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Minions suddenly die moving between areas

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Posted by: Shadow Myth.6132

Shadow Myth.6132

Thank you so much Rudi, this is great news… my necromancer can now come back out of semi-retirement and start the zombie shuffle once again

Minions suddenly die moving between areas

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Posted by: Shadow Myth.6132

Shadow Myth.6132

Anyone know if the latest release fixed this bug? Anybody try?

Minions suddenly die moving between areas

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Posted by: Shadow Myth.6132

Shadow Myth.6132

Ya, would at least be nice to know that ANet has seen this bug. Wish they had a list okittennowledged or under investigation bugs. If I knew there was a list of defects being worked on (even if this was 100+ on the list) it would at least give us a sense of being heard. As it stands right now I cannot help but wonder if this defect has been lost like a needle in a haystack.

Bugs moving between zones

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Posted by: Shadow Myth.6132

Shadow Myth.6132

Since the Sept 9th update, I know the necromancers are having issues when moving from one zone to another with Flesh of the Master enabled. If the level cap changes all summoned minions die.

Are any other class having issues related to zone changes and traits? I cannot think that an issue that looks like it is effectively resetting a trait is only affecting one class in the game.

MinionBugz Fixed! ThankYou Anet!

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Posted by: Shadow Myth.6132

Shadow Myth.6132

I love to play mm and generally I find if I mouse click what I want to attack the minions go get it (but still somedays they still like smelling the flowers instead).

possible bug with necro minions

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Posted by: Shadow Myth.6132

Shadow Myth.6132

Likely the same bug seen with Flesh of the Master trait. See https://forum-en.gw2archive.eu/forum/support/bugs/Minons-level-scaling-Flesh-of-the-Master/first#post4406197 for details.

Necromancer minions dying randomly

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Posted by: Shadow Myth.6132

Shadow Myth.6132

Minons / level scaling / Flesh of the Master

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Posted by: Shadow Myth.6132

Shadow Myth.6132

I think ANet should disable the changes made to the Flesh of the Master until they find another way to prevent players from abusing the trait or put in a quick fix in. Would setting a field (attribute/property) on the minions indicating (created with Flesh of the Master Enabled) and periodically verify that the trait is still enabled, when not nuke them work?

Would just like to know that the issue is in the works, even a quick fix until something better can be done would help.

(edited by Shadow Myth.6132)

Necro minions die crossing areas in a zone

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Posted by: Shadow Myth.6132

Shadow Myth.6132

Minons / level scaling / Flesh of the Master

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Posted by: Shadow Myth.6132

Shadow Myth.6132

There were some changes to the Flesh of the Master in the latest release to guard against misuse of the trait (see https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-September-9-2014). I am guessing the update is sensitive to level changes.

Minions suddenly die moving between areas

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Posted by: Shadow Myth.6132

Shadow Myth.6132

Lvl 80 Necromancer

When moving between two areas where the level cap changes (e.g. from 41 to 43 or vice versa) all summoned minions die.

This started happening after the Sept 9th update.

(edited by Shadow Myth.6132)