Showing Posts For Reklaw.1496:
I just hate how thief Traps are the only Traps you have to actually lure people into, and there the only ones that aren’t worth it. I know we won’t get a rework, but a nice bandaid would be dropping the trap slightly in front of you, so its more consistent when you’re already in melee range. Other than that I’d love ground targeted caltrops, and it seems like a no brainer to put some protection into the acro line, for instance at the end of a roll, or whenever you drop below 75%.
Just make it deal more damage the closer you are so it doesn’t feel so bad. It should be a dps loss to use obviously, but it doesn’t have to be such a feel bad skill.
Yeah, I mean, with Roll for initiative, Withdraw, and the new dodges, thieves will have tons of viable rolls.
ANKLE SHOT INCREASES RANGE?!