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model bug, the briny deep

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Posted by: Rooj.7036

Rooj.7036

figure you should know

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New greatsword attack animation

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Posted by: Rooj.7036

Rooj.7036

was going to make the topic but it’s here already

love the new animation it has great WEIGHT to it, and changing the last hit to a vertical instead of horizontal slash seems much more visually engaging than it was before.

also like the 1 handed touch as mentioned before

SOMEONE BUY YOUR ANIMATOR A BEER

New main ... a Guardian perhaps ?

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Posted by: Rooj.7036

Rooj.7036

If your plan is to do damage don’t go guardian.

Battlehealing Guardian

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Posted by: Rooj.7036

Rooj.7036

I ended up with a build like Rooj’s, though I still keep changing some points often.

Zeal 30 and Honor 30 are a must in my opinion.
Greatsword Heals (even though people say it’s terrible, don’t listen, use it for yourself and check – I find it awesome), Greatsword 5% damage, and extra 10% damage to burning foes.
Symbols are Larger, Symbols Heal Allies, Two Handed Skills recharge 20% faster.

two handed skills is a really good option to battle presence as it works with both weapons well, the only reason i havent used it in the past is because it didnt work with staff, i just checked now though and it does work.

Rate this build

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Posted by: Rooj.7036

Rooj.7036

the 5 points to get toughness = precision equates to about 50 precision (5% of 1016 = 50.8), so i would suggest putting those 5 points into radiance to unlock another major trait.

Battlehealing Guardian

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Posted by: Rooj.7036

Rooj.7036

my attempt to help

I’ve played through to 80 and while i have not attempted to play this way this is the best i can think of

http://www.gw2db.com/skills/calc/guardian#7|0|3527|3980|3408|3949|4501|30|906|2409|2291|0|0|0|0|0|0|0|0|30|866|2171|890|10|2286|0|0|5|9|1|0|0|0|0|0|0|0|0|0|0|0|0|0|

main points

  • use greatsword for damage and staff for healing, empower is a great spell and the orb heals as well as the symbol from staff once you trait it
  • combat healer means damage and healing, so i suggest 30 zeal 30 honor
  • hold the line is nice, the signet healing passive fits the whole idea, for the last skill i suggest purging flames, it will fit the damage roll well as you already have 2 healing abilities slotted, plus it adds on condition removal and can be traited easily
  • in the honor tree healing symbols makes both the staff and Gsword symbol abilities good and making them larger is nice as well, battle presence is the best ability in the tree IMO
  • for gear i suggest carrion if you’re leaning to damage or cleric if you want to lean towards healing. the absolute best would be the EVER elusive shaman gear healing+condition+vitality its the theoretical best for this idea of play

hope this gives some ideas

(edited by Rooj.7036)

Reports about aggro (tanking PvE)

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Posted by: Rooj.7036

Rooj.7036

I’ve done it by just healing a lot, the “aggro” system seems to be based off of damage and healing done not “threat”. So a typical fight starts off in staff and ends up with mace/shield

[PvE, PvP, WvW] The Retaliating Guardian

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Posted by: Rooj.7036

Rooj.7036

i tinkered with a retaliation type build in sPVP for all of like, 20 minutes. My initial reactions are that it is complete and utter garbage in that facet of the game.

Mainly because (and i have no proof of the fact it just felt like this) damage over time effects were not reflected, so I gave up very quickly.

I would be interested if anyone knew otherwise.

How I've been playing---heal/tank

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Posted by: Rooj.7036

Rooj.7036

Similar to what I run though I focus on meditations instead of shouts and use the signet heal (and signet cooldown from radiance). Cleric gear with deep honor/valor and mace/shield is pretty tough, very tanky.

signet heal does seem preferable to what i’ve been reading with merciful intervention and the cd reduction being bugged

How I've been playing---heal/tank

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Posted by: Rooj.7036

Rooj.7036

to preface this is what i use in dungeons, I’ve no experience in anything other than story mode dungeons, and of that I have not done sorrows embrace or crucible of eternity. but the build does seem to work, at least in my opinion.

Gear

full cleric with sapphires in everything(its nice to be an armorsmith/jeweler)
http://www.gw2db.com/items/67579-box-of-clerics-draconic-armor#related:contains
http://www.gw2db.com/search?search=sapphire+orichalcum

weapons
*staff sigil of water
*1h mace/shield sigil of water mace/sapphire in shield

Traits
http://www.gw2db.com/skills/calc/guardian#5|0|1248|1308|3408|12642|4501|0|0|0|0|10|2172|0|0|30|1389|1853|1395|30|880|2171|890|0|0|0|0|16|9|4|0|0|0|0|0|0|0|0|0|0|0|0|0|

Breakdown

10 radiance

*VI blind exposure throwaway points in my opinion, i like having the blind, put them where you like

30 Valor

*I Meditation Mastery I can see maybe using IV for toughness but doesn’t seem to make a difference. V is possible maybe on a per fight basis?
*VIII Defender’s Shield IX seems like a good option because of the shield bust supposedly healing but it hasn’t felt good for me when i use the ability, maybe I’m just not noticing the heal
*XI Altruistic Healing since I use 2 shouts this works nice

30 Honor

*III Writ of Exaltation I’m using 2 shouts so why not II? I just don’t think its better than any of these 3 personally.
*X Writ of Merciful Makes the symbol you lay down from staff quite nice.
*XII Battle Presence The one struggle I have is not using IX(20% less cd on 2h) because it is very good with staff. With this build you have essentially 2 heal spells and can almost rotate them. The math on empower(if someone ever does it) may even make this better than battle presence in terms of raw healing, but it’s how I roll for now

Slot Skills

*Healing breeze just stand still arrrrrrrgh
*Retreat but don’t actually go anywhere, just have an aegis
*Hold the Line! 35 second CD, nice
*Merciful Intervention why did it hit the NPC WTF ANSIODNOIAWNE
*Tome of Courage RECEIVE THIS LIGHT-RECEIVE THIS LI-RECIEVE THI….

How I think it should be played
#mash hold the line on cd, I don’t care if everyone is full health, that’s a good thing
#mash empower 4 on staff its really good
#don’t stop attacking, you have to do damage sigil of water is gewd
#the wall exists, 5 on staff, it can be useful(?)
#roll everywhere because you drop flowers wherever you land, and you do more damage when low endurance omfg synergy
#rotate both of your symbols, shield and staff don’t get pissy about people not standing in them either you have to move to avoid damage in this game, just pop them out there
#after you heal people for the first part of the fight everything will really hate you, stay alive
#DON’T blow virtue of resolve
#DO blow virtue of justice, on cooldown, yeah
#SOMETIMES blow virtue of courage, you don’t reallllly want to, but you can

yay for textile not working?

feel free to rip this up or ask a question that someone might be able to answer.
If you have experience with later dungeon modes I haven’t done yet let me know if this build will fall flat on its face; or if you use something like it let me know whats up.