Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Raziel.4216
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
in Guild Wars 2: Heart of Thorns
Posted by: Raziel.4216
The fact that you can get Spirit Shards by doing other things has nothing to do with the thread. People who continue to insist that it does simply do not understand the topic at hand.
It’s just a straw man, there’s really no argument for Anet to gate things behind exclusive content after they sold this game on the play how you want principle.
Your xp was worth something for years, then it wasn’t, and now it’s ok…. because of reasons.
Incoming “play how you want” straw mans (free legendary, free skins, etc.)
in Guild Wars 2: Heart of Thorns
Posted by: Raziel.4216
I just thought it would be nice for non raiders to still be able to get spirit shards.
They can.
Well yes. I meant via the xp bar fill though.
They can.
Sure. In core maps. Not in HoT ones, where the current new action is.
That is nice but then how do you explain the fact that I get spirit shards by opening chests in HoT ? And no I haven’t entered any raid instances
You get spirit shards in HoT from filling xp track, without being in Raid instance even once? Somehow i doubt you.
But this is exactly why some people will disagree with others: some see spirit shards as a reward and others see it as another currency that you stack without really spending it. Thus it doesn’t bother to not get them at the end of a xP bar.
It may be a reason to not support the change. It’s however not a reason to oppose it.
Where did I talk about filling an xp track ? I said that I was getting spirit shards by opening chests such as airship cargoes in verdant brink and I also said I took your comment out of context. Clearly you were talking about spirit shards by xp bars which you are now
He always was, don’t play the fool.
Topic: Non Raiders blocked from XP bar...
Yes, I’ve killed him twice now and still no achievement.
If they want to do this I hope that the new character’s gender identity is not the reason they’re in the spotlight. DA3 had a very well received trans character, you found out about it if you dig in the story but it’s not the main reason your character respects/cares about her.
They could introduce a new character that adds something to the team and you’d eventually find out – in a tangential not-center-of-the-plot way – that the character is transgender and had to face some struggles. However, if the only defining aspect of this new character is the fact that they’re transgender you’d be doing a disservice to the people you want to represent.
Take Taimi for example: she’s the genious of the team, she fills a required spot and her dissability is simply part of the character, but it’s not the one and only defining facet. Now that’s good representation.
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It’d be boring faceroll content like the rest of the open world.
in Guild Wars 2: Heart of Thorns
Posted by: Raziel.4216
This poll is pretty useless, most of people that read the forum are whiners/haters/QQers… So your poll will end with an absolute “No”
And someone will probably use it as a valid source in the next doomsayer topic.
Which part is debatable?
Did we or did we not get what was advertised, minus the legendaries?we did not. There’s still only 1 wing of the raid existing, even though the raid was supposed to be the highlight of HoT, legendary armour is not in yet as the raid was not completed, and only 3 out of 16 legendaries are done with none mentioned to be released in the next half a year.
As I said in my previous post, we got what was advertised minus the legendaries.
From https://www.guildwars2.com/en/news/raids-in-guild-wars-2
Players who purchase Guild Wars 2: Heart of Thorns will get access to our first raid, with the first of the three associated raid wings to be activated shortly after launch. During this window, we’ll be looking at balance with our new profession and elite specializations as well as giving players some time to train the Heart of Maguuma Masteries that will be used in the first raid wing. The remaining two raid wings will follow in sequence soon after.
We got what was advertised, the others will come soon after.
Again, which part is debatable?
WvW was dead pre-HoT.
say what now? WvW was always one of the most alive parts of the game, as it filled the void with no content. Top tier worlds ALWAYS had queues, even medium tier were full. It’s no longer the case.
Alive in what, the top 6 servers? WvW was agonizing pre-HoT due to lack of content.
HoT was supposed to revitalize WvW, it failed misserably, but not fixing it is not the same as killing it.
(edited by Raziel.4216)
I see a lot wrong with that post.
We didn’t get what we paid for? We got exactly what was advertised, minus the legendaries.
How can someone claim getting almost-everything that was advertised seems like a small dlc? Research a product before you purchase it.
Half the things are coming soon? List all the features that we have and then list all what we’re missing, far from half.Well that’s highly debatable. It’s technically true that everything they told us is in the xpac, but a lot of that stuff was badly implemented, had a lot of bugs and they added a lot of changes that were just bad. If I tell you I’m gonna give you a computer with a high end graphic card and you receive a computer with a high end graphic card, but a terrible processor. Technically, you received all they promised you, but you didn’t expect you receive a kittenty processor making the compute not that useful anyway.
Which part is debatable?
Did we or did we not get what was advertised, minus the legendaries?
How much you liked it is subjective, but we got what was advertised and that’s a fact.
We received what we ask for, but that broke other thing by doing so, making a big portion of the older content worst than it was pre-hot. Dungeon, Fractal and WvW mostly.
WvW was dead pre-HoT.
Dungeon nerf was advertised pre-HoT, we knew it was coming. Once again nothing was delivered in secret or unexpected ways.
Fractal was not broken, the changes were asked for in the CDI. They have not delivered the leaderboard and the last step for the legendary backpack but that hardly “breaks” fractals.
Again, which part is debatable?
Ok when he said half the thing he was maybe doing an Hyperbole. But really it can be view a lot of different way and this answer will change for everybody. For exemple, I don’t really care about open world. I like fractal, raid and WvW. Well guess what, we’ll receive new fractal and maybe fix the current fractal in the future, they will fix WvW in the future. Seem like a pretty big portion of the time I spend in the game will be fix in the future.
Nothing said here changes the fact that the claim is dishonest.
My post was directed @ the guy who posted right before me.
There’s no problem with complaining, but the claims made in that post are simply dishonest.I don’t see what was wrong with the post right before you. HoT seem unfinished, unbalanced and a lot of the thing were not in the xpac, but are coming soon. I couldn’t give a kitten for what come at the gem store that how they make money so we don’t have a subscription fee. But everything else he said was true.
Fractal see unfinished and unbalance in term of reward and HP sponge at later level. They talk about update in the future but the xpac was suppose to be that update.
WvW is unfinished and unbalance for like everything. Again xpac is suppose to be the big update that fix thing, not break them while saying oh don’t worry we have a big update coming up sometime, I promise.
I don’t see anything wrong with the post right before yours.
I see a lot wrong with that post.
We didn’t get what we paid for? We got exactly what was advertised, minus the legendaries.
How can someone claim getting almost-everything that was advertised seems like a small dlc? Research a product before you purchase it.
Half the things are coming soon? List all the features that we have and then list all what we’re missing, far from half.
They did a lot of good thing with the xpac and I had a lot of fun. But that doesn’t mean that we can’t complain about all the stuff they completely screw up.
My post was directed @ the guy who posted right before me.
There’s no problem with complaining, but the claims made in that post are simply dishonest.
^ The content was advertised months before release, some of it for more than half a year.
Research a product before you buy it, I got exactly what I was expecting, minus the fractal legendary backpack.
You do realize you are quoting a site that posts fake news, don’t you?
To OP: The answer is simple. People like different things, and that you like something doesn’t mean everyone else have to like it as well.
Yes. Did you miss the thread on reddit about it?
Humor usually takes some aspect of reality and exagerates it.
You do realize that pointing it out was unnecessary?
(edited by Raziel.4216)
I think your.reading way way way to much into things here.
+1
I really doubt Anet’s writers were thinking of this.
OP reminds me of South Park’s “The Poop that Took a Pee”
Because of reasons
http://www.carrotonastick.com/massively-multiplayer/mmo-survey-says-players-never-satisfied-no-one-surprised/
How many products give you 11000 hours of entertainment for 60$?
You’ll eventually run out of stuff to do.
Money and possible investment are on the table, with that in mind:
GW2 is a main revenue driver.
Gem income per active player is good.
HoT conversion rate was lower than expected and it’s going to be addressed.
None of that spells it’s doing badly, it’s not doing as good as it could and something will be done about it.
PS: not really.
HoT did fine =/= everything is fine. I also said the conversion rates were lower than intended.
Fine also means it’s not about to die, it didn’t fail, it didn’t have a mass exodus and all the other doomsayer crap the forums are filled with.
NCSOFT said the conversion rate from F2P to HoT was lower than expected, they didn’t say “HoT sales were bad, yep”.
Try again?
Sales being weaker than expected will be addressed with HoT-exclusive content.
It remains a main revenue driver for NCsoft = it’s proffitable, it’s not dieing, it’s not failing, etc. etc. -insert all doomsayer comments here-
You didn’t add anything not found in the translation linked, you simply expanded on what I said with a very obvious negative bias and then add a self-deception puch-line.
Cute ?
Btw I never said everything is fine, don’t put words in my mouth.
Time will tell – the line told by doomsayers for 3 years and counting…
(edited by Raziel.4216)
Now you’re saying that so many people didn’t buy HoT even thought they bought the core game. Where’s the evidence of how many people hasn’t already walked away from this game, and had no intention of buying HoT no matter what it offered.
To me it is the same, sorry. Dont know what is the difference for you between leaving the game 2 years ago or when HoT launched. To me neither of those bought HoT, thats the fact.
Good for you?
This is not a for you or for me matter, it’s active users who bought the expansion vs active users who didn’t buy it. Someone who purchased it but hasn’t played it in 2 years doesn’t count because it’s not a missed oportunity.
Feel free to provide evidence to back up that point or just evade it as expected.
HoT sells were bad, yep. Confirmed yesterday by NCsoft’s CEO. Or as he said: “weaker than expected”.
Link plz..
If i have listened to the data, surely you can as well….
go to NCsoft global web, into IR statements, download the press conference and listen. Pay special attention when they ask about GW2, and the answers of the CEO.çThere is no better blind, than the one who doesnt want to see…
There’re multiple topics with this info on here and reddit.
HoT did fine (unless you count the predictions by a group that’s never made any realistic ones in the last 3 years), Gem sales are fine, GW2 is still one of NCSOFT’s most profittable products, F2P to HoT conversion rate was low and they plan to address that.
Edit: https://forum-en.gw2archive.eu/forum/game/gw2/Ncsoft-s-earnings-4Q-2015/first#post5980709
(edited by Raziel.4216)
Noone is making themselves elite.
The fact that the OP has to learn new stuff makes him a newcomer, someone’s lack of ability does not make others elite. You should acknowledge your faults and improve upon them instead of whining in the forums and blaming the game.Give me a break the way Zeonis.1962: responded was nothing but what I called. Your 1st sentence I agree with and part of your 2nd sentence then off you go too. Improving your faults LOL, may improve your skills. But there is plenty of things in HoT that could do with a major revamp as noted in many other threads.
Improving your faults in this context = improving whatever you’re lacking, in this case it can be player skill. Wasn’t that hard right?
A revamp? LOL there’s plenty of positive feedback specially on reddit so who should Anet listen to, the ones who complain and want a revamp or whatever metrics they use to meassure user satisfaction? Pre-HoT it was too easy and now it’s too hard? MMOs have way too many kind of players, some will be unsatisfied and are expected to move on to another that satisfies’em.
I hope they never revamp the current maps based on whiners, they can improve on’em in their next release but kitten don’t make another 1 1 1 1 spam map like core tyria.
Noone is making themselves elite.
The fact that the OP has to learn new stuff makes him a newcomer, someone’s lack of ability does not make others elite. You should acknowledge your faults and improve upon them instead of whining in the forums and blaming the game.
Currently nobody can prove that it did good or bad. There’s only user experience to judge from.
That’s the whole point made in the previous page, with the extra that another expansion is a good sign not a sign of decay or failure or more fire for the doomsayers.
So why are you arguing with me again?
(edited by Moderator)
Considering we’ve been at over 4 millions in us/eu, and over 1 million in China before HoT was even announced, and that we know we got 1.5 mil f2p players on the month HoT launched (which, by the way, was half of the game population that month)
How do we know that? we don’t know how many players joined when HoT launched
it seems that most of the people that bought HoT were old players – it didn’t bring many new ones at all.
How does anything said here add up to that conclusion?
And let’s be honest – quite a number of those f2p accounts were second accounts of veterans, and many of the remaining ones aren’t active anymore.
Source?
Remember also, that while the data we got puts the b2p population on HoT launch at around 1.5 million accounts, it’s just a number of accounts someone logged into at least once. Lot of inactives did that to check what the fuss is about. Some likely stayed a bit longer, but there were also others, that checked out HoT, and then promptly left again.
Arenanet provided account numbers, they never stated it was active or inactive ones so pointing this out like it’s a big revelation is strange.
So, there are still several important questions unanswered:
- how many new players (that are still active) HoT brought with it
- how many of those are paying customers
- how many old inactive players it brought back
- how many of those decided to stay
- how many people left the game, either because of what HoT is, or because of what it isn’t.I’m not so sure that the answers to those questions will be as good as you think they are.
And I’m not sure they’re as bad as you think they are, after all Anet plans to make another expansion and no investor would be OK with NCSOFT letting Anet throw their money away on a product that just failed.
But let’s ignore that inconvenient detail while we talk about how HoT failed.
LOL what? nice backpadeling there, but it’s a bit too late
you’re comparing this exp. to a game that completely flopped.
Still waiting on that source, should I give you more options?I never said it was a success, I said it was good enough for their standards and didn’t flop.
Wildstar flopped. Or are you arguing against that?
The next part of the comment was started with “EVEN IF”, as in “do you not think that Ncsoft would try and salvage GW2 if it started going downhill?”, supported by “Wildstar totally flopped and is LOSING MONEY, but they’re keeping it alive”. There’s literally no backpedal there.Original statement from me was that another expansion would be made regardless this one is a success or a flop.
“Anet is so desperate to salvage it” had no if or any conditioner before it.
Original statement from me was that it didn’t flop and (again, for the 4th time?) no publisher is dumb enough to re-invest money on a failed product. There’re plenty of games available to invest on, no need to sink your money on the ones that fail.
But you’ve made your mind, nothing can prove that HoT did well enough for’em. Cute
my argument wasn’t that it necessarily flopped, my argument was that making next expansion /= financial success on the first one.
As for look at Carbine part, Anet is so desperate to salvage it, that even though it flopped 3 months in, it’s going for over a year now, with massive overhaul for F2P and another massive overhaul incoming for steam release. And this game is not making money. Do you REALLY think that GW2 would just be left to sink when they’re giving so many chances to something that completely flopped?
LOL what? nice backpadeling there, but it’s a bit too late
you’re comparing this exp. to a game that completely flopped.
Still waiting on that source, should I give you more options?
I never said it was a success, I said it was good enough for their standards and didn’t flop.
(edited by Raziel.4216)
As for look at Carbine part, Anet is so desperate to salvage it, that even though it flopped 3 months in, it’s going for over a year now, with massive overhaul for F2P and another massive overhaul incoming for steam release. And this game is not making money. Do you REALLY think that GW2 would just be left to sink when they’re giving so many chances to something that completely flopped?
So desperate to salvage their flop? Source?
Let me guess, is it a forum that represents less than 10% of the playerbase?
Or is it your guildmates?
Everyone you know?
Everyone you and your guildmates know?
I probably got one of those right.
In what world? If GW2’s expansion flops a publisher would require some changes before throwing their money at a product that just lost money, ncsoft wouldn’t back off and let’em retain so much freedom.
Again, what happens when a game fails? look at Carbine.
Instead we have Anet hiring people and working on another release without a lot of intervention from the publisher, what does that tell us? the numbers are good enough.
Good enough =/= failed expansion.yes. Changes in the next expansion. Anet is a powerhouse. You seem to be under the illusion that somehow its tiny and haven’t made massive amounts of profit. Think of it this way – around living story season 1 they started hiring to a point that now they’ve kept 300+ employees for 2+ years. Do you really think that they would have NO money to recover from a flop?
They can recover from a flop, but not by digging a deeper grave if their first expansion failed horribly.
Arenanet answers to it’s publisher, ncsoft answers to stockholders, no investor would want their money going to a product that failed horribly.
Whatever happens it looks like Anet can’t get it right.
New expansion = first one failed, maybe they’ll make up for it in the second one.
Just like before this infographic http://www.prnewswire.com/news-releases/arenanet-announces-7-million-guild-wars-2-accounts-launches-new-expansion-guild-wars-2-heart-of-thorns-300165251.html doomsayers claimed the game was dead.
It looks like your mind is already made up, whatever happens HoT failed even if it goes agaisnt the most basic knowledge on the topic of investors and publishers.
People have been saying this game is dying or will be dead since a couple of months after launch, which is 3 years ago. It’s not even close to being in trouble.
It may have lost players, but it’s also gained players.
Can you please link the topic/page where Anet have posted there state of the game recently, (not a 3rd party site, but Anet themselves) to back up your comment about it not even being close to being in trouble, id also love a link where they say how many players they have gained vs lost.
Thanks
Infographic was somewhere on their twitter or fb pages, can’t find it.
A gaming site has it http://www.prnewswire.com/news-releases/arenanet-announces-7-million-guild-wars-2-accounts-launches-new-expansion-guild-wars-2-heart-of-thorns-300165251.html
Far from dead pre-HoT and no real data available post-HoT, doomsayers have been getting it wrong since 2012.
Blizzard has many succesful products that could make up for lost investment, Anet doesn’t and no publisher is interested in digging their own grave.
This doesn’t happen
having in mind that GW2 was one of the most popular recent MMOs, any publisher would be 100% interested in salvaging it. Heck even games that are in the grave, always try to dig themselves out (look at Wildstar), it’s pretty much losing money, but NcSoft is being very lenient on it and giving it as much chances as possible, simply because of the massive 10 year investment.
If an expansion pack didn’t work, the cheapest approach is actually to IMMEDIATELY start working on the next one and make sure that it doesn’t resemble the previous one at all.
In what world? If GW2’s expansion flops a publisher would require some changes before throwing their money at a product that just lost money, ncsoft wouldn’t back off and let’em retain so much freedom.
Again, what happens when a game fails? look at Carbine.
Instead we have Anet hiring people and working on another release without a lot of intervention from the publisher, what does that tell us? the numbers are good enough.
Good enough =/= failed expansion.
A rumor? a statement from one of the devs is not a rumor.
Call it plan, intent, etc. doesn’t change the fact that no company will greenlight another expansion if the first one failed.unless they really need money. Then expansions do get greenlit one after another. Just look at WoW, whenever an expansion pack fails miserably and overall is regarded as not good, Blizzard announces that the next one is a mere year away, instead of fixing the mess that they’ve caused.
It wouldn’t surprise me, if instead of rebuilding HoT Anet is preparing another expansion in a year or so.
Blizzard has many succesful products that could make up for lost investment, Anet doesn’t and no publisher is interested in digging their own grave.
This doesn’t happen:
Suits: hey guys, how did HoT do?
Devs: HoT failed horribly.
Suits: ok make GW2: Heart of Frost now.
2 years later
Suits: how did we do with HoF?
Devs: even worse than HoT, we’re losing so much money!
Suits: ok now’s the time for Heart of Lava
A product needs the approval of the higher ups, these people look at numbers and if it’s not succesful then there’s no point in making another failure.
Wanna see what happens when a product fails? go look at Carbine: people drop out, devs lose their jobs and move on.
(edited by Raziel.4216)
The only valid info – not anecdotal – available is that Anet plans to make another expansion, now think about it a bit, would ANY company out there make a second expansion if the first one failed? probably not, even so we can’t draw any final conclusions based on that.
That’s not really “valid” either, to be honest. That’s intent.
Intent is a good sign that maybe they’re confident in a 2-5 year plan. I want them to be right. I want them to laser focus on making things good and fine-tuning the game so it returns to awesome. Even the rumor of changes for the spring patch have me hopeful.Thing is, a rumor of a plan of something years in the making doesn’t mean squat about HoT’s success or failure now. After the whole “manifesto” trope that went on for years after release, anything ANet says is as anecdotal as the next “i leave 4evr byebye” thread. Plans change.
HoT had a lot of missteps, but I think GW2 can recover. It’ll take time and effort. There will be research and surveys and CDIs (hopefully). Because metrics only tell you what happened. Not why.
A rumor? a statement from one of the devs is not a rumor.
Call it plan, intent, etc. doesn’t change the fact that no company will greenlight another expansion if the first one failed.
And it also makes me wonder what makes them think opinions can be argued with. My perception of the luke-warm excrement that is HoT will not budge because of anything someone writes. ANet is the only party that can change it, by effecting change in HoT.
So if someone were to make a thread stating only that HoT was the greatest expansion ever made, nobody could argue against them? Since like you said, opinions cannot be argued with. Of course this is not true as people can very well dissent against someone’s opinions. Someone can post in that thread and state that they disagree which would be their own opinion.
There’s a difference between posting a counter opinion and throwing useless arguments at people to convince them they’re wrong or patronizing them.
There’s also a different between posting constructively versus not. There’s also a difference between posting to critique and posting to simply complain for the sake of complaining. What you consider to be useless arguments may not necessarily be so. I see so many people attack arguments by saying they’re “useless” or whatever but they never make the attempt to counter them constructively.
Source?
I’m seeing more arguing and less discussion on the topic.
Topic: Why HoT is failing.
Unless ANet releases some actual population/participation numbers, all we have to go by are somewhat unreliable metrics. That’d be the forums and reddit:
- More complaints about HoT’s core issues blocking gameplay/fun (Masteries, Adventures, meta-events)
- Guilds dying/rosters not logging on
- Critically imbalanced PvP, to the point where several people have tried complete rebuild documents
Unfortunately, I have to add my voice to the many who have cut back time or stopped altogether, gravely disappointed with the experience being offered. I want to play the game, but it seems the game doesn’t want me to play.
You forgot a few details:
We have no reliable data on guild activity, my guild is very active, a lot more since HoT launched, does that mean this is the best exp. ever? Anecdotal evidence is worthless, real data is unavailable, therefore we can’t conclude anything, we just have to wait.
Complaints have been around since day 1, hell the game’s been dieing since ascended launched more than 3 years ago, yet here we are, forum complaints are not a valid source of info. Heck even BnS forums have “game’s dead” topics already, and that game just launched on this side, SWTOR was “dead” 2 weeks after launch, FFXIV was doomed to fail less than a month after launch, once again this is not a reliable source.
The only valid info – not anecdotal – available is that Anet plans to make another expansion, now think about it a bit, would ANY company out there make a second expansion if the first one failed? probably not, even so we can’t draw any final conclusions based on that.
No valid info =/= let’s use forums as evidence!
Winning an award when no other game is good enough is nothing to celebrate. Where is GW2 competition? Still doesn’t mean that the current state of the game is healthy.
Healthier than the rest, good enough for the company that makes it to greenlight another expansion less than 3 months after the first one launches….
Sure don’t open the expensive scotch, but quit digging graves.Company decides to make money from content rather than giving it away for free shocker.
Company would never greenlight another expansion if the first one failed.
Maybe… it didn’t fail? Shocker indeed
Oh dear god I hope that didn’t blow your mind.
Winning an award when no other game is good enough is nothing to celebrate. Where is GW2 competition? Still doesn’t mean that the current state of the game is healthy.
Healthier than the rest, good enough for the company that makes it to greenlight another expansion less than 3 months after the first one launches….
Sure don’t open the expensive scotch, but quit digging graves.
(edited by Raziel.4216)
Just for reference
https://www.reddit.com/r/Guildwars2/comments/44acg5/guildwars_2_heart_of_thorns_won_the_best_online/
Big fail guys, huge flop, look @ Anet firing people like Carbine instead of greenlighting another expansion.
People who complain are more vocal about it than those who like the game.
The answer depends on who’s answering it, someone who dislikes it and left can tell you that they + their guild + all of their friend’s guilds + everyone that all of their friend’s guildmates knew left because of HoT, the game’s dead, noone’s playing.
On the other side people who enjoy it will can tell you maps are full now, there’re more overflows, lfg is more crowded, etc. and the games has never had more people.
All we know is that HoT did well enough for Anet to greenlight another expansion, that alone tells us it didn’t flop, it was successful in Anet’s eyes therefore the amount of new people + remaining vets must outnumber or at least be somewhat equal to the amount that left.
Please yet again show me where i said this ?
Which serves what purpose again. The “value” they have should never have been made relative to other legendaries since these are entirely bound to account. No two ways around this.
So they should never be on par with other legendaries because they’re account bound?
Logic!Again, at what point is that even remotely the same as having No Cost. I said they shouldn’t have based the value of new legendaries on the OLD market value of other Legendaries which have multiple ways to obtain them.
Reading comprehension sure is hard.
The only reason Anet did this was too “not devalue” the work others did. In doing so they based their idea of a market value on a flawed system. Instead of starting from the ground up and making the entire process something achievable by even the casual crowd, they’ve actually gone and pushed it into a very niche grind centric crowd.
“So they should never be on par with other legendaries because they’re account bound?” =/= they should have no cost. They shouldn’t be on par with others because they’re only account bound. Nice logic.
New legendaries are available to the casual crowd, it’s a very long-term goal. Who’re you to say they aren’t?Reading comprehension sure is hard.
Indeed.
Again where in there does it say no cost. Pretty sure i’ve already established they should have a cost, just not one relative to the Gen 1 legendaries where in they utilized different methods of acquisition.
But whatever, you’ll never understand this.
Also if you think a super long term goal will be great for casual players, just wait until the price per amalgamated gemstone spikes again with the next set of legendaries. We’ll see how that long term goal statement holds up.
Again what?
I’ma say it 3 times with different post options so maybe you’ll read it:
Normal: “So they should never be on par with other legendaries because they’re account bound?” =/= they should have no cost. They shouldn’t be on par with others because they’re only account bound. Nice logic.
Italic: “So they should never be on par with other legendaries because they’re account bound?” =/= they should have no cost. They shouldn’t be on par with others because they’re only account bound. Nice logic.
Bold: “So they should never be on par with other legendaries because they’re account bound?” =/= they should have no cost. They shouldn’t be on par with others because they’re only account bound. Nice logic.
My comment is about the “logic” used to justify it’s reduced cost.
The second part of your post is baseless speculation, so I won’t even bother.
Since
Reading comprehension sure is hard.
=/= means “not the same as”, I never claimed you said it had no cost. Hopefully your next reply won’t say “again, where did I say….”
(edited by Raziel.4216)
Please yet again show me where i said this ?
Which serves what purpose again. The “value” they have should never have been made relative to other legendaries since these are entirely bound to account. No two ways around this.
So they should never be on par with other legendaries because they’re account bound?
Logic!Again, at what point is that even remotely the same as having No Cost. I said they shouldn’t have based the value of new legendaries on the OLD market value of other Legendaries which have multiple ways to obtain them.
Reading comprehension sure is hard.
The only reason Anet did this was too “not devalue” the work others did. In doing so they based their idea of a market value on a flawed system. Instead of starting from the ground up and making the entire process something achievable by even the casual crowd, they’ve actually gone and pushed it into a very niche grind centric crowd.
“So they should never be on par with other legendaries because they’re account bound?” =/= they should have no cost. They shouldn’t be on par with others because they’re only account bound. Nice logic.
New legendaries are available to the casual crowd, it’s a very long-term goal. Who’re you to say they aren’t?
Reading comprehension sure is hard.
Indeed.
Please yet again show me where i said this ?
Which serves what purpose again. The “value” they have should never have been made relative to other legendaries since these are entirely bound to account. No two ways around this.
So they should never be on par with other legendaries because they’re account bound?
Logic!
….the game is in a great space as it is….
Lol.
How may full servers in NA are there? How many new servers did Anet have to add to handle the swarm of new players attracted the the wonderful HoT expansion?
Do you have any inside info related to server capacity? Can you confirm without a shadow of a doubt that Anet did not increase overall server capacity?
Megaflow system neglects the need for more servers anyway.
Try again.
Just getting from point a to point b?
Doing events when no one’s around?
Soloing mobs no matter what class you are? (Play as you want to play)
While group content is supposed to be hard? HoT failed because the entire expansion is a group expansion. Nothing at all was aimed for individual players who play an hour or two a day. (Which is individuals with full time jobs, girlfriend, friends)
Raids and fractals are wonderful for people who have time for them. Anymore though the game feels like one giant raid.
Anet….even though a lot of people may like it you truly did fail. Why? Because you killed guild wars for what it’s been from the very start of release. I truly hope the next expansion makes it worth coming back.
Cya in eso till then
Already been said multiple times by tons of players on lots of threads. Falling on deaf ears at this point. Fanboys will defend the new difficulty\forced-grouping\forced-meta-gating model till their dying breath, so don’t bother with them. Just play in the core world. Most of that is still casual friendly.
You ignore all the arguments presented so far and call everyone fanboys.
Says a lot about how good your position is.
People who don’t like traditional MMOs =/= people who want to faceroll everything half-afk while watching netflix.
They have different targets, so I doubt they’re much of a threat to each other.
BnS is more of a classic MMO, you flag up for pvp anywhere, you grind for must-have-BiS Gear that changes every few months and everyone has F+ boobs.
Not saying it’s a bad game, but GW2 was never meant for that crowd.
Marketing strategy for HoT.
Not related to mounts at all.
Merge time…. again.
Mount thread #918827756123 confirmed.
kitten
Dungeon gold was nerfed and wasn’t replaced or moved to another part of the game and they said they would. Gold generation being nerfed was absolutely about gold to gems. Thanks for the interaction try a softer target
So your big example of GS “intruding” into the game is the nerfing of one part of the game while they buff others?
Are you foreal?
Open world and FOTM make up for that nerf.
Try again.
At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.
Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…
Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….
On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.
They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.
Peace.
1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.
2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?
I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.
Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.
I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?
How does gem shop intrude into the game?
Are there special boosters unobtainable elsewhere?
Special Gear?
Some awesome pvp pots?
Is it necessary to be able to play end-game?
I don’t see any, they kept their word. I may not like how frequent gem shop updates are compared to the rest, but that doesn’t mean it suddenly “intrudes” into the game.
Game being free to play increased sales and it’s one of the best ways to sell a product, feel free to take your money elsewhere.Mind your tone. I’m a paying customer I need permission from no one. Going Free To Play devalued my purchase to zero, I have every right to have a problem with that.
Expansion drops and more gem store items have been released than were added to the game with the xpac.
They have only released 3 legendary weapons but had gem skins ready to go, that’s interfering.
Right back at you, your post suggests that letting a crapton of people try the game for free is somehow bad for it.
Going free to play did not invalidate my 3+ years of fun, but it somehow invalidated yours, like I said, feel free to take your money elsewhere.
P.D. Still waiting on those examples ’bout the GS “intruding” into the game.
At the moment I wouldn’t consider it at all, and I will never pre purchase from them again. The fact they even mention another xpac at this point makes me ill.
Yeah I know, my first thought was “well aren’t you gonna finish hoT first?” I mean they haven’t even released 25% of the new legendaries, WvW is a mess, only 1 Stronghold map released… Not even gonna mention raids…
Creating expansion takes years. They started working on HoT right after the main game release. You know, company like ArenaNet has many teams and each works on something else. From what I have read about the balance between regular updates and expansions, I understand that we should expect new story update every 4-6 weeks and that way we can go kill another dragon in 2 years instead of 3. I think that is nice….
On launch they clearly had the story for HoT done (see COE) and I believe they planned on a GW1 model of expansions but they tried living story since gem sales took off after launch. They did not start building this expansion until a year ago, believe what you will. The super secret WvW plan that’s been in development for over a year? Is a smoke screen to cover their failure with HoT where WvW is concerned.
They want to return to a GW1 style of expansion? Fine, but they need to kill the gem store model first because I won’t buy xpacs for a Free To Play cash shop game.
Peace.
1 We know fine well that Anet planned for living story instead of expansions and the reason for HOT is they realised there was huge demand for an expansion and that people were unhappy with living story in the main.
2 Its Gems instead of paying $15 a month for a sub, and expansions instead of living story. Its really not that difficult to understand is it?
I don’t know when you bought the game but when I and many others did the gem shop wasn’t supposed to intrude into the game, in fact it was promised that it wouldn’t. If you’re new here welcome but don’t revise history for someone who was here for it.
Gems were defended when LS was the model but they’ve gone with the expansion model again so yes I expect them to change. I hated how gem store driven Anet went post launch, I’ve disliked it all along. I hate that they turned my B2P game into a Free To Play game. I am disappointed with the expansion as it’s meta event not open world content. I hate the state of WvW and PvP balance.
I understand you disagree but I own a BTP expansion of a now FTP game and if they want my money again things will have to change, understand?
How does gem shop intrude into the game?
Are there special boosters unobtainable elsewhere?
Special Gear?
Some awesome pvp pots?
Is it necessary to be able to play end-game?
I don’t see any, they kept their word. I may not like how frequent gem shop updates are compared to the rest, but that doesn’t mean it suddenly “intrudes” into the game.
Game being free to play increased sales and it’s one of the best ways to sell a product, feel free to take your money elsewhere.
My thoughts:
The good:
1. No increased levels. I’m glad about that.
2. One frac level per run. I didn’t want to have to do 4 fractals in a row. I like that I can just do one now.
3. Rev. This is a class fun, although not balanced.The bad:
1. WvW – This was a disaster. It should never have been implemented. Whoever is running the WvW team needs to be replaced.
2. PvP Leagues: These were not thought through at all.
3 Class Balance: Possibly the worst that it has been in the history of the game.
4. Masteries: Some are interesting, but as you earn them, they actually take fun away from the game. It is crazy that by gaining masteries the game gets more boring. Instead, masteries should be required for certain areas of the map. Just poorly implemented.
5. The story: It’s like whoever wrote the story lost all creativity.Raziel.4216 says According to whom? Where’s your source? Rolf
He’s expressing his opinion.
Your claim in the previous page involved every non-hardcore player.
I’m sure you can tell the difference with a bit of effort.
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