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

Thanks for the support!, and i think Huge pink greatswords would be hilarious hahaha

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

i still think legendary weapons wouldnt be allowed to change colors, but thats up to Anet, and agreed Bball!

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

Ghastly weapons with a unholy green fire to them for my necro! Totally fits with the Grenth and Dhuum concept arts!

I like your style!

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

I AGREE COMPLETELY – DYEABLE WEAPONS ARE A MUST

4 sections:
• Base Color – All portion of the weapon not touched on by the other 3 areas. – fully dye-able (dye replaces color completely)
• Hilt/Handle/Stock – fully dye-able (dye replaces color completely)
• Blade/Barrel – tintable (dye changes the hue slightly)
• Accents/Effects – Accents such as filigree decorative elements, or the visual effect that weapons produce – Tintable (Effects) or fully dye-able (Accent work.)

Very nice idea! i put it in the top post

+1

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

I’ll ignore what midnight gypsy said;P and thanks for the support!

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

i agree with dye-able weapons it will make each weapons look unique and also match the color scheme we have on our armor making our character even more unique =)

Agreed as well! +1

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

there’s nothing like killing people and knowing they will remember how amazing you looked!

+1

but you can’t dye it, and dyeable weapons is a HUGE thing. Something may have an amazing skin, but it’s useless if it has fugly colours. It all has to match to look great

Agreed!

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

/signed

15 char

Thanks! lets keep showing support for this!

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

there’s nothing like killing people and knowing they will remember how amazing you looked!

+1

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

Lol, there isn’t a point in doing good if you aren’t doing it IN STYLE!

this

Weapon Dyes

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

I say bring back the voltaic spear from GW1.

I think it’s already in the game as an exotic spear.

Thanks for the info but lets try to keep this thread on topic about weapon dyes

[Fix] Ranger Sword - Auto-attack root

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

How is not being able to dodge/stop auto attack not an issue in PvP or WvW? I’m curious….

Anyway, yes, the AA needs a change probably.

its a big issue tbh, not being able to dodge when i need too, is usually how i die.

[Fix] Ranger Sword - Auto-attack root

in Suggestions

Posted by: RageExpert.2453

RageExpert.2453

How is not being able to dodge/stop auto attack not an issue in PvP or WvW? I’m curious….

Anyway, yes, the AA needs a change probably.

its a big issue tbh, not being able to dodge when i need too, is usually how i die.