Showing Posts For Sevoha.6724:

On: The Mortar

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

I know that turrets need love in the form of durability and damage. However it doesn’t seem as though the experimental turrets trait will affect mortar

Collaborative Development: Ranger Profession

in CDI

Posted by: Sevoha.6724

Sevoha.6724

Proposal Functionality

  1. Allow the pet to “guard” an area with a function skill similar to, or replacing, “heel,” or ground-target your pet to move to locations, maybe as a utility skill.

Before I reply to this, I’d like to say that I main an engineer and so it may influence my thinking process as far as how to make this work. That said, I want to see Rangers improve since I want the game as a whole to improve and I see a similar problem in pets that I see in turrets. Lack of control. I personally want to see pets be able to move through ground targeting. However, I don’t think it will work with just one button controlling movement unless you also give it control of behavior as well.

What if the ground targeting for movement also gave the pet context for the actions they should take?

  1. If a ground target is placed far from both an enemy and the player, then the pet should hold in that spot and not attack unless an enemy is attacking them.
  2. If a ground target is placed on top of an enemy, then the pet should attack that enemy and allows for the ranger and pet to deal with two enemies at the same time.
  3. If a ground target is placed near the ranger it should remain close to the ranger following the movements closely and only attacking if the ranger or the pet is attacked.

What this means is that now the ranger can control how they engage the character. A trap user can use their pet to herd enemies into traps and turn an area into their own personal domain. A melee character can use their pet to cut off avenues of escape by using their pet to flank. All rangers would have control over moving their pets out of AoE that can be walked out of and/or dungeon hazards.

Collaborative Development: Ranger Profession

in CDI

Posted by: Sevoha.6724

Sevoha.6724

Proposed Changes : Have Fortifying bond (The minor trait where any boon you receive is given in part to your pet) work both ways or have a sister trait in the Beast Mastery line that grants boons your pet receives to you. This would help negate some of the boon loss (affecting both survivability and damage) for long range play styles.

I, in particular, like the idea of having the pet and ranger sharing a symbiotic bond and being able to share boons in spite of distance and allowing the ranger to be able to contribute through taking advantage of the boons of the party and using it to increase the capability of the group as a whole. If it were up to me, I’d take it a step further and have an additional trait allowing the ranger to grant boons to the party from a distance using pet as the origin of the boons giving the ranger the ability to be a rear guard support character if they so choose.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Sevoha.6724

Sevoha.6724

1) Ranger
2) Necromancer
3) Engineer

Engie only guild

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

I still have membership in NERF since they didn’t remove the old off server recruits. When it comes down to it though, I’m Maguuman through and through

Engie only guild

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

I know that FA has NERF that used to be a cross server guild but now only accepts new members from FA.

That said, I would be willing to join and help a fellow Mag with growing the guild.

11/22: BG/SoS/Mag (Gold League Round 6)

in Match-ups

Posted by: Sevoha.6724

Sevoha.6724

To the SOS who was fighting the Asuran Maguuma at the sentry just outside of Redvale Refuge, it was a fun fight until others jumped in. Sorry about that.

What would you change about the leagues?

in WvW

Posted by: Sevoha.6724

Sevoha.6724

I could think of two things I would change right off the bat.

Not having Living Story enemies on the map. Having NPC monsters kill off enemies needed for objectives is never a good idea. Instead of being an interesting wrinkle, it was an aggravation. It’s especially annoying in a league environment.

Make sure that the achievements actually add to the mode instead of subtracting. Why do you have achievements for barrier destruction when you have wvw rank bonuses for siege equipment? Now you have a situation where people seeking out the achievement are interfering with people with more interest in the task at hand. There are probably more examples of achievements getting in the way.

Now that I think about it, there’s one more thing I could think of changing for the league. The scoring system. To be honest, I think the scoring system places too much importance on coverage and not enough on the skills of those in front of you. I don’t know how to fix this but I feel as though a league environment can not coexist with the way scoring works now.

Infinite knockdowns

in The Nightmare Within

Posted by: Sevoha.6724

Sevoha.6724

Like with ANY game that has any sort of disable, there should be ways to prevent infinite deadlocks.

Some games have breakers for disables, GW2 has stun breakers, but they should be something to break out and recover and gain an advantage while the enemy has used their disables, instead it’s something useless if the entire enemy team or lots of monsters spam continuous CCs on you.

The key to prevent this is autobalance. Something that kicks in automatically for extreme cases, making unnecessary to balance all skills, traits and NPC skills accross the board.

In fighting games, they have limits to how many times one can juggle someone in the hair. In most MMOs, there’s effects like accumulative stun resistance.

They should make a new system that works for both players and enemies. Replacing the current Unshakable system in champions.
Something that makes it so the more people spam disables on a single target and the more disables per second are used on that target, the less they’ll work until the target gets an automatic stun break and a short stun immunity. Something that makes CCs work normally just like now unless under the special circumstance of too many people ganging up on a target.

This immunity would be shorter than for players for normal NPCs, longer for veterans and elites, much longer for champions, and way longer for legendaries, making the system more generalized and uniform accross the game. And for champion and legendaries. And for champions and legendaries, the number of stuns needed would be much less to trigger the immunity.

This. I agree with this on so many levels for different reasons. First it would give CC so much more play in PvP type of things(This coming from a heavy CC user), and secondly, it would make it so CC is actually useful in PvE content without breaking it.

New turret grandmaster trait!!! (EXCLUSIVE)

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

Where’s Xzibit? I need him to Pimp my Turrets

How are Engineers - mobility wise

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

Last note, bit disapointing:
runes of Lyssa do not recognise our Supply crate as an elite… probably because it’s ‘outside’ of the engineer character itself.
Welcome to the engineer bug list

I tested it a few patches ago, and unless they broke it again, Supply Crate works with Runes of Lyssa.

PSA: Don't use Super Elixer randomly in WvW

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

What if only attacks which actually hit enemy targets can trigger combo effects?

The problem is that the smoke combo would be useless since it would cancel the stealth once the blast/leap hits

Critial Diff between Challenging & Punishing

in Queen's Jubilee

Posted by: Sevoha.6724

Sevoha.6724

I wholeheartedly agree with the OP. I loved the challenge of the Gauntlet minus some camera issues. I don’t mind 1hkos. What I did object to was the death penalties. Why do the gauntlet battles damage your armor when it’s supposedly a mere test of skill. Why is every loss accompanied by a long walk back from the waypoint? Better question would be why are we even paying for waypoints when the Jubilee takes place within a city and waypoints in a city are supposed to be free.

To be honest, I think I’ll let the gauntlet go. While I have confidence in my ability to eventually find a way to beat it, I don’t think I’ll have fun on the way.

Also, I believe that the gauntlet would have benefitted from a spectator mode similar to PVP as compared to what is in place now.

(edited by Sevoha.6724)

Pacific Rim is a good movie

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

With some of them, they don’t make sense as far as why certain skills would have those additions to them. Why would slick shoes have a freeze effect? I could see cripple though since it doesn’t involve freezing. Why would mines have boon stealing? Mines don’t have any type of interaction with the user once it has gone off. I can see turning it into a launch or adding a cripple, but what I’d like to see is a way of giving us more control over location of where the minefield is placed.

Questions for the Development Team

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

Q: With the exception of mines which has a trait in the explosives tree, gadgets only have one trait that affect them. Will there be any more traits related to gadgets?

omg gaiz

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

Confirmed it and it also works with Elixir X now too.

Lunar Turret!

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

I hope I am wrong but I seriously doubt that Engi’s will have that type of thing since our skills are already pop culture references based off the Goonies and Team Fortress

Oh no... SOTG

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

I can understand the warrior buffs, after last patch and all.

But did they really have to pick thieves to be the ultimate anti-class for boons?
Not to mention they benefit from your boons as well.
I’ll throw out another wild idea: nerf confusion, and give Prybar boonhate! Engineers aren’t all HGH, and we could have used something special.

They will never put boon hate on prybar because that’ll just add another on a already sizable list of reasons not to use the mine utility since that is a preexisting source of boon-hate

Net Turret + Rifle Build Discussion

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

I had tested it on the dummies in the Mists and yes Net Turrets do proc Sitting Duck

Med Kit Refinement = BOOM!?

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

I would suggest it providing stability which would finally give Engineer a consistent source of stability as opposed to having to depend on RNG to get it. The problem is I can’t help but feel that would be somewhat broken unless you put a relatively long cooldown on it or somewhat of a waste if you need to go into medkit for other reasons besides the stability.

Protection or Aegis would probably be better as a refinement triggered boon than perhaps Stability

whispers in the dark

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

Part of it might be the fact that this is in the wrong section. Try the Personal Story section of the forums.

Generell questions about kits, sigils.

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

I submitted a bug report about this the other day but when I die/go into a downed state I either don’t get my stacks of precision f/ kills anymore or it takes a while after I start killing before they start registering again. It seems to have gotten better though. Most times I was forced to relog to fix this. What I have found is that once I hit a downed/killed state that if I wait a bit BEFORE I kill anything again all is fine. If I IMMEDIATELY start killing again then I don’t get my stacks of precision at all (relog) or for quite a while.

I have noticed this, though I have a feeling it has been fixed recently. If it does happen again the quick (out of combat) fix is to put your sigiled weapon into inventory (preferably slotting something from your inventory in its place) and then swap it back … that seems to resolve the issue immediately.

I found a solution even more simple than that. If you swap into a kit and then back out of it, and then you can resume stacking again.

Help with a viable WvW Bomb build

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

I’m imagining someone fielding an entire 5 man squad of people using Thuull’s bomber build or variants for WvW and on paper it sounds hilarious.

Lightningbolt+P+P/Rifle viable?

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

Exactly why I either run Toolkit/Grenades in WvW and leave the Mines for PvE. Unfortunately I don’t know enough about running dungeons to answer OP’s question about viability specifically for that venue.

Lightningbolt+P+P/Rifle viable?

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

To be honest I don’t run dungeons a lot but I have been doing a lot of lurking on the forums and for the builds I’ve seen posted that depend on the static discharge for extra DPS tend to utilize rifle turret’s short cooldown, use either tool kit’s Throw Wrench, bomb kit’s Big Ol’ Bomb, or grenade kit’s Grenade Barrage for hard hitting tool belt skills, or utilize turrets’ detonation to squeeze extra static discharges out of them.

I think the only thing I haven’t seen mentioned in forums is something I do. A lot of people on the forums dislike mines and especially the mine field tool belt skill because it has a tendency to not trigger by itself. For static discharge, this is a good thing since you’ll be able to squeeze an extra discharge out of detonating the mines.

That said, you still probably aren’t going to get the DPS output you’d get from grenades.

Leadership styles, Trahearne/Forgel/Tybalt

in Personal Story

Posted by: Sevoha.6724

Sevoha.6724

To be honest I never really saw Tybalt as a leader and to be honest I had no problem with that. It seemed as though he was written to be more of a more established member of the Order at first, but eventually becoming equals. It had the net result of him feeling more like a partner than a leader.

Build Advice: Make Me Quit Grenades!!!

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

I thought mine field was no longer a blast finisher which would make it 4 blast finishers

Are Asurans a hyper violent race?

in Asura

Posted by: Sevoha.6724

Sevoha.6724

I can think of one Asuran lab that had you capturing Skritt to do unethically sound experiments to them. That was the moment I realized that Asura are evil little so and sos.

Toolkit late game competitiveness and scaling?

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

Plus Kit Refinement allows you to use Super Elixir(Skill 5) just by swapping into the set giving you yet another Condition Removal

Engineer bugs compilation

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

Med Kit’s Kit Refinement doesn’t trigger its Blast Finisher though it’s origin skill is a Blast Finisher

Engineer bugs compilation

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

Fumigate on the Elixir Gun has a similar issue to the Flamethrower where you tend to have a high miss rate when you’re moving as you’re spraying.

The good things thread

in Guild Wars 2 Discussion

Posted by: Sevoha.6724

Sevoha.6724

Some of the Asura Male dialogue:
Level Up: “I’d like to thank my college and my krewe.”
Combat: You’re beaten you just don’t know it yet.

Some of the little touches. You can see other players running around during the vista cinematic and how water beads on the screen when you transition from underwater to surface.

Some of the Traits are very "Conflicting"

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

Backpack Regenerator is not a boon regeneration while Low Health Response is a boon. As a result, they stack causing you to heal at a faster rate

Engineer Builds and Combo Fields

in Engineer

Posted by: Sevoha.6724

Sevoha.6724

I constantly play with the combo fields.

I’m currently pondering a build that utilizes mines, bombs and dual pistols.

I can either use smoke bomb + pistol to keep the enemy constantly blind and constantly missing their attacks. Or can use smoke bomb + mine field to stack Area stealth or fire bomb + mine field to stack might because of the multiple explosions