Showing Posts For Samurai Kent.5379:

HoT deactivated??

in Bugs: Game, Forum, Website

Posted by: Samurai Kent.5379

Samurai Kent.5379

I’m experiencing the same problem. I bought the expansion yesterday and was playing the story mode last night but when I logged in just now all the expansion features are locked. I unlocked a couple of the new elite specialisation skills and they appear unlocked but cant be used.

dat der ranger

If I open this bonus chest, my game crashes

in Bugs: Game, Forum, Website

Posted by: Samurai Kent.5379

Samurai Kent.5379

Change your interface to normal then give it a go

dat der ranger

PSA: Reward chest crash possible fix

in Bugs: Game, Forum, Website

Posted by: Samurai Kent.5379

Samurai Kent.5379

Niceee, it worked!

dat der ranger

Autoloot Mastery lets the client CRASH

in Bugs: Game, Forum, Website

Posted by: Samurai Kent.5379

Samurai Kent.5379

I have a similar problem. I got a green chest on the side of the screen from completing something and whenever I click on it to claim the reward the client crashes.

  • Crash <—*
    Assertion: CtlView inconsistent page size. (was: testCount < 5
    File: ..\..\..\Engine\Controls\CtlView.cpp(708)
    App: Gw2.exe
    Pid: 5720
    Cmdline:
    BaseAddr: 01280000
    ProgramId: 101
    Build: 54533
    When: 2015-10-24T18:59:25Z 2015-10-24T19:59:25+01:00
    Uptime: 0 days 0:06:08
    Flags: 0
  • System <—*
    Name: KENT
    IpAddr: 192.168.1.84
    Processors: 4 [GenuineIntel:6:12:3]
    OSVersion: Windows 6.2 (64 bit)
  • System Memory <—*
    Physical: 3471MB/ 8085MB 42%
    Paged: 3627MB/ 9365MB 38%
    Virtual: 1252MB/ 4095MB 30%
    Load: 57%
    CommitTotal: 5737MB
    CommitLimit: 9365MB
    CommitPeak: 7609MB
    SystemCache: 2110MB
    HandleCount: 38029
    ProcessCount: 80
    ThreadCount: 1322
  • Process Memory <—*
    Private: 2549MB
    WorkingSet: 2408MB
    PeakWorkingSet: 2411MB
    PageFaults: 13614017
  • Memory Category Usage (Inclusive) <—*
    [Category] [Size(MB)] [Count]
    VRAM 1199.50 20831
    Root 970.46 1538616
    Art Assets 464.13 13590
    VRAM – Composite Tex 393.32 369
    Programmer Data 377.13 399920
    Anim Import Models 226.88 646
    Anim Import Packfile 226.88 646
    VRAM – Gr Postproc 219.38 20
    VRAM – Prop Tex 210.40 1816
    Game 159.28 118841
    Character Models 153.25 3804
    Engine 132.15 219042
    VRAM – Character Geo 123.14 1119
    Composite Models 109.12 2758
    Uncategorized 101.85 1086219
    Content 96.47 37301
    Gr 84.45 136946
    Composite Packfile 75.75 2348
    Map Assets 73.94 7957
    Prop Models 67.91 5337
    Prop Packfile 64.34 959
    Collections 60.50 9708
    Dictionary 57.97 1603
    Text 49.94 8284
  • Memory Category Usage (Exclusive) <—*
    [Category] [Size(MB)] [Count]
    VRAM – Composite Tex 393.32 369
    Anim Import Packfile 226.88 646
    VRAM – Gr Postproc 219.38 20
    VRAM – Prop Tex 210.40 1816
    VRAM – Character Geo 123.14 1119
    Uncategorized 101.85 1086219
    Content 96.47 37301
    Composite Packfile 75.75 2348
    Prop Packfile 64.34 959
    Dictionary 57.97 1603
    Text 49.94 8284
    Character Packfile 43.61 406
    Gr 39.93 4709
    VRAM – Gr Geometry 39.59 582
    Composite Tex Pool 33.17 70
    VRAM – Gr Shadow 32.00 1
    VRAM – DirectX Geo Buffers 29.37 1239
    VRAM – DDI Shader 23.96 14932
    VRAM – Terrain Tex 19.25 48
    VRAM – Gr Img 17.52 8
    Collide Havok 13.47 30390
    VRAM – Effect Geo 12.96 171
    Audio 12.66 1547
    Model Granny 12.53 15420
  • Game Context <—*
    MapId: 50
    Flags: 0×241
    ElapsedTime: 00:01:09
  • World State <—*
    <WorldState BufferCapacity="86988000" BufferUsed="71549752" DrawCalls="2800" Fps="32" EffectLights="0" Lights="192" Materials="758" Particles="11973" Submodels="2876" TextureLoadsPending="0" TextureMemory="-1924900836" Triangles="2969851" VerticesSoftwareTransformed="0" VideoMemoryTotal="496675806" CameraPos="-2972.39, 12079.5, -1083.44" CameraFwd="0.886202, 0.00656808, 0.463252" MapName="wZY+N.PVPAc" MapNamespace="Ltw+c" MapSector="IJwR+.dLYIb" MapType="Public" MapFloor="1" MapId="50" MapGuid="F9C7D739-8BAF-4434-A5F7-BCBCD87F883B" MapTimeOfDay="0.000000" PlayerFacing="0.886202, 0.00656808, 0.463252" PlayerPos="-2662.48, 12117.8, -843.221" PlayerVelocity="0, 0, -0" />

[DbgHelp.dll is C:\WINDOWS\SYSTEM32\dbghelp.dll]
[DbgHelp.dll version 6.2.10240.16384 (64/32-bit compatible)]

  • ClientContextThreadProc Thread 0xd4 <—*
  • Trace <—*
    Pc:0204da96 Fr:06bdf1b4 Rt:0204c821 Arg:06bdf268 06bdf214 0204c6a0 a07ae508
    Pc:0204c821 Fr:06bdf1cc Rt:020705ba Arg:00000000 a07ae650 00000851 a07ae644
    Pc:020705ba Fr:06bdf200 Rt:02070cb0 Arg:00000000 00000038 a07ae644 00000852
    Pc:02070cb0 Fr:06bdf22c Rt:02070c27 Arg:a07ae650 00000038 06bdf268 00000000
    Pc:02070c27 Fr:06bdf24c Rt:02071b65 Arg:00000038 06bdf268 00000000 00000852
    Pc:02071b65 Fr:06bdf280 Rt:0205eac3 Arg:06bdf2c4 44c45d17 06bdf374 598f3120
    Pc:0205eac3 Fr:06bdf298 Rt:01a3f8d7 Arg:06bdf2cc 06bdf320 06bdf320 06bdf374
    Pc:01a3f8d7 Fr:06bdf2e0 Rt:01a3f15a Arg:06bdf374 a07aeb3c 06bdf320 00000002
    Pc:01a3f15a Fr:06bdf2fc Rt:01a3f32b Arg:00000000 a07aeb3c 06bdf338 02070cb0
    Pc:01a3f32b Fr:06bdf30c Rt:02070cb0 Arg:00000000 00000038 a07aeb3c 0000084f
    Pc:02070cb0 Fr:06bdf338 Rt:02070c27 Arg:a07aeb3c 00000038 06bdf374 00000000
    Pc:02070c27 Fr:06bdf358 Rt:02071b65 Arg:00000038 06bdf374 00000000 0000084f
    Pc:02071b65 Fr:06bdf38c Rt:0205eac3 Arg:06bdf3b8 44c45d17 06bdf45c 72cc2690
    Pc:0205eac3 Fr:06bdf3a4 Rt:01cd1d53 Arg:06bdf3c0 06bdf408 06bdf45c 3f800000
    Pc:01cd1d53 Fr:06bdf3c8 Rt:01cd1114 Arg:06bdf45c a07af1dc 06bdf408 016de87d
    Pc:01cd1114 Fr:06bdf3e4 Rt:01cd12eb Arg:00000000 a07af1dc 06bdf420 02070cb0
    Pc:01cd12eb Fr:06bdf3f4 Rt:02070cb0 Arg:00000000 00000038 a07af1dc 0000084b
    Pc:02070cb0 Fr:06bdf420 Rt:02070c27 Arg:a07af1dc 00000038 06bdf45c 00000000
    Pc:02070c27 Fr:06bdf440 Rt:02071b65 Arg:00000038 06bdf45c 00000000 0000084b
    Pc:02071b65 Fr:06bdf474 Rt:0205eac3 Arg:06bdf49c 44c45d17 06bdf4e4 06bdf538
    Pc:0205eac3 Fr:06bdf48c Rt:01badf1f Arg:06bdf538 06bdf538 015d95c4 06bdf538
    Pc:01badf1f Fr:06bdf4a4 Rt:01cc61b7 Arg:06bdf538 a07af384 06bdf4e4 77338cac
    Pc:01cc61b7 Fr:06bdf4c0 Rt:01cc638b Arg:00000000 a07af384 06bdf4fc 02070cb0
    Pc:01cc638b Fr:06bdf4d0 Rt:02070cb0 Arg:00000000 00000038 a07af384 0000084a
    Pc:02070cb0 Fr:06bdf4fc Rt:02070c27 Arg:a07af384 00000038 06bdf538 00000000
    Pc:02070c27 Fr:06bdf51c Rt:02071b65 Arg:00000038 06bdf538 00000000 06bdf5e0
    Pc:02071b65 Fr:06bdf550 Rt:02061269 Arg:06bdf588 44c45d17 00000002 0000084a
    Pc:02061269 Fr:06bdf5ac Rt:0205f664 Arg:00000000 00000000 00000001 89679450
    Pc:0205f664 Fr:06bdf5c8 Rt:0193d48e Arg:06bdf5e0 00000000 06bdf7a8 06bdf7a0
    Pc:0193d48e Fr:06bdf5f0 Rt:01926e52 Arg:06bdf6d4 06bdf724 113c7d4c 06bdf7a0
    Pc:01926e52 Fr:06bdf6f4 Rt:019251d8 Arg:06bdf7a0 113c7d4c 113c7d4c 113c7d90
    Pc:019251d8 Fr:06bdf710 Rt:02070cb0 Arg:00000000 00000037 113c7d4c 0000005f
    Pc:02070cb0 Fr:06bdf73c Rt:02070c27 Arg:113c7d4c 00000037 06bdf7a0 00000000
    Pc:02070c27 Fr:06bdf75c Rt:02072f5a Arg:00000037 06bdf7a0 00000000 0000005f
    Pc:02072f5a Fr:06bdf818 Rt:020733c9 Arg:00000000 05585c10 0000001f 0000001f
    Pc:020733c9 Fr:06bdf840 Rt:02060531 Arg:3cf78706 3cf78706 3cfdf3b6 8fa4a914
    Pc:02060531 Fr:06bdf858 Rt:018c6891 Arg:3cf78706 3cf78706 3cfdf3b6 06bdf8ec
    Pc:018c6891 Fr:06bdf890 Rt:018c8d5f Arg:3cf78706 0173c723 05586810 05586c60
    Pc:018c8d5f Fr:06bdf938 Rt:0173a5fe Arg:05586810 00000002 00000002 00000010
    Pc:0173a5fe Fr:06bdf9b4 Rt:0173b802 Arg:19c779c0 01d10e8e 8fa4a8b8 00000001
    Pc:0173b802 Fr:06bdf9f4 Rt:01739dd1 Arg:053f2d30 00fd7ed8 0158ef28 016e0b6c
    Pc:01739dd1 Fr:06bdfa14 Rt:016e0ac0 Arg:053f2d30 8fa4ab00 016e0b6c 00fd7ed8
    Pc:016e0ac0 Fr:06bdfa4c Rt:016e0be8 Arg:016e0b6c 06bdfa6c 75343744 00fd7ed8
    Pc:016e0be8 Fr:06bdfa58 Rt:75343744 Arg:00fd7ed8 75343720 ddae39eb 06bdfab4
    Pc:75343744 Fr:06bdfa6c Rt:7732a064 Arg:00fd7ed8 98e428ee 00000000 00000000
    Pc:7732a064 Fr:06bdfab4 Rt:7732a02f Arg:ffffffff 7734d7e8 00000000 00000000
    Pc:7732a02f Fr:06bdfac4 Rt:00000000 Arg:016e0b6c 00fd7ed8 00000000 00000000
  • Thread registers <—*
    eax=06bded00 ebx=00000854 ecx=00000000 edx=000002c8 esi=75349ec0 edi=00000000
    eip=0204da96 esp=06bdf128 ebp=06bdf1b4
    cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00200246

eax-32 06BDECE0 02073f12 75349ec0 00000000 06bded5c
eax-16 06BDECF0 745c3e54 06bded5c 745c3e28 06bded00
eax 0 06BDED00 80000003 00000000 00000000 745c3e28
eax
16 06BDED10 00000002 00000002 89440340 06bded2c
eax+32 06BDED20 06bdeda0 000001e7 06bded60 02070d95
eax+48 06BDED30 000001e7 06bdeda0 06bdeda0 06bdeda0
esi-32 75349EA0 0010c25d 850ff685 fffffcc6 ddebc033
esi-16 75349EB0 cccccccc cccccccc cccccccc cccccccc
esi 0 75349EC0 031c25ff cccc753b cccccccc cccccccc
esi
16 75349ED0 8b55ff8b 00a151ec 33753e00 fc4589c5
esi+32 75349EE0 08358b56 85753e08 cc850ff6 33000148
esi+48 75349EF0 fc4d8bc0 e85ecd33 0000b9e8 c25de58b

  • Code <—*
    0204DA76 0885c974 0c6a78ba 483b1e02 e8e9fe53 …t.jx.H;…..S
    0204DA86 ff68c402 0000baf4 8d5402b9 a48f5402 .h…….T….T.
    0204DA96 e8459154 ffe900ff ffff0f57 c90f28d9 .E.T…….W..(.
    0204DAA6 0f28d1eb 030f57c9 f30f1065 a4f30f10 .(….W….e….
    0204DAB6 6db80f28 c4f30f5c c55f5e5b 0f2fc173 m..(…\._^[./.s
    0204DAC6 030f28e5 0f28c3f3 0f5cc40f 2fc17303 ..(..(…\../.s.
  • Stack <—*
    06BDF128 0204da9b 000002c4 06bdf268 06bdf1e4 ……..h…….
    06BDF138 00000000 43fa0000 43b6a2e4 684b8490 …….C…C..Kh
    06BDF148 000000c3 00000001 00000180 06bdf268 …………h…
    06BDF158 00000000 00000000 43b6a2e4 43fa0000 ………..C…C
    06BDF168 00000000 00000000 00000000 00000000 …………….
    06BDF178 43fa0000 43b6a2e4 44c45d17 445428ba …C…C.].D.(TD
    06BDF188 43fa0000 43b6a2eb 43fa0000 43b6a2e7 …C…C…C…C
    06BDF198 43fa0000 43b6a2e6 43fa0000 43b6a2e5 …C…C…C…C
    06BDF1A8 43fa0000 43b6a2e4 8fa4a0f8 06bdf1cc …C…C……..
    06BDF1B8 0204c821 06bdf268 06bdf214 0204c6a0 !…h………..
    06BDF1C8 a07ae508 06bdf200 020705ba 00000000 ..z………….
    06BDF1D8 a07ae650 00000851 a07ae644 00000852 P.z.Q…D.z.R…
    06BDF1E8 00000038 a07ae648 00000030 80000000 8…H.z.0…….
    06BDF1F8 00000000 06bdf268 06bdf22c 02070cb0 ….h…,…….
    06BDF208 00000000 00000038 a07ae644 00000852 ….8…D.z.R…
    06BDF218 00000038 a07ae654 00000030 80000000 8…T.z.0…….
    06BDF228 00000001 06bdf24c 02070c27 a07ae650 ….L…‘…P.z.
    06BDF238 00000038 06bdf268 00000000 a07ae508 8…h………z.
    06BDF248 00000852 06bdf280 02071b65 00000038 R…….e…8…
    06BDF258 06bdf268 00000000 00000852 06bdf2c4 h…….R…….
    06BDF268 44c45d17 445428ba 06bdf274 00000000 .].D.(TDt…….
    06BDF278 00000000 445428ba 06bdf298 0205eac3 …..(TD……..
    06BDF288 06bdf2c4 44c45d17 06bdf374 598f3120 …..].Dt… 1.Y
    06BDF298 06bdf2e0 01a3f8d7 06bdf2cc 06bdf320 ………… …
    06BDF2A8 06bdf320 06bdf374 00000000 00000000 …t………..
    06BDF2B8 00000000 00000000 00000000 3f11d138 …………8..?
    06BDF2C8 3f11d138 44c45d17 445428ba 00000000 8..?.].D.(TD….
    06BDF2D8 00000000 00000000 06bdf2fc 01a3f15a …………Z…
    06BDF2E8 06bdf374 a07aeb3c 06bdf320 00000002 t…<.z. …….
    06BDF2F8 06bdf320 06bdf30c 01a3f32b 00000000 …….+…….
    06BDF308 a07aeb3c 06bdf338 02070cb0 00000000 <.z.8………..
    06BDF318 00000038 a07aeb3c 0000084f 00000038 8…<.z.O…8…
    06BDF328 a07aeb40 00000130 80000000 00000000 @.z.0………..
    06BDF338 06bdf358 02070c27 a07aeb3c 00000038 X…’…<.z.8…
    06BDF348 06bdf374 00000000 a07aea00 0000084f t………z.O…
    06BDF358 06bdf38c 02071b65 00000038 06bdf374 ….e…8…t…
    06BDF368 00000000 0000084f 06bdf3b8 44c45d17 ….O……..].D
    06BDF378 445428ba 06bdf380 00000000 00000000 .(TD…………
    06BDF388 445428ba 06bdf3a4 0205eac3 06bdf3b8 .(TD…………
    06BDF398 44c45d17 06bdf45c 72cc2690 06bdf3c8 .].D\….&.r….
    06BDF3A8 01cd1d53 06bdf3c0 06bdf408 06bdf45c S………..\…
    06BDF3B8 3f800000 3f80027f 44c45d17 445428ba …?…?.].D.(TD
    06BDF3C8 06bdf3e4 01cd1114 06bdf45c a07af1dc ……..\…..z.
    06BDF3D8 06bdf408 016de87d 06bdf45c 06bdf3f4 ….}.m.\…….
    06BDF3E8 01cd12eb 00000000 a07af1dc 06bdf420 ……….z. …
    06BDF3F8 02070cb0 00000000 00000038 a07af1dc ……..8…..z.
    06BDF408 0000084b 00000038 a07af1e0 00000730 K…8…..z.0…
    06BDF418 80000000 00000000 06bdf440 02070c27 ……..@…‘…
    06BDF428 a07af1dc 00000038 06bdf45c 00000000 ..z.8…\…….
    06BDF438 a07af0a0 0000084b 06bdf474 02071b65 ..z.K…t…e…
    06BDF448 00000038 06bdf45c 00000000 0000084b 8…\…….K…
    06BDF458 06bdf49c 44c45d17 4470e8ba 06bdf468 …..].D..pDh…
    06BDF468 00000000 00000000 4470e8ba 06bdf48c ……….pD….
    06BDF478 0205eac3 06bdf49c 44c45d17 06bdf4e4 ………].D….
    06BDF488 06bdf538 06bdf4a4 01badf1f 06bdf538 8………..8…
    06BDF498 06bdf538 015d95c4 06bdf538 06bdf4c0 8…..].8…….
    06BDF4A8 01cc61b7 06bdf538 a07af384 06bdf4e4 .a..8…..z…..
    06BDF4B8 77338cac 06bdf538 06bdf4d0 01cc638b ..3w8……..c..
    06BDF4C8 00000000 a07af384 06bdf4fc 02070cb0 ……z………
    06BDF4D8 00000000 00000038 a07af384 0000084a ….8…..z.J…
    06BDF4E8 00000038 a07af388 00000014 80000000 8…..z………
    06BDF4F8 00000000 06bdf51c 02070c27 a07af384 ……..’…..z.
    06BDF508 00000038 06bdf538 00000000 a07af248 8…8…….H.z.
    06BDF518 0000084a 06bdf550 02071b65 00000038 J…P…e…8…
  • Error Logs <—*
    Texture missing mip chain: 0×0f8c78
    Model ‘0×123674’: Permutation ‘boworange’ not found, auto selecting permutation
    Model ‘0×123674’: Permutation ‘boworange’ not found, auto selecting permutation
    Debug token ‘0×266fa’: Lightning ran out of space for new bolts.
    Texture missing mip chain: 0×0b7430
    Texture missing mip chain: 0×0f8de6
    CtlView inconsistent page size from frame TCtlInstance. Size history: <500.000000, 365.272797> <500.000000, 365.272675> <500.000000, 365.272644> <500.000000, 365.272614> <500.000000, 365.272583>
  • DirectX Device Info <—*
    VendorId = 0×10de
    DeviceId = 0×13c2
    Version = 10.18.0013.5382
    Description = NVIDIA GeForce GTX 970
    Compat = 0×00100000
    VidMem = 4095 MB
dat der ranger

Stronghold Improvements

in PvP

Posted by: Samurai Kent.5379

Samurai Kent.5379

The commune for getting door breakers, archers, supply and heroes need to be able to interrupt like the buffs in temple of the silent storm.

This will give players more of an incentive to fight for certain communes. Any player can just run a tanky build and sponge all the damage while they commune and this will limit the variety of builds which players can run in the future because of that.

Consider a limit on how many supplies that can be used by both teams in 1 game or a timer for when supplies resupply, this will prevent teams from snowballing. Also players would want to actually use the treb which you guys placed on the map. (the treb is useless unless there is an important fight at mid).

dat der ranger

Hawk & Eagle's CD does not scale to your CD.

in Ranger

Posted by: Samurai Kent.5379

Samurai Kent.5379

I dont know if it was like this before the April patch.

I ran 1500 CD and with 2 stacks of bleed its around 230 damage per tick.
I popped the F2 skill for the 2 birds and with 2 stacks it was only 84 damage per tick.

Just a heads up to all the fellow ranger bru’s. Dont use birds for condi builds!

dat der ranger

SHORTBOW notsureifsrs

in Ranger

Posted by: Samurai Kent.5379

Samurai Kent.5379

Because I run condition damage, my base damage with the shortbow is low, around 300-450 damage autoattack and with shortbow skills.

After the recent updates, I went into wvw, pvp and pve with this build and im seeing damage less than 100.

Inb4 anyone says my opponent might have had high toughness or buffs, I was attacking the same monsters and zerker builds. So my experiment was consistent.

Did I not read a memo? Pls aware me.

dat der ranger

[Lightning Reflexes] misleading!!!

in Ranger

Posted by: Samurai Kent.5379

Samurai Kent.5379

Thanks for the feedback, yeah I can see what you guys mean with the camera. I had my camera set so i was facing the necro and my character was being feared facing towards me.

I just find it misleading because the skill description says “evade back” so you would think your character “evades back” because what happens if you have your settings on free camera and you are looking back to throw muddy terrain or a ground targeting trap? What happens then? If thats the case then the free camera option would give players a disadvantage?

dat der ranger

[Lightning Reflexes] misleading!!!

in Ranger

Posted by: Samurai Kent.5379

Samurai Kent.5379

So I was playing skyhammer, fighting a warrior at the cannon and he used “fear me” so I immediately used lightning reflexes to break out of the fear but instead of evading back as the skill clearly states, my character evaded forwards in the direction he was being feared and I fell off the edge.

This is very misleading and I would have used another stun breaker if I had known.

Either the skill description needs to be edited, the direction of the evade needs to be addressed or something.

Lightning Reflexes, y u no save me

dat der ranger

Looking for a team.

in Looking for...

Posted by: Samurai Kent.5379

Samurai Kent.5379

Brothers To The End [BinD] looking for players!
Region: EU – Seafarer’s Rest
Amount of members: Very small guild with a tight community.
Practice Times: Weekends. On weekdays, usually evenings and late nights due to a lot of guild members having other commitments.
Class(es) you are looking for: A variety, including bunker, close point defender, roamer etc.
Other (Anything else that you would like to add): For more information you can check out our guild website <http://bind-guild.com/index.php/restructure> or contact our guild leader ingame: Solelya

dat der ranger