Showing Posts For Rallar.2986:

Feature Improvements

in Guild Wars 2: Heart of Thorns

Posted by: Rallar.2986

Rallar.2986

We are bringing GvG combat back and that’s great but I would love to see other past additions added to heart of thorns since this is a full featured expansion.

Here are two that I would really love to see:

1. Allow games to be viewed without taking space in the rooms and include ranked and unraked matches even if they are pre-recorded matches like gw1.

2. Allow you to save builds and reload them, again gw1 did a fantastic job of allowing this versatility and it enhances the game so much!

What do you guys think? Feel free to add your own UI or feature improvements.

Suggestion: Favorite builds button

in PvP

Posted by: Rallar.2986

Rallar.2986

Taking into consideration all the features that can be saved is great to think about when creating the interface but how about not complicating your life and focusing on 2 pieces or areas.

The functional piece (the actual build components to create the build pve/pvp) – this takes into accounts all the attributes settings for pvp and pve in one global area, taking a snapshot of your gear (not style specific but item specific) as well as a snapshot of your pvp selections with a distinction on your pve and pvp traits)

The aesthetic piece (skins dyes etc)- this seperate piece allows saving of skins dyes and wardrobe changes you would like to make and takes into account the transmutation charges needed to make the modification regardless of what gear your wearing.

I don’t see how the permutations needed for a build to be linked would not be possible this way.

Save Builds

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Has there been any talk of there being work done on allowing us to save templates (like gw1) both in pve and pvp?

With the feature pack changes this is now becoming a very real possibility and I am excited for it but I am wondering if anybody has heard anything about this officially or unofficially :P

GW2 releases Story Journals: Feedback/Questions [Merged]

in Living World

Posted by: Rallar.2986

Rallar.2986

I also agree this is a fantastic addition to the game for the following reasons:

  • Living World Content is permanent
  • Arenanet has an opportunity to make revenue on content that is releasing free then if someone wants to enjoy the content or feels the rewards are great they can purchase the story.
  • It maintains the sense of change in the world while still having a mechanic to enjoy all that wonderful content.
  • Adds potential to “Your Story” specific arcs

I hope the execution of this goes smoothly and we can begin seeing greater immersion in the world.

Loot Rewards in Living Story

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Is there an official comment somwhere I don’t know about that says they will be removing loot altogether from LS events?

It’s kind of disheartening to go up against veteran mobs that have boat loads of hp and are very difficult to solo sometimes and get a ticket as a reward. I mean mobs just like it outside of the area at least give you trash :p

Maybe at least give common crafting material based on your level or something. I like the new mechanics of the fights they are well designed but it seems like just because repair costs have been taken away suddenly we have to kill loot?

People want to feel rewarded for killing mobs that are difficult and the crown pavilion is proving to be at the higher end of the skill spectrum so why not reward accordingly? The boss rewards are pretty disheartening too btw.

Seriously: Why no arenas?

in PvP

Posted by: Rallar.2986

Rallar.2986

There is no reason there aren’t other game modes and no reason spectator modes should not be accross all SPVP including arenas 1v1 and any other game modes hell even wvw and pve.

I hate to be the one to do this but I am gonna bring a little bit of GW1 info into this. They had spectator mode for all of it even in pve when you died you could see your party member run off into the distance. Yes new engine, new concept, but why not consider great features that imo were revolutionary for an MMO at the time.

Furthermore the pvp options in that game are fantastic in GW1. So many game modes with such diversity. Having one team protect while another attacked a base, straight up timed deathmatch, guild vs guild battles, and so much more. Yes this was over the course of expansions and etc but it doesn’t change the fact that it’s been more than a year and no major game mode change has been done in spvp.

I do not pvp often, hardly at all not because I don’t like pvp but I don’t enjoy not having diversity. After getting to deer rank I got tired of always doing capture points… Regardless of what the map looks like.

There are so many mini-games like aspect arena that have different objectives, surely this can be done in a more competitive environment. Adding more options to spvp is something that should be done already. The incentive changes are nice but there is no point in them if no one has an incentive to actually compete if all they do is capture points (core with some variations).

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Since you mention there will no longer be overflows will zones be distinguished by numbers or servers?

Will there be Queues in this new structure? That is to say will you be automatically queued with your “aggregated group data”?

These changes are much needed and a step forward I just hope additional unforseen issues don’t arise.

P.S. The more versatility you provide to this “MegaServer” system the better!

Let Ppl know and Q for a specific map instance!

Dye Changes Feedback/Questions

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Worthless dyes means more ppl can enjoy the colors at minimal cost – a winning scenario

Very expensive dyes puts a cap on the dyes you would want vs can afford – better for anet and the ppl that want to make a quick buck

Which is better for the players? You getting to enjoy your colors or making money someway or getting lucky of purchasing gems.

Eventually as time goes by prices will drop on dyes considerable but that is when the player base has all colors they want which will be a very very long time from now. Prices will sky-rocket for a few months too :s

The only thing that worries me is having to pay to re-dye. That will only create a barrier. Alot of ppl say its not going to cost anything but my fear is that changes.

Cost Of Dye Changes

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Stop hijacking my post :P

If you dont have something constructive to say on the topic… spare me.

Reported.

Cost Of Dye Changes

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

You may as well start rumors about GW2 turning into pay to play. It is the same logic.

What? That’s not the same logic at all…. They haven’t officially announced anything and I am asking.

Cost Of Dye Changes

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

:*( Did he specifically say there would be no charge?

It could have been set to 0 during testing phases and I would like to see the video! Anyone have link?

Cost Of Dye Changes

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Thank you forgot to preview :P edited.

How do you guys know there will be no charge maybe I missed it in the announcement.

I got scared cause maybe he didn’t make any modifications on the pic and that’s why the cost was at 0.

Cost Of Dye Changes

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

How much are color changes going to cost?

I understand the need to charge to change colors and although I do not agree with charging for changing color as I would do so Alot and used to be free I would like to at least prepare :p

Please dont make it one transmutation stone for 1 piece of armor that would be ludicrous! I understand that price for armor but not one “coat of paint on the chassis”…

(edited by Rallar.2986)

Suggestion: Progressive Zone

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Because if I am not mistaken Southshun cove was added and I do not believe its required for world completion.

So adding a zone that does not need to be explored would avoid that issue. I could be wrong tho.

Suggestion: Progressive Zone

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Flame away ppl!

I think it will give more persistence to the game and at the end of the tier there could even be an end game boss …. cough … dragon … cough

There is so much content that can be done with this mechanic, I understand for world completion its a no no. But we are done with world completion considerations…

Suggestion: Progressive Zone

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

It would be great to have a zone with tiered level feel to it.

  • where we are supplying assault team and once supplies get to a certain point they push to an upper (next phase)
  • If supplies get depleted they have to fall back
  • Assaults occur on the base that diminish supplies at regular intervals
  • As you go up in each tier veterans/elites/champions are in the zone.
  • Supply is recollected off killing the mobs
  • Higher tier areas provide better chance of “Desirable” loot

Group Play

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

" An area of effect skill may only affect a maximum of 5 targets, determined by proximity: Only the 5 closest enemies to the centerpoint of the area of effect will be affected. Similiarly, when affecting allies, closest party members are affected first, followed by closest non-party member allies. "

Off the wiki..

Group Play

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

If I am not mistaken it does prioritize combo fields first to the group.

But I never actually care..

My main is a warrior and I like to stack might with combo… to top it off.

Group Play

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

I am throwing this question out there because I am curious if others are like me.

Do you find yourself not grouping with anyone and just doing all content (excluding Dungeons and fractals) may it be roaming with a zerg or random ppl around never joining a group?

I find myself not interested in grouping and when I get invited my first reaction is to see if it’s a guildie else just decline….

This game is fun and great but I don’t necessarily feel it encourages me for group play.. Which is kind of odd because it’s a zerg heavy type game. I run very little dungeons nowadays and I do run fractals on occasion. I tend to do this in wvwvw as well.

Do others have the same experience?

CDI- Fractal Evolution

in CDI

Posted by: Rallar.2986

Rallar.2986

Trial of Ascension

It would be cool to have the 3 fractals be each mission required to be completed to access augury rock in GW1 and culminating in the boss fractal that is essentially your parties doubles.

That would be awesome

Ascended

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

So things started out with rings and accessories available through laurels, fractals (drop and vendor), guild rewards, reduced prices in WvWvW.

Then weapons came around that were only available through drops.

Then crafting came in to make both weapons and eventually armor.

So what happened?

I seem to recall an announcement that ascended equipment was supposed to be available from several sources. It started out pretty good, varied options but weapons and armor are only accessible through drops or crafting?

I have been lucky to get some drops in fractals and am crafting away but should it really be the only sources to get them?

One of the key things I liked about this game was being able to pick and choose the armor I wanted to get both stat wise and look wise.

Now everything feels so split its hard to say “Hey I want to do X and get to max stats while still looking good”.

March: Daily Specials

in Black Lion Trading Co

Posted by: Rallar.2986

Rallar.2986

Meh that’s a gimmick.

Makes more sense to advertise deals and let the walk ins be surprised.

Its what wal-mart does and big chains do :p

CDI- Fractal Evolution

in CDI

Posted by: Rallar.2986

Rallar.2986

Ok if you want to make Fractals more appealing and have more ppl do them and actually focus on them I suggest the following.

Make the fractal lvl matter for more than just doing the dungeon- Add tiered rewards with max tier having special armor/weapons (not skin) with all the different stat variations to be purchasable with fractal relics.

Make Fractals that are not linear. — Although this is harder it’s worth looking into. Perhaps give options like “go to the past and save Rurik or kill his father during the invasion of ascalon”. Something that gives a scence of impact to past events and you feel like fractals give you some lore impact.

March: Daily Specials

in Black Lion Trading Co

Posted by: Rallar.2986

Rallar.2986

Can there be a Daily special list showing us what’s on special for the month each day?

CDI- Fractal Evolution

in CDI

Posted by: Rallar.2986

Rallar.2986

Making it harder and requiring more coordination will not only turn away the casual players trying to have fun and/or learn fractals, but it will also put a strain on groups that were running fractals for almost a year together. Finding 3 more people to do such long content with and that are also willing to listen and coordinate with you would end up as another one of those wow raids that you spend hour to two hour gathering people rather than hopping in and playing with little time you have your friends for.

I say let’s go the other way. That is allowing to do fractals with less people hence making it more rewarding for doing so. We already have contents that require more and more people to do. 5 is just fine as of right now with people not wanting to go to fractals as it is.

I don’t believe fractals itself is designed for the casual in mind. I think the intent has been to make content that is challenging and increasing in difficulty. The agony to me acts as a kind of a buffer that literally segregates those unable to do a certain lvl fractal because they haven’t invested that much time and effort into fractals.

Although I am not opposed to having challenging solo content.

CDI- Fractal Evolution

in CDI

Posted by: Rallar.2986

Rallar.2986

It would be great have a 8 group fractal that would essentially bring back the Underworld, Domain of anguish, Slaver’s Exile and other great endgame type content similar to GW1.

The key things I am talking about are:

1. Hard content that requires coordination from the group — Have situations that require specific actions (combo healing spam, specific build to mitigate temporary dmg, etc)

2. Is not linear – Being able to run around the entire zone and do your own content with a set number of ppl was great. ( I remember doing underworld runs and only focusing on a certain area back in the day.)

Why 8?
Because if it is 5 it’s just going to make people feel like its a regular dungeon.

Why not open zone?
Balancing and setting up game mechanics taking into consideration a zerg of ppl will take away from the sense that it requires too many people to do, that the content is balanced and challenging, etc.

Don’t get me wrong, the Zone Content is great with world bosses but having hard content that requires a larger group to do will unify guilds/groups and increase fun times!

If you think having 8 mans will make it too much like other MMO’s I ask the following:

How many other mmo’s had the feel that underworld, nightfall endgame had where the entire area was explorable and it was endgame content?

This fractal type would not be random and would have harder “zones/areas” tiered.

P.S. If all this was instead done in 5 mans i guess it would be ok :p

sPVP revamp?

in PvP

Posted by: Rallar.2986

Rallar.2986

Lol I actually stuck with the PVE/WvWvW side for a very long time because what I saw in sPvp was in my opinion seriously lacking. But I started picking it up and I still feel it needs work but its fun.

One thing I will say in Anet’s defense is that even though the whole mechanic needs to be reworked (to make sPvp more appealing) and ppl say its better to not release an unfinished product but one thing that Guild Wars 1 did was constantly add new functionality with each “expansion” that made the whole game carry so much more weight compared to its beginning.

They took a faster development cycle in gw2 that needs lots more time to implement than I am sure they took into consideration. And to top it off these changes need to impact the community and the game in a positive way.

They deserve some leeway but to simply feel disparaged and just give up expecting great things from Arenanet is not what I would consider since in my opinion the game holds alot of potential and will be even better as time passes.

Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Friend has a female human warrior named:

Brenda Chenowith

sPVP revamp?

in PvP

Posted by: Rallar.2986

Rallar.2986

Hence my inquisitive post.. lol

I think 3 months is enough time to give more details.

sPVP revamp?

in PvP

Posted by: Rallar.2986

Rallar.2986

“The goals of these changes are to make PvP a more integral part of the overall Guild Wars 2 experience, to lay the foundation for new game modes, to give PvP players ways to set goals and work towards them, to create PvP rewards that can be used game wide, and to create a platform for delivering those rewards.”

https://www.guildwars2.com/en/news/player-vs-player-rewards-roadmap/

They are laying the foundation for new game modes… there should be some idea as to which modes they intend to develop.

Activities Tab

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

There should be a way to easily access and play activities if they are still available.

Half the time when I see a flag symbol on the map I just assume its a “box of fun” and ignore it.

I enjoyed alot of activities like the sprint and some holiday events but half the time npc’s move and I stop looking cause its not my focus to do those activities. So I don’t make any effort to look for them but I think I shouldn’t have to.

sPVP revamp?

in PvP

Posted by: Rallar.2986

Rallar.2986

With the removal of glory and a hinted change to spvp including game modes being said. What are the plans/features that will be changed?

I am really interested in finding out what enhancement you have in mind for this round of changes.

Here are some I would love to see:

One of the big ones is bringing spvp to a more visible forefront. Having access to view team, solo matches as well as not having to be watching matches while they are live all while displayed in an easy to access gui that highlights matches. Ring a bell?

These mechanics to a map that you have to discover should not be the case, announce and say the benefit of each thing available. Like “The Orb has appeared Get it to Y location to gain X points”. Not having to play a few times to understand what is going on in a map is a good thing.

A straight up 8v8 or 5v5 match with a time limit or even just removing the capture points and replace them with buff points or places that provide a positional advantage. I mean these are simple changes that I assume don’t require major changes. Although I would look forward to Major changes (guild hall battles – not necessarily restricted to guilds but a game mode, hall of heroes style was cool).

A major piece missing from the game is having a reason and the ability to join with a group and do stuff (aside from team pvp).

Kudos On Escape From LA

in Battle for Lion’s Arch - Aftermath

Posted by: Rallar.2986

Rallar.2986

I have to say this is one living story in a while where I felt I had to play nonstop.

The reward, activities required all make it worthwhile to play and collect the necessary materials and to top it off it is fun!

I just recently found the vendor that gives the valiance buff which was pretty cool.

Great Job!

Commander Tag

in WvW

Posted by: Rallar.2986

Rallar.2986

Also allow commander to draw and have the squad see it.

Commander Tag

in WvW

Posted by: Rallar.2986

Rallar.2986

It would be great for the commander tag to have the logo of your guild that you are representing!

Would promote the guild and just look better then just the arrow icon. If not representing then it reverts back to the regular icon.

[Suggestion]Class Specific Armor/Content

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Please consider adding some unique armor for classes!

Having different choices across the board is good but being able to say this look is all my class is pretty cool. I am really suprised this wasn’t done with ascended armor as this armor is account bound and soulbound on use.

Also having specific tasks that are class specific (maybe to unlock new skills .. :p) (Permanent) would be awesome.

Doing living world stuff is great but if you can find a way to personalize past the personal story would make things interesting!

Char Skills/Movement issue

in Account & Technical Support

Posted by: Rallar.2986

Rallar.2986

So this has happened to me 3 times total recently. It occurred twice during the marrionette event and once in pvp.

During the marionnette event I suddenly could no longer activate any skill it would simply not trigger. I could move around see ppl actively attack chat etc however I was unable to activate abilities. I had to log out and log back in which is obviously bad for the event.

During pvp, it looked like i was pushed back slightly and I could no longer move nor activate skills. I could still see ppl running around killing stuff and luckily the game ended shortly after and on new map I was able to move again.

I don’t know if this is a known issue but any recommendation on resolving this would be great! Behavior seems server based but not sure I wll be running a check on the client software.

Max Players Overflow/Home?

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Does anyone know how many people max can be in a zone exactly?

Low pop. servers. Please Anet!

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

In terms of WvW I think it should be servers as a team against other server teams!

Have the highest populated server join the lowest populated (in terms of wvw activity) and square off against two evenly populated servers, etc.

Well I know this would be a nightmare in terms of coordination but who cares! Those that have a good system of coordination will teach others in the process :P

Suggestion: Backwards Overflow

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

1. You wouldnt max out the “underflow” only have a minimum number of players. This would allow people to interact but still not be in a high populated zone. I agree that there are some people that enjoy doing stuff solo “myself included” you can still do solo stuff in high populated zones you will just run into more ppl now and again.

2. Servers don’t have to change how events work. This mechanic would be “invisible” to the player they would just zone in to an instance that is not their home instance like the current overflow mechanic and the event timing will be based on that instance. If you notice when you are in an overflow and you zone in to your home instance events are at different spots..

Suggestion: Backwards Overflow

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Don’t forget the language problem in Europe. We have English, German, French, Spain, Polish, Russian and even more languages here and most people prefer using their native language in the chat instead of speaking english all the time.

Generally EU, and US servers are probably set up so they do limited interaction in the current overflow make up cause latency across continents can pose some issues.

Are EU servers based on languages?

Suggestion: Backwards Overflow

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Server bonuses should be account based imo, that is, follow you around regardless of which instance/zone your in.

And I agree it’s definitely something that should be addressed in zones that don’t get any attention due to LS or any other reason.

Making it so it’s automatically done and the player having the “option” to go to home instance gives a user a sense of control. Even if they don’t go to their home instance the player will have a better experience because he’s not alone in an MMO that is focused on group content. If they go to their home instance and ppl dont chose to go to it you can set the logic to funnel users to that zone automatically designate it as an “underflow” server. Doing this populates a set of instances improves player experience, could potentially (if used correctly) improves server performance (based on architecture).

Suggestion: Backwards Overflow

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Do you realize what you just said? If they are on an event chain they are playing what they want for the zone..

If the home server pops and the meta is not going on in the current underflow when you go to home you know that it will be populated at least to the minimum.

The reason alot of things arent in the game is not because its “flawed” its because it hasn’t been developed yet… they have not thought of everything just yet… :p

Suggestion: Backwards Overflow

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

The event system would not have to change, that is tied to the actual instance your in. When you guest your meta events are tied to the server you guested in. Same concept only automatic.

Why would they want it ? To improve player experience..

And as stated the “underflow” can be a low populated server instance that is on its timer. When you pop you can opt to stay in the current instance or go to home.

Suggestion: Backwards Overflow

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

It’s not “killing” because it places ppl back to their home instance once a set number of ppl are active in it.

If there are already more than say 30 + already in the home it just sends you there.

Suggestion: Backwards Overflow

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

Make it so low populated zones actually force you to a “Low pop zone overflow” which joins everyone at a minimum set number of players. Maybe that “low pop zone overflow” can actually be a server that has low population altogether.

To elaborate on this idea say there are 300 ppl active on a server at one given time and out of those 300, 3 are actually on lets say iron marches. Send them over to the “low pop zone” until like 50 people are in iron marches from same server instance and pop them out to their home instance.

Low pop zone overflow would definitely need to be a server instance to allow meta events to trigger. (this would require you to name your server zones to better identify timers for apps).

I know this is a bit complicated but it would solve alot of issues with low population and really make the game feel more alive.

Suggestion: Elite Skills

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

It’s time to bring back the hoards of options guildwars had in terms of builds for a class!

It’s been over a year and honestly every class in my opinion accomplishes the same basic “build” concepts the others do.

I don’t know if Anet has been hinting at this when lately I see mobs with a color glow, but it’s time to look at the depth each class has in terms of play and expand on it. Class balance will always be an issue and providing a foundation for each class is done!

You started experimenting with adding new skillz, IT’S time for more Elite Skills!

The one thing I miss the most about guildwars is that you set up your class build off your Elite Skill. And the depth at which you could customize your play style through it. I can understand weapon abilities being a bit harder to add including adding additional weapons (maybe that can be in expansion like scythe, spear or bundle — hint hint wink)

Skill Activation Under Target Portrait

in Suggestions

Posted by: Rallar.2986

Rallar.2986

One thing that I have been hoping to see added, (not because it was in gw1 trolls :P) is for there to be some way to tell what abilities other players/mobs are doing.

I think this is very useful and gives you a better idea of how to counteract certain things. I know some abilities are unique to the mob but as long as there is more awareness it makes me feel like I am more in control of a fight, helps find counters and is just down right fun.

Yes, I know there are tell tale signs of what another player has access to use but still one thing is to have an idea what the person is using another is to actually plan for it and execute counters at the right time. That’s one aspect of pvp that I really enjoy. And it would be a great addition to this game.

Steps to Razing and Living world events

in Flame and Frost

Posted by: Rallar.2986

Rallar.2986

I understand that having a dynamic feel for the living story is the purpose of it. But I feel information easily obtainable is sort of missing and much needed. Having a clear defined steps so to speak, maybe I dunno add it similar to the primary quest track when you are in your primary story.

A way to clearly identify what steps of the story are available and how to start each portion that actively changes depending on your state in the event would be great and will add alot more substance to the events.

Hardcore players, what are you doing?

in Guild Wars 2 Discussion

Posted by: Rallar.2986

Rallar.2986

It sounds like your not that into pvp and that is what is currently never ending. But if you looking at stuff to do, and you still enjoy the game, do more legendaries

Every game has a point were you do everything in pve and it stops being fresh. PVP has always been that challenge aspect that keeps ppl interested.

I am sure Guild Wars will add more content and you could always do that too. Frankly its about enjoying a game and if you need fresh new content, or need to be held by the hand to go find stuff to do then might be best to take a break.

I seriously doubt tournament pvp has gotten stale as competition is always interesting.

Me I still have tons of stuff to do with tons of characters to max out :p but you make the game your own by choosing to do what you do.