(edited by Rem.9627)
BAMP! Dont need to hear your opinion of Anets office policy… would rather hear opinion on topic kthanks.
Bump for clarity
So heres my proposition,
Take away all of the paths of all dungeons in explorable mode; in thier place make them fully open with bosses randomized and available in seperate rooms. Without the story themed elements or npcs.
Currently each path takes the player(s) on a mini tour of the dungeon with a story tied to each path. This does not suit exploration as much as putting the player on a “fun-house ride” adventure repeating the same interactions over and over again. True exploration is grabbing a group and scouring the corners of the dungeon with traps and treasure around every corner, making up our own ideas and stories as we go, BASED on the FEELING the dungeon provides.
Its key to neutralize the story elements in explorable modes such as characterised npcs, objectives or goals that are dreadfully specific (find the lost scepter of omacalis), instead make and or keep the specific bosses already within the dungeons but add a few more to randomize which one appears in which room. Best example: ASCOLONIAN CATACOMBS: would be to use either Collosus Rumbulus or Howling king could essentially spawn in the same area depending on event rng…or heck BOTH could spawn at once during a RARE explorable, but remove hodgins and all events leading to this encounter. The bosses just spawn in this/these room(s) WHILE players explore.
Give every boss chest in the explorable mode a liquid gold reward, token reward, and random drops. The reason for this is the removal of the daily reward with the path completion and instead placing, XP and other rewards directly into the chests upon clearing any number of bosses encountered during the daily run. This way daily exploration is more about how many “wings” or bosses were cleared out of the WHOLE dungeon. <—- THIS PROMOTES EXPLORATION
Make mastery tracks associated with each dun ONLY grindable in that dungeon to unlock extra boss fights or secrets. Imagine if some of these dungeons had rooms or things that couldn’t be reached without a certain mastery obtained by at least ONE player.
EXAMPLE: Ascalonian paranormal researcher: Gain a 5% dmg buff against the ghost of ascalon, detect hidden ghosts (like stealth mushroom for secret bosses.)
Give classes a role in certain parts of every dungeon, make events were each class can “cheat” the event using their utilities.
EXAMPLE: Engineer can equip “tool-kit” and [smack] turrets to “build” them. Setting up additional defenses; or rework GHOST EATER fight to be opened and optional with ONLY an engineer.
Make the maps in the style of Maguuma with keys for chests and rework currency much like maguuma currency. Make the events generic events such as break x wall to get to y boss within x time limit. Hold this position against x enemey. Etc Etc THIS IS HUGE, It makes it feel like its about the player and not about the STORY. (Think of the way pvp is set up or wvw)
TLDR, get rid of paths make dun fully explorable with no story, put all rewards in chests from boss or scattered in corners of dun.
(edited by Rem.9627)
Now that these exist I feel that the people who have invested in more than one copper fed salvage o matic should be refunded per item…or other account bound things of this nature….thanks.
(trying to be constructive, not destructive.)
After extensive analysis of the new fractal back items, from tier 1 through tier 3 (upper bound, unbound, etc) are supposed to be physically enabled free floating shards that trail behind the player character as they move, and recollect reforming the original shape while standing still.
WHY DOES THIS NOT WORK?
Examples of why it is a bug:
1. It works for other people viewing my character from time to time, but never me on my own screen.
2. I will see 3 people with Unbound equipped, but only ONE of them behaves correctly with the physics fully enabled.
3. The cubes on the actual back piece are always frozen in different positions every fresh load/ log in.
This NEEDS to be fixed, especially being apart of a collection that is for the legendary (Ad Infinitum)
[[Oh and as a side note, please do not tie the legendary to the fractal leaderboards, the community has already expressed great disgust in this idea. It would be akin to shoving your hand into a bear trap, thanks.]]
It really is so cheesey please change it to something a little more menacing….spinning like a baton is not imho very cool.
I too would like to see these…
inb4 gemstore angelwing/devilwing glider skin
It is a class, not a race. They will not get their own starting area.
dont shove your foot in your mouth just yet…seriously…
this logically makes the most sense lore wise. sadly.
Its a genuine concern of peoples to wonder if Rytlock is the first Revenant than how will you make a new character that defeats zhaitan…that is also a Revenant…..think about it.
oh btw heres the definition of the name incase anywone is confused.
rev·e·nant
?rev??näN,-n?nt/
noun
noun: revenant; plural noun: revenants
a person who has returned, especially supposedly from the dead.
Its got to be in the mists….
I mean its got to be… You awaken as a newly undead…
and maybe just maybe Rytlock is there to help you out of the mists….and back to Tyria.
I have been thinking that this would be the angle anet would approach from..seeing as how it cant be a slap on to the old story without continuity errors…..
Discuss please.
the class isnt even out yet..but we have a complaining qq bastage already…kitten grow up have patience and wait and see what its like
Or they could just make skills that scale with a certain stat….DPS wise
For example does more dmg based on healing power.
What will happen to players who do not buy this expansion? They probably will not be able to do any future Living Story after the expansion is released.
There will be a huge separation between players. People who buy the expansion will have a clear advantage over those who don’t because of specializations(unless this is for everyone).
Will core players get access to the new WvW map, the stronghold pvp mode, guild halls? How about crafting precursors?
This expansion is practically mandatory if one doesn’t want to feel left behind. I am surprised that this expansion has a price tag when it seems like all of this stuff could have been included in a free feature update. Not making enough money from the gem store I guess.
This expansion’s major features explained at the panel seem to be only slightly larger in comparison to what we have been getting through the living story and feature updates for 2 years.
If it has to cost anything I wouldn’t price it over $20
I hate to say this but the minority is you, The people who will not get the expansion and yes people will have specializations in the expansion that others will not (not an advantage mind you but a whole new twist to the gameplay.)
I never understood the camp who don’t expect to pay for the expansion and yet expect more than half of its features. ALSO the expansion is not in any way shape or form mandatory its still a choice and they have already mentioned that the living story will take place still in the original world and pick up after the events of the expansion (STORY WISE).
Since the crafting of precursors is done through the mastery system I would lean towards a resounding nope on everyone having it since masteries are thus far only known to be earned in the heart of maguuma. However they may implement core mode masteries which could contain the precursor scavenger hunt.
Much love
wow you guys are blind rytlock was clearly using a halbred to cut down a mordrem in the new trailer….
Don’t forget they already had a class like this in GW1.
heres how u know they were inspired by my idea…wait to see some of the skills.
I have to confess that I thought of this when I heard the announcement, however… have you posted this before somewhere else? Because if it’s genuinely only 7 days old… come on, you don’t really think they’d come up with a class concept (even a rough one… even if some of it is “inspired”), build up to it in the game for weeks and develop trailers all in 7 days?
Better yet heres my old posts https://forum-en.gw2archive.eu/forum/archive/suggestions/New-Class-Concept-Prophet-Updated/first#post3341724
The original topic is over a year or two old in the suggestion forum they erased look at my older posts.
THEY STOLE MY IDEAAA nah but they loook like they used peieces of it. BUMP
Yea they would degen outside of combat, I like some things about the signets and I know others are a bit too…extreme. How would you fix these signets?
Yea it would allow stun locks in pvp but it would also mean that Anet would have to develop new stun breakers, ideally this class is needed more so in a pve environment with bosses having defiance so high it will make your head spin.
Also if Anet would finally decide to separate pvp pve and wvw we could have some nice similar yet different abilities for every class. Anyways please post what you think would be a nice change for the skills you think are op.
the signets sound op as all hell, and the burning and chill duration it has on a lot of it’s weapon attacks are too long. And a lot of the utilities would literally allow it to stun lock people in pvp.
I will say the numbers are just for example…but the feel is close to home… needs to be balanced is an understatement…. so please just take it for what it is..a concept/rough draft. I am however (and the point was) making this topic to have the community help with constructing it in a more lore friendly balanced away. Ideas are on the table for discussion.
Eh, not entirely…dervish had more of a avatar of ____ god feel… this is more of a mage/warrior with a homage to dervish.
Give it a scythe and dervish skills (good dps, boons and boonrips) and i’m all for it :-) And Dervish armor ofcourse. Overall a great idea.
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-New-Class-Prophet/first#post4702380
WAAAAAYYY ahead of you.
I like it. Some of the utilities sound a bit too good but over all interesting concept and cool art work. Mist energy sounds rather similar in function to adrenaline though (better, in fact. I wish warrior did more with adrenaline but they seemed to see the need to limit warrior capability).
Nice work. Hope my comments might be useful.
Firstly your comment was VERY appreciated and loved.
The idea did in fact come from adrenaline at first….with some skills being locked behind a(n) cost. Then it turned into its own boon that stacks up to 25…it would be nice if this boon gave an aura that intensifies with every stack visually, so that other players could tell when and how to counter-play some of its abilities.
Its similar yet different to adrenaline…I think it has enough flavor to stand on its own.
Cheers.
I also think it would be cool to use some of the audio clips that only guardian uses….when using a tome…especially on signet of souls. crosses fingers for this class becoming reality with some balancing
The Prophet should also be able to ride a mount with the default being a Hype Train.
Why? Because Prophet.
This is actually an old concept, with Rytlock being the way he is…I wonder if they listened to me all those years ago. /ponder
LORE and Other skills:
Lore: Prophets of the end times, a mysterious cult order born from the mists whom was thought to be legend only appearing at the awakening of the dragons. It is unclear whom they serve, but it is clear that they come in Tyria’s time of need. They do not worship gods or nature but the infinite energy of the mists and everything within it, to them everything is sacred. They seemingly posses knowledge of future events as if lived first hand, they also claim to be able to “jump between dimensions of here and now and there and when,” their goal is stopping what they call Irkalla, or the great void, nothingness, a place of no return. Irkalla has claimed many existences in which the dragons were not stopped.
Heal:
AZURE SERGE 20/30s/35s cd.
Use the energy of the mists to heal yourself. Each stack of Mists Energy heals for more and provides bonuses.
0: 4,000 heal.
1-3: 5000-6,500 heal. Regen and Retaliation 3s.
4: 7,200 heal. Regen and Retaliation 5s, transfer 2 conditions. Gain 3 Mists Energy
HEALING HYMN Passive 0s cd. Active 20s cd.
Chant using the mists energy to heal over time transferring a condition every 40s.
Passive: Healing: 200\300\400\500. a second. (Can be Improved by Mists Energy 0\3\5\7.)
Active: Healing 2,500. For 5s Your attacks return 10% of damage as health. Cure up to 3 conditions.
Utility:
SIGNET OF DOMINATION Passive 0s cd. Active 35s cd.
Passive: All control effects last 20% longer. Increase endurance regeneration. Gain 1 Mists Energy every 30 seconds.
Active: AOE explosion knockback. [Kinda like when one levels up/Stomp.]
Chill 5s. Stun breaker. Removes movement impairing effects. Swiftness 5s
SIGNET OF PROPHECY Passive 0s cd. Active 30s cd.
Passive: Improves Power and Percision.
Active: Fury 10s. Might5 10s. Gain 1 Mists Energy.
SIGNET OF SOULS Passive 0s cd. Active 60s cd.
Passive: Improves movement speed by 25% and decreases damage taken by 5%.
Active: Revive nearby downed player. Gain 5 Mists Energy.
ELYSIUM 50s cd.
Mists teleport to target. Your next 2 attacks stun.
Stun 1 1/4s.
PURGE 40s cd.
Remove all conditions gaining an opposite boon for each condition removed.
FORESIGHT 60s cd.
For 4 seconds any incoming control effects are reflected back to its source.
HYMN OF SPEED 60s cd.
Quickness 6s. Incoming damage increased by 5%. Endurence Regen Decreased by 10%. Lose 1 Mists Energy.
AZURE AURA 90s cd.
Gain 5 Mists Energy. Split into three, two of which being Mists Distortions (parallel dimension you’s) If one of the Mists Distortions is hit: stealth 5s. [Each of the three looks like they are affected by quickness as they split up. i.e wavy and foggy. They go through the attack animations but only the real one does damage.]
Elite:
SACRAFICE 160s cd.
For 15 seconds you take all damage and conditions for one targeted ally. Gaining 10 Mists Energy.
PROPHETIC CHANT 90s cd.
For 10 seconds future events flood your mind as words spill from your lips. Giving you insight to combat every three seconds.
One of these at random every 3 seconds: Aegis 5s. Quickness 3s. Vigor 3s. Fury 3s
(edited by Rem.9627)
HERE IS THE OLDER YET SAME POST FROM A YEAR OR TWO AGO:
https://forum-en.gw2archive.eu/forum/archive/suggestions/New-Class-Concept-Prophet-Updated/first#post3341724
Prophet: A control class that uses its mid to high range damage and status effects to gain the edge on the battlefield, ripping conditions and boons off of allies and enemies alike using their mists born powers.
[[Attachments at bottom]]
W E A P O N S:
MAIN HAND:
Dagger
Sword
Shield
OFF HAND:
Dagger
Sword
Shield
TWO HAND:
Great Staff (Scythe)
Staff
ARMOR:
Heavy
SPECIALIZATION:
Mists Energy: The energy of the mists flows through you. Allowing the use of Mists based attacks, can be stacked up to 25.
S K I L L S
Dagger:
Main hand:
1.AUTO:
1st: Slash: hit up to three foes in front of you. Moderate Dmg.
2nd: Double tap: 2 hits on a single target. High Dmg.
3rd: Rip: 2 hits AOE, Weakness on second strike. Low Dmg.
2. SYNC 4s cd, Low to Moderate Dmg.
Stab your foe gaining their boons and conditions. [Does not steal boons, matches them up to 3 stacks max can be traited for total stacks.]
3. REPEL 10s cd. Moderate Dmg.
AOE Arc attack that transfers conditions to enemies and boons to allies within 600.
Offhand:
4. QUICKENING 7s cd. Moderate Dmg.
Consume your conditions and conditions of allies around you converting them to 1 “Mists Energy” stack. [AOE animation a kin to leaping death blossom with bits of mists energy.]
5. AZURE EDGE8s/5s/3s cd. Requirement: 1/2/3 Mists Energy. Low to High Dmg.
Release Mists Energy through your blades around you, chilling and burning enemies and giving regeneration to allies.
1 M.E.
Aoe Fire 1s
No chill
No Regen
2 M.E.
Aoe fire 3s
Chill 3s
Regen 3s
3 M.E.
Aoe fire 5s
Chill 5s
Regen 5s
Sword:
Main Hand:
1.AUTO:
1st: Slash your foes. Moderate Dmg.
2nd: Slash again. Moderate Dmg.
3rd: Stab single target gaining 1 Mists Energy. High Dmg.
2. HARVEST 6s cd. Moderate Dmg.
Teleport to your foe and deliver 5 strikes. Stealing one boon.
Stun 1s. Immobilization 1s.
3. ENTWINE 8s cd. Low to Moderate Dmg.
Stab your sword deep into your enemy leaving it in their torso.
For 5 seconds any conditions given to you are given to the enemy. Gain 1 Mists Energy.
Torment 5s.
3. SNARE Requirement: ENTWINE to be used first. Low to Moderate Dmg.
Pull the enemy towards you stripping its boons. 900 range.
Offhand:
4. AZURE WAVE 3s cd. Requirement: 5 Mists Energy. Moderate Dmg.
Send out a horizontal AOE cone wave slash.(much like mesmer but smaller.)
Burning and Chilling foes and giving might to allies for every enemy hit.
Knockback. Burn 10s. Chill 4 1/2s. Might 12s.
5. AZURE ZEPHYR 10s cd. High Dmg.
Slice and stab your foe with both blades quickly.
Quickness 1 1/2s.
Shield:
1.AUTO
1st: Jab your foe twice. Low Dmg.
2nd: Jab your foe twice. Moderate Dmg.
3rd: Bash small chance to stun. High Dmg.
2. ABSORB 8s cd.
Block incoming attacks gaining 2 Mists Energy.
Block 2s. 2 Mists Energy.
3. ANIMUS 7s cd. Requirement: 2 Mists energy. Moderate to High Dmg.
Stun your foe and hit them three times on the third hit knockback.
Stun 1 1/2s. Knockback. Confusion 1s.
Offhand:
4. ABSORB same as above.
5. AZURE WALL 20s cd. Requirement: 5 Mists Energy. Low Dmg.
Slam both shields into the ground raising an aetheric barrier that pulls enemies towards it stripping their boons and knocking them back. Anyone inside field receives those boons for as long as field is up. [Looks like Guardian shield bubble.]
Combo Field 10s. Pull. Knockback. Strip.
Great Staff (Scythe):
1. AUTO
1st: Deliver a three hit AOE. Moderate to High Dmg.
2nd: Deliver a two hit AOE. High Dmg on second hit. Bleed 3s.
3rd: Deliver a 3 hit spiral of AOE carnage. Low to Moderate Dmg.
1st hit: Bleed 2s. 2nd hit: Bleed 2s. 3rd hit: Torment 1s. 1 Mists Energy
2. MIST WALK 8s cd. Requirement: 1 Mists Energy. Moderate to High Dmg.
Harness the energy of the mists and shadow step leaving a blade trail behind you [Works just like whirlwind.] Gain 1 Mists Energy for each enemy hit. Ripping conditions and boons off of your foes and conditions off of your allies.
Cripple 3s.
3. REAVER 8s cd. Moderate to High Dmg.
A quick 7 hit AOE combo that transfers all conditions to foes, cannot move while casting. [A kin to 100 blades.]
Knockback AOE sweep on last hit. Gain 2 Mists Energy.
4. WYLD REAP 7s cd. Low to Moderate Dmg.
Unleash a two hit AOE swing pulling in enemies within 500 radius.
5. AZURE ONSLAUGHT 15s cd. Requirement: 5 Mists Energy. High Dmg.
Deliver a devastating 9 hit combo to a single foe. [Like REAVER but much higher Dmg.]
With each hit: Burn 1s AOE Chill 1s AOE. Might 10s AOE allies. Last Hit: Knockback AOE.
(edited by Rem.9627)
Yeah with all the choo choo..
I’ve decided to remake an old concept for an old suggestion post a long time ago.
I’m gonna finish and color this one though sooo..yeah.
I should work for Anet as an armor concept artist…
It’s funny cause in the suggestion I said that this class uses the mists in their attacks, rytlock appears to do that now. (Funny side note)
link to old post:
https://forum-en.gw2archive.eu/forum/archive/suggestions/New-Class-Concept-Prophet-Updated/first#post3341724
300 new skills.
Naw but seriously 2-3 new skills for each 1-5 on every weapon on every class. 5 new utilities sounds good and fixes or changes to existing ones so the choice isn’t so obvious.
Do people not read the OP? Yeah I agree, but it was stated in the OP. Also HI ARDENWOLFE
Um . . . I’m agreeing with your point. . . .
I thought you wanted this to be discussed in a healthy manner. You responses, so far, aren’t exactly doing the same. . . .
I know, high fives for everyone o/!!!!! Also Hi again!
I hope u didn’t take it as me being rude, I wasnt meaning it to be I thought you didnt read the OP sorry for thinking that as text can be misleading.
Or add a new trait level beyond Grandmaster. There are plenty of ways the system can grow a character w/o adding a level cap. Level cap raising can work in MMO’s, but GW2 is very well set up for it to be largely redundant.
Already mentioned new tier above grandmaster in OP. But thanks for unconsciously agreeing.
So you did! Well I am happy to share being a genius
Genius high five o/!!!!!!! WOOOO!!!
I don’t know about a level cap increase, but maybe an increase in the number of trait points? Or maybe a new tier above grandmaster? Anyone thought of those?
I have confirmed that people don’t read past the topic now. I wish people would read the OP, I have stated this BUT i will say I am glad people are in agreement with me. /o/
It’s unlikely though given Guild Wars’ history with the level cap. But, yes, it’s something people are used to seeing when they think an expansion pack is coming.
Though, I did read a suggestion that we could get an increase of traits to use.
That would be awesome . . . if in danger of being overpowered.
Do people not read the OP? Yeah I agree, but it was stated in the OP. Also HI ARDENWOLFE
Or add a new trait level beyond Grandmaster. There are plenty of ways the system can grow a character w/o adding a level cap. Level cap raising can work in MMO’s, but GW2 is very well set up for it to be largely redundant.
Already mentioned new tier above grandmaster in OP. But thanks for unconsciously agreeing.
It makes more sense logically to NOT increase the level cap, but instead increase the TRAIT POINTS we can use.
Argument over I bet Anet has already thought of this and its the best model for both horizontal and vertical progression.
Pros:
Keep current tier of gear while continuing to progress character in strength via 2-4 more trait points (enough to max out another trait line).
Satisfies the need for character progression without the need for invalidation of ascended.
Allows for more traits to be put in the game so that even with the new options of existing builds, there’s more diversity and possibly a tier above grandmaster increasing the cap in every tree from 6->8.
Cons:
Possible outcry from the community at balancing (which i agree with) this has to be treated with finesse. But I feel it will be balanced either way automatically.
Some people might not like that they are not number (level) 100 or 90.
Possible LFG Elitism (Must have new trait points).
Discuss in a healthy manner please.
Thanks
We will all receive 1000g in the mail, due to the life insurance policy we took out on Traherne.
That or hes the new world boss….and he drops the new legendary GS SALADBOLG.
>.< need my bolt aura with eternity…ffffffff——
Just going to leave this concept here again this I had drawn and suggested a LONG time ago….and was a class that used:
Pole arms(scythes and spears)
Greataxe
main hand and offhand shield
Greatsword
Daggers
Swords
Funny that it used mists energy…and Rytlock is all mists out now….hummm I wonder.
im telling u warriors are getting a third weapon swap…the new heavy class will only have 2….and its very simmilar to warrior so they need to change it…watch..you will see.
Warrior with 3rd weapon swap…and eles with a weapon swap…watch I called it here first.
Also 1 new legendary per existing type…and 2 new ones for the new weapon types…(Polearms/staves) <—-also polearms.
I think it would be wiser to keep the level cap the same but increase the amount of trait trees we can max by giving us like 2-4 more trait points…which is quite simple…that could be the new way of ascension too…making a huge difference pve wise between regular 80s and ascended 80s. OR we could aquire these trait points by just doing stuff in HOT.
GW2 does not need an expansion, and making one would be tantamount to saying “that thing we’ve been doing the last 2 years? yeah, that was a miserable failure.” Which isn’t even true; LS has been very successful, all things considered, and releasing an expansion would only be a step backwards.
Not to mention, if they release one expansion, everyone will be expecting more, and more, and it will be an endless cycle of people being kitteny about lack of content, which is no different than things are now, except you’d be paying for every release, instead of getting it all for free.
I’m sorry to say this but how long have you actually been playing this game? It needs a Huge chunk of content all at once + micro content or else it gets stale fast…. I have done literally almost everything in game there is to do. Each and every time I play I sit there in disgust at the level of boredom that encroaches into my mind.
Now for a less personal note, I agree why couldn’t there be both it makes no sense that both cant fit into the model without invalidating the 2+ years. Your statement is false on multiple levels, the sheer fact that people say there needs to be an expansion means there needs to be an expansion. If not these people will leave and be replaced by even more people saying the same thing.
Ive been here since the very start and I tend to notice trends much faster than others in regards to video games specifically. Gw2 might be doing well financially but it is definitely on a downward trend a slow…downward trend. This game is great and has a lot of potential. BUT what the people are mad about is some of the things they have been asking for; for years mind you, has not come out or hinted that its been worked on. These people need an expansion, crave it.
I urge you to not think so one sided and or black and white. There are shades of grey with all things. Expansion =/= invalidation of the LS.
Why thank you. I hope someone from Anet sees this.
Agreed with each post here, I’d love to see even cooler purchaseable ones like finishers…that was an initial idea I had when writing this..
Anet please make this happen.
I’m really looking forward to not rubbing people back to life.
what I propose is class specific revive animations. For example theif using shadows to mend the wounds of a player with some stylized resurrection animation. Or guardians using foiefire to infuse life into the player who us downed. Please consider this.
Conceptually dervish don’t fit into the GW2 profession template, though. They’d have to get a new name and a new concept for it – so essentially, it wouldn’t be dervish, at the best it would resemble a dervish in playstyle.
I would so accept this…I just want the playstyle tbh….I want it so bad.
Yes dervish was a medium…but with the loss of their Gods they could have changed…to heavy for gw2 purposes…
I am totally nerding over this…ITS A DEFINITE want