Showing Posts For SansSariph.9548:

Let's talk about it: DPS Meters

in Fractals, Dungeons & Raids

Posted by: SansSariph.9548

SansSariph.9548

I’m pretty sure the solution to this is opt-in parse-able live combat log files.

You avoid live in-game meters which can be used to crucify people in PUGs, and organized groups can still use a tool to parse their logs for post hoc raid fight analysis.

Rich combat logs are much more useful than straight DPS meters, too – you can get reports on healing, buff uptime, what boss mechanics are killing people the most, etc.

DPS is also a misleading number on multi-target fights, as folks can pad their numbers without contributing as much as they could. Log parses can show who is focusing the right targets.

(edited by SansSariph.9548)

Can we please get the Batwing Brew for cobs? [merged]

in Guild Wars 2 Discussion

Posted by: SansSariph.9548

SansSariph.9548

So the price has risen at least another 200g since I made this post, given the final recipe is now available.

The price is literally rising faster than I save. I’ve farmed at least 10 bat wings since Friday and haven’t seen a single brew drop from my thousands and thousands of bags.

Very distressing. Not having fun with Halloween anymore.

A way to work towards the item (e.g. candy corn / cobs – or a recipe involving the regular bottles of brew, or even bat wings) would be far less discouraging.

Thanks for the consideration!

Can we please get the Batwing Brew for cobs? [merged]

in Guild Wars 2 Discussion

Posted by: SansSariph.9548

SansSariph.9548

I just opened a second mini Gwyn. Can I please sell her for 100 cobs? :|

Can we please get the Batwing Brew for cobs? [merged]

in Guild Wars 2 Discussion

Posted by: SansSariph.9548

SansSariph.9548

I opened 3000 ToT bags today – got mini Gwyn (awesome), 4 Devil Dogs, 2 Visaggos, 1 Pumpkin Smasher, and a bunch of interesting stuff I didn’t know was on the loot table (500 luck essence, a bunch of charged quartz), and more junk than I know what to do with.

No Endless Bottle of Batwing Brew.

I decided to just pay the 80g to buy one, but now it’s all the way up to 131g bid. Only five are for sale, so I think someone is buying up all the supply…

This is really sad.

Could we please get an alternate way to get this item? Candy corn cobs seems ideal. I’d hate to be unable to finish Nightfury just because someone decided to corner the market on a super RNG item.

(edited by SansSariph.9548)

Trading Post Issues

in Account & Technical Support

Posted by: SansSariph.9548

SansSariph.9548

I am also having this problem. Rest of the game runs fine, Trading Post UI is incredibly unresponsive to mouse and keyboard. Takes multiple seconds for input to register.

Daily reset bugged

in Bugs: Game, Forum, Website

Posted by: SansSariph.9548

SansSariph.9548

I’m also bugged in this way, daily hasn’t reset (nor has my arena reward track cap).

Oddly, I just got a daily achievement chest out of nowhere after my last match. My daily achievements panel is the same as it was before.

Even more odd, the chest contained no karma and no laurel – just a mystic coin, some silver, an essence of luck, and a bank access express…

Fear and Interupt

in Necromancer

Posted by: SansSariph.9548

SansSariph.9548

You need to actually interrupt a skill, keep that in mind.
Fearing someone who isn’t actively doing something is still just a fear, not an interrupt.

Game Updates: Wardrobe, Transmutation, Outfits

in Guild Wars 2 Discussion

Posted by: SansSariph.9548

SansSariph.9548

I never used town clothes, so I can’t comment on the changes there.

As far as the basic idea behind the Wardrobe system, I love it. I love being able to preview all the skins in the game. I used the Wardrobe tab in the bank to find out that I really need Arah robes and Twilight Arbor shoulders to look truly fabulous.

Areas for improvement:
* Please allow more sorting of the “all skins” tab – crafted, dungeon, no longer obtainable, etc
* It would be really, really, really great if wardrobe transmutations applied to the slot instead of the item. As is, I will likely never use the system on an alt because the gear will get replaced. This is disappointing.

Game Updates: World Boss Synchronization

in Guild Wars 2 Discussion

Posted by: SansSariph.9548

SansSariph.9548

Agreed with the consensus here – having set times for each boss is not a good idea, it is overly restrictive. The majority of bosses are now incredibly inconvenient for me – I think there needs to be a rolling schedule, or just have multiple bosses in the same “weight class” spawn at once (every hour or every other hour) so players can choose what they want to do.

Once the megaserver system is in place, it shouldn’t be a problem for people to have critical mass for whatever boss they want to do.

Please rethink this one.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: SansSariph.9548

SansSariph.9548

I really love the IDEA behind the new trait system. I’ve missed Guild Wars 1 style skill hunting and character progression.

I’m afraid I don’t like the implementation at all.
4/5 of my traits are tied to world bosses/events. Jade Quarry has finished Gates of Arah, Grenth, Lyssa, and Karka Queen isn’t due to spawn until I’m in bed.

What am I supposed to do, pray I can find another server? God forbid I try this when Megaserver is implemented for Orr. I don’t know if I’ll ever do Karka Queen because the timing is really hard for me.

The Orrian pirate ship one was great. A bit easy, but I like the idea behind it. The timed events? Not so much…

I feel the traits should be solo-able (even if it’s hard!), or at least something I can do on my own time with friends as opposed to waiting for the stars to align and for me to be on the server at the right time.

These changes make me so happy. Thank you :)

in Guild Wars 2 Discussion

Posted by: SansSariph.9548

SansSariph.9548

ArenaNet has hit a home run with this upcoming patch, I think, and we’re not even halfway through the blogs.

I just bought like $80 of gems to show my gratitude.

Thanks, guys!

Unable to dodge stomp

in Battle for Lion’s Arch - Aftermath

Posted by: SansSariph.9548

SansSariph.9548

I had dodge stomped twice before today, and both of my Scarlet attempts today were really hard to stomp. Like, I was in there 15 minutes getting knocked back by her shield today. Not sure what changed, but it seems like it’s harder.

Appreciation for the characters (spoilers)

in Living World

Posted by: SansSariph.9548

SansSariph.9548

I just wanted to voice how much I like adventuring with Braham, Rox, Jory, and Kas. The way they’re written makes it feel like I’m really a part of their group, and like we’re developing history together.

It’s been great seeing their aspirations and motivations and interactions with each other (and me) evolve over the living story episodes. I look forward to seeing Rox’s quest to join a warband carry forward, along with how Braham will deal with it. I’ve loved watching Marjory and Kasmeer’s relationship develop. And I love the way they interact with my character – as though we’re all good friends and I am absolutely one of them.

Please do keep it up.

Caught inside stalk during Hybrid boss fight

in Bugs: Game, Forum, Website

Posted by: SansSariph.9548

SansSariph.9548

I was soloing the Toxic Hybrid. At around 50% he did a phase change and a toxic stalk (?) spawned in the center of the arena – right on top of me! I couldn’t move.

Marjory would rez me when I went down (since I couldn’t see what to evade), but this nearly cost me my “Tower Hybrid Master” achievement, which would have made me quite unhappy.

Eventually there was another phase change and the stalk despawned, but it was a very frustrating few minutes.

Thank you Anet

in Black Lion Trading Co

Posted by: SansSariph.9548

SansSariph.9548

I will be purchasing more gems when I get home tonight. Good show ArenaNet, thank you for listening!

Collaborative Development Topic- Living World

in CDI

Posted by: SansSariph.9548

SansSariph.9548

Could someone from the dev team also summarize the main points of discussion in this thread? i.e. consistent questions raised and main subjects discussed. It would also be nice to know how the dev team processed our feedback. i.e. how did the devs react? did we raise any concerns you hadn’t considered? did we praise anything you took for granted?

I want to emphasize this as a great idea. It’d be encouraging to get an idea of just how our feedback was received on a case-by-case basis if that’s information you can share. It’d help us feel like we’re actually bringing something to the table in terms of discussion.

Collaborative Development Topic- Living World

in CDI

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SansSariph.9548

Another thought I had about encouraging people to go to different zones…
Right now, there’s not much of a way to know which events are happening in which zones. Can I tell if Tequatl is happening without being in the right place at the right time? Same with temple chains, for instance.

“Calls to action” that encourage me to head to a zone to help out with events would help here, otherwise it’s easy to get lost in whatever I’m doing without thinking about what might be happening elsewhere.

Collaborative Development Topic- Living World

in CDI

Posted by: SansSariph.9548

SansSariph.9548

What rewards would you like to see from rewards? Would they be different when you’re leveling up than when you’re level 80? What would motivate you to want to go around the world playing as many different events as possible, rather than the same 4-5 over and over again?

  • I feel there is a disconnect between gold participation (shiny gold medal, way too easy to get) and the actual rewards (maybe one silver and a pittance of karma). I think it’d be good to make participation count for more, such that if I get gold I actually feel like I did a serious amount of work, and have the rewards match up with that shiny medal.
  • Someone mentioned zone-specific rewards – fantastic idea. Give me rewards that are unique to a zone. Maybe I get rare cooking ingredients that are native to a region (similar to how buying cooking packages with karma used to work). Something useful that doesn’t cause the immediate reaction of “oh, a green – salvage time!”
  • Maybe provide a scaling reward for “heroism”. The greater variety of events you complete in a row, in a given time frame, give better and better rewards. If I’m running all over Kryta helping everyone in need everywhere, instead of farming the same few events, maybe citizens recognize that and I get more karma/gold/doodads as a reward for being a hero to everyone.

An explanation behind RNG

in Black Lion Trading Co

Posted by: SansSariph.9548

SansSariph.9548

2.How could they make it in a way without you feel like getting scammed , but still make a decent profit?

Already answered 2 messages above, the LOL model.

To be clear, the LoL model is: make compelling content and allow people to buy the content.

Rocket science!

That being said, there are certainly times I’ve thought to myself – wow, does this skin really cost the equivalent (in “Riot Points”) of $10+? For one skin?

But then I get over it and shell out cash, because I want the skin and Riot isn’t playing games about it.

An explanation behind RNG

in Black Lion Trading Co

Posted by: SansSariph.9548

SansSariph.9548

Ultimately the complaints are irrelevant because no matter what the method, someone is going to be upset by it. If they sell them directly, people without the money to buy them are going to complain, if they drop randomly people who don’t get lucky are going to complain, if they are rewarded for doing the LS achievements people who don’t have time to play every day are going to complain…

Anet tried several different approaches, from direct sale to in-game drops to BL chests and they chose the method that worked best for them. You can choose between buying/farming keys to play the RNG game or buy the skins directly from the TP. It’s not going to get any better than that.

I’m not sure it’s this black and white. Just because it’s true that people will always complain does not mean that the system doesn’t have room for improvement (it does).

As I’ve said in other threads, I’ll continue to complain about things I dislike whether anyone’s listening or not. That has a better chance – however marginal – of causing change than being defeatist about it.

An explanation behind RNG

in Black Lion Trading Co

Posted by: SansSariph.9548

SansSariph.9548


What I think Anet can do as a compromise however, is this:

Release a skin that will only be available in game for 3 months

For the first 2 months, make the skin available by RNG

For the last month, make the skin available directly

This would be pretty fantastic.

Clock tower not accepting last jump

in Blood and Madness

Posted by: SansSariph.9548

SansSariph.9548

Ah, I did notice a pause in the first debris explosion. That’s interesting info, thanks.

Clock tower not accepting last jump

in Blood and Madness

Posted by: SansSariph.9548

SansSariph.9548

Three times in a row now I’ve made the last jump into the clock face (yes, after the lightning) and it’s not counted as a success.

I know how to make this jump – I’ve done it successfully half a dozen times.

I think the window that it considers “successful” needs to be tweaked a bit, because I cannot express how frustrating this is for me. I just want my daily shards and I’ve now wasted over half an hour.

Plz consider for next year, thx. :’(

PS – the 2-3 wasted minutes at the end of a “round” are incredibly irritating when I just want to get back into the puzzle. I don’t remember this happening last year (though maybe this is just bad memory).

Collaborative Development Topic- Game Modes

in CDI

Posted by: SansSariph.9548

SansSariph.9548

Capture The Flag

Win Conditions:

  • Capture 7/7 Enemy Flags (Includes 1 Hard Flag or flag located closest to spawn )
  • Most Flags Captured When Timer Expires
  • Most Flags Saved > Capture Draw
  • Most Kills > Save Draw > Capture Draw

p.s. Map terrain and thoughtful flag placement makes all the difference. Can provide more details to the above if necessary.

So a few things on CTF:

We found that CTF works best as a “push” the flag, not “cap it by bringing it back to my base”. This means you have to push through the enemy team, and since you need to push it into their spawn, it means they can more easily defend a cap.

If it’s “cap” it by bringing it back to your base, there are often cases where the capturing team gets a flag past a certain point on the field, and no one on the defending team can catch up with them in order to prevent the cap.

We tried various mechanics, like making it so that the flag carrier couldn’t use skills, or they had to use “flag” skills, or they were just slowed down greatly, but in most of those instances, players didn’t have as much fun when carrying a flag. You can see some of this carried over to Spirit Watch and some of the issues it has.

Just some things to think about.

There are some interesting points.
Regarding “push” vs “capture”, I think that’s honestly part of the appeal of a CTF game mode – the feeling of escaping the enemy team to the point where you know a cap is secured.

For the defending team, it creates some strategy – do you send a player to the attacker’s base to intercept instead of trying to engage en route?

I wouldn’t rule it out as a straight negative.

Can we talk about exclusive dyes?

in Black Lion Trading Co

Posted by: SansSariph.9548

SansSariph.9548

Feedback is important for all companies. But what I’m getting at is that another measure they look at is volume of sales. X number of people complain about how something is, but XX number of players are making purchases. In a hypothetical situation, if 5 people complain they don’t like how things are, but 500 people buy the product, the bottom line is the current success (or failure) of said item.

I think we might all be saying the same thing here in different ways.

As players of the game, we don’t have insight into their internal marketing efforts or charts or analysis they perform to determine the most profitable course of action.

It may very well be that going the casino, per-character, timed exclusive route is the financially optimal plan for them to execute based on the data they have.

That being said, we need to let them know when the plan they are executing is driving away sales on an individual level. Sure, in the big picture, maybe people like us not spending money doesn’t matter, because they are making more money from players who like to gamble.

Still, as a player, my needs aren’t being met, and I think that is useful data for them to have – maybe this way we can reach a solution that satisfies all parties.

Can we talk about exclusive dyes?

in Black Lion Trading Co

Posted by: SansSariph.9548

SansSariph.9548

And I am questioning the value of that success when it is at the cost of so much goodwill, word of mouth, and general interest in the game from people like me. I realize I do not dictate the economy, I’m just wondering if they could do something better.

There’s a difference between the goodwill of one player who doesn’t agree with a company’s policies, and the amount of sales of a product put out by said company.

Long story short, if it sells, why change? And just remember, you aren’t being forced to buy these Gem Store items. Anet offers these items as optional, luxury purchases. Even then, players can still buy these items without spending any real life money.

We have a means for providing feedback (this forum) and we are voicing feedback and will continue to do so.

We are willing to buy gem store items and are expressing displeasure with the current means available to do so. If ArenaNet doesn’t care about this feedback, that’s fine – we might end up quitting. They might not care about that either, and that’s also fine.

I think it’s silly to discount the feedback though, and I personally will continue to provide it.

Dec. 10th Balance Preview (Necromancer)

in Necromancer

Posted by: SansSariph.9548

SansSariph.9548

We also like the idea of making Terror scale with # of conditions on your target, so there’s more “play” to trying to load your target up with a lot of condies before you hit them with Fear. Your opponent can try to keep condies low, so that Terror won’t hurt as much.

Love this idea!

Dec. 10th Balance Preview (Necromancer)

in Necromancer

Posted by: SansSariph.9548

SansSariph.9548

Great post, and yes we considered that, but its nice to get some good back and forth. The other drawback is that its PBAoE not ranged… Food for thought.

Wow that was fast. What timing. I’m impressed.

Since you’re here, I’ll leave a semi-relevant brain fart. Siphoning is lackluster and really hard to balance because of it’s simultaneous heal and damage. What about creating a Necro-unique condition that drains health into life force? It would fit into the sustain paradigm of the Blood tree, and create some DS/condition synergy as well. Obviously, not a suggestion for the coming patch, but it popped into my head about 3 minutes ago while reading the last couple pages of this thread and thought I’d throw it out and see if it catches.

We talked about a condition like that, but it blows out because we would want to balance it when you only had 1 target to apply it to, but if you epidemic it it now is hitting 6 targets and is wildly OP.

I think the discussion then should become – can we rework epidemic, to allow for interesting conditions like this without being broken?

I hate to draw WoW parallels, but I loved the “Siphon Life” ability on my Warlock, which was exactly this condition. I also had some abilities to spread my DoTs around to multiple targets, but Siphon Life was excluded.

I feel like sometimes the Necromancer design is sort of hamstrung by the current condition design (including epidemic, in this case, being a simple “spread all conditions” ability).

Edit: WoW’s Siphon Life was also interesting because it was relatively weak on single targets. You could, however, cast it on multiple targets if you desired to spend the time to.

Can we talk about exclusive dyes?

in Black Lion Trading Co

Posted by: SansSariph.9548

SansSariph.9548

I think the discussion for this thread should be less about RNG overall, and more about how hard (read: impossible) it is to kit out alts with exclusive content. There are dozens of other threads expressing dissatisfaction with the RNG business model – I’m hoping we can discuss ways that ArenaNet can make exclusive content more alt/collector friendly while still profiting from it.

Call it a pipe dream if you must

Edit: To be crystal, absolutely, clear – I do not mind playing the RNG lottery game nearly as much if it means my alts can also benefit.

An explanation behind RNG

in Black Lion Trading Co

Posted by: SansSariph.9548

SansSariph.9548

I understand that RNG works as a monetization approach, but as a player it also makes me unhappy, so I am doing my best to let the company know this before they lose me as a revenue stream when I get fed up.

Take a look at League of Legends for instance – they seem to do pretty well for themselves without making me feel like I’m getting scammed. I’ve paid out an order of magnitude (literally) more money to LoL than to GW2 for that reason.

Can we talk about exclusive dyes?

in Black Lion Trading Co

Posted by: SansSariph.9548

SansSariph.9548

Cosmetics and novelty drive this game financially. I have no problem having these time-limited dyes and promotions.

You and everyone else should have expected stuff like this before the game was launched. Dyes are not pay 2 win. They are cosmetic.

Anet needs to make their money somehow, and if you really, really want that specific shade of dye, you will have to pay for it.

I think you are misunderstanding my problem, here.
I don’t object in principle to time limited dyes or promotions. I object to how they’re implemented today.

If ArenaNet wants me to play alts (which is a good goal to have, as it keeps me playing the game and therefore frequenting the cash shop), then it would behoove them to make the cash shop more alt friendly.

As someone interested in running more than one character, the current incarnation of time limited dyes is not appealing and they aren’t getting my cash. I am attempting to offer advice that would incent me to actually spend money in their shop.

KOPPER hit the nail on the head – making the game more alt friendly or collector friendly is a good way to encourage people to spend money without them feeling like they’re being scammed.

Soul Bound Gem Store items make me sad.

in Black Lion Trading Co

Posted by: SansSariph.9548

SansSariph.9548

This is true for a lot of the stuff in the gem store. Tools, skins, dyes.

I want to feel like I’m investing in my account with cash, not a specific character, especially for time limited tools, skins, dyes. What if I want to roll an alt a year from now? I’m out of luck?

It’s a frustrating business model that actively disincentives spending money, at least to me.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: SansSariph.9548

SansSariph.9548

Going to steal my own idea from another thread and post it here.

I want a machine (800 gems? More? Call it a Dye Diffuser or something) to either unlock dyes for my entire account, or to create account-bound copies of a dye (presumably account-binding the original in the process). It could even consume Mystic Forge Stones on use, a la the copper-based salvage machine.

Having timed exclusive dyes in the gem store is literally causing me anxiety and stress, as I feel like I need the dyes on all my characters, even characters I haven’t created yet. A way to give future characters (same account) access to these dyes is a must, and I’m willing to pay for it.

As is, I’m just not buying the dyes. With a system like this, I’d pay for the dyes and the ability to dupe/unlock them.

Can we talk about exclusive dyes?

in Black Lion Trading Co

Posted by: SansSariph.9548

SansSariph.9548

I was thinking about this problem a lot more this morning, and I have some ideas that might be a good compromise between the current system and an “ideal” (player friendly) system, so that ANet can continue to monetize dyes.

  • 800? gems for a “Dye Diffuser”, which consumes a dye but unlocks it for your account. You could have it consume a Mystic Forge Stone (50 gems) per use if monetization is a concern. I’d even be happy to pay 50 gems per use just to create a soulbound duplicate of a dye. This way I always have an exclusive dye available, but it’s still per character (and I pay a little bit every time I want it on a new character).
  • Mystic Forge recipe involving a dye, which spits out a “Limitless Vial of <X> Dye”, which is account-bound. Using the Vial on a character unlocks the dye for that character (or it could spit out soulbound copies of the original dye – same end result).

Basically, I think the ideal solution in my world is:

  • Keep dyes character specific overall
  • Allow some way (involving gems) to remove this restriction, especially for exclusive dyes
  • The method of unlocking the dye for the account should (obviously) consume the original dye in some fashion

This way you can pick and choose – do I want to buy two Vincent Dyes for two characters, or do I want to spend gems (and potentially a good deal of gold) to guarantee I have Vincent Dye across all my characters forever. It becomes an interesting decision point for every dye, while solving the “exclusive dye” problem.

(edited by SansSariph.9548)

Can we talk about exclusive dyes?

in Black Lion Trading Co

Posted by: SansSariph.9548

SansSariph.9548

I dont mind it at all. In most other MMO’s you have to spend money on dyes EACH TIME you want to dye a piece of armor. In GW2 once you buy a dye you have it forever. Ofc it would be awesome with account bound dyes, but I think that if they ever implement that, most dyes will skyrocket anyways. :p

Sure, but you have to keep in mind that the market prices for dyes should already reflect the fact that they’re re-usable. If gold or gem prices for dyes would go up with account binding, I think that’s an acceptable trade-off.

The thing I take issue with is that I don’t know which characters I’ll be playing in the future. I do know that I have probably 2-4 weeks to buy enough of the exclusive dyes to last me… forever? Across all of the characters I have now and might have in the future.

Out of:

  • Character-specific dyes
  • Event exclusive dyes
  • RNG dyes on the gem store

I don’t think any of those are inherently evil. I liken dye packs to TCG booster packs – it can in fact be fun to see which commons and which uncommons you get! I do think the price for a single event dye is too high, but that’s a different discussion.

Where it starts to venture into dangerous territory is when you combine all three of these things, which is the situation we have today, and my argument is that making only event exclusive dyes be unlocked account-wide is the maybe most straightforward way to solve the problem.

In my fantasy land, all dyes are account-wide, dyes are cheaper, there are no timed exclusive dyes. You could keep color coordinated themed dye packs, it’s kind of a cool idea.

Can we talk about exclusive dyes?

in Black Lion Trading Co

Posted by: SansSariph.9548

SansSariph.9548

I don’t expect this thread to go anywhere, but I want to make sure the feedback is explicit.

The idea of time-locked, exclusive dyes (implemented as-is) is not a good one.

During the beta events, there was a big hullabaloo over the fact that dyes were becoming character-specific instead of account-wide. ArenaNet presented arguments in favor of this change (which I did, and still do, completely disagree with). However, dyes are in abundant supply on the trading post, so I can acquire them at my own pace on each character.

Thanks to the Living Story, we’ve had several sets of “exclusive” dye introduced. I was on a GW2 vacation for the past several months, so I’m trying to get over the anxiety I’m experiencing that I will theoretically never be able to obtain some of these dyes.

Looking at this new toxic dye kit… we’re paying more than a dollar at one shot at a random dye, with only a 1 in 5 chance of it being one of the new hues. And that’s for one character.

If I wanted to unlock all 6 of these dyes across all of my characters, for posterity’s sake, just in case I wanted that specific shade a year from now, I’d have to pour so much money down the RNG machine I wouldn’t be able to pay rent this month. I could go to the Trading Post and pay (currently) 20-50 gold per dye, per character, financed through a gem-to-gold conversion. This would almost certainly end up being cheaper.

What I’m getting at here, is that I know the official ArenaNet stance is that dyes aren’t “collectibles”. To many players, me included, they very much are. I’m obsessive about my colors and I feel an almost physical need to obtain the exclusives on each character, just in case. I can break out my wallet after work tonight, but in doing so I’ll be cursing and boiling away a lot of good will. In reality I’ll probably spend nothing, and still have lost good feelings towards ArenaNet and the game.

Making these account wide would actually dispel a lot of my discomfort. I’d be okay paying cash for time-gated account wide dyes, because I’d have something to show for my money two years from now when I decide I really want to play an elementalist instead of a necromancer, for example.

Please reconsider the design here. Again, I want to emphasize that the current system is actively discouraging me from spending money that I would otherwise be comfortable spending.

Fractals - A friendly hand

in Players Helping Players

Posted by: SansSariph.9548

SansSariph.9548

Sarah – this is exactly the kind of post I’ve been looking for! I quit before Fractals were added, and now I’m interested in getting started (both with Fractals and a bunch of dungeon stuff I never got around to).

How swamped are you with requests at this point? I’d love to run with you as I have no idea what’s going on and am intimidated by trying to completely PUG it right now.

Labyrinth zerg tonight

in Blood and Madness

Posted by: SansSariph.9548

SansSariph.9548

Thanks for organizing, Tryden! I got my achievements courtesy of your leadership.
Really glad we managed to come together for that last Lich attempt, it almost went to tatters at one point there.

Revisiting elite skills and creating builds

in Suggestions

Posted by: SansSariph.9548

SansSariph.9548

One of the things I loved about GW1 was the concept of elite skills. Often, these were just stronger variants of a standard skill, but strong enough that they were worth building your entire character around.

There were three major factors at play here:

  • Shorter cooldowns. These skills could be the core of any encounter you had, as opposed to 3 minute cooldown panic buttons.
  • Large variety. Self-explanatory – I have three necromancer elites and I’ve only unlocked one, because the others don’t interest me. There’s not much to choose from here.
  • Flexibility of the rest of the build.

The last bullet is important – my weapons lock in anywhere from 2 to 5 of my skills in one swoop. In GW1, choosing “Spiteful Spirit” as my elite meant I probably wanted to take Arcane Echo as a second ability (and that’s only if I subclassed Mesmer! there were so many other choices…), and then I largely had an empty skill bar to play with.

In GW2, even assuming I had a GW1 style elite, I would be locked into one generic “healing skill” (again, variety is a problem), and then effectively two choices to make as far as weapons (making up 3 skills). My utility skills are sort of free form, sort of not, as I need to synergize with the traits that complement my weapon skills.

I think what it boils down to is that I really miss the flexibility that the empty skill bar provided me in GW1. I had a lot of interesting choices to make when customizing my character, and I feel like I have far fewer interesting choices to make today.

The Traditional Necromancer player

in Necromancer

Posted by: SansSariph.9548

SansSariph.9548

Reading this thread makes me really sad. It really hits home the reason I quit GW2 a year ago (I’m back now, for who knows how long) and why I look back on GW1 so fondly.

I have always enjoyed playing the control/attrition archetype. My affliction warlock in WoW was just about perfect with drain-tanking and siphoning and managing fears. Combat against elites was slow, but tense and enjoyable. I had to be careful to manage cooldowns and keep all my DoTs up optimally, while edging myself close to death with life tap/siphons to sustain DPS.

The GW1 necro I played for HoM rewards a couple years ago scratched this same itch. I found myself loving hex management, using health as a resource (brinking close to death to gain power). I’ve always hated undead minions, but I wasn’t forced to use them either.

The GW2 condition necro does not really fulfil my necromancer fantasy, largely due to how conditions work in this game and the lack of “hexes” (generic debuffs) and unique abilities. My goal feels like stacking bleeds with boring animations. When I logged in this weekend and saw I had a new skill in death shroud I freaked out in a positive way. The addition of torment felt very necro-ish, and the skill itself felt unique and a sort of return to form. I hope it’s a sign of more to come.

What this game sorely needs is more skill variety. ArenaNet needs to not be afraid of adding unique debuffs that don’t fit neatly into the bucket of conditions.

I want nothing more than to be able to “slip in” to my necromancer again, to feel like I actually am a master of dark magic, using my own blood to fuel spells and turn my foes’ strengths against them.

I have other thoughts (such as how boring elite skills are, with their absurd cooldowns – I miss low cooldown, build defining elites instead of “oh kitten” buttons), but this is the crux of it.

Free Trial

in Suggestions

Posted by: SansSariph.9548

SansSariph.9548

Agreed… I was going to get some friends (and my fiancée) to sample the game, only to find I’d missed the most recent trial “event” and there was no demo or trial version.

Labyrinth zerg tonight

in Blood and Madness

Posted by: SansSariph.9548

SansSariph.9548

This is great news
I’m on Jade Quarry and would love to tag along. I may not be able to make it until around 10 EST (don’t get home until 7 on the west coast), so hopefully you guys aren’t out of steam at that point.

Is mystic salvage kit bugged?

in Players Helping Players

Posted by: SansSariph.9548

SansSariph.9548

Yeah, I’d thought of that, but I don’t think that’s the right interpretation.

The kit says “25% chance of rarer materials”. “Rarer”, and not “rare” – I don’t know what else it could be referring to except for maybe ectoplasm (which is exotic, not “rare”), so the wording is bizarre regardless.

Good idea though on the crude kits, testing those now.

edit: Mystery solved, the answer is that I misunderstood what “rarer materials” means. 105 crude salvage kit charges yielded 14 gossamer. Thanks Prodigy.

(edited by SansSariph.9548)

Is mystic salvage kit bugged?

in Players Helping Players

Posted by: SansSariph.9548

SansSariph.9548

For those of you who don’t know, you create a 250 charge “Mystic Salvage Kit” (80% upgrade recovery, 25% rarer materials, same as the typical yellow kit) by combining 3 forge stones and one each of the blue, green, yellow kits in the mystic forge.

I’ve been experimenting with this kit on max level salvage items, the ones that yield silk/gossamer and mithril/orichalcum.

Over the course of 705 salvages, I have received gossamer/orichalcum 118 times, or about 16.7%, nowhere close to the advertised 25%.

Am I having abysmal luck? Am I misunderstanding what the 25% means?

edit: Just did 100 more and got 12, bringing the average to 16.1%.

(edited by SansSariph.9548)