I’ve been playing less and less and well not really at all in the past week. I don’t see myself playing much in the future either. I liked the leveling experience, the end game is just not for me. Its huge amounts of time for very little reward and no real impact on other players or the world at large.
While this is true of many MMO’s and has somewhat become a standard over the past decades of MMO development, its also a standard that has become boring and stale to me, and I think to many players, if you look at the diversity and depth of games being produced today and their success rates.
Its a tough challenge for any developer to make a game that casual, hardcore, and people with too much time on their hands can play and find enjoyment and a reason to keep playing. To balance mindless action and intelligence in play, as well as wonder and a sense of growth, power development, and influence over the world.
Few games have ever been able to maintain a community balance on that frontier and maintain. UO and vanilla SWG being two off the top of my head that I can think of, and still look back fondly on, and would go back to in a heartbeat if they were modernized and still had the depth and diversity in their worlds that few games have ever gotten close too. Sony admits they messed up SWG in chasing the mighty dollar and a larger audience and made a huge mistake with that special game that was decades ahead of its time. Those were skill based games with no levels, and for the most part, developers just don’t seem to understand how to make a good one. They were also games where player activity had a huge impact on the world. NPC’s and mobs would fight one another and could change the dynamic of an area in the game drastically with no player intervention. Nearly everything in those worlds has a purpose or impact, and not just as grinding fodder.
The whole concept of a butterfly flying causing a hurricane across the map held sway. You could farm rabbits, meaning wolves had no food, meaning they ate something else, meaning a dragon went hungry and started attacking a town a few days later, or whatever. The world lived and breathed on a very different level from what the WoW madness inspired and other more limited yet successful games. Some modern games try, but often fall short. Personally, I think the gaming industry is near its peak, where it will maintain and see limited growth over the next few decades and more niche based games targeting specific crowds and audiences.
Chasing short term gains and profit is all fine and good, but by and large, the mmo industry lacks the vision to create something special like those and we end up with a market like we have now. When a developer does create something special, they tend to be niche games that evolve slowly over time and through word of mouth, because they tend to lack the support of the investors looking for a quick turnaround on their investment and don’t have the potential growth factor in development resources needed to keep up with evolving player boredom. We seem small gems in the design here and there, but no shining beacon of real innovation or imagination that doesn’t get stale after a few months.