Showing Posts For Raigne.9846:
Has anyone attempted to do the quest co-op with someone that is also stuck on the same quest?
I have. Nothing changed.
The only thing I can suggest that I haven’t seen thus far is that they roll all of us back that are on this quest to the quest before it so we can pick the alternate quest line that DOES work. Probably won’t happen though since this would require more time re-coding when they want to just fix the actual problem.
Rolling us back to the previous quest would also roll us back to our previous character progress. Multiple people have posted to say that the stuck toon is now level 70+, and I am one of them. This bug is angering me just as much as anyone else, but when all I have to show for it is level progress, I am willing to wait instead of losing it.
I wish I just didn’t have to wait this long.
I got this bug earlier today, and reported it with a screenshot. You CAN finish the quest though. I used the minimap in the lower right hand corner to navigate my character toward the fight, and then did a little poking around after to get the right NPC to trigger the closing dialogue.
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-November-5-2012/first#post648164
Are you kidding me? Can’t patch problems as they occur, but you can fix something like a dye drop rate four days after the fact?
Before I was mildly irritated. Now I’m angry. Do something else? The character stuck on this quest is level 80. The toon I decided to work on while I waited is now level 60. It will also be level 80 by the time this update happens, I bet.
(edited by Raigne.9846)
I was a little flabbergasted when they closed that thread. Having such an open design policy during development made people feel like what they thought was important. Closing an active thread with irate people in it doesn’t solve anything. At least it was contained to one thread.
My problem now is that I know QA gets blamed for things frequently when players are pissed off. This is obviously an issue with whoever schedules the hours for QA. You can only blame your testers for so long.
Also fixed the story mode Caudecus’s Manor bug. Little irritated.
Been patiently watching this thread for a week now. Spent about $50 on Halloween. This game is worth a monthly fee, in my opinion, so I am happy to buy more to keep it going. I also understand the need for QA, since code is recycled and fixing this could cause a bug elsewhere. That said, for it to take a month because you don’t want to release it until the next content patch when you are patching temporary event stuff daily is ridiculous. I initially bought the game for the story, because I want to continue the story of a game I loved and played for 7 years. The Halloween content is nice, but the core game should come first.