Showing Posts For Sahloknir.4065:
Yeah me too.
Well. It is spear. And i dropped it from some adventurers bag – specific drop for boar.
The OP’s screen shot appears to be in Queensdale in the troll cave (my guess anyway) so it’s possible. The peson with the scepter is in the Melandru temple in Orr, near the event chest.
I dropped it from boar champion in Queensdale, but you are right. Screen is in troll cave.
(edited by Sahloknir.4065)
Ok what about this. Reverse deathshroud changes(flowing damage into hp) as it ruined pve necros. Change dhuumfire into something like : Apply torment(or chill) to all enemies around necro if his lifeforce hits 25%/50%/75%/100%. Give it some cooldown so it wont burst stack. and make it scale(1 stack of torment if 25%, 2stacks of torment if 50% etc)
Ok so there are my thoughs. I dont consider myself pro, but I tried many different builds in long period of time. Fact is that necros are good in spvp, maybe one of top class. Why? Because developers gave us unneeded and unwanted burn condition which gives us insane condition burst using terror + burn. In my opinion and in opinion of many players who play necro, this trait should be changed to completly something else. As long as you keep Dhuumfire in game, spvp players will qq about op necros while necros alone will get nerfed – not only in spvp but even in wvw and pve. Fact is that I would really love to get some more survivability or usefullnes instead of burn condition. There we hit another problem -survivability. Many people call deathshroud OP, but it is not really true. Whenever necro is in deathshroud he has no stun breaker, he cant be healed and after recent patch deathshroud is not so good against burst damage either. For people who call deathshroud op and necro too much tanky, think about it twice. Necro has no vigor, no aegis, no block, no invulnerability and not really good source of swiftness. Compare it with guardian for example – his ammount of blocks and heals is much more versatile and more viable than necros only one “HELP ME” button. Almost all classes can avoid some unwanted damage spikes as they will, but its only necro who needs to first generate lifeforce, then he can cast deathshroud and if it fails…. well he has maybe one more dodge and then just prayer to survive. So what to do to balance necromancer?
a.)Remove Dhuumfire(Please admit it, it was bad step. Remove it, but dont nerf other conditions on necro anymore), burn condition doesnt fit necromancer theme, it made his condition bursts very strong, maybe even OP in spvp and neither necros, nor other players like this skill
b.)In return give necromancer more sources of survivability(maybe give us some stunbreaker in DS/allow us to be healed in DS). Reverse last deathshroud change(cmmon, i can cliff jump anyway with spectral walk and this was killing blow for pve players).
(edited by Sahloknir.4065)
Roll a mesmer.
They nerfed our deathshroud and staff into oblivion, they nerfed our terror, they nerf us almost every patch, but who care?Take us minions too! We will survive it – arent necros supposed to survive a lot?People are rerolling necros anyway.
PS: Its just you
Hi all, I just finished 80lvl on my necro and would like to ask you to help me with condition-terrormancer build, that should be focused on WvW. This is what i am thinking about right now.
http://gw2skills.net/editor/?fQAQNAW7YjMap7xbub87JAJFPDd0DiDOZKFunOA-j0xAUgARLgzhFRjtiWENW1NmOmIq2cXEtaA-w . Feel free to post any ideas to improve my build. Thanks
Just wanted to make same post. In my opinion what shadow behemoth, wurm etc needs is more mobility and aoe attacks. Right now its not challenge at all as all what you have to do is to stay on one place and click autoattack(thanks to deleveled 80s who deal just too much damage and cant even die there).
I would really like to see two handed axe and rapier in the game.