Showing Posts Upvoted By RobinInSeoul.4150:
Thats fine I guess. Its also why I dont do fractals. Its also why I dont like and dont do jumping puzzles.
But at least those are optional. Now I cant see the game’s story anymore because I suck at something that should be an optional challenge for the people who have the reflexes of a fly.
I’ll just go on pretending living story updates dont exist, like in the past.
Thanks anet. Also thanks for reminding me that I can buy gems to buy things in the gemstore instead of earning them in game.
everytime i use it it just gives 0 results…this has been problem for months now
We have a new tech person on board who is — be still my beating heart — a Mac specialist! So we will be reviewing all stickies and updating them in the near future. Let’s give her a bit of time to get up and running, but we’re on the case!
Any update on the new Mac specialist? It’s been a month your post so I’m just curious when we can expect some support around here.
I’m crashing too! It’s so annoying! It’s especially when I’m in the Edge of the Mist where there’s always a zerg. We’re killing a ton of enemies and then I’m thrown out. I’m losing a ton of potential loot!
Please, please, please, do something so that Mac is no longer a Beta. I beg of you!
Hi,
I experience a weird bug. If 10 players or more are moving around me I’m crashing….
It makes WvW and visiting cities very complicated/impossible.
I’ve wrote a ticket, but after trying, SMC cleaning, repairing the permissions, deleting preferences and complete re-install of the game, but I still have the same problem.
Did anybody have experienced this kind of problem? Do you think about another solution?
I am getting very very frustrated about the Gem Store, Trading post not working. I can’t do anything and I keep having to ask friends to buy the stuff I need. After the bugfix topic. My TP has worked for maybe 3 hours. I’ve tried the bugfix over and over again it’s not working.
It’s coming to the point that I will unleash into a super sayan rage mode. Mac Beta Client Tech Support guys. I appreciate the work you are doing and keeping an eye out for us. But you must understand that this is really frustrating.
Here’s my support build
http://en.gw2skills.net/editor/?fEAQFAWhImKbkxzgjDAkHm8CLiCVUeEzO2A-ToAgzCoI6S1lrLTXyusdNA5gA
Main Professions: Necromancer & Revenant
Youtube Channel: http://youtube.com/MrUrukami
I have played exclusively staff ele on this game, from lvl 2 to now, and I can tell you, even without the buffs we had, staff is actually quite good for PvE.
When you are low lvl you cant really pick your gear as eas as you would do with high lvl stuff, so i was focusing on power and precision, with some vit if needed.
For staff all you need in PvE is to kill, and do it fast. You have plenty of defensive skills, so dont worry about that part, once you get the hang of the skills you will find that all you need is killing potencial. Im currently a full zerker gear with MF runes. With 30% MF food i sit at around 112% MF and 7x% crit increase, my crit chance is 6x% with fury (easily obtainable through element switching) and no monster in PvE can last more than 5-6 seconds vs me, and I can take 3-4 at a time. You have to watchout for ranged ones thugh, thats our bane, thats why we have magnetic shield on earth, use it wisely.
As for dungeons, they are mostly designed so that you dont need to much defense, so given our range just go damage, learn to dodge and when to pop arcane blast in close combat for combo fields like healing and might
Legendary SoloQ
When you use the roast beef skill, and follow it up with Au Jus utility you get the FRENCH DIP combo.
It’s way overpowered btw and total BS and Anet needs to balance it.
We have said this multiple times.
Guild Wars 2 is a global game. We have no plans to lock out any content based around one time zone’s primetime at the detriment to the other time zones. If your world is having trouble holding ground outside of your primetime, you will need to increase player presence during those hours to defend your ground.
Hello everyone,
in this thread I want to rate and discuss the different elementalist traits and trait lines. Some are really strong in my opinion while others are basically useless. Maybe this helps new elementalist players to understand which traits they should pick and encourages advanced elementalist players to discuss this topic.
This is how I rate the different traits and trait lines:
5 = Strong for all elementalist builds. Really nice to have. Essential for a lot of builds.
4 = Strong for most builds. Nice addition for any build. Sometimes essential.
3 = Good for most builds. Not essential for common builds.
2 = Mediocre trait or trait line. I would recommend a higher rated trait or trait line.
1 = Useless trait or trait line. I would only pick this trait for fun or a very special build.
Here are the different traits and trait lines:
(edited by Blackhat.4016)
1. Invulnerability stomping (mist form, etc). Intended or not? Why does invuln make you unable to cap a point or channel a commune buff, but you can invuln to stomp?
2. Ride the Lightning vs any other forward-dash in the game (Warrior’s Rush, etc). Intended to be immune to slows or not? Why aren’t similar skills on other classes immune to slows?
————2A) Should Warriors have more access to slow-cleansing (cripple, chill)?
3. Asura particle effects and animations. In PvP, size matters. Difficult to see condition particles like the purple chains from immobilize on Asuras, or the swirling stun particle on Asuras. Anything being done about making condition effects more visible on Asuras?
Please, please, PLEASE be assertive when chatting with the devs. They tend to ramble and go off-topic. Interrupt them. Be rude. Ask your questions, and make sure they answer them. It’s okay to be assertive. The devs even let you guys know “Tell us to shut up” if you have to. They’re getting paid for every minute they’re talking to you anyways, so don’t give a c rap. Cut them off mid-sentence and steer them back on track.
Be a good “journalist” by challenging the devs. Force them to think deeply on your questions and give genuine answers. Don’t let them go into what I call, the automation mode where they spit out a pre-recorded answer with no thought behind it. Don’t be friendly with them. Be decisive and assertive with them.
(edited by zone.1073)
I do a lot of Dungeon runs and noticed that when I run noob groups through Dungeons I often get a lot of rares, similarly in my guild I often play with an elementalist who does more damage than me, hence he gets the rares from the boss chests. Damage is the major means of earning loot credits, but as a system it rewards people for putting everything into offensive traits and not for healing power, survivability, condition duration, etc. if you spend most of a Jormag fight reviving people shouldn’t you get credit for that? If your healing power build provides a glass cannon with the regen and protection needed to survive a boss shouldn’t you get credits for this? How much does damage alone count towards loot drops? Do events keep track of how much you healed? how much damage you took? how many times you died? How many conditions you inflicted? How many deaths and revives? How many criticals? The number of successful dodges? Stealth? What is in the current loot drop credit system (it’s all damage from what I can tell) and how could it be expanded to validate less damaging play styles?
Btw number of booms given should definitely factor Ito loot dop.
I’ve done several Arah runs last week. Monsters and chests dropped either blue or white equipment with a few greens. The only rare was a pile of foul essence.
In my recent experience I seem to get better drops if I dont play the game for a few days to a week. Is this an actual mechanic to encourage me to play more and hook me back in? It really does seem that if i play hours all day every single day my drops r pretty naff. Yet, the day before yesterday for instance I was in fractals after a few days off and i got an ascended ring, 2 exotics (one was account bound), 2 cores and about 3 vile essences. Also some weapons rare and plenty greens.. This was pretty impressive imo but dident feel right. something is off...
Tis only what you can do for all
Anet is in a bind no matter what at this point. The economy has a huge influx of gold and not enough ‘viable’ or should I say ‘appealling’ gold sinks. In order to create PvE drops that were as good as or even close to pre November they have to have something for people to spend their gold on.
(More skins like cultural but region based or even event based: Ascalonian skin, branded skins, orrian zombie skin, etc. ) something players can dump 50-100gold on and want to.
I came to the game from a Korean MMO that I liked but simply couldn’t keep up with. This was supposed to be a casual friendly game. In many respects it is. Unfortunately, aside from dungeons and dragons the open world drops are a bit scarce. Even more so for some of us.
I believe there is something to this kill credit afflicting vets/champs and most likely all mobs. Aside from the luck of RNG there is no consistency in open world drops and therefore it is difficult to find a pattern without seeing a huge amount of data that we are no longer allowed to record.
I deleted a character and created a DPS warrior for testing. At lvl21 I can’t vouch for DPS doing anything for quality of loot but I can say that the little warrior fills her bags very quickly. The quantity of loot is much higher than the lvl80 Ranger or Guardian ever got at low level. Kills are so fast if other people are around I move away so that I don’t take away their chance of kill credit.
Maybe it’s coincidental but I’m not so sure. I even get a lot more low lvl mats and loot bags than I’m used to. Hitting DR, no problem I still get trash worth a good bit of copper. I’ll keep testing with that character until it’s lvl80 just to see if there really is a difference.
Devs: Trait Challenge Issued
After reading reports in the loot issues thread, we spent more time investigating our rewards system. As I mentioned a few weeks ago, we verified that all loot tables are indeed working correctly in the game. Since then, we continued receiving reports that there seemed to be an issue, so we extended our search to all systems that created opportunities for you to get items from loot tables. Here we found an issue that we were able to verify was consistent across everyone who reported problems:
The rules by which you qualify for credit for an event or for experience when killing a mob are different rules than those used to help determine if you qualify for loot. Some of these were set up to be unintentionally restrictive, and as such you could kill a creature with a lot of health (this was most noticeable on champions) and not qualify for loot, despite qualifying for all other credit.
For the February Flame & Frost: The Gathering Storm release we will be repairing this issue to ensure more players are capable of earning loot credit for kills. This should fix the issue such that you got credit for killing a champion, but received no loot from it. Once fixed, all champion mobs will correctly always drop 1 blue or better loot item, and all veterans will have a chance of dropping loot better than regular mobs as outlined in the November release. Please note, it is still possible to kill a creature and not do enough damage to qualify for loot (which is the only way you won’t get loot for a champion), it is also still possible for veterans to not drop loot at all, since they simply have better odds of dropping loot than normal creatures but no guaranteed drops.
On top of this, we’re also updating some of the loot in various areas of the game for the February release that should make specific areas more rewarding. We’ll cover this is in detail with the February release notes.
Thanks very much for all your feedback and reports, that information has proved incredibly useful!
I want to take a moment to discuss something about Cooking that has really bothered me from the get go. I don’t mean to bash whoever conceived it because it clearly was designed by someone who really loves cooking, but I think game-play wise it’s really cumbersome.
Cooking is used to provide bufffood which offers us powerful, yet limit duration power increases to our character. They are essentially consumables comparable to those found in almost all RPGs.
My problem with Cooking however is just how convoluted it is.
We have to juggle more than 50 different base ingredients, some of which are account bound and only purchasable from random NPCs and other which can be farmed.
Based on these 50+ base ingredients we have another 30 or so components like Dough, Sauces etc.
Then we have the 20 or so ingredients that the Cooking NPC sells directly.
Then, depending on the recipe we might have a few more intermediate items to juggle.
As an example, let’s see what it takes to produce a Bowl of Curry Butternut Squash Soup
It requires:
1 Coconut – purchased from a World Karma merchant
1 Butternut Squash – farmed item
1 Jar of Red Curry Paste – intermediate item
1 Bowl of Herbed Vegetable – intermediate item
Now the Jar of Red Curry Requires
1 Lemongrass – farmed item
1 Lime – World Karma merchant
1 Cayenne Pepper -farmed item
1 Pile of Stirfry Mix – intermediate item
Now the Pile of Stirfry Mix requires:
1 Onion – farmed item
1 Head of Garlic – farmed item
1 Ginger Root – farmed item
1 Chili Pepper – farmed item
Now the Bowl of Herbed Vegetables requires
1 Rosemary Sprig – farmed item
1 Sage Leaf – - farmed item
1 Pile of Simple Herb Stews – intermediate item
1 Bowl of Vegetable Stock – intermediate item
Now the Pile of Simple Herb Stew requires
1 Thyme Leaf – farmed item
1 Bay Leaf – farmed item
The Bowl of Vegetable Stock requires
1 Jug of Water
1 Celery Stalk
2 Onions
2 Carrots
The End.
Holy crap that’s almost as complicated as crafting a Legendary item. I know most of these ingredients aren’t very expensive but the fact that you have to go through so many lairs and juggle so many items is just really unnecessary. Let alone all the inventory space it takes just to cook like that.
But we’re talking about bufffood here that lasts for a mere 30 minutes. It should really not be such an inconvenience to cook such food.
It’s especially hard to understand since many of the other recipes are comparatively simple. Omnomberry Pie for example “only” requires the Omnomberry Filling and the Dough, most of which can be purchased straight from the Cooking merchant.
I really hope ANet revises some of these recipes over time and removes some of the unnecessary bloat from cooking. The ingredients bought from the merchant for example really don’t add anything to the game.
(edited by Dee Jay.2460)
Static, did you check your bank? If you were out adventuring, at some point you probably did “Deposit all collectibles” to clean up your bags. This will send your minipets to your collectibles tab in the bank unless you keep them in an invisible bag.