Showing Posts For Rendolphe.5086:
Shoot. I missed it. I’ve been out making JQ and TC hate the [HALT] tag, but it goes lonely. Also, with the current 24/7 server lag, I’m getting tired of dying because skills don’t fire. It’s just not fun.
Tired of OP
Hey Tired,
We had the chance to hired one of the best Thief we encounter in WvW and I was glad you accepted our offer once you join us. I feel sorry that you moved with us and we finally stop playing 1-2 months later. But for the reason you mentioned and other that I don’t want to elaborate to turn the post into whining, we decided to move on another platform (WvW games that you know).
I have no doubt that you bring all the glory to the tag. If we recognized you before when you were on another server, I’m pretty sure others will do.
If one day you play the same game that we are going, you are always welcome to join us. I appreciated the respect you had to roam with us, especially that we were speaking most of the time a different language then you
I’ll keep connecting on GW2 once in week and you have my youtube channel.
youtube.com/rendolphegamer
Rendolphe
This is the last chapter of our WvW Havoc squad. Last time reunited for glory.
Hey guys.
There is a big gold giveaway atm by ArmataGaming.
Check this out:
and here too
https://www.facebook.com/armata.ca
Good luck
Hey guys. I just wanna share with you my recent gold giveaway on my Youtube channel.
Check this out it’s my first giveaway and I plan to do others in near future. This one ends Friday February 28th at 9PM (EST).
Good luck.
..
… I think the Hammer needs to be nerfed.
It’s already been nerfed on 2 abilities with a reduction of 20% damage. Not to mention that Burst mastery has a 3% dmg nerf at december 10th nerf patch.
Oh I forgot they moved Unsuspecting Foe to Master tier so you won’t get auto crit with your hammer when you stun.
Warrior Hammer don’t need another nerf. People should start to use their dodging abilities.
Nerf warriors best at everything
highest toughness
highest HP
having massive attack damage while extremely tanky + healing signet hp regen OP
having ridiculous mobility that outruns thief
having 20k+ hp and 2600+ toughness while wearing full berserk set having massive attack damage
+ moreI have all professions and warriors are far superior than any other classess while its extremely easy to play u can just facepalm everything in pve/pvp/wvw.
I think you didn’t play against good PU mesmer with your warrior.
The only words that will come out from your mouth after getting pwned will be : Nerf Mesmer !!!
(edited by Rendolphe.5086)
Agree with you to remove AoE cap ON ATTACK.
I made a similar thread without the ‘’Divine intervention’’ of Anet …
https://forum-en.gw2archive.eu/forum/wuv/wuv/Easy-Solution-to-Remove-Zerg-in-WvW
I’m using almost all cleric piece on my support Guardian and like you I’m a WvWer. I’m doing dungeon with my warrior zerker and my Guardian support cleric and I never wipe in dungeon with my guardian. Normally you’re not supose to wipe in dungeon, but with the LFG tool sometimes you get mix with noobs. With my zerker warrior if the group fail I will die and we wipe, but with my support guardian the group stay up.
Cleric guardian make runs smoother, and that’s why I use my cleric guardian on pugs runs.
For experienced player full DPS is the way to go for fastest run.
Here my video build for my support guardian: http://www.youtube.com/watch?v=xleAl_RGFr8
It’s really useful.
Take a look at my video build, I have great success with this:
The holy trinity isn’t present in GW2, but there is some ways you can approach it and I find a build that give enough healing and condition cleansing for your roaming group. The Trinity build is purely oriented into group support without selfish selection in the build.
Quick resume
0-0-10-30-30
Full cleric with few soldier
Soldier rune
Shout build
…
Check my video build to learn more : http://www.youtube.com/watch?v=xleAl_RGFr8
Here the third episode of our Havoc / Roaming squad. Outnumbered
Here the 3rd epsiode of our Havoc squad.
Here the 4th episode of solo roaming Warrior with the Salvation build (GS-Rifle).
People who want to run with 20+ are zerglings, no matter where they are playing. Anyone who has fun doing that is a zergling by definition.
Someone got rolled.
Yeah, a bunch of bad DB players like the [GASM] players in the movie below. The reason why you feel the need to run with 20+ is to protect yourself from the good players who run under 10.
The only reason I will like to run a guild premade 20+ is to do some zerg breaking (40+) or break the karma train.
The AoE limit (5 target) make it hard for a group of 10- to wipe a zerg of 25+
Remove AOE cap and everyone rebuilds to AOE + crowd control. Totally new meta for weapons, skills, runes etc. Game balance goes down the toilet. ANet has to re-balance the entire game.
How is this an easy solution?
And bringing up DAOC and WAR as examples of great WvW. Seriously? Where are those games? CC + AOE basically destroyed game balance in WAR and caused a mass exodus of players. And DAOC was never popular.
Why not just argue that communism was a great success?
Meta in WvW is Zerg. Most zerger focus in AoE. Single target in zerg isn’t effective.
The best build in WvW ’’meta’’ are still the AoEs.
GvG use almost all AoEs.
People will still use AoEs build with this change.
The only difference is you will give the opportunity to smaller group to do some zergbreaking.
Most people that are irritating from the AoE cap removal are thoses who zerg in group of 40+ and now see a danger in their WvW routine. OMG I will need to pay attention to red circle on ground, because the mass couldn’t mitigate this AoE anymore. OMG I can’t imagine we will split.
I like the analogy of communist. Here I offer something different, where people can split and create new group to counter zerg. But the current mechanic offer big advantages to stack together. Don’t need to think, just stack like everyone and follow the orders and commanders …
Without aoe cap there would be far far more CC to deal with too.
Thats not fun.
I’d like my aoe to hit more too, but I get it.
Also AoE classes would be absolute god. I’d roll a zerk ele and utterly destroy zergs = a lot of crying = a lot of people quitting.
I know it’s scary the idea to get wipe by a small group while hiding in a zerg …
The only advantages you should get from getting into zerg is the number of players. Not the mitigation of the damage because the AoE cap is set at 5.
That mechanic will force people to think more then just stacking and running. They will need to SPLIT and start thinking that a small burster group could hurt the zerg.
Thoses who are against my suggestion are zerger or don’t know about WvW basic fundamentals.
RendolpheGamer : http://www.youtube.com/RendolpheGamer
If you are looking for WvW roaming content that is the place. Currently have solo roaming Warrior and Team Roaming ’’Havoc’’ with guardian.
Just wanted to add that while this build doesn’t help your zerg alot out in terms of boons, heals, blasts etc, I’ve had tons of run doing pew pew at the back of big fights in WvW.
Also scored an all time high of 29K on kill shot today, and that was without Burst Mastery.
IMO at times it feels kinda OP, but then a flank hits and I’m the first to die.
29k kill shot nice.
There is a lot of aspects that affect your damage on killshot.
Maybe you just hit a squishy low lvl elementalist with 25 stack of vulnerability and you were buffed with 25 stack of might and get into a discipline banner. If you added burstmastery you should hit the 30k+.
But 29k nice dude. In da face.
Regards and condolences to his family and everyone who know him.
R.I.P.
When I build the compo of this roaming group it was to fight 10-15 guys. The worst ennemy in WvW when you fight outmanned is conditions. Be sure to remove enough condition and that’s why I bring 2 guardian shout, because they are the best to remove condition in AoE and bring really good support. Everyone in the group is speced for the group. The only one that get some selfish abilities is the DPS Guardian. He’s far from a tank and get one of the biggest burst.
There is different way to roam in WvW. There roaming group that like to hit and run. There is roaming group that like to troll and stealth. There is roaming group that are build to fight. Make your selection.
(edited by Rendolphe.5086)
That isnt roaming. That is a mob without a purpose. Roaming is solo. Mobbing is what this is. Just running around with a large group (not zerg size) and just killing random things.
Kind of like how 20+ man guilds in one blob classify themselves as “havoc”.
In most video we are a group of 5. I never exceed a group of 10. Most roaming group are really mobile (Warrior, Engi, Ele, Thief, Mesmer). Us we go to the opposite and we are build to fight. Roaming isn’t just for solo.
That is roaming. Good fights, was fun to watch.
Have you guys tried running a tanky staff ele? Too squishy?
We really need an elementalist. One of our member just rolled and geared his ele. I’ll take the ele D/D for a group of 5. If we run 8+ I’ll switch ele into staff bunker. The ele will use rune of boon duration, so he could give almost perma protection and regen to group.
you must be doing something right to get hated on the first reply.
some good fights there, just kinda dislike a 4 guardians setup :p
Our optimized setup for the core group (5 players)
2 Guardians shout heal
1 Guardian DPS
1 Warrior Shout/DPS/Immobilize
1 AoE DPS (Engi, Necro, Ele, Guardian)
But in reality, the composition varies depend who is online.
Hey guys, I just wanna share with you our last 2 roaming videos with our new compo. Shout heal guardian FTW.
I have good success with this compo lately (Group 5):
2 Guardian (Shout heal with Staff & GS)
1 Guardian (DPS)
1 Warrior (Shout heal immobilze)
1 DPS (AoE like Necro, Engi, Ele)
Here couple of our video to prove and feel free to ask any question for your team compo:
WvW=Large Scale Battles aka Zergs, simply remove ressing while in combat and forced respawn when you die xtimes in a short period
You will still see big group with this mechanic, but maybe they wouldn’t stack as much as now.
This mechanic will give a chance to skilled group of 10 guys to wipe a zerg of 40.
A coordinated group of 40 will not failed against a group of 10 with this new mechanic, because they will split to avoid bomb burst. With the current mechanic, the group of 40 don’t mind of the bomb zerg because the number will mitigate the AoE (AoE max 5 target).
It’s just to easy now and people stack mindlessly into zerg.
Maybe the tittle is misleading, but the concept is there.
Here is your solution!
Get out of wvw and go play pvp!
All the small team you can handle!
Not everyone wants to have small scale battles all the time.
In fact, most people that play wvw want zerg vs zerg.
Get over it.
Did I force anyone here to do small scale roaming with the solution I propose ? No. For sure the zerger will feel uncomfortable, because the mass will not act like a meat shield on him.
‘’In fact, most people that play WvW want zerg vs zerg.’’ Well they can still do their thing and karma train, but I would like to have the ability to wreck a karma train with 10 guys. At this point now with the AoE cap, you dumb the skill level of the game really low, and it’s bad, because WvW in GW2 could be much better then what we’ve got now.
Even the zerg will need to be more strategic in a Zerg vs Zerg. If you bring this new mechanic, the zerg will need to split to be more effective in combat.
Capping a tower or a castle with this new mechanic will be a real achievement now, because the commander will probably need to access the objective into 2 or 3 way to split the AoE.
If the enemy team turtle, then use Siege (Without AoE cap) and push progressively. If you look at the history, a real siege was all about patience and opportunism. Not just bang the door and run through arrow cart like nothing happened.
Am I the only one who feels that zerging has nothing to do with the 5-man caps for AOE/buffs? Maybe my server is different, but over here, we have basically three kinds of groups: roamers, guild zergs, and pub zergs.
Roamers cap a camp or maybe even a tower every now and then, skirmish with other roaming groups, and get wiped by zergs. Not a lot of people roam because there’s not much reward for it (can’t cap big things or as fast as a zerg), and if you really want to fight in small groups, SPvP is a better place to do that.
Guild zergs do two things: fight other zergs, and cap everything from camps to stonemist. And the latter is usually just a way to get to the former. I would call it “riding the bag train,” as bags are what they’re concerned with for the most part.
Last, and anything but least, are the pub zergs. By far most players on my server fall into this category. They do one thing, and one thing only—follow the public commanders who drive the karma train. Basically, it’s flip camps, flip towers, flip keeps, etc., as long as we don’t ever upgrade them, because that would slow down the karma gain. The whole idea of PPT is lost as the reward for defending anything in WvW is less karma (as opposed to being on the karma train) and less money/loot (upgrades aren’t free, you aren’t completing as many events, and not killing as many champions). Naturally, the bigger the karma train, the more desirable it is to be on, as the PvD goes faster (you have more total supply to build siege, and more people to DPS the door down after siege is built).
Basically, the reward for roaming in a small group just isn’t there. The band-aid “fix” (i.e. Righteous Indignation) just serves to redirect or slightly slow the karma train, and not to encourage roaming.
Roaming get you the best reward in the game and by far.
When you roam in EB, just kill all the guard on the way you pass, so when the zerg will cap it later you will get the cap and the points. So you are really more effective then a zerg, because you get guard killing, cap and all the supply camp you ’’steal’’ from the karma train.
Anyway, rewards aren’t the motivation to roam. There is a lot of people that need that carrot at the end of the stick to force them to do PvP. They don’t do WvW because they like it, but to grind mindlessly in karma train … (i.e. Righteous Indignation)
My post is to give more power to roamers, as it should be in every good WvW game. For now, the limit on AoE act like a damage mitigation through a big group.
They CAN’T remove the AOE cap. Its part of the engine and can’t be changed. They’ve said this plenty of times. If they could change it, at this point its kinda like stealth mechanics…too late to fix it.
This is sad then. All good WvW game didn’t have this AoE Cap. DAOC and Warhammer.
IMO this aoe cap reduce the skill cap between a good group and a mindless zerg.
Hey guys, I was thinking a lot about it and discuss with WvW MMO vet very often on how GW2 WvW promote and encourage the Zerg.
How Anet could remove the Zerg mentality in their WvW maps ? Is it possible ? Well I think I got an easy solution that would change all the mentality of WvW with a small change.
Solution:
1) AoE damage and CC effect aren’t limited by a target number (5 for most skill atm)
2) AoE healing and boon buffing should stay limited at 5 target.
Explanation:
This small change in the game mechanic will change the philosophy of WvWers. At this moment, small group of 5-10 pro guys cannot kill a group of 30+. Well you’ll tell that is normal, because 30+ guys should win over 5-10 guys. Your wrong and that’s how we need to change this mentality. The 30+ group should fear the 5-10 guys group like a 30+ guys group.
Now, with the limit on AoE effect on damage and CC, the impact of small group on a big group is limited. I remember doing rush with a premade of 5 on a stacked group of 15 from behind. The burst was spread on 15, but if they were 5 they will just melt. The number in the mass mitigate the damage and this is the reason why the biggest group get a big advantage.
But with the change I suggest the group of 5 will get a chance. Here an example:
Situation 1 (Actual game mechanic):
Group 1 (5 roamers)
Group 2 (25 random zerg guys)
The brave roamers group decided to charge the zerg in mind that they could blast enough this group. They ambush the zerg and hit it in the middle to maximise the damage. At the end, they only downed 7 targets due of their AoE limitation and the zerg kill easily the 5 men group because all their attacks hit this small group.
Situation 2 (Solution game mechanic):
Group 1 (5 roamers)
Group 2 (25 random zerg guys)
The brave roamers group decided to charge the zerg in mind that they could blast enough this group. They ambush the zerg and hit it in the middle to maximise the damage. At the end, they downed 18 person of the zerg on the ambush push, and the 7 others flee from seeing this rampage and fear for their precious life.
——————————————
This is just a small example on how this game would be more fun to play and how people would feel less safe in a zerg.
This kind of change will change the way the zerg attack keep and tower. Again a small group could put enough AoE in the door when it break to wipe half of the zerg. It will be harder to cap towers and keep and this will promote their defense.
A lot of people complain that GW2 WvW meta is about zerg vs zerg. The problem is people know that they are protected in a zerg by the AoE limited effect and they use the mass to mitigate the damage. With this change, they won’t be able to hide in the zerg.
What do you think about this change in WvW?
*Note : Downed state is another thing that need to be remove in WvW but this is another thing we shall discuss later.
If you are going to do some Roaming WvW, I strongly suggest you to try my Salvation Build.
It’s a GS/Rifle build. You can adapt your utilities depend of your playstyle, but I have great success with it.
Good luck
For my sniper warrior in WvW, the old 30-10-0-0-30 was the best for a GS/Rifle warrior.
Not efficient for roaming and survive, but always fun to one shot someone on a blind side
For roaming purpose, I recommend you a GS/Rifle build (Salvation build).
Here a link that show the build and explain the traits choice since the December 10th nerf patch for warrior.
The other half of the video show how to use this build in roaming situation.
Enjoy !!!
I know this was just a crit reel, but i cant help but point out that everyone who died to your killshot was
1. Running away not looking behind them.
2. Being distracted by someone else from your server.
3. Not noticing you on top of a tower.
All the other warrior weapons need none of this to be effective. While rifle can fulfill a niche sniper build (nothing like firing a piercing killshot through a zergs frontline) all the other weapons vastly outperform it. Go against a good player with rifle and theyll wipe the floor with you.
With this spec I wouldn’t go in the open field alone. I made this video just for fun and a build based only on killshot is a fail.
But I play a GS/Rifle build in roaming and dueling and it’s very effective. I called it the Salvation build :
Rifle is still very important, because it give you the opportunity to do massive damage in range. It give you more chance against Engi, Mesmer, Necro. Even the thief get surprised by a Volley or Killshot while they are stealthed.
Just for fun, I put on my full zerker gear for my Sniper Warrior in WvW.
20K killshot pew pew.
The ee-peeen is strong here.
I suggest you try my Salvation build.
Here a video to show how to beat PU mesmer : http://www.youtube.com/watch?v=R-5vJ1Nvn6A
The build is in description.
16K …
I’m doing 20k on engineer and ranger.
But honestly to play the 30-10-0-0-30 it’s isn’t efficient and enjoyable in WvW. You are really ultra squishy and you have nothing to remove condition. I played this spec to make a funny video, but I won’t play this spec all day long trust me.
The 20k Killshot with rifle warrior exist since the release btw. The futur change in crit damage will reduce their burst.
Fun with big numbers on killshot.
No skill needed, just need some low lvl or squishy that don’t dodge and you get fun out of it.
In this video I was really squishy, but doing more damage. Sniper in WvW Headshot
The 30-10-0-0-30 build. BTW the salvation build is much better for roaming then this build. This full zerker build is for the fun to get 15k-20k on kill shot.
I have been having lots of fun with this build but I find it really squishy.
Squishy, but with a good mobility you got enough regen to replenish while kitting your opponent. Endure Pain and Dolyak signet can be a major turning point in a fight.
Thx for your feedback and keep owning !!!
I strongly suggest you to try the Salvation build (GS/Rifle). In small group you will need mobility with GS and you have a nice synergy in the Arms trait with GS and Rifle. You’ve get a really good DPS, mobility and utilities give you the survivability that you are looking for. Good luck.
Salvation build commentary + combat ep1.
Hey guys, here our first video of our team [HALT] on Blackgate (US).
We are drilling the core team for some GvG in a near future and pwning in WvW.
I got my warrior to lvl 80 three or four nights ago and have been playing this build in WvW since. It’s lots of fun. I’m going to try the 0/25/25/0/20 variant as well.
I’m happy this build helped you in WvW.
I tried the variant and I prefer my original build, because the bleed get often purged and a lot of people is running with lemongrass so this duration of the bleed don’t stand for long.
I don’t think this build is that strong. I did only watch the first video but as far as I can see you win most of your fights because of the absolutely overpowered melandru rune+dogged march+lemongrass combo and because your opponents fail to dodge kill shot multiple times.
While I don’t like the rifle at all I do still have a suggestion for your build:
-You don’t really need hightened focus because you use kill shot very often and therefore don’t get the full benefit from this trait.
-since your rifle applies bleeds you would benefit a lot from the attack of opportunity trait (this is a huge dmg boost!)
-5 extra points in defence could increase your armour by 50 points and your attack by 170.
—> If you’d change the build to 0/25/25/0/20 you’d deal more dmg and have more armour! Kill shot would still be on 80% crit chance with fury.Cheers!
Hi there, appreciated your suggestion here, but you only focus on Rifle. The hidden powerful trait here is Forceful greatsword. You get a might every time you crit and sometimes I get 25 stack of might when I got 2-3 target in hundred blade. It give a good might boost while using GS.
Now I won’t be 100% crit under fury, so maybe bleed will proc less often, less bleed and I’ll less might while doing hundred blade and GS skills, but I’ll give a try and I’ll adapt my gameplay to proc more bleed with rifle. I’ll check this out.
Shameless bump :P
Hey guys thanks for your interest to this build.
I will be surprise they nerf rifle, because it’s mainly single target range weapon, so it’s okay it’s bursty and kill shot can be dodge easily. What make this build strong is not the rifle itself, but the combo of Greatsword and Rifle.
Depend of your ennemy you could use your GS 75% and 25% Rifle and other fight like bomb engineer I will use rifle 80% of the fight.
The only thief I encounter and kill me 3 time in a row in dueling is a condition thief. He applied to many condition and was covering his bleed with crap condition.
You can’t compare Bow and Rifle, because they have different mechanic and purpose.
Here a video with my friend, a conditioner warrior Bow and me with Salvation build. A nice combo btw
.
+2 warrior (Salvation build & Conditioner bow)
http://www.youtube.com/watch?v=PrF3j5L0uPMNice videos. I have been using S/S+LB the past couple of weeks. This looks like a nice change up. You are a very good player.
I looked forward to watching your duo with a Lb+S/S warrior. It wasn’t much of a team work video
Just looked like 2 random people on same server fighting near each other.
That said. WTB a Warrior partner for roaming on SoS !
I’m on BlackgGate, so we will only play against. LB + S/S get good mobility and nice condition dealer.
On the video we were using our mobility to switch on low health the ’’agro’’. When I went to 50% hp I moved back to regen. Then he take the frontline so they won’t chase. Same when he was going low.
Getting out of combat or just regen is possible with theses 2 spec due of their mobility.
It’s being a long time I roam with him so this kind of back and forth is part of our strategy.
Thanks for watching and keep owning.
Hey guys thanks for your interest to this build.
I will be surprise they nerf rifle, because it’s mainly single target range weapon, so it’s okay it’s bursty and kill shot can be dodge easily. What make this build strong is not the rifle itself, but the combo of Greatsword and Rifle.
Depend of your ennemy you could use your GS 75% and 25% Rifle and other fight like bomb engineer I will use rifle 80% of the fight.
The only thief I encounter and kill me 3 time in a row in dueling is a condition thief. He applied to many condition and was covering his bleed with crap condition.
You can’t compare Bow and Rifle, because they have different mechanic and purpose.
Here a video with my friend, a conditioner warrior Bow and me with Salvation build. A nice combo btw.
+2 warrior (Salvation build & Conditioner bow)
http://www.youtube.com/watch?v=PrF3j5L0uPM
I’m going to check out your vids. I have always felt comfortable using my rifle, much more so than hammer. I’ve reconciled to the fact that I can’t use my warr in zerg WvW fights because the hammer and I do not get along. However, I would be interested in trying your build for roaming with a small group. Have you come across stealth thief? If so, how does this build fare?
All my video compilation with the Salvation build have Thief dueling and you will find that thief aren’t a problem.
Killshot and Volley will hit the stealthed thief if you trigger it before the thief get his stealth. I cannot count how many thief I killed while with a killshot while they were fleeing stealthed.
My guide explain all the trait and my videos prove that this build is really solid for solo roaming and small scale roaming.
I’ve been messing around with GS/rifle (I’m sure there are plenty of others after the patch). My build is pretty much the same as yours minus the runes/sigil/food choices since I’m a bit more YOLO for roaming ~ that and I haven’t invested in a proper set for roaming (using PvE Serker/assassin with scholars). I haven’t gotten around to watching your videos (at work) but how do you deal with multiples (of 80s, no uplevels)? I usually have to high-tail it out of there unless I get a series of good hits in and down one of the quickly, which isn’t the case most of the time.
Aside from that I’m having fun with it, my favorite combo so far is Bull Rush > Frenzy > 100B > Wait for their evade > swap > Killshot. In my experience even non-hasted killshot lands 50% of the time in 1v1s. It’s highly telegraphed but the time it takes seems like it also throws the enemys dodge timing off, ether that or they try to stealth out of it but forgets that once channeled the ability continues to track.
They are plenty of variation with this build, especially in sigil, runes and food. I’m doing good against more then 1 because of my mobility and the fact I switch often on melee and range. I have plenty of 1 vs 2 and 1 vs X in my videos so you can see how I manage.
Thanks for watching.
Rifle feels very underperforming compared to bow,dont u feel?Surely there are situations when u rather see some nice fast numbers from afar,but still bow feels more universal than rifle.
You have any 20k kill shot movies?I like those
I’m building a compilation 20k and pop a video of it soon just for fun, but my build don’t do 20k shot.
Full zerker without survivability utilities, trait and gear isn’t a good choice for roaming. Doing 20k is always fun, but easily avoidable and sound like one trick poney. My build is really strong in melee and range. You can see the video and you’ll see.
BTW the Rifle is better for direct damage for roaming then the bow. I can land 12-15k hundred blade and then chase the fleeing pray with my rifle.
GS/Rifle is the best build I tried so far for WvW solo roaming and small scale roaming.