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The Future of Tequatl

in Tequatl Rising

Posted by: Ron Burgundy.5843

Ron Burgundy.5843

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Anvil Rock Just Had 26 Against Tequatl

in Tequatl Rising

Posted by: Ron Burgundy.5843

Ron Burgundy.5843

You say it like there is no overflows

They’d rather be spamming join in overflows than stay at Anvil Rock enjoying no overflows (ever). Says it all really.

Anvil Rock Just Had 26 Against Tequatl

in Tequatl Rising

Posted by: Ron Burgundy.5843

Ron Burgundy.5843

Does it matter what server you beat him on? Guesting is free I think.

Guesting is intended if you f.e. wanted to play/meet-up with your friends from different server, encouraging guesting, to be able to complete the raid is a horrible practice – highly populated servers become even more populated and low pop servers turn into deserts, I will not guest out of sheer principle.

Exactly. This game already encourages server stacking. For WvW and just a more enjoyable PvE/social experience. With all the hype over Tequatl and people seeing the “greener grass”, I foresee these problems becoming even worse. What did 50%+ of the servers get? An impossible boss and an even more deserted server.

Anvil Rock Just Had 26 Against Tequatl

in Tequatl Rising

Posted by: Ron Burgundy.5843

Ron Burgundy.5843

So let me get this straight… you want to open a topic about how much better you are, as you can do 50% of the high pop servers with 1/4 the manpower? Or at least noting, high pop servers got him down … cool your still no skillz bro?

Or are you saying you do not want to recruit more to your server, because they are twice as bad, or do not wish to waste timeand still want an avenue to play this content.

Does it really feel good to write stuff like this on the internet – some self inflating ego. A better way to phrase this would be … okay .. here are the stats devs – AR has done Teq x/x times and here is the population results from each time x -1, y -2 and the percent we got him too.

Followed by … as you can see its a deterent to our servers based on the quantity of players showing up now. it’s virtually impossible, so this impact will ‘likely’ result in transfers leaving to high pop servers… which in turn kitten es off the higher pop servers as they can’t even get into there own maps as is.

Or you could say – hey come do teq with us once. Just so I can get the achievo – then back to wvw/pvp well whatever your flavor is.

And how exactly do we push out casuals? With our pointy sticks? magic wands, Once a casual is in, they are in. Cool story bro, but I have no idea what your trying to say outside of …

*the last line. *

There rest is like trying to interpret the QB of a varsity team talk about financials.

Do you want help, open a thread, do you want devs to know there is an issue, provide some data without over inflating your already over powered server … because if your too OP already , there is no need to nerf it right?

You lack reading comprehension. You’re repeating many of the points I made back at me presenting it as an argument.

To answer your first paragraph we don’t do “half the damage” and that obviously wasn’t the point I was making. When you argue you push the statistics in favour of the people you’re arguing against just because your point is so strong you can, and make it apparent you are doing this (hence why I said in the same post we are technically going to be doing 1/4 (even less after my other points about no organisation) which means they can’t argue against you in terms of the statistics being incorrect. Whether AR can do 25% or 50% of blackgates damage doesn’t matter, it’s still obviously impossible. So, my point evidently is not “look at our mad skills”, it is “look at the impossibility of the event”, yet you presented that same point at me as an argument. Learn to understand before you attack, it makes you look pathetic.

Obviously we aren’t going to be recruiting to our server, seeing as they’re all guesting away shows where they’d rather be (and for good reason).

I don’t have perfect stats for AR Tequatl. It’s irrelevant because the numbers are far too low to actually think it’s necessary.

Your next paragraph presents the argument I made back at me as if you’re making the argument to refute me. Obviously my point was this event is destroying low population servers.

I don’t care about the achievement. I care about the server and don’t like seeing such a badly implemented system so I don’t want some charity Tequatl kill.

You push out casuals with time obviously. Casuals won’t wait 5+ hours spamming a join button. People who do will listen or will probably be part of the committed guilds already. Common sense.

What I want is people to see the obvious flaws in the system. If you can’t see this it’s not my problem. You’re a terrible reader.

Anvil Rock Just Had 26 Against Tequatl

in Tequatl Rising

Posted by: Ron Burgundy.5843

Ron Burgundy.5843

Nice content. According to the other groups who have defeated Tequatl they’re using about 30 just for the turrets. Even if we get 60 people we have 30 doing damage. If Blackgate has 150 they have 120 doing damage. 4x the damage. Yet they beat him with like 2 mins left. Cool. There isn’t even any skill involved. It’s just zerging and herding baddies.

Not only this but higher population servers have enough committed players to push out the casuals. The more commited ones get in and the less committed go into overflow because they aren’t going to wait hours just to do a boss. So higher population servers get a much higher percentage of usable players and lower population gets less. Not that it matters for low population servers when they aren’t even pushing into overflow (not even close). Compounded by the fact we’re doing at most half the damage of these other servers just due to logistics. Does nobody notice these things? What do you think this will do to already low population servers?

Played for 200+ hours exotic never dropped

in Guild Wars 2 Discussion

Posted by: Ron Burgundy.5843

Ron Burgundy.5843

530 hours never had an exotic drop.

How to beat s/d, or d/d with ranger...

in Elementalist

Posted by: Ron Burgundy.5843

Ron Burgundy.5843

BTW the video you posted, at 3:10 he gets destroyed by a kiting mesmer. Doesn’t even deal damage. Rangers can do this too.

The ele in the video fights like a noob.

No. He just got kited thus looking like a noob. You’d have been destroyed.

How to beat s/d, or d/d with ranger...

in Elementalist

Posted by: Ron Burgundy.5843

Ron Burgundy.5843

BTW the video you posted, at 3:10 he gets destroyed by a kiting mesmer. Doesn’t even deal damage. Rangers can do this too.

How to beat s/d, or d/d with ranger...

in Elementalist

Posted by: Ron Burgundy.5843

Ron Burgundy.5843

Trap rangers can beat me easily especially with the root elite since almost none of my skills seem to hit it apart from skills I shouldn’t be wasting. Get kited to death without even scratching a good one. You need sufficient sustained DPS and kiting ability and you’ll be able to destroy an ele. If you can force them into attunements they don’t want to be in and keep them crippled preventing burning speed it’s basically game over.

I know you said “without traps”, however why would you expect to beat an eles best build without the rangers best build? If you insist, kite, knock back and the root elite. Cripple them as much as possible, they’ll waste cantrips and destroy their entire rotation trying to remove it. Knock them back once they finally removed it and run up to you (makes me cry), dodge backwards (trait for dodges, sigil of energy is OP) every time they try to come in on you (magnetic grasp namely but also burning speed if you couldn’t get far enough away) and keep machine gunning. Once they’ve wasted their cantrips is the time to root them. This is basically a death sentence. Stuck for full duration being attacked by root, pet and the ranger. IMO rangers are one of the best ele counters. I normally dominate most classes.

What people refuse to do against eles is l2p. The only way for most eles to remove condi is going to water. If I’m crippled or chilled in fire and being kited, I can’t use this attunement and have to throw it on cooldown for nothing, changing to water just to try to survive. Then i’ll have to do random things (cc chains are useless in 1vs1 since they do low damage, the ele is just delaying for fire) until fires back up. If you applied the pressure during this 9+ second interval, they may not even get to use it and will have to keep spamming water before just dying pathetically. Abuse their attunement mechanic, the cooldowns are a huge limitation.

no downstate gametype for Spvp

in PvP

Posted by: Ron Burgundy.5843

Ron Burgundy.5843

Yes I’m talking about pvp here.

The game would work fine without “mini-games” when they should be dead. What class utilizes dying as part of their strategy? People just abuse the current system against pubs, it’s not a necessary feature.

''No weapon swapping hurts competitive play''

in PvP

Posted by: Ron Burgundy.5843

Ron Burgundy.5843

Balanced set ups have weaknesses. They just have an equal weakness to any imbalanced set up running balanced defenses such as full condi, full power, full burst/cc and bunkers. Any person playing to counter them all which is what you people incessantly recommend, is at a huge disadvantage to any person who knows what you play (balanced apparently, since it’s all you guys recommend and think is a good idea to run the set up everyone is going to be out to counter). But that’s alright, you just need more skill, then the unnecessary disadvantages won’t matter. Remember, run balanced. They’ll run balanced defenses to counter your balanced offense, and imbalanced offenses to exploit your balanced defence, rendering most of your defenses relatively useless. But that’s cool, now you run imbalanced defenses to counter in the next game (lets pretend the last game wasn’t ruined and just move on). But oh wait they changed build. Now your defenses are useless again. Just run balanced man. Oh hey some top players come on forums to explain why this isn’t as fun as before, lets just tell them to run balanced.

I’m not that good at this game, but I really don’t see how this is an improvement. I almost feel as if these people just like the change so they finally have a chance of winning paids vs teams who are better because of luck (or just watching their streams and it not being luck at all). You people lack common sense, don’t compare this game to Dota. Dota has an intricate picking phase which actually involves counter picking and banning not blind luck. Not only that they have an entire laning phase with so many variables and item choices (which give SKILLS relevant to the situation, hey sounds like what we had before) so you can counter an unfair match up with unfair item pick ups, laning set ups etc.

What am I saying? Run balanced, that’ll fix the problem.

no downstate gametype for Spvp

in PvP

Posted by: Ron Burgundy.5843

Ron Burgundy.5843

I’d do anything to have this game mode implemented.

Why set lowest health?

in Elementalist

Posted by: Ron Burgundy.5843

Ron Burgundy.5843

Professional mathematicians in here.

Why I'm leaving the Ele for now

in Elementalist

Posted by: Ron Burgundy.5843

Ron Burgundy.5843

I lvled my ele to 80 and got full CoF gear. (weapon and all). My friend is a fresh 80 warrior and I have to struggle to keep up with his dps. Even then he hits about 4-5k harder then I do. And yes I attunment swap.

Same story man level 80 ele with CoF set here too. Pretty sure most people on this forum talking about how their DPS and survivability eclipses other classes are just ignorant. No matter how you spec, go to a dungeon like CoF with other good players and sit there killing the spiders for an entire minute doing pathetic damage but when any other class comes along you’ll see how it’s HP amazingly starts moving so much faster, consistently, even if you stop attacking to heal. Play those classes and you’ll see why it dies so much faster. I was specced into condi and power at that point. Could easily survive the dungeon with any weapon set too. Any class can.

That doesn’t mean it’s balanced. Eles damage is pathetic. We have literally one viable build, and it’s seriously boring. Think about eles skills. Why would eruption ever hit anyone? Have you seen the cast time and animation on that skill? There is no amount of skill that will make it land. It’s reliant on enemy stupidity. This is why nobody builds damage. As soon as the enemy see a glass cannon, they’ll actually stop standing in your spells and drop you instantly. Relying on enemies lack of intelligence is the opposite of a high skill ceiling class. That’s what people have to get their head around. That’s what Anet needs to understand. Nearly every damaging skill on the elementalist is low skill ceiling. Area denial. That’s all they’re good for. It’s hard to hit mobs if they’re moving let alone players. We have no way to keep people in lava font, they can walk out in one to 2 ticks, that’s if we place it perfectly. Yet its damage is so low. Water 2 is a slightly faster much weaker dragons tooth. I just described to you 3 out of the 4 damage skills a staff ele has at its disposal in realistic PvP. The only reliable damage skill we have is the third in fire with burn. THIS is why eles are all specced into combo field proccing tanks/supports as staff and low to medium DPS tanks as scepter dagger. Our damage skills are utter trash. Playing a good staff ele revolves around hitting water attunement every time it’s up and laying down combo fields purely to roll into them (because the skills themselves do low damage and don’t land). Scepters dragon tooth has this problem, pheonix needs work too (take off all the stupid vigor and condi removal if you don’t want us tanking and actually make it usable outside of melee range), D/D isn’t so bad (yet they think D/D is the weapon set that needs help, maybe in numbers but nothing else). When they nerf our one viable build, which they will, we will have nothing.

I utilise the tank/support or tank/low damage build and I have people asking for my build and saying things along the lines of “you’re the first good elementalist I’ve seen”. This is not how we want to play. Remove the absolute blatent logistical flaws from staff and scepter, then balance. Until dragons tooth has 10k damage and becomes a joke, until pheonix isn’t a melee skill, scepter eles will still be rolling tanks. If you really just nerf our trait synergy with our one viable build, and maybe “increase damage on eruption, lava font, dragons tooth, pheonix and some dagger skills”, I really will be quitting my ele for good. Give us a hard class to play. I know all the elitists here will get upset that I suggest eles low skill, but it really is. Learn your 4 attunements and don’t bother learning to land your skills, it’s pretty irrelevant. Switch to water as much as you can, 7 8 9 are get out of jail free cards, 10 is a trashy potential heal.