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Any use of Blindness in PvP?

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Sabre.8627

It’s very good for stomping, it’s pretty easy to drop something like black powder and get an easy stomp since they will likely miss any interrupts. AOE blindness is actually pretty good damage mitigation also, like nightfall on necro for example since it pulses and covers the whole point.

Initial Impressions of New Elites

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Sabre.8627

1v5? If left alone? wtf does that even mean lol. Scourge is definitely strong but it will have a ton of trouble even in a 1v2, let’s not be ridiculous now.

I got a lot of 1v2 kills off this weekend. They might have been bad players but on reaper it’d be a challenge to do what I did.

I disagree, reaper has access to stability which is almost essential for any 1v2 against half decent players. Scourge does not have any except FitG which is 3sec of stab on 15s cd. Nightfall is also amazing for 1v2s. I win plenty of 1v2 on power reaper against bad players too but I don’t think that’s any metric for success, just trying to point out how ridiculous it is to say they can 1v5.

Initial Impressions of New Elites

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Sabre.8627

1v5? If left alone? wtf does that even mean lol. Scourge is definitely strong but it will have a ton of trouble even in a 1v2, let’s not be ridiculous now.

If Scourge will not be nerfed...

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Sabre.8627

for the first time in 5 years, I will main Necro and I will get to Legendary rank as the worst PvP player you have ever seen while barely doing anything. Maybe I will even eat sandwich while fighting people

Yeah, at its current state it is very OP, so OP that it makes me main it even tho I never ever wanted to play Necro. But you got me, I would be crazy not to play it

#Scourge – HowToGetNecroMains101

It’s op if you’ve got no condi clears or transfers.

That’s about it. If a player is smart he’ll use those two tools against the scourge.

Let’s be real, it’s pretty kitten tough for any current class to deal with all the condi scourge puts out. Doesn’t help that we have 5+ different ways to corrupt resistance and any other boon to cover our torments and burns.

On the flip side, scourge deals with condi extremely well. we have an instant cast f2 that clears 2 or 3 condis every 4 sec. An F skill, that requires no traits or utility sacrifice, cannot be interrupted or stopped. If that isn’t enough, we can just send all of them back with staff or plague signet. And if that fails we have 25k+ health to soak it up until our f2 comes back. Scourge really feels nearly unkillable vs other condi builds, I like that necro is the king of conditions but it seriously needs to be toned down.

Of all the ways I could describe a Scourge, “unkillable” is not an adjective I would use.

Have you not encountered a decent Deadeye yet?

Just to be clear I was strictly talking condi builds. Power is a whole other story and power/ranged dps is the clear counter to scourge.

If Scourge will not be nerfed...

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Sabre.8627

for the first time in 5 years, I will main Necro and I will get to Legendary rank as the worst PvP player you have ever seen while barely doing anything. Maybe I will even eat sandwich while fighting people

Yeah, at its current state it is very OP, so OP that it makes me main it even tho I never ever wanted to play Necro. But you got me, I would be crazy not to play it

#Scourge – HowToGetNecroMains101

It’s op if you’ve got no condi clears or transfers.

That’s about it. If a player is smart he’ll use those two tools against the scourge.

Let’s be real, it’s pretty kitten tough for any current class to deal with all the condi scourge puts out. Doesn’t help that we have 5+ different ways to corrupt resistance and any other boon to cover our torments and burns.

On the flip side, scourge deals with condi extremely well. we have an instant cast f2 that clears 2 or 3 condis every 4 sec. An F skill, that requires no traits or utility sacrifice, cannot be interrupted or stopped. If that isn’t enough, we can just send all of them back with staff or plague signet. And if that fails we have 25k+ health to soak it up until our f2 comes back. Scourge really feels nearly unkillable vs other condi builds, I like that necro is the king of conditions but it seriously needs to be toned down.

If Scourge will not be nerfed...

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Sabre.8627

I agree scourge is powerful right now with the right builds but let’s atleast be constructive about it. Can’t have group support and condi damage at the same time? That logic is pretty ridiculous, take a look at condi chrono or mallyx revenant. Both of those have great condi burst and tons of group support that people actually want, not to mention they both have tons of mobility and survivability which scourge does not.

LEXANS BEST SCOURGE BUILD!!!!

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Sabre.8627

Sorry for the stupid question, but what is the benefit of investing so much into power? Is sage amulet only for the healing power? Also why death magic over blood? The free 4k aoe heals off f4 + last rites making barriers even stronger seems a lot more beneficial.

Improving Deathly Chill - Suggestions

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Sabre.8627

2 Torment for roughly 8 seconds is the best solution imo. Torment has the best thematic fit, since Reaper is all about anti-movement, plus it allows for a bit of counterplay and thought behind either running and taking Torment or not moving and taking on Reaper in melee.

My only problem with this is that putting a sigil of earth and sigil of ice on a scepter makes your auto attack stupidly powerful. One single auto attack chain could result in 4 stacks of torment(2 AOE), 5 stacks of bleeding, AOE chill, poison, and a corrupted boon.
(counting barbed precision and chilling nova)

I like this suggestion but I feel like it would be too strong with the way everything else functions right now. It would be nearly as strong as before, probably even stronger since torment can stack. Could you imagine how ridiculous a fear chain would be?
(This is solely PvP perspective obviously)

(edited by Sabre.8627)

Deathly Chill change suggestion.

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Sabre.8627

Why not just a short duration burn? It would still do decent damage and keep it more bursty instead of attrition. Also it would still reward stacking chills whereas now it’s just wasting CD’s.
Plus it even makes sense realistically (Extreme cold can cause skin to burn)

Necro is too OP

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I do feel like it’s pretty strong right now but the only thing I don’t really like is the boon corruption on auto attack, scepter was already great and i’d rather see something like that on axe.
Reaper is kind of playing the equalizer role right now, if it gets nerfed, I guarantee people will start complaining about Druids, Healing Tempest, and Scrappers because nobody else can deal with them nearly as well.

Looking for critique on my PvP build

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I understand that i’d probably get more use out of signets but I still think traited Spectral Wall is pretty underrated. Aoe Fear+Chill, Self and team Protection, 7.5 sec Ethereal field, and the longest area denial skill in the game. +the life force gains. C’mon now, you can’t call that useless.

I’ll try out Suffer instead of spec grasp, warhorn offhand, viper amulet, and maybe switching out terror.

Thanks for the feedback guys.

Looking for critique on my PvP build

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Sabre.8627

http://gw2skills.net/editor/?vRAQNArYWnc0A92gt2A22A0bilgBLuIuEjiUXhvwvKKBEAaAA-TJhHABCcKA8uMQQ7PAwTAAA

I’m not interested in the signets build as the gameplay is too dull and boring to me, just saying this because I know people will suggest spite over curses.

Who is running without VP in PvP?

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I’m using a spectral condition build with Wall, Armor, and Walk on my bar. I’m using spectral mastery over VP. I really doubt it’s optimal but it’s so fun that I really don’t care.

You get crazy protection uptime, can get up to 10 seconds from Wall and then another 9 seconds from Armor.
You can pop Swalk right before going into shroud and be nearly invulnerable for 12 seconds.
Spectral wall becomes an amazing utility skill when you add up the ridiculous Fear+chill damage, the protection, the life force, and the fact that it’s an 8 second ethereal combo field (amazing for condi) You can also pull people into it with grasp

Spectral grasp becomes a viable skill with the crazy LF gain and chill duration

Starting Lifeforce needs to be reviewed

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Sabre.8627

Warriors, if you think the adrenaline mechanic is so bad in pvp then why not make separate threads for it? Arguing who has it worse here isn’t going to do anything for either of us.

Chill as a damage condition

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It is extremely strong, I fully expect it to get nerfed or changed next patch. With chilling darkness now, fear chaining is absolutely ridiculous. Condi reapers have endless ways to apply chill and they can do it without even trying. Around 700 damage per second, add that on to the cooldown recharge and movement impairing, it’s really strong.
I can’t lie though, I’m having tons of fun with it

700? Is that low? I can’t tell. I’ve only ever played with this one build:

http://en.gw2skills.net/editor/?vRAQNAR4Ync0AF1gN2AWbC0biliBLuHOEXiUNhpwtKKA8tKAA-ThBBABA8kCcZ/hqV+5suHpV/RNlgkCAilVA-e

I’ve managed to get my burning with Dhuumfire upwards of 5k with no buffed food with the above build(basically). Idk how many stacks that was, but I usually don’t see double digits and Idk how it compares to that 700 number.

Would that be 700 per stack(feels like a dumb question lol)? If so, and if what others are saying(chill stack cap at 5) then wouldn’t that mean it has a maximum of only 3500? I guess that does sound good, but how does it compare to Burning damage?

Is it truly worth trying to build around if others can overwrite your chill stacks?

Sorry I should have specified, my opinion is solely based on PvP experience. I’ve never used a condition build in PvE so I couldn’t help you there. 700 per second doesn’t seem like much at all in PvE, I couldn’t imagine anyone centering a build around it. Burns, bleeds, and poison have no limits and would start to out-damage it very quickly.

Chill as a damage condition

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Posted by: Sabre.8627

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It is extremely strong, I fully expect it to get nerfed or changed next patch. With chilling darkness now, fear chaining is absolutely ridiculous. Condi reapers have endless ways to apply chill and they can do it without even trying. Around 700 damage per second, add that on to the cooldown recharge and movement impairing, it’s really strong.
I can’t lie though, I’m having tons of fun with it

Starting Lifeforce needs to be reviewed

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I wish these warriors would actually try playing necro and see how hard it is to gain life force in a real match, especially on a condi build.
Spectral armor seems to be the only argument. Yes, spectral armor gives a lot of life force, it is the ONE skill that gives big life force quickly, but the necro also had to pop probably his only stun break to get that and you know what? There’s easy counterplay. Don’t hit the guy when he’s glowing black and green, there, you just killed a huge source of his defense.

And you guys are suggesting we get drained all but 20% life force when we get out of combat???? That is completely ridiculous and it would gut the class, that’s all i’m going to say.

Starting Lifeforce needs to be reviewed

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and they are not limited by adrenaline in any way.

You got it, thats why LF is an “improved” adrenaline when refilled, cause necros are limited by it

Yes, are we just pointing out the obvious at this point? I’m confused at to what your point is and where you stand regarding the thread.
Necro and warrior both start with 0% of their resource mechanic. The difference is that necro relies much more heavily on this resource than a warrior, and starting a match with 0% locks away a huge chunk of their class and builds. Warrior doesn’t suffer from this.

Starting Lifeforce needs to be reviewed

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Sabre.8627

Ok then life-force would not give you a second life bar, only a chance to use your burst skill.

Life-force is way more powerful than a pesky little thing called adrenaline. What I do not understand is why would anyone complain about life force. It works fine, it is powerful. With the insane chill damage necros are on the board again. And it is pretty easy to generate life force.

You are a bloody master of the dead and undead, act like it.

LF is way more powerful than adrenaline, but I cant imagine a necro beating a warr if none of them uses thei F1. Necro F1 is one of the bests ingame, but also Necro without his F1 is one of the weaker profs

You can’t compare the two in terms of independent power, it doesn’t work like that. The classes are completely different and are balanced differently.
Necro’s main source of damage comes from utilities and from Shroud, where Warrior’s damage comes from mainly weapon skills.
Since Necromancers have shroud, they are not allowed to have any blocks, evades, or invulnerability. A warrior has access to all of these and they are not limited by adrenaline in any way.

Starting Lifeforce needs to be reviewed

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20% would be amazing, 10% would even be enough. Just enough to be able to use shroud at all. We’re locked out of a stupid amount of our traits and abilities with 0%.
Foot in the grave, transfusion, Weakening shroud, and Spiteful spirit. 4 of our GRANDMASTER traits that completely rely on having atleast 10% shroud, all useless when you step into that first fight.

You could add few GMs: Unholy Martyr, Unholy Sanctuary, Dhumfire, Death Perception.

Those all came to mind, but they all rely more on sitting in shroud for longer periods, they don’t really make sense in the argument to start with 10%, 20%, etc. The ones I listed, you literally just need the 10% to flash shroud to get the full use out of it.

(edited by Sabre.8627)

Starting Lifeforce needs to be reviewed

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Sabre.8627

20% would be amazing, 10% would even be enough. Just enough to be able to use shroud at all. We’re locked out of a stupid amount of our traits and abilities with 0%.
Foot in the grave, transfusion, Weakening shroud, and Spiteful spirit. 4 of our GRANDMASTER traits that completely rely on having atleast 10% shroud, all useless when you step into that first fight.

Full Spectral Warrior

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Sabre.8627

This sounds really fun, i’ll have to try it later. I also want to try spectral grasp because I miss that skill and I think it would actually do well in this build.
Why do you use carrion instead of rabid though? You’d get more chills, more bleeds, and more weakness from crits.

Why am I unable to play Reaper in PVP?

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In case anyone is wondering, you have to set only the 3rd (last) traitline to Reaper or it doesn’t show

Rune of chronomancer!!!

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I was happy that we actually might have a method to secure stomps in pvp, then I remembered that reaper actually gets a decent amount of stability.

So what is our rune?

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Our runes suck but Chonromancer runes on a reaper? Aw yisss

The Reaper and Dagger dilemma

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I kind of understand this, I wouldn’t completely drop the class over it though. Through the last beta weekend, I was basically just forcing myself to play with Axe/warhorn and Greatsword, even though I could see dagger would probably do better.
It just gets so sickening to spam 11111 with dagger on every build we have in every mode of the game, I’d hate if that was our gameplay for our elite spec too.

Tips for fighting mesmers

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Thank you dreaming, that’s exactly what I was looking for

Tips for fighting mesmers

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I need some tips for fighting this class, Condi and Shatter builds. I feel absolutely hopeless 1v1 vs this class and I often get mowed down by them in teamfights aswell. Both the condi and zerker variants.
Any tips for which animations to evade or anything to atleast survive against them? I play marauder blood necro btw

I feel like necro got shafted

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Nah, i’m happy with reaper shroud, it really is everything I wanted out of this elite spec.

Reaper is OP

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Oh please, if a Warrior or a Guardian jumps in a teamfight and starts swinging his Greatsword around, people realize they need to get out of the way or suffer.
If a necro does the same thing, people think they can just brush it and they call it OP if they actually end up dying, because necro isn’t allowed to be a threat right?

Btw- A good mesmer should be able to kill a reaper pretty easily 1 vs 1, let alone 1 vs 4.

Stuck in PvP match/queue [merged]

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I can’t queue, our game got stuck last night.

Stronghold BUG: Life force from Gates

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It’s always been like this. Necro can gain lf from hitting boxes on kyhlo and gates in Foefire. I don’t really see it as a problem

BWE 3 Reaper Specialization Feedback Thread

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Karl? What have you done with our beloved Geesus?!

Moa form vs Necromancer

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Moa form knocks us out of death shroud, it kills ALL 3 of our elite skills, and it destroys our minions.
Our profession mechanic, an entire set of our utility skills, and our elite bar all invalidated by this single mechanic. Does anyone else find this frustrating?
I don’t see how it’s fair that we get so much more heavily punished by this than any other class, especially since the class we’re supposed to counter (engineer) now has access to it.

PvP condi build help

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Thank you nearlight, that’s exactly the response I was hoping for.

Blood magic seemed tempting to me because of blood bond+ wail of doom for warhorn or quickening thirst + vamp aura for daggers offhand. Plus the options of transfusion for fun or unholy martyr. I’ll definitely try out spite also.

PvP condi build help

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Don’t make a condi necro, even with the recent scepter rework, Anet still hasn’t addressed the biggest roadblock. Condi Necro’s are actively punished for entering DS, the condi application inside of DS sucks and all the condi’s you did outside DS stop after a few seconds. My advice, play a power necro or the cele signet build.

I don’t doubt this at all, power necro still feels a lot more threatening than a condi. It’s just that I’ve played power builds for so long now and I feel like they’re too simple, so much auto attacking and passive procs.
I just want something different for a little bit, terrormancer seems to have a lot more/different strategy and variety in its playstyle.

PvP condi build help

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I’m stuck with which 3rd trait line to take: blood magic for the support or spite for the cover conditions.
Carrion vs rabid- vitality helps with life force and against other conditions (dd ele) but these days it seems a ton of our traits rely on critical chance.
Also completely stuck between Terror vs. Master of corruptions vs. Path of corruption

I would love to hear your guys’ thoughts. If you could post the build you’re currently using, that would be awesome.

Balance discussion on twitchcon

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From the stream:
“So we skipped over some stuff but there’s a lot of changes here for Scepter specifically”

I’m so excited for tomorrow, i’m gonna sit in PvP all night and play a Condi build for the first time in months.

I also loved hearing the guys on stream talk about how Robert was really excited for these changes and how he’s had them done for a long time. It feels so good to have a dev that cares about us now

*Please let us see utilities in Death Shroud*

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Yes pls +1

Should they add Revealed to Plague[Elite]?

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Plague is pretty nice as it is. Also, granting reveal to us would basically be a direct nerf to thieves, that’s not fair to them. Plus there’s already more than enough sources of reveal being thrown around lately.

Play another class for a few days

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Don’t get me wrong, I’m not trying to argue that thief is in an amazing place. I just think it’s weird seeing all these people wanting to play other boring simple classes when the class you have has so much depth and does so much that those other ones lack, plus it is tons of fun to play and contributes a lot to a team, Even if it’s more effort

I’m excited to see that thief is in need of some buffs/changes, it will make the effort now that much more rewarding when it happens.

Play another class for a few days

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“The mobility is insane, I can actually escape a fight if I need to; something I had absolutely no hope of before, I can decap and always get to where I need to be, I can actually chase people if needed, I can almost always res teammates, can actually secure stomps for once, I can down squishy builds in seconds, can shut down players with blinds and CC, have crazy amounts of evades, and I actually get to make use of fields and finishers.”

Ah, that famous 66666 spec again
On the serious side, its exactly thats why we play the class. There is so much potential.
You can´t have it all and some things, like killing squishy targets in seconds (a good player will always live longer then a few seconds, not matter how squishy he is, except Mesmer + thief stealth combo) and suvivability together. About crazy amounts of evades, its far from what it used to be, the nerf of acro crippled S/D a lot and you can´t dodge everything. Shutting down the enemy with blinds got nerfed, too, while still being powerfull through shadow-shot.
Rezzing team-mates for example got a good buff through the new minor in SA, before you used stealth like refuge or blinding powder and had to get away if enemys were cleaving, where you still have to be very cautious.
Thief isn´t really about rotations but much more about using the right combos and managing them at the right time, using you initiative (working like a global cooldown on you both weaponsets) wisely. If you just spam anything except shadowshot (which still has to actually hit :P ), you are dead. Had some lovely heartseeker and headshot-spamming thieves 1-2 month ago ^^

Just to make a small comparison in the feeling:
I wanted to play my warrior half a year ago again in wvw to roam a bit (I´m not really active in wvw anymore though), used some stuff I had around (GS/axe-shield) and encountered a P/D thief after 2min. Well, he got butchered. Managed to almost escape me 2 times, but just pressing the buttons wildly (I never was a good zerker-warri, because I was completely out of warri-gameplay (hadn´t played him for 1 year), I survived and killed him. He wasn´t the best thief of course, but I really had to laugh ^^

Obviously a few seconds is a little bit of an exaggeration, thanks to things like blocks and invulns, they still have the ability to do it though. And you definitely don’t need every single trait tree to do the things I mentioned, most of those are the duties of a thief in matches, they still do them better than others. Maybe the “crazy amount of evades” might not hold as true as old acrobatics tree and S/D thief, but it’s still a lot compared to every other class. Same goes for the blinds and CCs

Play another class for a few days

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I’ve played power necro since I started in PvP, lately i’ve decided to give D/P thief a try and I’ve been having a blast o.o

The mobility is insane, I can actually escape a fight if I need to; something I had absolutely no hope of before, I can decap and always get to where I need to be, I can actually chase people if needed, I can almost always res teammates, can actually secure stomps for once, I can down squishy builds in seconds, can shut down players with blinds and CC, have crazy amounts of evades, and I actually get to make use of fields and finishers.

When I play well now, I actually feel like i’m making a huge difference in my team and in the match, whereas necro I basically just do damage and that’s it.

I do understand though you guys don’t match up well at all with a good number of the meta builds and it doesn’t feel like you counter any class anymore. Plus mesmers being able to do most of the things I mentioned above.

(edited by Sabre.8627)

dagger aa > RS aa ?

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If this is a “ideal case” PvE question then… yes, dagger does more DPS. RS does cleave though. One thing to note, with reaper if you take soul reaping, you can take dhuumfire since you already max crits with decimate defense. This gives a mild DPS increase of RS AA.

If this is a PvP question: RS AA is quite more powerful because of all the traits applying on it (Unyielding Blast, Reaper’s Might, Death Perception etc…)

Really? Even with dhuumfire and the 15% attack speed traits? That’s a little disheartening ._.

Reaper Changes for BWE3

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I was fully expecting there to be nerfs after this past beta, we actually got more buffs? Is this real life??

ROBERT, OUR SAVIOR

Thank you Robert but one more thing

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How many of these threads have popped up in the last week? It think we have the Necromancer equivalent of a riot right here…

Riot that’s full of compliments to the dev and saying thank you as much as possible, yep that sounds like us lol

Scepter and Axe buff/rework

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I’m much more excited to hear about these changes rather than reaper changes at this point. I can’t wait to see what Robert does with scepter
Also if axe gets reworked and ends up being amazing, Imagine how nice Frostfang would look with the reaper theme??

GS Reaper useless in WvW zergs ?

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We still have Marks, we still have Wells, we still have Plague form, we still have Spectral wall. Most importantly wells. Now we have powerful melee cleave with GS and shroud + a set of decent shouts, one of them being an aoe stun/freeze.
I think we’ll be fine

5-Reaper PvP Rekage :D

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The aoe damage though lmao

Undesirable Utility Skills

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corrosive poison cloud is bad 3 second pulse is terrible, why would u use pulsing weakness when u can use well of darkness for pulsing blind
and regarding well of darkness’s longer cool-down, well sir u can trait the thing for pulsing siphon as well as protection on cast, so if ur enemies use immune/cleanse u still get something out of it.

corrosive poison cloud also halirously weaken yourself, have fun using it over any well, no offense but there are simply better utilitys to take

5 seconds of blind on 40 second cooldown vs 12 seconds of weakness + poison on 20 sec cd. Used with weakening shroud it’s nearly perma weakness uptime. That’s definitely nothing to brush off.