Posting here since this is where I took the list from.
Specializations
Same as the first HoT BWE, I main ranger and am waiting on the Druid spec. While I did play a little mesmer, it was mainly for insurance via portal while exploring the map with friends, so I’ll leave the feedback to those better qualified.
Creatures
How is the difficulty of the new hostile mobs, and are they fun and exciting?
The mobs seemed easier this beta, although that might be because I had some experience from the last BWE. The dagger-hylek’s (shadowblade?) stabbing attack was dangerous, but had a good tell to it. I think the Mordrem tormenters were in the last BWE, but I don’t remember the torment stacks…Honestly, that homing ball of tormented death that is their attack got me quite a few times. Smokescales and snipers are in a nice place with fairly low health to compensate for their damage.
The beetles seemed to be a little too restrictive on what’s considered their “front”. There were a few times while I was fighting them that I thought I was in front of them, but through either their animations or my positioning I was still hitting for 0.
The Legendary wyvren’s breakbar needs to scale better. I only saw it take to the air once, otherwise the breakbar was down almost as soon as it appeared.
This might be a bug, but one of the times I fought Diarmid, it just stood/walked around and didn’t do anything. It’s a great encounter when it does fight, but it’s kinda ruined if she just stands there.
World
With the Opening of two new outposts, we are adding in a bunch of new events. Are they fun?
Yes. The events weren’t bugged for the most part, so I think we got a good feel for them. The dialogue during the noble’s event chain was great. I didn’t run the other one as often, but the times I did went smoothly for the most part.
One thing that needs looking into is the amount of time it takes to gather enough ship salvage in the ordinance corps event chain. The event probably runs twice as long as it should. Even with mushroom bouncing and gliding, running supply back and fourth gets tedious after what feels like the 20th time.
As I said above, the legendary Wyvren needs a larger breakbar, so that the zerg has a decent chance of failing to break it. I’d like to actually have to deal with the consequences of failing it a few times.
Do the new events bring you more into the world?
Yes. While they hylek event chain last BWE gave us interesting info about those living in the jungle, this section of the map seemed more focused on the survivors of the crash. These events did a good job of detailing the struggles of the survivors.
Are the new events challenging, meaningful, and interesting?
Yes. There was usually a couple people downed at events, which is good to see. It means that the events are proving a challenge and helping people get better.
That said, the Legendary Wyvren fight needs a bit of tweaking. Aside from the breakbar being too small, the fire carpet mechanic is completely invalidated by the fact that there is no fire under him. The entire fight can be safely completed by staying behind its tail and inside the “character circle” that shows its position. Please make the wyvren stand in a fire field at times so that players can’t just camp behind it the entire fight.
Mastery System
How is the progression?
The pacing is at a good spot right now, contingent on new masteries being added at a fairly regular rate. The constant stream of events in VB mean that there’s going to be a lot of experience to gain quickly. I think I was getting a million experience every 2-4 hours? Not blazing fast, but not an endless grind either. People are going to have all the currently announced masteries completed shortly after a week has passed. The majority of the playerbase will probably take 2-3 months, maybe less.
How is it using the mastery abilities in the current area?
I focused on gliding for this beta, making it to advanced gliding. (I cheated on the last quarter of the bar and farmed new characters, but I wanted time to try the mastery out after I had it) Both gliding and mushroom bouncing make the map a whole lot easier to traverse and eliminates a lot of the bottlenecks the paths lead you into.
Is the mastery system providing a meaningful area of progression?
Stealth Gliding – The ~2 seconds of stealth this mastery gives you is a little underwhelming. It’s not enough to get through a mob’s aggro range, it’s barely enough to break aggro if you’re at the very edge of the Mob’s leash…I think it could do with an increase
Advanced Gliding -The infinite glide was great, along with not closing the glider when you reach the end of the endurance bar. The only disappointment I had was that I wasn’t able to divebomb like in the guild hall trailer. Is this something that we actually can’t do, or is it like diving goggles in that you can only do it from a specific point? If it’s at all possible to make divebombing a thing, please do!
Do you care about experience and mastery points?
Yes. It’s a lot of fun to work out how to get to the mastery points, although most of them seem to be “find a high point and glide for it”. Not sure how to mitigate that, but I expect there’s more like the mushroom cave that you can’t glide to.
Does it provide a good framework to add more masteries in the future?
Yes. See last BWE feedback.
Do you want to learn as many masteries over time to overcome challenges later in the future?
Yes. See last BWE feedback.
Stronghold PvP
Didn’t play stronghold
Bugs
Diarmid sometimes forgets to fight and just walks around for an extended period of time.
Noble Event Chain: Jasmina doesn’t wait for the first champ hylek stage of the event to die. (Location: after walking down from the cliff, past the first hylek ambush, to the green grassy area after the small bridge) I only encountered this once, late saturday night with a small group doing the event. I assume it’s because the group didn’t kill the spawned mobs fast enough. The result of this bug is that Jasmina walks away from the fight and when she gets to the vigil camp One-eye doesn’t spawn.
Related: There’s an eyepatch in game guys…at least make it look like One-eye only has one eye…