Showing Posts For Reaper.1239:

Slothasor

in Fractals, Dungeons & Raids

Posted by: Reaper.1239

Reaper.1239

Well , i kinda expected this. So far the raid has an Alien Power Ranger, an unhappy monstrosity made up of spinal cords , hands and tongues and a Barbecue Bandit who likes her steak well done and now we have a Giant Sloth who took an extra dose of steroids. I won’t be surprised if the next boss is a Giant clown with 10 faces and an asura as his nose.

In all seriousness, its fine to have a comic relief boss design once in a while but i hope the following bosses are serious and intimidating like say a mursaat maaaaaybeee? Don’t get me wrong, Gorseval had an awesome design and i look forward to more giant, scary challenges.

(edited by Reaper.1239)

Worth it?

in Guild Wars 2: Heart of Thorns

Posted by: Reaper.1239

Reaper.1239

Pros

+ Amazing soundtracks
+Beautiful Scenery
+Challenging Open World ( compared to Core Tyria)
+Mastery System ( Though not the best form of progression.. It is still a form of progression)
+ Access to raids
+Access to elite specs (which is a pretty cool system imo)
+Dragon’s Stand (final map) meta boss fight feels really epic
+Gliding
+Gliding
+Gliding

Cons

-Short story line with a lack of depth
-Event meta timers too long ( last map event meta takes 2 hours)
-Some content is unfinished such as the ability to finish fractal backpiece, new gen legendary weapons ( though they may release it by the time you find core tyria stuff)
-Guild Hall scribing costs are unreasonable
-Very few new armor sets added

My Recommendation : Think about after you finish your core tyria stuff. Because HoT is purely meant for the endgame after that. And by that time, Anet might even fix some of the stuff such as scribing costs and lengthy event timers.

where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: Reaper.1239

Reaper.1239

This is actually starting to worry me. We have not had any serious content updates since the raid wing in Nov except for the Shatterer Revamp. I’m sure most people would agree that the rest of the stuff in Winter 2016 quarter patch were QoL updates. I know there is a raid wing coming soon, but that’s it until April. What about the people who cannot do raids? They have nothing new to do until April. No living world season 3 yet , no new legendaries ( i know they are busy fixing the old ones) and we still cannot finish ad infinitum. Another thing they mentioned which scares me more than it makes me happy is that the April quarterly patch will be mostly about polishing HoT timers(making event chains shorter), less grindy, etc. What does this mean? Very little new content again and more QoL updates.
With that said, I hope I’m wrong and they will start rolling out Season 3 and the new legendaries and other content asap so we all have something to look forward to.
(By content updates i mean new content so i didnt include the festivals)

where does it go - conspiracy thread

in Guild Wars 2 Discussion

Posted by: Reaper.1239

Reaper.1239

The Deep Sea Dragon. Its spheres of influence are Water and Greed.

Error Code: 42:1000:7006:1230

in Account & Technical Support

Posted by: Reaper.1239

Reaper.1239

I am recently getting this error aswell. I could login fine yesterday but started getting this error today. Looking for any help or solutions to this.

Attachments:

Some Suggestions

in PvP

Posted by: Reaper.1239

Reaper.1239

Make it so that people can queue up only with others who are the same rank or 1 rank below them .Then diamond people cant queue up with amber/emerald people to farm.

Add a win streak booster. If you win 3-5 matches in a row , u should get more than 1 pip at a time… This is there in hearthstone and it feels more rewarding when you win consecutive wins in a row. Win 1 match – 1 pip , 2 matches – 1 pip, 3 matches – 2 pips, 4 matches – 3pips, 5 matches – 5 pips.

Heart Of Thorns 1 month review

in Guild Wars 2: Heart of Thorns

Posted by: Reaper.1239

Reaper.1239

The truth? I jumped to the last part lol, no cookie for me?

Ok I will give you a single chocolate chip from the cookie.

Heart Of Thorns 1 month review

in Guild Wars 2: Heart of Thorns

Posted by: Reaper.1239

Reaper.1239

Did you copy and paste this from somewhere? The formatting is kind of messed up.

I don’t know what happened, it looked fine on preview but got messed up for some reason. Anyways it should be a bit better now..

Heart Of Thorns 1 month review

in Guild Wars 2: Heart of Thorns

Posted by: Reaper.1239

Reaper.1239

Hello everyone, since one month has already passed I thought of writing a long review about my time and adventures in Heart of Thorns. I will only talk about topics which require talking about. Prepare for a long wall of text but i will try to be as constructive as possible. I will list the positive and negative aspects on some of the features of the expansion but I will mainly focus on the negative side because that’s more important for the game and what the devs need to improve on.
1) The Story – So I have played through the story twice, once on my main ( a human) and another time on a sylvari .So here the pros and cons:
Pros : + Your player character speaks now which is a major plus. It keeps your attention unlike the personal story dialogues where you tend to skip ,skip, skip
+ Final fight is really well designed and balanced ( except for the bugs). It is not a zhaitan 2.0 and neither is it super difficult ( remember this is the
personal story and everyone has to finish it!).
+ The story instances overall are very engaging e.g Running away with the egg from Faolain? Brilliant

Cons: – Even though the story telling was vastly improved, the HoT story lacks depth. Now i do understand that the main priority was finding Destinys
Edge and the egg, however being a sylvari- centric plotline, it missed many plot threads. Why was the Nightmare Court barely touched upon? What happened to Malyck and his tree? This is just an example, but instead of Trahearne somehow magically giving us access to the Dream, why not add an extra instance or two, where we finally discover Malyck’s tree and their sylvari who are struggling against the corruption. The Tree’s avatar could have suggested that the only way to defeat Mordremoth was to destroy his mind and that avatar could have given us access to the dream instead of trahreane.
What I am saying is that, Anet had brilliant concepts but did not execute them properly. Eg: How do we defeat something so massive ,whose whole physical body is the jungle itself and can regrow anytime? We destroy it from the inside, from the source where the corruption spreads.
— The pacing was off at the end. It started off slow where we seek help from the Itzel, deliver the egg, and immediately later, we are inside Rata Novus and then an instance or 2 later , we are fighting Mordremoth?
— This is an expansion story, not a living world episode. Ending it so abruptly felt incomplete. The cliffhanger with egg was fine and all, however we don’t
get to find out what happened to the Pale Tree, what happened to the two members of Destiny’s Edge we just rescued. What happened to Nightmare Court after Faolain died. What about Canach, we know he was sent by
Countess Anise but why? What about Caithe? Do we fully trust her know and how is she dealing with Faolain’s death? Some of these things shouldhave been touched upon at the end.
— Rytlock? He was in the teaser trailer. He was in the launch trailer. But he did not play a major role in the story? I know this mainly focused on the Sylvari but still kind of disappointing.

2) The Open World
Pros + Beautiful , beautiful , beautiful! Looks amazing graphically. The verticality is
awesome.
+ Difficulty is good and well tuned. The jungle will require you to pay attention. It will require you to use a tankier gearset at the beginning, I know I did. I played a zerker Guardian. Upon entering the new maps, I did die a few times, so i switched some my trinkets and accessories around to soldiers and knights. Later on, when i got the hang of it, I switched back to zerker and did fine.
+The Meta events feel epic – specially Dragon’s Stand Eg. When I first encountered Mouth of Mordy , I was speechless. However these events have a serious flaw which I will touch up in the cons.
+ Amazing soundtracks. Nothing more to say here

Cons — Map wide Meta Events. While its fine that the new maps have these, it creates a feeling of rush. Everything is on a timer. Miss the timer? Miss the
events and the loot. Locking stuff because of these Meta Events – not a very good idea. It does nothing but block off content for those miss the
events and this leads to my next major point.
— Megaservers. Ok let me tell you a story. Friday evening, coming home from work , pretty tired, I decide to do the Dragon Stand meta to get the inscription for my Elite spec weapon. So after waiting for a new fresh map, I go Dragon’s Stand and as usual i end up in a semi empty map. Keep in mind that the timer was around 1:53:00. So i look in lfg and i see several parties saying " DS 3 COMM" bla bla but before i could even click them, they fill up in 1 millisecond! and disappear. Maybe i have slow reflexes but
still! After several attempts i managed to join one. Cool! Except Map is full. I spam click to join but with no luck. Timer is around 1:45:00 ish now. I thought, plenty of time so I joined other taxis, where it said ‘Organised / 3 commanders’ but all of them were full. Then guess what, " You can’t join anymore parties, because you have joined too many recently" . I was really annoyed and stressed out at that point but i decided to keep my cool andwait. Finally i joined one with 2 commanders and it was going fine. After we
finally destroyed the blighted towers , BAM , Crashed, gg. ( Yes i am using the 64 bit client) Could not get back in, inspite of spam clicking Join.
SO what I am saying is that I know you cannot change the megaserver system, etc , but PLEASE include at least one map , where it is not tied to a giant map
wide meta event , so we can explore on our own and enjoy the scenery instead of wasting 30 mins , clicking on LFGs trying to find a good map and hurting our
fingers. Replayability =/= Meta Events behind a timer
— Tangled Depths and its meta. Now while i enjoy a challenge in the Open World the TD meta never has enough players to complete the meta and this causes
causes the map to be a ghost town. I see quite a few people in other 3 maps but never in TD. Why? I rarely see any taxis for Chak Gerent aswell. Coupled by the complexity in the map layout and the failure of this meta, people don’t find a reason to stay in this map.I can tell that so much resources and time and effort has been put into this map to create the level of detail, depth and design but itall goes to waste if it becomes a wasteland , since to complete most of the content , you need other people! Instead the resources could have gone to creating 2 simpler maps instead of TD with more fine tuned events and places to
explore. Whats done is done, but i seriously think , the TD meta needs some balancing. Balancing =/= nerfing the content but can be done in other ways.
3)Guild Halls -
Pros +Pretty spacious and beautiful maps overall.
+The buildings and their functionalities are well designed and the progression feels rewarding. I know i was pretty stoked to see our market upgrade to level 2.
+ Has lots of potential for new buildings to be added in the future. Eg: Trophy room anyone?
Cons — Now i do understand, that the materials and items required for upgrade buildings are designed for an average sized guild and not someone solo/a tiny guild, what about the people who play WvW. Let’s be honest. Compared to PvE and sPvP, WvW is pretty unrewarding. To Upgrade, the War Room, which u do need to if u want to fully enjoy the new features in WvW, u need tons of expensive mats. How will people who only play WvW, afford them? I understand the mat requirments for Tavern, Workshop, Arena but the War Room needs to be balanced.
— Scribing – Ok , seriously this needs to be fixed. I saw an earlier post, where max Scribing costed ~ 5000g. Is this a joke? I know this is supposed to be a shared guild funded effort to level up scribing but honestly its not. Leveling up a crafting proffession should not be like this. “The Guild Effort” goes into the mats required for building upgrades, “The Guild Effort” goes into the mats for crafting decorations, but to level up scribing? NO! The proffession is tied to your own character and this massive paywall is the reason why people ignore it. Again brilliant concept but poor execution.
Crafing and decorating your Guild Hall which slowly progresses could be so much fun! but this just ruins your experience and demotivates you!
4) Instanced Content
Pros + Raiding – an excellent addition to the game. This is what Gw2 needed in terms of challenging , group content and i think Anet delivered it perfectly. ( Talking about the mechanics and team coordination)
+ Fractals – I KNOW ppl are mad about this but overall adding 50 more scales gives people more to do but again this depends on whether the december “balance” patch will fix the issues currently.
Cons —Raiding and the lfg. Ok firstly, the open world lfg is a mess because there is not separate section for raiding. I know Anet said they did not want people pugging Raids, but honestly in a few months this will be puggable. I already see posts about people killing the Vale Guard as pugs. I really think Lfg needs a raiding section. Remove the WvW and Pvp ones , barely anyone uses them.
— Speaking of pugs. I think the difficulty is well balanced with the cool mechanics and stuff however coming to Gorseval and future bosses, I see the enrage timer being a wall to unorganised groups. To lure a higher pecentage of players to raids, Anet should add an easy mode to raiding. Whats the difference in easy mode u ask? All the mechanics stay the same BUT increase the enrage timer. For example Vale Guard 8 mins to 10. Gorseval 7 mins to 9/10. Rewards: Remove the legendary items for the armor from easy mode, but keep asc drops. What this does, is it will encourage people who are new to raiding to encounter these bosses,see how fun it is, and gear up with ascended equips to tackle the normal mode where they can get the mats required for Legendary Armour!
Increasing the timer by 2-3 mins doesn’t nerf the content but it does give people a chance to try out different build sets, try out the bosses, explore the lore behind the raids and get them motivated to try the normal mode.
I see lots of posts about “GET RID OF TIMER. DPS IS RUINING THE GAME” and therefore adding this easy mode should be a good balance and will teach people that dps is not harmful, it will not kill you , u need dps to defeat the bosses, but u will need to optimize your gear if you want to try normal mode.
— Fractals – too long of a list to mention here but they are planning to fix most of the issues in Decemeber so finger crossed for that.
Congratulations! If u read through all that ,you win a cookie!
Overall, Will i recommend Heart of Thorns to someone? – Of Course! HoT has been a great addition to the game, it has lots of content and gives us more to do and it will be even better if Arenanet fixes some of the core issues behind it. I apologize, if my spelling and grammar was off but feedback is very important for the game. This will help Anet make better expansions in the future.
Ps . I did not mention anything about WvW and SPvP because i am more of a PvE player so writing a review for game modes that i spend little time on is meaningless.
But i am aware of the major issues in WvW.
- Thanks for reading and feel free to add Contstructive!!!! feedback aswell.

(edited by Reaper.1239)

So freaking bored

in Guild Wars 2: Heart of Thorns

Posted by: Reaper.1239

Reaper.1239

" I blew through the story in less than an hour"

And i got my legendary backpiece in one day.

Stay strong Anet; Raids should be DIFFICULT

in Fractals, Dungeons & Raids

Posted by: Reaper.1239

Reaper.1239

Yes , people will whine and complain like they always do because they wont be able to clear the boss in their first 1-5 attempts. These same people will complain that there is no endgame content after a few weeks. I can already see tons of complaints about them releasing only 1 wing next week instead of the whole raid before they even touched the raid itself. If Anet caters to this group of people and nerfs the content , like they did with some of the hero points in Verdant Brink ( not talking about the reduction of the required number for elite spec) , this game’s future wont be looking good at all.

How would you rate the HoT Fun Factor?

in Guild Wars 2: Heart of Thorns

Posted by: Reaper.1239

Reaper.1239

7/10

Would be 8/9 if I could enjoy my herald . ( already unlocked over 70 % for my dragonhunter and reaper. Don’t feel like doing all that work again )

What 3 Specializations your most hyped for?

in Guild Wars 2: Heart of Thorns

Posted by: Reaper.1239

Reaper.1239

1) Reaper
2)Dragonhunter
3)Herald

What if they announced 3 PvE maps for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Reaper.1239

Reaper.1239

Setting aside the Golden City ( if it exists) and the guild hall maps , i actually expect 3 PvE zones with the launch of HoT. Why? Because of 2 points : Content Replayability and Size.
Content Replayabiliy: Considering the the amount of stuff to do in the map itself ( outposts , day and night cycle , adventures ), we will certainly spend a lot of time in each map. Take silverwastes and dry top for example : most ppl spend a lot more time on these maps than the original maps.
Size : If the area we got to explore in the demo is only 25% of Verdant Brink, i think its safe to say , its a pretty big map. Looking at this video “https://www.youtube.com/watch?v=4SSed8tYnek” , the area does look massive.
I think the main problem here is the typical mindset about expansions and the number of new maps. Instead of 7-8 new zones where u explore one zone , do the story and move onto the next and never return , we are getting say 3 zones which are massive with tons of replayability. Whats the difference if we spend the same amount of time in 1 HoT zone, as we spend playing in 2 original zones?

With that said , its all assuming that the maps are actually large (not like silverwastes or dry top ) and there are tons of engaging event chains to keep the players hooked.

ArenaNet at gamescom -- Cologne, Germany

in Guild Wars 2: Heart of Thorns

Posted by: Reaper.1239

Reaper.1239

Release date will be highly unlikely because as they said it will depend on the betas and feedback ( which makes total sense) and so far we didn’t have any Beta Weekends (not counting the bonus revenant /stronghold test) and i dont think the stress tests are enough. Might be some other content reveal .. looks at challenging group content >.>

Sept feature pack and precursors

in Guild Wars 2 Discussion

Posted by: Reaper.1239

Reaper.1239

Will there be any changes or new methods to acquire precursors in this feature pack because the prices are becoming ridiculous. Dusk is around 1500g and by the time , players farm enough gold, the prices would have risen even more and it will be an endless grind. RNG is also not a very friendly person.!

Was wondering whether this might be added in the Week 3 “trading and collection” section. I know the chances are very slim but still have a little hope