Showing Posts For Rhazmuz.8637:

Combat UI improvements

in Suggestions

Posted by: Rhazmuz.8637

Rhazmuz.8637

+1, Anet pleas please please allow/or implement yourself what this mod does!

Show that you care

Elite skill shout

in Warrior

Posted by: Rhazmuz.8637

Rhazmuz.8637

/signed, would love an elite shout ability.

Superior Rune of the Soldier

in Warrior

Posted by: Rhazmuz.8637

Rhazmuz.8637

Nerfing healing shouts or rune of soldier would be braindead, what makes it op?

Do NOT nerf please.

in Fractals, Dungeons & Raids

Posted by: Rhazmuz.8637

Rhazmuz.8637

Two points then:

1. Nerf trash mobs, especially situations where you have like 5 of a given mobs whom all have KB, stuns, huge blasts
2. Nerf repair cost. I dont mind wiping and learning new fights, as long as I dont have to pay tenfolds for it. Honestly, given the bad loot drops and the meager token rewards, what really incentivices me to do a dungeon if I know in general I will maybe just break even money wise, IF we clear the whole dungeon?

So sure, keep difficult bosses, but please look at the above two points to make the general experience more worthwhile.

Drastic decline in dungeon groups?

in Fractals, Dungeons & Raids

Posted by: Rhazmuz.8637

Rhazmuz.8637

Maybe its because dungeons in this game are f***** horrible.

They are not fun, they are just insane. Sure bring on “you need to L2P”, but knowing how much tim eI have spent in this game, my gear/ability and the experience I have from other games with the people I play with, even the story modes in some of the dungeons are justkitten

Honour of the Waves

in Fractals, Dungeons & Raids

Posted by: Rhazmuz.8637

Rhazmuz.8637

We did the Story mode with a team of only 2(!) players(it was the first time i entered this dungeon in story mode, so i didn’t know any of the bosses) and didn’t face any major difficulties. The Hunter can be tough, but with 5 people he should be pretty easy.

Are u trolling? or how do you guys in general define “easy”?

because I just tried this place with a team of 5 level 80, geared in rares/exotics and i dont think anyone enjoyed much of it.

First off the fight with constant kb elementals
Then the boss who cant move, aoes entire room, and kb. ’
Then the boss downstairs with all the aoes and the mobs spawning, not too bad, but so many aoes
At this point the dunegon bugged out as we met the voice, but nothing happened.

This group has done all other dungeons previous to Hotw with not much issues, except catacombs which is also poorly balanced/designed, and I think my biggest gribe is that melee is ALWAYS punished, as well as the insane damage numbers.

Im a warrior with 3300 armor, almost 26k hp, and still these ice elementals do up to 20k if i am unlucky as i try to control/tank/whatever else stupid term u wanna use for that role in this game.

Im sorry, but I do not see how this is regarded as a fun nor balanced fight.

Misbalanced Orr Temple karma vendors

in Guild Wars 2 Discussion

Posted by: Rhazmuz.8637

Rhazmuz.8637

Hi there

Looking at a site like this, http://dulfy.net/2012/09/08/gw2-templegod-karma-armor-sets/ , which gives an overview of the stats available at each different karma vendor (from clearing a temple), to me shows a misbalance in the stat distribution.

take something like heavy armor; looking at the available helmet options, there are 4(!!) vendors selling the same exact stat combination: Precision, Vitality and Healing. Why have 4 identical stat combination, and omit a big variety of combination, such as power, precision and toughness or strength, vitality and toughness?

Seems to me a bit of shakeup in the available stat combination from these karma vendors would not hurt the overall flexibility in the way to obtain certain stats on gear.