Showing Posts For Rupture.7683:
I have been reading a lot of concerns about pip acquisition lately, but I think the pip reward system is perfect. The real problem is attaining mist war tickets. Tickets need to be coming from multiple sources that will reward players who enjoy wvw in their own way while also participating in the mist war. I have a few reasonable suggestions for increasing the amount of tickets one is able to gather.
1) Allow guilds to acquire wvw guild missions that are either ppt oriented or ppk oriented. There are two types of guilds in wvw; those that take objectives, and those that are out for the bags. Completing these guild missions could reward a reasonable amount of mist war tickets and materials for the ascended marks required to buy wvw armor and weapons.
2) Add a couple repeatable wvw achievements like the “agent of entropy” that rewards like five or ten tickets each time you complete the achievement. The achievement should be reasonably easy to repeat in one week, moderately difficult to get it twice, and extremely hard to complete three times in one week. I would suggest such a repeatable reward be an unlock after completing a current wvw achievement. For instance, camp counselor could be an easy achievement for new players to get; whereas, veteran wvw players could unlock a repeatable achievement by getting unstoppable force.
3) Add a bonus chest of tickets for those who win the mist war each week.
4) Allow badges or proofs to be exchanged for tickets that scales with wvw rank. For instance rank 1 would take 250 badges for 1 ticket, rank 1k might be 1 for 100, 2k 1-50 3k 1-25, 4k 1-15, 5k + 1-10
Anyway, I really appreciate the work that has been done to improve wvw rewards. I have played wvw or three years and it feels good to finally get some attention. However, as I said, its not so much the pip system thats the problem. I think the reason behind the pip outcry is due to the difficulty of attaining tickets. I am not suggesting making it easier to attain tickets as far as effort goes; rather, I am suggesting looking at multiple ways that tickets might be able to be rewarded based on participation and playing wvw in a way the player and their guild enjoys.
Suggestion 1:
Decrease the time of blossoming to recieve healing and condition cleanse on Seed of Life and Verdant Etching.
Suggestion 2
If it is impossible to decrease the blossom effect time then please expand the radius of the healing and cleanse. 180 unit radius is too small especially for functionality in wvw. 300 units would be satisfactory, but 600 units would be the best case scenario for wvw imo.
Reason: 180 units might be functional and efficient in a small raid arena in pve, but for wvw both efficiency and functionality suffer a great deal. In wvw staying in one place for too long is a really bad idea, so many times the condition cleanse is never felt from Seed of Life and Verdant Etching because moving is a necessity.
Thanks
This post is funny. Compared to the multiple forum topics with several pages of complaints in the DBL launch this outcry for bringing DBL back feels trolly. GG.
Stability is perfect at the moment.
I have played frontline as my main since launch and the way stab is working right now perfect. In order to qualify this statement I would like say that accurate and efficient stab rotation is not as easy as it sounds. There will be some who will say it is easy and it does get significantly easier if you have practiced learning how to do it, but the change to stab has brought back the need for uptime and situational stab management. The changes have also required range to pay more attention to the uptime on stab and actually use skill to get good hard cc’s. This is the way it should be in my opinion. Hard cc should not be able to be spammed with good results. Skill and awareness is exactly what it should take to land hard cc and that is where the changes to stab shine and are a positive regression to a state of the game that prioritized skill over spamming buttons hoping for good results.
1. How do you feel overall about reward tracks?
There should be reward tracks that offer ascended equipment progression gated behind WvW level ,Bronze, Silver, Gold, Mithril, ect… Another Idea is to pair certain WvW objectives with special reward tracks. Example: Yakslapper unlocks access to the Yakslapper reward track that provides access to special wvw weapon/armor skins, costumes, or blacklion claim tickets. WvW players like to show off their wares, and the effort they have put into the game mode. Right now being a Mithril footman does not feel too rewarding. I also think having a reward track for acquiring legendaries would be appreciated. Integrating the idea behind the pve track for crafting precursors could be reoriented for wvw tracks. Some hardcore WvW players may spend 3-8 hours a day playing WvW. This kind of commitment makes pveing less possible, so WvW needs to have similar rewards equivalent to pve. Furthermore, having exclusive WvW weapons and armor feels very rewarding and obtaining such accessories should be gated similar to some pve mechanics are gated. A diamond legend seems like they should receive a set of legendary armor or something because such a rank is worthy of epic reward and recognition. The reward systems scattered throughout the game are great and I think these same systems should be employed in wvw and allow a diversity of ways for receiving rewards.
2. What are your thoughts on the rate at which you gain participation?
The rate of participation gain is perfect; however, I think participation could be geared in a more specific way. For instance, when a tag is put up the tag should be able to choose what objectives it will be pursuing. Example: Havoc, Objective defender, Objective assaulter, Slayer. Choosing a specific purpose will reward more points for accomplishing certain tasks. Taking a camp while tagged Havoc will reward more participation. Being in a tower while a defense timer is up when tagged for Objective defender will reward more participation. Special reward tracks could also be implemented for specializing in a particular play style in wvw.
3. How do you feel about the rate you earn reward track points?
I think the rate could be adjusted based on the idea I gave for #2. Three hours of taking camps is a long time, so the rate of earning points toward a reward track while tagged as Havoc could be greater than the current gain. However, based on the current system ten hours is too long for base stat exotic equipment. The current system would feel more comfortable if you gave the option of choosing exotic armor with any stat option for ten hours of play would feel more rewarding.
4. Overall, what are your impressions about the types of reward tracks we have?
The reward track is a fantastic integration. I commented on this in #1 and #3. WvW specific tracks for attaining special weapons and armor would be very good. However, this would require a lot of work since creating armor sets is the hardest thing to do for developers. If the developers were going to do a new wvw weapon and armor set they should turn to the wvw community for concept art and hold a contest. This would be cool for the wvw community and would help with continuing to show interest in listening to the player base.
5. Are there any other reward tracks you would really like to see?
1) Integration of precursor crafting progression from a wvw approach
2) Tracks unlocked based on WvW achievements
3) Tracks unlocked based on wxp rank
4) Tracks specific to wvw specialization
5) Track offering ascended equipment progression (trinkets, armor, weapons)
Honestly, If I spent ten hours in a high level fractal I would most likely acquire an ascended weapon or armor at some point, so spending ten hours in wvw should provide a similar reward. Perhaps, offering a wxp ability to unlock an ascended vendor where badges and proofs could be used as currency would be possible? Perhaps, certain achievements in wvw could also offer a choice of ascended weapon or armor box, much like fractal achievements, instead of the track idea. These are all just musings. Hopefully some of it will be useful for future development.
I’m happy to see everyone sitting at a round table discussing this…. no matter what server or “team” we are on, we are really one big team that loves to fight in wvw.
Hopefully these continued objective discussions, will get the developers to work more closely with the wvw’rs to make a playing field we can all enjoy.
This isn’t really about winning for your server pride anymore, as much as it’s about having a fun game where we like competing in.
Hopefully anet will listen to us more than to pvers about how to fix wvw.
so cheers to everyone…. I am happy to hear about the kitten raising in wvw with all the transfers and sudden bloodbaths, I recognize that as the community trying to help make wvw fun again….and I hope that anet joins us and works with us while they update the game.
so cheeers to you all.
ps – i won’t blame mag, because in all honesty, if anet gave me an op tutrle shell , i’d be first in line to solo camp all of maguuma and dance on their corpses. if for nothing else, to let them know i care. lol
hey, lets be real, to have a legendary battle, we need an evil empire to fight, our foes are important, without it we wouldn’t have a game to play.
#nationalloveyourfoeday #occupywvw
#magswag
tbh, i’m having fun with those fights, and i do honestly believe magoona to be elite players, they don’t hesitate to pull out the worst of wvw – they’d be an awesome evil guild if there were such a thing in wvw …but on a more serious note, they sum up well of all the things in wvw that can be abused. I don’t blame them for it because in truth, anything that can be done legit in wvw is fair game, and they are simply taking the path of least resistance, thats warfare brilliance….I don’t choose my #bff’s lightly… I have to point at the anet dungeon master for allowing such a scenario to exist.
so with much respect I do sincerely say, great work maguuma. :p
I think honorable WvW play went out the window with HoT. They broke the game with all the cc and power creep. I’m using a condi (really more of a hybrid) build for the first time in ages because my class got left behind in the power department.
Yes, the real problem is the broken game. A year or two ago the only thing people complained most about were the zerker stats being op, but now people are complaining, quitting, or sitting around afk in wvw because the changes made the game unbearable for them to play. The day PvE was combined with WvW (e.g. banners, tower lords, shrines, ect) was the day leading to the current state of the game. IMO. I could be wrong, but most hardcore wvw players would probably agree with me. Honestly, after watching the original stream of the beta test for the borderlands with popular streamers, it seemed pretty obvious the changes were legit concerns by their rhetoric. Watch the invitational and listen to their comments as they play…..
https://www.guildwars2.com/en/news/catch-the-world-vs-world-desert-borderlands-invitational-live-on-twitch/
My T3 experience so far… watching us go neck and neck with Maguuma and SOS. Then watching Maguuma pull out gigantic server blobs to run the map and spawn camp us for about two to three days so as to get enough of a lead where they felt we were no longer a threat and then back off. Watching them siege our spawn while spawn camping. Watching them put an emergency waypoint on our keep to spawn camp us. Watching Maguuma pull gigantic blobs whenever they feel like they can’t retrieve an objective with some of their faceroll easy melt roamer compositions. T3 has been a blast. I can’t understand why more people don’t play World vs. World…
The first few days with Darkhaven in T3 were great, but after the weekend it went downhill very quickly. I look forward to another ~2 days of fun at the next reset, at least.
I have to agree that Maguuma is my least favorite opponent (and I spent a lot of time facing YB). The corpse jumping and laugh spam suggests a dire view of their sportsmanship. They also tend to run Dragon Hunters/Reapers en masse, which is fine, but is not as interesting as the more varied builds I saw from other servers. They also have a nasty habit of hiding multiple mesmers in everything which forces long sweeps after every wall breach. Again, it’s a legitimate tactic, but they push it to the extreme. I’ve actually had to bring out the stealth traps and, most surprisingly, actually seen mesmers get caught by them because they were so repetitive in their hiding. I know at least 4 Maguuma mesmers by sight, at this point.
The best roamers I’ve seen were on SBI, probably. Some were pretty bad but a few gave me fairly epic fights. Some just flipped camps but there were others that could traverse the entire map without tagging a single objective or being lit of by a sentry and then, in a matter of 35 seconds, flip north camp. They came in a variety of builds and skills—I remember a condi Druid that loved to solo the southern towers if I ever took my eyes off of him and a burn Guardian that could ‘ghost’ all over and flip things before I had a chance to defend them.
Compared to that, Maguuma roamers are neither talented in fights or strategy…just numbers.
The salt is REAL! /laugh
I have been playing frontline since I started the game. I feel like stability is a huge problem especially for warriors. I have a lot of thoughts concerning changes that could be made to stability and would like to know the input of the community? I would not necessarily suggest perma stab like in the old days, but I think it would be a good idea to increase stab stacks on some skills, or introducing skills that only give a few stacks and other skills that give a brief 2-3 sec stab which functions like the old stability mechanic. Thoughts?
(edited by Rupture.7683)
Yes I want the old maps back.
New maps have keeps with terrible line of sight and are so large defending is almost pointless.
I created this thread in order to take an inventory of what balances the community would like to see in WvW with regards to skills and profession mechanics. List your top three and upvote this thread! XD
1) Cool down on the original Guardian skills. Why can Revenant have a 2sec broken hammer skill and a guardian has consecration skills that take 96sec to recharge.
2) Return stability back to duration instead of stacks.
3) Guardian DH resolve needs a 3/4sec evade and DH courage should be an instant cast for better synergy with the virtues trait line.
Let me guess.. you main a guardian/Dh
The way you think is probrably the reason why this game mode is so broken.
“Since the other class has an skill that is broken.. make my skills broken as well.. cause that would make things fair”Wvw needs mechanics that motivate what the game mode name says: “worlds fighting each other”
Remove the pve events.
Remove auto upgrades.
Remove auto firing siege weapons.
Remove eind blowing fields that pushes ppl alway from bridges.
Remove rocks that spawn and blocks paths.
Remove so much verticality that makea it hard to actually encounter other worlds.
Add faster ways to move around map that doesnt require zillions of pve resources and emergency wps.
Add benefits extra benefits for holding structures such as keeps/towers and defending them
Merge some of the servers.. i know this is very complex subject and there is always the server pride speech but..well face it… some servers with these nrw BLs turned into NO WVW servers..
Could try to experiment server alliances on bottom tiers to make it more interesting..
Lowering the number of servers has many benefits.. and since pve is unaffected right now by this change…could revitalize the game mode and the gw2 esport community…Balance classes but not by making all broken and op… just make them viable.. clearly there are classes out there that needs to be tonned down such as rev / eng. And some that needs to be tonned up such as warriors / thieves… also there are others that just needs some tweaks to be on the right spot.. no need for huge boosts or nerfs..
But the way you think just make more ppl leave and make this game less and less interesting..
“Someone has a broken skill and i dont… gimme one too NOWWW… that will be fair”
Nah. I main ele but I multiclass. I was just trying to get the conversation started. All you really did was tell me I was wrong without telling me why I was wrong. That really is not constructive at all. What do you main because apparently my comments on guardian were offensive?
I created this thread in order to take an inventory of what balances the community would like to see in WvW with regards to skills and profession mechanics. List your top three and upvote this thread! XD
1) Cool down on the original Guardian skills. Why can Revenant have a 2sec broken hammer skill and a guardian has consecration skills that take 96sec to recharge.
2) Return stability back to duration instead of stacks.
3) Guardian DH resolve needs a 3/4sec evade and DH courage should be an instant cast for better synergy with the virtues trait line.
(edited by Rupture.7683)
OP,
I uninstalled this week due to the issues you commented on. I have 6k hours logged with WvW as my primary game-mode. The problems with population balance, profession skill balances such as cd’s and the ridiculous damage Rev’s are capable of doing have pushed me out of the game. GvG’s are dead. Anet has made it so a group of 25 highly skilled players are unable to make a difference on map due to the 100 man population cap. Zerg busting is dead. Anet has made it impossible to defend a keep with 20 people when the population cap is 100 people. PPT is dead. Therefore WvW is dead. The only thing that lives is the EoTM K-train mechanics. If you have fun in WvW by K-training or standing afk at your server’s waypoint then more power to you. I almost forgot. Roaming groups are now composed of 10 or 15 people, so rip solo roaming as well. GG Anet because you are apparently the best player on the opposing players team. If your core (referencing the select group of players the dev’s look to for feedback) has helped bring you to this low point I can understand your apprehension of taking feedback from your player base. Despite the simplification of these problem areas within my post, please take WvW more seriously than whatever you are doing right now. Maybe I will reinstall in six months to a year with hopes that Dr. Frankenstein has caused WvW to live again. I say that because repairing the damage done to WvW is going to require a methodical/ piece-by-piece approach.
Good luck everyone!
JQ has blobs for days, so Yaks, or BG would be better choices if you want fights. JQ has better coverage than both Yaks and BG. If you are a ppt guild Yaks is renowned for embracing the ppt game. If you want 24/7 k-train go JQ.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Rupture.7683
Heart of Thorns:
- If you want elite spec = grind
- If you want masteries = grind
- If you want to do story = grind
- If you want heropoints you need 20 ppl to kill champion
- Did I mention grind?So where’s the fun gone? Doing things 100 times in a row is not fun.
or you know…. you could say
- if you want elite spec = earn Hero points
- if you want masteries = do any content that awards XP
- if you want to do story = unlock masteries
- if you want hero points = do challenges
- why do people keep calling this grind? I mean if arenanet did like you’re suggesting and remove all that you’re calling grind which would be events, adventures, challenges, raids, and anything else in the jungle that gives XP / Hero points… Exactly what will you be using your Elite specialization for?
Grey,
You and all who are opposing the complaints of others on this thread are in the minority yet your concerns are also valid. Finding common ground by recognizing what aspects of the complaints are legitimate is the only way this will be settled. It will not be settled by reframing the statements of others, or trying to tell people how their complaint is unjustified. Doing so is just as selfish as everyone else who wants their way (i.e. getting something for nothing). Instead seek common ground where the legitimate concerns of both the whiners and the satisfied players matter. Doing this would be more respectful; however, if you do not care about being respectful then you are doing nothing, but stirring the pot, which degrades your own credibility.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Rupture.7683
Dear Anet,.
I want to preface my the following statements with my gratitude for working so kitten HoT. In a lot of ways the PvE in this Xpac is far better than that of the original. I have played this game for almost 4 years and I have almost 5k hours of play recorded; however, I have never done a single map comp, or even finished story mode on any of my 6 characters. My game-mode is pvp and wvw. For a long time I have felt like this side of the community gets the short end of the stick on many facets of the game. For instance, one of my major complaints was how I felt punished for being a pvp/wvw player. I could never have a legendary because I didn’t do map comp. Well without breaking bank so to speak. This feeling of punishment has bled into the new Xpac. While you have done a marvelous job making PvE something I want to do, I feel that my 5k hours, maxed pvp rank, and 1800 wvw rank should qualify me for opening an elite specialization. I, like many others, have tons of extra wvw points and spirit shards. The following are my suggestions if you are indeed listening to your player base, which I think you are. : )
1) Let us use our left over wvw rank pts to unlock elite specializations.
2) Award elite specialization progression based on AP points.
3) Add class specific boosters that can be purchased with laurels to enhance the progression of elite specialization.
4) Make elite specialization an account bound achievement, which will provide access to the elite specialization for the normal cost of a specialization when leveling up a new character.
5) Try to consider those people who have spent hours enjoying your game, although it may be different from how you want them to enjoy it, and as is the tradition of time-gating, reward your strong player base who have been here for the long haul.
Anet, again thank you for your hard work and creating an Xpac where the PvE is truly fun! I am looking forward to exploring this new content at my own pace, and with much hope that you will revise the elite specialization mechanics, as it does seem to be an important topic to us (the player base). XD
If you are an Anet dev please please skip down to the end and review my suggestion; otherwise, you may quit reading before you get there. (indicated by >>>>) I have spent months crafting Ascended Celes gear. My main is a gaurd and I have found that it is the best way to balance my survivability with decent dps. Honestly, I had a lot of fun crafting my gear despite the fact that it was all time blocked. This is my biggest issue with what Anet is doing. I have acquired items that have not soaked up my gold, rather it has soaked up my gold and time. If it were a matter of replacing my set by spending a few gold I would just buy a gem card and not feel like I had been treated too underhandedly. However, Anet is nerfing items that they time blocked, thus infringing upon the months I have spent trudging through their content. They could very easily refund my gold, but can they refund my time? I think not. >>>>Why not give the qq’ers an armor set to stand against Zerk more effectively? Better yet, why not develop a new stat that certain armor sets have access to whereby they can opt to trade it for a stat they already had? Another idea would be to add a stat on to every other armor set except zerk….How about a max of 15% chance of glancing blow? You could call this new stat FAVOR. That is all I have to say at the moment regardless of the fact that Anet will probably never read this.