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Game Update Notes - August 8, 2017

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Bug Fixes:

  • Enabled access to Captain Ellen Kiel’s office so players can complete tasks required by the Dreamer and Quip legendary collections.
  • Fixed a bug that prevented Sword of Justice damage from scaling with the guardian’s attributes.
  • Fixed a client crash.

Guardian

  • Signets: Fixed a bug in which Perfect Inscriptions allowed the stacking of multiple passive effects.
  • Sword of Justice: Increased the base damage of this skill by 80%.

Game Update Notes - July 25, 2017

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Bug Fixes:

  • Fractals: Fixed an issue in which swapping characters could provide an unintended benefit on challenge-mode boss encounters.
  • Fixed a bug that was preventing completion of the Cozen Desolation Mastery point in Fireheart Rise.
  • Corrected the price of the legendary trinket collection items on renown-heart merchants in Draconis Mons.
  • Fixed a bug that prevented players from earning credit on a step in “Where’s Balthazar?” when participating in another player’s instance.
  • Fixed an issue in which shards were being destroyed multiple times in “Where’s Balthazar?”
  • Fixed an issue in which the Nightmare Skin Chest was giving the wrong items.
  • Fixed an edge-case bug that would cause the last boss of the instance “The Last Chance” to disappear at 5% health.

07/25/2017 – Late Notes *
*Bank

  • The Material Storage tab has been updated and now allows many additional items to be deposited.
  • Two new Material Storage collections have been added: Cooking Ingredients and Scribing Materials.
  • The Common, Fine, and Rare Materials collections have been renamed to Basic, Intermediate, and Advanced, respectively.

Items

  • Charged Thorns are now classified as Rare.
  • Elonian Wine is now classified as Exotic.
  • Mystic Forge Stones are now classified as Rare.
  • Fractal Research Pages are now classified as Rare.
  • Mystic Runestones are now classified as Legendary.
  • Bricks of Clay are now classified as Uncommon.

Mac Client

  • Fixed a few shadow bugs.

Anyone stuck in PvP in the tournament?

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DOBBY IS FREE at last!’

So … we should have been giving everyone these?

Bastion of the Penitent raid wing

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Due to a crash error, we have temporarily disabled the Bastion of the Penitent raid wing. We will update when it is available.

New Fractal teaser vid on Twitter

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It’s not that we see stuff return, it’s that the stuff we see in the trailer is all the annoying puzzle kitten of others mashed together. Looking at this trailer I can already imagine the same kind of “fun” we have in aetherblade and thaumanova.

Puzzle kitten

New Fractal teaser vid on Twitter

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/wave

I wonder who else has come back for this teaser

Honestly, a recycled fractal could be fun in a nostalgic sort of way. But teasing it first was a bad idea, they really should have seen the backlash coming a mile away…

Keep ’em coming, ANet — if they look good some of us might return.

We knew that a fair amount of people would take a quick look and equate it to smashing a few LEGO bricks together and calling it a day. But an equal or greater number of people understand it’s not LEGO bricks at all, that something looking familiar doesn’t mean it’s the same thing, and that it’s part of the crazy things happening with magic in Tyria since we took out Mordremoth. So we went with the teaser video.

This week’s Guild Chat is focused on Fractals, so some of the fractal team will be on hand to talk about the work they did.

WvW Poll 13 May: Scoring

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A message from the WvW Team,
The next WvW Poll is up!
https://feedback.guildwars2.com
Please share your thoughts and feedback on the poll in this thread!

What happend to Guild Chat?

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Eh, it’s mostly just funny. Some of ‘em stay off the rails and it makes it ridiculously fun. Over time I’ve started just giving them A Look and then laughing at them.

I’m still trying to find an excuse to bring Josh and Peter back on at the same time. I WILL find one.

What happend to Guild Chat?

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And rarely something special happens like seeing Rubi glide in Orr which is so much more awesome for not being expected or spoiled.

That was so much fun. I wish I got to do something like that every show!

What happend to Guild Chat?

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Thanks for the reply, Rubi. Glad to hear it. I almost always miss the live streams, but I generally do watch them after-the-fact. I’m sure a lot of other players are in the same boat as me, with weird work schedules and such.

Good stuff though!

Thanks for mentioning that, really. It’s always good to hear that someone whose schedule conflicts with the GC broadcast schedule finds the YouTube videos helpful.

Glad I could shed some light on the schedule too for you.

What happend to Guild Chat?

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It’s not been cut. I was out last week at Emerald City Comicon, and this week we’re taking a break while I prepare the 4/22 post-spring-update show.

Game Update Notes - March 22, 2016

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Bug fixes:

  • Fixed a bug that would allow players who used an airship pass in Gendarran Fields to attack NPCs.
  • Fixed a server crash.

Slothasor

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I have to confess that we really, really enjoyed plotting today’s reveal.

Game Update Notes - February 9 2016

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Bug Fixes:

  • Revenant:
    • Precision Strike: Fixed a bug that allowed this skill to fire more projectiles than intended.

Guild Chat Livestream notes: Feb/12

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Hah, I like it!

Guild Chat Livestream notes: Feb/12

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According to urban dictionary, that was wise of him
He probably has much to worry about anyway considering he has a door at home that sounds like a large monster breathing!

To be fair, if you go to Urban Dictionary your likelihood of finding a terrible definition for something is pretty high.

Guild Chat Livestream notes: Feb/12

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During rehearsal, Jerry referred to the boss as “Nostrildamus”. Drew and I were sad he didn’t say that again today.

Upcoming Guild Chat: We want to answer your questions!

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I am sure if Anet sees certain questions they could potentially answer then they would and ones they cant, they would hopefully take those back and possibly do a spot light on that topic in future or give us a one off response in the forum.

Either way it does not hurt to ask.

That’s not really something that’s going to happen in this context. When I say “What would you like to know about creature design?”, the responses that are “Yes here is my question about WvW/beer/skill balance/fractals/festivals/stuff I want in the gem store!” simply get skimmed over while we pull questions from people who have questions about the actual topic.

That doesn’t mean “Oh hey clearly this is a list of things that ArenaNet as a company doesn’t care about”. It means that me, the creature team Animator, and the creature team Game Designer can’t answer those questions–not only because they have nothing to do with the topic of Friday’s Guild Chat, but because we don’t work on those teams and we don’t have answers.

So! Kudos to those of you who had questions on the topic! Ben and Brian came to me with two pages of good questions that were interesting to talk about and we’re looking forward to addressing them tomorrow.

Upcoming Guild Chat: We want to answer your questions!

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I love how absolutely pointed Rubi’s response is. Let’s keep in mind that she has nothing to do with most of the things we actually care about. She’s just in charge of marketing stuff so she’ll be doing this kind of fluff to try to distract us from our disappointments with the game.

The power (I’m in charge of marketing! A promotion!) and ulterior motives ascribed here give me too much credit. The real reason behind the question is much less exciting: It’s the topic of Friday’s show.

That’s pretty much it. We have a planning meeting for each episode of Guild Chat with the developer guests. During this one, Ben and Brian asked me if we could have this forum post because they wanted to hear from GW2 players and answer some of their questions on the show. I said yes. They went through the thread today, picked questions, and gave them to me at rehearsal.

The reason for topic of this week’s Guild Chat isn’t too sinister either: When we did the last show with the creature team, it was on very short notice due to a last minute scheduling change. The developer guests really enjoyed themselves, and at the end of the show said they’d love to come back when there was more time to plan and they could give people a better look. I said I’d bring them back as soon as there was a spot in the schedule. February 5th is that spot.

So there’s a peek behind the scenes of Guild Chat show planning. It’s… not very thrilling.

Upcoming Guild Chat: We want to answer your questions!

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Thanks everyone who asked about creature design! Brian and Ben went through today before livestream rehearsal and picked out some good questions from the thread, so we’re all set.

Upcoming Guild Chat: We want to answer your questions!

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The February 5th episode of our Guild Chat livestream will be about designing creatures in Guild Wars 2 with dev guests Brian Walter (Animator) and Ben Phongluangtham (Game Designer). They’ll be talking about the work process of adding new creatures to the game, using creatures you’ve encountered in Heart of Thorns–Mushroom Bombers, Bristlebacks, and Mordrem Maggots, among others–as examples of how it’s done.

We’d like to answer a few of your questions about this topic, so post them here and we’ll select some to talk about the day of the show.

Server disconnects

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Don’t be scared! Jump back in, the Error 7 disconnects are stopped. And we’re looking into the cause of the problem.

So you’re aware, some guilds will have a problem with guild systems as a result of this. We’re now working on getting that solved. Thanks for being patient, you guys.

I Recant! We CAN Glide in Pact Tyria!

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I totally missed this thread until now. Sorry!

So it’s not a joke, not a troll. See what I said in this other thread.

The trolling I think they were referring to on Reddit was “Gliding in core Tyria and then ending the show without a word of explanation.” And that? Was fun. I loved it.

Gliding in Central Tyria confirmed!

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OK I like teasing content and stuff as much as anyone, but it would be too cruel to just … show that off on the dev client all “Haha look what we can do in the office and you will never have it muahaha!”

I would never, ever do that, I swear.

Gliding in Central Tyria confirmed!

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I’m so glad you all enjoyed that!

Inability to gift Wintersday Glider intended

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I thought that sounded strange so I checked into it. That is not intended and they’re going to fix that bug.

Game Update Notes - December 1, 2015

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12/01/15 – December 1 Release Notes
BALANCE, BUG-FIXING, POLISH
World Polish

  • Verdant Brink
    • Fixed a bug that could prevent “Help Faren train to be a swordsmaster” from ending.
  • Auric Basin
    • Fixed a bug in which Sage Volaar’s head would talk over Dawkkurra’s voice in a cinematic.
  • Tangled Depths
    • Fixed a rare bug that would prevent the egg barrel from spawning during “Collect chak eggs so the ogres can research them,” blocking event progress.
    • Reduced the difficulty scaling for “Collect chak eggs so the ogres can research them,” lowering the time it takes to complete with large groups of players.
    • Fixed a bug that would create too many veteran cave spiders during “Escort Nokta into the Great Tree as he looks for potential pets.”
    • Fixed a bug that would cause Nokta the Tracker to exhibit strange movement patterns during “Kill the champion bat so Nokta can return his pets to camp.”
    • Increased the time delay on a chak lurker ambush that would frequently disrupt events just outside of Rata Novus.
    • Fixed a bug that caused the event radius of “Kill nearby mushrooms to provide the Nuhoch’s beetles with food” to be smaller than the area of the event.
  • Dragon’s Stand
    • Fixed a bug in which the northern lane events might continue to cycle even after the Northern Barbed Gate had opened.

General

  • Fixed a bug in the Underground Facility Fractal that could block progression in the fractal when using teleport skills just before reaching the reinforced door.
  • Heavy supply bags now have a chance to drop in WvW maps.
  • Fixed a bug in which players were able to spend items that had been soulbound to another character at vendors.

Items

  • The Gift of Fortune can now be salvaged into its base materials.
  • Superior Rune of Thorns: Updated the text for the effect this rune set applies for when the wearer is struck by a poisoned enemy.
  • Players are more likely to get the invisible mushroom spore for the profession they are playing as.
  • Loot bags received in Magus Falls now indicate if they are affected by magic find.
  • Fighting the chak gerent in Tangled Depths now has a chance to give chak eggs even if the event fails.
  • Night bosses in Verdant Brink have had their rewards updated.
  • Several boss events in Tangled Depths have had their rewards improved, and they now have a chance to give chak eggs.
  • Updated the map completion rewards for Southsun Cove to better reflect the effort required.

Profession Skills
Elementalist

  • Rebound: Fixed a bug that allowed elementalists to revive when Vapor Form ends.
  • Lucid Singularity: Fixed an issue that caused this trait to not reduce crippled and chilled durations by 100%. Fixed a bug that caused this trait to heal in a radius when completing an overload.
  • Speedy Conduit: Fixed an issue that caused this trait to apply 5 seconds of swiftness instead of the intended 8.
  • Overload Fire: Fixed an issue that caused the effects of this ability to scale with the character’s size.
  • Overload Water: Fixed an issue that caused the effects of this ability to scale with the character’s size.
  • “Wash the Pain Away!”: Reduced the visual noise on the effects associated with this skill.
  • “Flash-Freeze!”: Reduced the visual noise on the effects associated with this skill.
  • “Feel the Burn!”: Reduced the visual noise on the effects associated with this skill.
  • The following skills have had their effects replaced with a new version to reduce visual noise: Frost Aura, Magnetic Aura, Shocking Aura, and Fire Shield.
  • Tempest: Updated overload-readied voice-over to not play as frequently when moving in and out of water.

Engineer

  • Detection Pulse: Fixed a bug so that the radius of 600 is correctly displayed.

Guardian

  • Shield of Courage: The text of this ability has been updated to indicate that it blocks all attacks for allies in the area (and the guardian from the front) while leaving the guardian vulnerable from the flanks.

Mesmer

  • Chronomancer—Well of Eternity: Increased the level multiplier for the initial healing on this skill by 25% to match the intended value shown in the skill facts.
  • Illusionary Wave: Fixed a bug that caused the knockback from this skill to occasionally fail when the trait Imagined Burden was equipped.
  • Chaos Armor: The visual effects have been replaced with a new version to reduce visual noise.

Necromancer

  • Reaper—Relentless Pursuit: Fixed a bug that caused the decreased condition reduction to not function correctly while in Reaper’s Shroud.
  • Executioner’s Scythe: Reduced the visual noise on the effects associated with this skill.

Ranger

  • Ancestral Grace: Fixed a bug that caused this skill to place the player in combat upon completion.
  • Invigorating Bond: Fixed a bug with this trait that was preventing some pet F2 skills from displaying the updated skill facts.
  • Wilting Strike: Fixed a bug with this trait that was preventing some pet F2 skills from displaying the updated skill facts.
  • Go for the Eyes: Fixed an issue that allowed this ability to trigger blindness at an incredibly fast rate. This trait now has a 12-second internal cooldown.
  • Grace of the Land: Updated the skill facts from the effect granted by this trait to correctly reflect that each stack grants 3% damage instead of 2%.
  • Electric Wyvern—Lightning Assault: Updated skill facts to reflect the launch being performed.
  • Bristleback: Fixed a bug causing this pet’s effective health to be greater than intended.

Revenant

  • Assassin’s Annihilation: Fixed an issue that prevented this trait from showing up in the combat log.
  • Coalescence of Ruin: Fixed an issue that prevented this ability from dealing damage at the very edge of its range. Updated the effects to portray its combat regions more accurately.

Thief

  • Weakening Strikes: Updated the trait facts to include the damage reduction from weakened enemies (10%).

Structured Player vs. Player

  • Added game history to the PvP panel’s home tab.
  • Added game history to the guild panel’s guild-team tab.
  • Added an admin list to custom-arena customization.
  • Removed rank restriction from Conquest game mode.
  • Added a dismiss button to the match-ready prompt.

Forest of Niflhel

  • Removed the rocks at the top of the columns at the Henge capture point.

PvP League Season Begins!
For info on leagues and the PvP Legendary Journey, visit: https://www.guildwars2.com/en/news/the-pvp-league-begins-on-december-1/

  • Play in Ranked Arena to compete in the PvP League season.
  • Climb tiers and divisions to prove your worth in the PvP leagues.
  • Upon entering a division, players are rewarded with unique nameplate badges and PvP League tickets.

Guild Challenger League

  • Play in Ranked Arena as a guild team to participate in the Guild Challenger League.
  • Guild Challenger League is based off the ELO rating type.
  • The top 250 teams will receive a trophy based on their placement for their guild hall.
  • The top 1,000 teams receive some materials to help restore their guild arena.

PvP Legendary Journey—The Ascension

  • Participating in Ranked Arena advances the journey for the Ascension.
  • The Ascension is created from:
    • Gift of the Competitor: Obtained by combining the 4 pieces in the Mystic Forge.
      • Each piece is awarded from completing each of the 4 meta-achievements.
    • Gift of Skirmishing: Obtained by combining various items into the Mystic Forge.
      • 250 Shards of Glory
        • Obtained from reward tracks and PvP League.
      • 1 Perfect Mist Core
        • Obtained by combining 4 mist core fragments in the Mystic Forge.
        • 1 – 2 mist core fragments are obtained by finishing the Glorious Reward Track.
      • 5 Certificate[s] of Support
        • Purchased from the League Vendor.
      • 2 Vision Crystals
    • Gift of Fortune: Not yet available at this time.
    • Precursor: Obtained by combining all 4 tiers of Glorious Wings in the Mystic Forge.
      • The 4 tiers of Glorious Wings can be purchased from the League Vendor.

World vs. World

  • Chests of the Mists will no longer be available from bonus rank-up chests, but they can still be obtained from standard rank-up chests.
  • Significantly increased the number of Proofs of Heroics awarded from Chests of the Mists.
  • Slightly increased the number of Memories of Battle awarded from Chests of the Mists.
  • Any new Chests of the Mists dropped are now soulbound on acquire, as well as stackable.
  • Fixed a few ambient creatures to prevent players from rallying off their deaths.
  • The Auto Turret upgrade now correctly activates turrets at Stonemist Castle.
  • Fixed keep and castle walls such that there are no longer a few odd ranged attacks that pass through them.
  • Catapult boulders are now effective against barricades.
  • Fixed experience rewards for repairing metal walls using characters with a level 2 or higher Repair Master ability.
  • Jerrifer and Ogrewatch guards will no longer engage ambient critters in combat.
  • Fixed a bug in which wood, stone, and metal walls would be visible, stacked on top of each other, right after a new build or reset.
  • Fixed a bug that allowed contestable keep waypoints to be available for a few seconds in between repel events.

Guild

  • An NPC has been added to the end of guild rushes that allows guild members, with permission, to end the mission early, and grants them favor before the timer runs out.
  • Fixed a bug on the Quaggan Paddle guild mission. Guilds that did not place the banner to start the race now can receive credit.
  • The guild hall market’s Guild Trader now always sells resonating slivers for 1 commendation each.
  • Crystalline ore has been removed from the cost of basic decorations.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new Slayer’s Outfit is available in the Style category of the Gem Store for 700 gems.
  • A new set of Merciless weapon skins is available at Black Lion Weapons Specialists for 1 ticket for a limited time.
  • The new Winter Chimes Dye Kit brings new variety and depth to metallic colors, found in the Special category of the Gem Store.
  • Wintersday finishers have returned to the Upgrades category. Finalize your opponents with a snowman, a stack of gifts, or a random snow globe.
  • Winter’s Bite and Wintersday weapons are available again at Black Lion Weapons Specialists for 2 tickets during the Wintersday season.

Bug Fixes

  • Gifting from the Gem Store now requires a full account without economy restrictions.

Game Update Notes - November 17, 2015

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11/17/2015 – November 17 Release Notes
NEW FEATURES AND CONTENT
Raids
Spirit Vale
A Pact squad has gone missing in the northern Maguuma jungle, and you and your allies are their only hope for recovery. But the deadly forest isn’t the only risk to the rescue operation—the area holds dark secrets and strange magic.
Form up as a ten-person raid squad and enter the Spirit Vale instance from the northeast corner of Verdant Brink. Take on epic encounters that are the ultimate test of your skill, and begin your journey toward acquiring legendary armor!
Enhanced Squad UI

  • The enhanced squad UI feature provides functionality to manage large groups of players in all areas of the game.
  • Players with commander tags will be able to create squads of up to 50 players, which can be split into as many as 15 subgroups.
  • The squad commander can also create a “raid” squad type, which is limited to 10 players and required for entering into raid instances.
  • The squad commander can broadcast to any subgroup individually or to the whole squad at once.
  • Permissions can be set by the commander to allow potential squad members to join at will, to request permission to join, or to require an invitation to join.
  • Commanders can also organize subgroups with a simple click-and-drag interface or allow the squad to organize itself, including sending invites to other players.
  • Members of a squad will be able to see each squad member’s name, profession icon, health bar, and downed or defeated status.
  • Commanders can initiate a ready check for squad members to respond to, and the whole squad will see a visual indication of their response.
  • It will no longer be possible to be in a squad and a party at the same time, but just as in a party, your entire squad will be shown on the map, with special icons for your subgroup.
  • A Toggle Squad option allows squad members to show up to 10 members of their subgroup using the traditional party UI that displays boons and conditions.
  • In World vs. World, squad members will see the supply carried by each subgroup as long as you’re in the same map area as your supply-carrying squadmates.
  • Players that have not bought a Commander’s Compendium may create a commanderless squad that is invite only, limited to 10 players, and has reduced functionality.
    Special Action Skill
  • A new skill button has been added that can appear above the skill bar during certain context-specific phases of encounters (initially raids). When the button appears, the skill displayed for use will be driven by the encounter. Players can keybind this skill under Options > Control Options > Skills.

New Legendary Weapons

  • Three new legendary weapons are now available to be crafted. Speak to Grandmaster Craftsman Hobbes in Lion’s Arch to start your journey.
    • Legendary Axe: Astralaria
    • Legendary Pistol: HOPE
    • Legendary Staff: Nevermore
  • Crafting these new weapons will require the Scholar of Secrets ability in the Legendary Crafting Mastery line.

BALANCE, BUG-FIXING, POLISH
World Polish

  • Queensdale
    • Fixed a bug in which the “Escort Moa Trainer Kappa and her pygmy moas to Beetletun” event would never restart if Trainer Kappa died.
  • Verdant Brink
    • Reduced the difficulty of the “Salvage damaged armaments to build bombs” event.
    • Disabled participation decay for the “Escort Laranthir and Skybreaker through the ruins” event.
  • Auric Basin
    • Fixed a bug that caused Agent Axel Trueshot’s voice lines to overlap.
    • Fixed a bug in which Scholar Keenwit could be interrupted while moving to the first druid marking.
    • Implemented checks to keep Sage Manssir progressing forward in his escort. Also fixed a situation that caused Sage Manssir to remain determined as he activated the Thornwatch Pylon.
    • Adjusted the timing for Blademaster Cellona’s voice lines to better match with map conditions.
    • Fixed a bug for the A Fungus Among Us adventure in which the Cap Launch skill did not indicate when the target point was out of range or blocked by line of sight.
    • Gold Guzzler’s defiance bar now has a description.
    • Fixed an issue in which a female Exalted Sage had a male voice.
    • Fixed an event spawn in Westwatch Patch that wasn’t despawning at the correct location.
    • Fixed an event spawn that was carrying an incorrect item.
    • Removed hostile creatures near the Nuhoch Wallows entrance and exits.
    • Adjusted the locations of some gathering nodes.
    • Fixed a bug in which the Exalted body in Gold Guzzler’s nest would not go away after the event.
    • Fixed a bug in which a skritt event chain would start too early.
    • Fixed a jumping mushroom in Balthazar’s Rest on which players could get stuck spinning forever.
    • Fixed a bug in the Southwatch Creep challenge in which players were not teleported out if they died while the race was active.
    • Fixed a bug in which the “Escort and defend Sage Gorra as she activates the Griffonfall pylon” event would not end when the battle of Tarir started.
    • Fixed the timing of Dawkkurra’s speech at the end of an event.
  • Tangled Depths
    • Fixed a bug that caused the tropical birds in Dragon’s Passage to be far more brave than they should be.
    • Relocated some chak who were lost in Dragon’s Passage to their proper home in the Chak Stronghold.
    • Removed a nonfunctioning updraft from Dragon’s Passage.
    • Fixed a bug that prevented the amount of beetles from scaling in the “Transform into a Nuhoch, and herd young beetles into the pen” event.
    • Fixed a bug that caused some beetles to behave oddly in the “Transform into a Nuhoch, and herd young beetles into the pen” event.
    • Fixed a bug that prevented the bonus chest from despawning after an event cycle of “Collect chak eggs so the ogres can research them.”
    • Updated the icon for the stolen chak eggs effect in the “Collect chak eggs so the ogres can research them” event.
    • Slightly reduced the difficulty for obtaining silver or gold in the “Kill nearby mushrooms to provide the Nuhoch’s beetles with food” event.
    • Fixed a bug that caused the spiders and bats in the Decayed Hive to stick around after the chak return.
    • Due to AI issues, Mordrem Itzel have been replaced with Mordrem Guard in the “Protect the ogres as they carry chak eggs to the Mordrem nest” event.
    • Reduced the number of Mordrem maggots that spawn during the “Protect the ogres as they carry chak eggs to the Mordrem nest” event.
    • Removed several duplicate speed mushrooms from Dragon’s Passage.
    • Removed a line of Gertrude’s VO that was causing problems during the “Help Vincere Shieldstep find the scattered members of his team” event.
    • Fixed a bug that caused Grub Master Jephtl to talk to players while dead.
    • Lowered the cooldown of the defiance bar on H.O.X., allowing him to be stunned more often.
    • Fixed a bug that could cause Beetle Trainer Keploch’s health bar to disappear from event UI.
    • Fixed a bug that could cause the golem overcharge level indicator to be missing from event UI in Rata Novus.
    • Fixed a shameful error in the Rata Novus study guide book “The Human Gods” that stated Kormir took Dhuum’s place rather than Abaddon’s.
    • Fixed the poison haze in the Chak Stronghold so that the poison haze visual effect covers all areas that are poisonous.
    • Improved the Chak Driver’s tactical decision-making and gave him more friends in the Chak Stronghold.
    • Fixed a scaling bug with the beetle-taming event, and improved how participation is recorded in the event.
    • The Scrap Rifle Field Test adventure will now record scores for players who die or have their rifle overheat, as long as they exceed the copper score requirement of 30.
    • Fixed a bug that prevented the boundary of the Beetle Feast adventure from removing the beetle transform.
    • Fixed a bug that could prevent H.O.X. from resetting when the chak gerent event started.
    • Added more poison to the underground lake beneath Teku Nuhoch.
  • Dragon’s Stand
    • Fixed a bug that caused the post-Mordremoth events to incorrectly display in the event UI.
    • Fixed a bug that caused enemies to overscale in the “Bring meat from the dino nests to build a pile to attract wyverns” event.
    • Fixed a bug that caused enemies to overscale in the “Destroy ley-line collectors to gather energy for the Rata Novus device” event.
    • Fixed a bug that caused the camp waypoints in Dragon’s Stand to be uncontested upon “Defeat the Mordrem Spitfire” event failure.
    • Fixed a bug that allowed Mordremoth’s commanders to retain Protection of Thorns without any ley-line collectors active.
    • Updated the skills on the Pact flamethrower allies used in the center lane to use white rings on their skills and increased the recharge on the oil pools so there should be fewer ground effects during this phase of the push.
    • Place of power hero challenges at the commander events in Dragon’s Stand can no longer be used while the event is active.

General

  • Renamed the Decrepit Nest Insight achievement to Chak Crusher and updated its description to properly reflect how the achievement is earned.
  • Play for Free players will now be able to travel through map redirectors between Caledon Forest and Metrica Province before reaching level 10.
  • Ground targeting will no longer sometimes show as green when started out of range.
  • Sweet Bean Bun: The benefits of this food have been adjusted from +25% outgoing condition duration and -40% incoming condition duration to 15% outgoing condition duration and -20% incoming condition duration.
  • Fixed a bug in which some gliders showed no shadows.
  • Fixed a bug in which creatures that were not supposed to show the hit flash visual effect would still show it when hit by certain skills.
  • Fixed a bug that caused some equipment upgrade bonuses to continue functioning while in adventures.
  • The volunteer-reward pop-up dialog will no longer automatically disable action-camera mode.
  • Leaning back while gliding will now drain endurance at the same rate as normal gliding and will not drain endurance if you have trained the Advanced Gliding Mastery.
  • Players will now earn personal rewards on guild rushes as soon as they cross the finish line.
  • Players will now earn personal rewards on guild treks as soon as they interact with the trek icons.
  • In order to reduce visual clutter, height arrows and distance-display tooltips no longer show up on minimap markers outside of the local map.
  • Lip sync animation has been added to select story and instanced content.
  • Fixed a bug preventing players from receiving map-completion rewards after having achieved world completion. Players will receive missed map-completion rewards either when their character enters the world or the next time they enter the unrewarded map.
  • Fixed a bug causing scroll bars to obscure text in the Achievements panel.
  • Crafting material tooltips now show which disciplines use them even when those materials are not part of any recipes unlocked through the discovery system. In these cases, the tooltips will show the discipline name with no level-requirement hint.
  • Fixed a bug in which the wrong error message was displayed when trying to buy an item when its tab purchase limit had been reached.
  • Fixed a bug in which armor tooltips were not correctly stating that the armor was hidden when obscured by an outfit.
  • Weapons associated with elite specializations will no longer be automatically unequipped when the specialization is unequipped. The corresponding weapon skills will be blanked out instead.

Dungeons
Personal Story
“Time for a Promotion”—Fixed a stall during the gladiatorial fight.
“Torn from the Sky”—The “Sylvari Solidarity” achievement can now be gained as long as the instance owner is a sylvari. (Previously, only sylvari could gain the achievement.)
“Buried Insight”—Fixed some of the positions of the asura turrets that made them very difficult to find for the achievement “Cleaning House.”
Story Journal
Fixed a bug in certain languages in which story steps in the journal would appear truncated inside an instance.
“Fallen Hopes”—Fixed the ordering of steps that displayed in the Story Journal.

Items

  • Added Mini Holographic Zinn as a reward for the “Zinn’s Prize Student” achievement. This miniature is also available via Zinn’s Print-o-Matic for those who have completed the achievement.
  • Several items have had their icons updated.
  • Revenant gear boxes can now be selected from daily log-in rewards.
  • Revenant gear boxes can now be purchased from laurel vendors.
  • Mistward armor is now account bound when earned and will soulbind when equipped to a character.
  • Fixed a bug that caused an incorrect amount of silky sand to be given in the Silverwastes.
  • Fixed a bug that caused empty hint text to appear in the Machined weapon collections.
  • Fixed a bug that caused Vigilant inscriptions and insignias to use different trophy items in their recipes.
  • Fixed a bug that resulted in various tiers of the guild trader not sharing purchase limits.
  • The Machined Weapon Core recipe was removed from the “Hearts and Minds” rewards.
  • The unnamed rune created with the Machined Weapon Core recipe can no longer be crafted and is no longer tradable.
  • Fixed a bug that caused the North Wind collection to not require the Tempest’s Loop skin. Players who already have the skin unlocked will have their progress automatically updated.
  • The “Against the Chak Gerent” event coordinator now rewards chak acid.
  • Fixed the skills made available by the Mordrem Cleaver, Mordrem Warblade, and Seer’s Warstaff.
  • Shimmering blotting powder no longer requires resonating fragments to craft.
  • Luminous blotting powder no longer requires resonating cores to craft.
  • Fixed a bug that caused the Illuminated Fountain to not appear in a guild’s decoration storage.
  • Nuhoch Mastery vendors now correctly sell Trailblazer’s inscription, insignia, and jewel recipes.
  • Fixed a bug that caused the Ley-Energy Matter Converter’s unlocked tabs to relock every day. They now unlock permanently, but the unlock will have to be purchased again.
  • Nuhoch transform tonics no longer provide inappropriate costume-brawl skills.
  • The Dredge Lesson on Metalcraft collectible for the Fix-r-Upper now specifies where it can be purchased.
  • Fixed a bug that caused the Daredevil’s Scarf to unlock the wrong rune recipe.
  • Several exotic weapons that dealt 0 damage now have appropriate damage numbers.
  • All tiers of scribe-crafted paper are no longer account bound.

Profession Skills
General:
Elementalist

  • Flame Burst: This skill can no longer be activated without a target.
  • Fireball: Reduced the visual noise on the effects associated with this skill.
  • Overload Air: Reduced the visual noise on the effects associated with this skill.
  • Phoenix: Fixed a bug in which this skill would not execute a blast finisher when used on the fire field produced by Wildfire.

Engineer

  • Toss Elixir X: Fixed a bug with this skill that prevented it from transforming rangers who were in Celestial Avatar form.
  • Impact Savant: This trait should now be reflected in the skill facts of appropriate skills.
  • Fire Bomb: Reduced the visual noise on the effects associated with this skill.
  • Orbital Strike: Adjusted the warm-up on this skill to be slightly more prominent.

Guardian

  • Deflecting Shot: Added unblockable as a skill fact.
  • Hunter’s Ward: Removed an erronious icon that appeared on opponents when using this ability. Reduced the visual noise on the effects associated with this skill. Fixed an issue that caused the damage to not be applied in certain skill queueing scenarios.
  • Dragon’s Maw: Fixed an issue that caused the effects of this trap to fade early, leaving an invisible, impassable ring for a short time. Reduced the visual noise on the effects associated with this skill.
  • Purification: Reduced the visual noise on the effects associated with this skill.
  • Fragments of Faith: Reduced the visual noise on the effects associated with this skill.
  • Light’s Judgment: Reduced the visual noise on the effects associated with this skill.
  • Test of Faith: Reduced the visual noise on the effects associated with this skill.
  • Procession of Blades: Reduced the visual noise on the effects associated with this skill.

Mesmer

  • Seize the Moment: Fixed a bug that caused the quickness from this trait to not appear as a skill fact on the shatters it affected.
  • Well of Eternity: Reduced the visual noise on the effects associated with this skill.
  • Well of Action: Reduced the visual noise on the effects associated with this skill.
  • Well of Calamity: Reduced the visual noise on the effects associated with this skill.
  • Well of Precognition: Reduced the visual noise on the effects associated with this skill.
  • Well of Recall: Reduced the visual noise on the effects associated with this skill.
  • Gravity Well: Reduced the visual noise on the effects associated with this skill.
  • Signet of Humility: Fixed a bug with this skill that prevented it from transforming rangers who were in Celestial Avatar form.

Necromancer

  • Putrid Explosion: Fixed an issue that caused the blast finisher on this skill to fail to combo with the field generated by the trait Death Nova. This skill now properly displays the combo floater when a combo is achieved.

Ranger

  • Quick Shot: This skill will now always move you directly away from your target.
  • Rejuvenating Tides: This skill now has the speed of its healing pulses affected by quickness and slow. The skill’s effects are now properly cancelled if the caster is interrupted.
  • Solar Beam: This skill can no longer be activated without a target.
  • Druid: Fixed an issue where glyph skill icons in tooltips were not properly aligned.
  • Fixed a bug in which stowing your pet would not remember which pet was previously active.
  • Pets will now only be stowed when gliding once you leave combat.

Revenant

  • Legendary Dragon Stance: Fixed an issue causing upkeep skills to not end immediately when invoking another legend.
  • Fixed a bug where underwater legend selections were not remembered.
  • Soothing Bastion: Added a displayed effect for this trait when it is off recharge and can be triggered.

Thief

  • Disabling Shot: This skill will now always move you directly away from your target.
  • Lotus Training—Impaling Lotus: Fixed a bug that caused this trait to fire the attack when the thief was out of combat.

Warrior

  • Berserker—King of Fires: Fixed a bug that prevented this trait from functioning while in the downed state.

Structured Player vs. Player

  • Updated the minimap to show the camera’s viewing angle for players and spectators.
  • Fixed a bug in which free camera would not work for spectators.
  • Updated spectator camera transitions to be smoother.
  • Updated Mist Champion reward tracks to activate upon purchase.
  • Increased the match-accept timer from 20 seconds to 30 seconds.
  • Added dishonor penalties for not accepting matches and disconnects.
  • Players with dishonor cannot queue for Unranked or Ranked Arena.
  • Once a game has started, there is a grace period of disconnect time before getting dishonor.

World vs. World
General:

  • Fixed a bug with the map marker for repair NPCs.
  • Fixed a bug that caused some outfitter NPCs to sell siege blueprints instead of their standard wares.
  • Fixed a bug that caused keep lords to really hate flame rams.
  • Reduced the health and defense bonuses provided by reinforced and fortified walls and gates at towers.
  • Updated the Mystic Forge vendor to also sell Siege Masters Guides in quantities of 10.

Eternal Battlegrounds:

  • Removed some unintended oil pots at the upper level of Stonemist Castle.
  • Fixed a bug at Valley Keep that was causing three sets of patrols to stack and patrol at the same location.
  • Fixed a bug that caused the bridges at some objectives to overlap multiple types when upgraded.
  • Fixed a bug at Speldan Clearcut in which the supervisor was sometimes on the wrong team.

Desert Borderlands:

  • Fixed a bug that prevented the citadel supply depot from being interacted with.
  • Moved the tower waypoints into the keeps.
  • Fixed a bug that caused dolyaks entering the west keep to take lava damage.
  • Added a veteran wurm, warg, and harpy event, allowing completion of the daily Veteran Slayer achievement.
  • The daily Master of Ruins achievement has been changed to Master of Monuments and can also be completed by capturing shrines.
  • Fixed a bug with missing resource nodes at the southwest tower.
  • Increased the event rewards for participating in the Oasis event.
  • Lowered the Skysplitter’s damage by approximately 25%.
  • Fixed a bug that let the Skysplitter’s attack also destroy a wall at the southeast tower.

Guild Upgrades:

  • Lowered Cloaking Water’s stealth duration from 120 seconds to 90 seconds.
  • Fixed a bug with the Hardened Siege tooltip. This should read 75% damage reduction rather than 100%.
  • Fixed a bug with the placement of Chilling Fog at the northwest camp in desert Borderlands.
  • Fixed a bug with the Hardened Gates upgrade that was allowing some nonsiege damage through.
  • Added an error message to Supply Drop when trying to activate it while the objective is full on supply.
  • Fixed a bug that prevented Emergency Waypoint from activating if Dragon Banner was also selected.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • For a limited time, a new set of Plasma weapon skins is available at Black Lion Weapons Specialists for 1 Black Lion Claim Ticket.
  • A new Mini Angry Chest is now available in the Toys category of the Gem Store for 400 gems. Follow clues to open it and receive a bonus Mini Red Spark.
  • A new Raider’s Supply Package is available in the Special category of the Gem Store for 1260 gems.
  • There are less than 3 days left to take advantage of the 20% off Style sale.

(edited by Moderator)

Final Countdown!

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Does that mean we will wake up on 23rd (the ones who will sleep) and HoT will be ready for us? :O!

That is correct: Heart of Thorns will be live!

Halloween Event - Yay!

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So I guess its fair to expect this event to be another rehash right? I mean, since they are clearly ignoring people asking about it. I hope they put the expensive expansion money to good use and next halloween we can have new content because last year’s was sad.

That’s not really true. On the first page of this very thread Gaile said “There will be a blog and an event page soon. You’ll have a whole bunch of details then.”

To add a note to what she said, when these details go out the way she explained, they will go out in all four languages we support. Then all of our players get the details at the same time, not just the ones who happen to speak English.

No matter what the events contain, you can decide ahead of time that the Halloween events are going to be bad and that you won’t enjoy them, but it seems like it would be more fun to join the party that only rolls around once a year and have a good time along with the rest of us.

Twitchcon appreciation thread

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Thanks everyone! So many people pitched in to make this a good show for you all, and all of us were glad to see how much you liked it!

(Note to self: Chat. Guild CHAT.)

Game Update Notes - August 11, 2015

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Bug Fixes:

  • Fixed a bug in which the Hero panel alert icon displayed incorrectly for some professions.

Beta crippled by bugs, lack of info & devs

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Happy Monday, everyone! I thought those of you in this thread would be interested in the update I just received. We’re going to extend the beta weekend event by an hour today so we can gather a few extra details on the stalled events. You don’t need to do anything differently than what you’ve been doing all weekend.

The gameplay and feedback from all of you this weekend provided a lot of valuable information to the teams working on this part of the map and this content, so thank you!

BETA: What we are enjoying

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Love everything (all the PvE and new professions) except Tempest!
Tempest is terrible in my opinion (elite is useless, overload mechanic doesn’t work, shouts overlap traits, new trait lines is bad, warhorn is worse than focus or dagger offhand even as melee). It must be improved tremendously before the release.

In comparison Chronomancer is amazing.

Can you try to be more specific? We are really using this beta event as a true beta, so in a beta testing environment, what you are kind of saying is “My elite skill and overload mechanics are not functioning at all”, and I know that’s not what you mean.

It would help the teams working on it to make it better if you could let us know “I am not enjoying the Tempest in its current state. Here are the particular things things that are making me not enjoy it, and here are things that I would like to see done to change it.”

BETA: What we are enjoying

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The two event chains (itzel and laranthir) are AWESOME and night cycle feels lacking when compared to day cycle.

That’s true. Colin talked about that on Friday’s PoI. This isn’t a fully functional version of night in Verdant Brink–it’s an early iteration.

BETA: What we are enjoying

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The two event chains (itzel and laranthir) are AWESOME and night cycle feels lacking when compared to day cycle.

That’s true. Colin talked about that on Friday’s PoI. This isn’t a fully functional version of night–it’s an early iteration.

BETA: What we are enjoying

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I meant to reply to this yesterday and got distracted… well, playing around in Verdant Brink. This kind of feedback is important as well, because while we have to find what’s broken and we need to know what could be better, we also need to know what you do like and what we should keep doing.

That helps us make HoT better just as much as anything, so thank you!

Beta crippled by bugs, lack of info & devs

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I wanted to drop in and share a few things. First and foremost, I’m sorry it’s frustrating. It shouldn’t be that.

Hopefully it will help when I tell you I checked in with the team that’s in the office this weekend for this event, and they’re aware of the problem with events stalling out. I’m at home, not in the office, so I don’t have more details, but I at least wanted to let you know.

Please don’t feel like you’re not contributing. We want you to have a great time, but this is also a true beta: Everything you tell us is helpful and making a huge difference. (See the revenant.) So let me assure you that the things you’re doing this weekend are making a direct impact on HoT.

Now as far as the gameplay. If something is blocked to the point where you are completely stalled out, beating your head on that wall, and you can’t do anything else to contribute to beta feedback or enjoy that particular part of the game, head off in a different direction. There are a number of specific things we need your help with this weekend, and if you spend some time with them instead for a while it might give you a more enjoyable experience.

Try out the new revenant, roll a class with an elite spec build you haven’t done yet, try Stronghold. Let us know how all of those things feel with different builds and classes, and what you think we should do to make them better.

If you really want to hang out in Verdant Brink, run around with an eye to daytime vs. nighttime. We want them to feel like two completely different maps, so think about that and let us know is we’re headed in the right direction. What we can do to make that experience better? (Besides make the events not stall out. :P )

I hope that helps as much as it can. Thanks for helping us test HoT!

Today's PoI: Pact Commander Masteries

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All I can say on this topic is, I really am dissapointed that this is one of the 7 masteries we are getting, let me preface by saying if you want to use this track or are excited about it then that is absolutely fine good for you! Now with that said, the only thing really interesting was the final thing in which you can get non-existent recipes now, everything else just seems… very situational at best, I guess it’s just not for me then?

Now please do excuse me while I go laugh hysterically at the comment about being able to help “newer players progress through difficult pve content” you mean the content that is non-existent in the game right now? Post-level 80 maybe I’m being a little unfair, but pre-level 80 the game is a cake-walk right now and if you truly believe that the mentor system’s reviving will actually be necessary to do anything pre-level 80 your way out of touch with your game, unless your a level 20 character throwing your head against a level 50 champion I just don’t get what you guys are talking about

You are excused. When you return, I can help you with a few things you missed. There will be 39 mastery tracks when HoT launches, not seven. It does sound like this isn’t for you, but with 38 others to choose from and more to come after launch, you will very likely find a lot that are for you.

I’m confused. I was under the impression that there are 7 mastery tracks, but 39 masteries within those tracks

You are right, that was a bad typo on my part. I was typing while talking to someone here in the room with me and put words where they weren’t supposed to be. 39 masteries and seven tracks!

I actually came back here to fix this because I was off doing something else and stopped in the middle of my task, thinking “Hold on… did you you say… Oh nooo go check now.” Sorry about that!

Today's PoI: Pact Commander Masteries

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All I can say on this topic is, I really am dissapointed that this is one of the 7 masteries we are getting, let me preface by saying if you want to use this track or are excited about it then that is absolutely fine good for you! Now with that said, the only thing really interesting was the final thing in which you can get non-existent recipes now, everything else just seems… very situational at best, I guess it’s just not for me then?

Now please do excuse me while I go laugh hysterically at the comment about being able to help “newer players progress through difficult pve content” you mean the content that is non-existent in the game right now? Post-level 80 maybe I’m being a little unfair, but pre-level 80 the game is a cake-walk right now and if you truly believe that the mentor system’s reviving will actually be necessary to do anything pre-level 80 your way out of touch with your game, unless your a level 20 character throwing your head against a level 50 champion I just don’t get what you guys are talking about

You are excused. When you return, I can help you with a few things you missed. There will be 39 masteries when HoT launches, not seven. It does sound like this isn’t for you, but with 38 others to choose from and more to come after launch, you will very likely find a lot that are for you.

While it’s all well and good to let people know that you have a high level of expertise and the game is easy for you, people just coming into the game don’t feel that way. There are a lot of skilled veteran players who realize this and spend their time and expertise to help newcomers. We really appreciate that, and the Pact Commander Mastery track is something we can give that portion of our player base to help them continue making our community better. It’s one mastery out of 39. I personally feel that it’s the least we could do.

(Edited because I typoed in a fairly significant way. Sorry about that!)

(edited by RubiBayer.8134)

Today's PoI: Pact Commander Masteries

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Rubi, why didn’t you tell us if auto loot works in WvW or not? chat was blowing up and you ignored us

No, not ignoring, I promise! I don’t watch chat while the show is live. It’s way too distracting. Mark tries to keep an eye on it from the production desk, and copypastes questions onto the monitor that I can see when he’s able.

So even when chat’s blowing up I will only see it once–if/when Mark has time to feed it to my monitor while producing the show.

As far as the question itself, I had to check on that and it takes extra time with so many people away at gamescom. Something that I mentioned during the show is that there are some questions that we simply can’t answer with certainty yet because developers are still doing work on the Mastery System. We haven’t decided how we’d like instant loot to appear in WvW yet, but we’re looking at lots of ways to make sure this is accessible to players there.

Just saw the live stream notes now. So absolutely no tie between pact commander masteries and being pact commander. And 98% of players won’t troll so there is no problem -.-

People won’t troll? Yikes. It sounds like you read some inaccurate notes. The episode is on YouTube, so you can see it firsthand. Josh and I talked about the fact that people do troll, they do abuse stuff like this, and they do take advantage of it. We cover the mentor section at the beginning of the episode.

Can you make sure to include a way to disable the city speed boost, or at least turn off the visuals for it?

Josh and I talked about this after we read your post and he’s going to look into the mechanics of it from the dev side. (As always, this is not me saying "Yes, that’s a great idea, it’s DONE! ) Thank you for giving your feedback on this, seriously. Stuff like this is helpful.

Today's PoI: Pact Commander Masteries

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If you caught today’s episode of PoI, here’s a place to talk to Josh and I about the Pact Commander Masteries. And thanks for watching!

(edited by Moderator)

Tomorrow's PoI: What do you want to know about Pact Commander masteries?

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Thanks one more time to all of you who posted good stuff for Josh and I to talk about today. I’m doing final prep for today’s PoI, and we’re currently in pre show over at the GW2 Twitch channel. See you there! (You can use the !timetoshow command in the Twitch chat to find out how long until the show begins.)

Tomorrow's PoI: What do you want to know about Pact Commander masteries?

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Just swinging by to say thanks to all of you for participating in this thread. Josh and I sat down together for about an hour this afternoon and went through the entire thread.

You brought up a number of points we already had in the PoI show notes, so we were happy to see that we were on the same page there, but you also gave us more things to discuss, clarify, and think about for tomorrow. My goal was to make tomorrow’s PoI more valuable and informative for the people watching it. Those of you who posted good, constructive stuff helped with that, so… thanks for pitching in. (Sorry, I’ve been spending a lot of time in the Silverwastes lately.)

I hope to do this with future episodes too, if you all find it useful.

Tomorrow's PoI: What do you want to know about Pact Commander masteries?

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This morning’s GW2HoT article on IGN included a paragraph about the Pact Commander mastery line.

My dev guest on tomorrow’s PoI is game designer Josh Diaz, and since he’s been working on that particular mastery line we’re going to spend the episode showing it off.

What would you like to know about the Pact Commander line? Obviously it’s still in development so we probably won’t be able to answer every question you might have, but I’d still like your help guiding the conversation. Josh and I will look over this thread together later today and see which parts of the discussion we are able to answer on the show tomorrow. (The details of tomorrow’s show can be found here, by the way. )

Let me know what you want to see, hear, and know about Pact Commander masteries. Ready? Go!

Legendary PoI this week or next?

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“On that note, ArenaNet confirmed three new Legendary weapons would be added to Guild Wars 2 when Heart of Thorns launches, with more following as the story develops.”

http://uk.ign.com/articles/2015/08/06/gamescom-2015-guild-wars-2s-mastery-system-takes-you-from-canopies-to-crafting

… If sword, staff and hammer arent among them but yet another gs…..

I mean i knew we wont see full set, but 3? Thats more disappointing than i excepted.

Well if you expect to be disappointed you’re kinda setting yourself up to go in that direction anyway. :P

But seriously–why don’t you wait and see what legendary journey and the new legendaries bring before deciding for sure how you feel about them?

I’m not on any of the teams working on them, so I can’t address the process. But I can tell you that the people on those teams are throwing a lot of experience, care, and time into their development.

Legendary PoI this week or next?

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I didn’t even have to click on that to know what it was. Thanks for the laugh, AGAIN. No way is he going to be on the show, though.

  1. He’d just hang there coughing and trying to rifle through my pockets.
  2. Peter would keep busting into the room to point and laugh and it would disrupt everything.
  3. It would make me sad.

See, it just wouldn’t work.


(ps Peter is a very nice man IRL. He bakes pies and has cute pets.)

Legendary PoI this week or next?

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

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Zaoda, I’m more than happy to. That’s an episode that I’ve been looking forward to for a long time.

Hmm, design-a-weapon/armor contests. That is honestly a hard thing to answer. Contests in general take a fair amount of work to organize and implement anyway, and a contest that results in a new piece of gear is a much bigger task involving a lot more people. And we’re sorta busy right now with this expansion thing.

So– aw man, don’t make me say the table thing– if we were able to do something like that it would be way down the line.

Legendary PoI this week or next?

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

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I’ve been super busy today or I would have come across this sooner, sorry.

There will be a PoI this week; it is not about legendaries. My comment about the legendaries show was in response to someone requesting that we cover that subject on PoI at some point in the future. I knew I wanted to do the legendary journey show earlier this year when Linsey published the blog post about it, and she was on board. So I was just letting them know that the show they requested is already in the works.

Don’t worry–this week’s show is going to be pretty good in its own right!

The POI:

in Revenant

Posted by: RubiBayer

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RubiBayer

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Happy to help!