Showing Posts For Shadowgurke.5813:
engi is not a condi bunker. Warrior is not a bunker
I actually somewhat like the warrior changes. Engi on the other hand is completely overboard. TCG did not even use the class when they won S2 finals, how can the class be considered that OP? I mean it’s a good bunker, sure. But that is kind of his purpose.
Edit: No idea why you would buff Revenant
Predictions: Overnerfing Warrior to S2 state. Overnerfing Engi. Out of the blue buff to Ranger. Minor tweak on Ele that won’t change anything. Thief now gets 3 additional dodgerolls
What I would like to see:
Warrior: Small adjustment of Adrenal health. Maybe add an ICD on Cleansing Ire
Ranger: No changes
Necro: No changes.
Elementalist: Reduction of self condition cleanse, making him die easier.
Mesmer: No idea. I think the class is fine
Thief: Reduce dodge. Make Basi venom ignore damage reduction effects.
Revenant: No changes.
Guardian: Trait that reduces Trap cooldown when they don’t get triggered.
Engineer: No changes. The class is fine honestly.
it makes me sad to see how bad people are. The fights are all pretty easy, except for the last boss. The oneshots are well telegraphed and most bosses dont actually have a oneshot. Berserker is not the best option since every boss does quite a lot of damage and a good portion of them is hard to burst down. I play GW once a week and I killed every boss and died about 4 times. If you are not good enough to do the challenges, dont blame the encounter design
No. Stop trying to fix the Greatsword. It took the devs several years to balance the warrior around one skill in PvP. Im sick of it. Just leave GS the way it is now, its still fine in PvE. Buff the other weapons
we already got a +50% debuff on Frenzy because “it was too strong in conjunction with 100b” and we lost the extra critdamage because “it was too strong in conjunction with 100b”. Now the 100b is essentially dead and we have 3! nerfs to our quickness ability.
100b in PvP is just dead, I think we can agree on that. That was the only combo that could be considered over the top in combination with Frenzy. All other weapons also got nerfed because 1 ability was too strong with Quickness
No, not one of the worst… acording the player base they did that to the WORST class in sPvP.
That was one poll and I didnt really feel like dealing with trolls when saying that warrior is the worst class, I just wanted to be on the safe side
Imo its fine to nerf Frenzy if the devs would compensate for that in any way. The fact that they buffed Frenzy by 1 second is probably even more of a nerf than an actual buff
Timewarp was too strong, so for that Skill in particular its fine. As for traited quickness, sigils, Petswap and warrior Frenzy, there is no real compensation
Sotg: We know about the weakness of the warrior
=> Kick, Banners. Frenzynerf.
So in essence (PvP), they nerfed the only viable spec to be useless and in return we got a better Kick? And the one Banner that “could” be useful wasnt changed in any way, that being the Elite. And they did that to one of the worst classes in sPvP.
I think its just a feature that makes it easier to join for solos, today I played versus 4 guildmembers which shouldnt really occur if its a real soloqueue
Just as a reminder: The less you report bugs that are already posted, the faster the devs can dig through this thread and fix the bugs. And dont report bugs if you are not even sure if you actually encountered a bug. (Critchance based on adrenaline works fine, it just doesnt show up in the character sheet, same with the 5% crit sigil for weapons)
The signet is okay, banner is mediocre at best. Its only used for rezzing, because the radius is very small and the stability doesnt get refreshed. The 2 seconds casttime are fairly high and make rezzing especially in PvP alot harder. What bothers me most is the imbalance compared to other classes rezz skills, because this is afaik the only ELITE that rezzes, yet there are no clear advantages for using it
Mesmer is the best 1v1 class, thats the point of the Mesmer
Way to kill them? Kill them very quickly, but you will most likely lose to a good Mesmer
Warrior: Master's of Weapons? Give us a third weapon slot. (Repost)
in Warrior
Posted by: Shadowgurke.5813
I would love to see Adrenaline being more than what it is right now. Afaik the stances used to drain adrenaline, rather than having a cooldown. I just think this feature would be awesome because Adrenaline would be more of a resource and not just a burst skill buildup. Some skills could be tweaked to actually benefit from an empty adrenaline bar/low adrenaline bar, like defensive abilities (Similar to the Warhammer mechanic from Slayers and Choppers, low rage = no bonus, medium rage = bonus damage, high rage = huge bonus damage, defensive malus) The adrenaline heal could heal more the less adrenaline you have, but give you offensive benefits the more you have, even shouts could use the adrenaline (eg “Fear Me” grants Stability on low rage and cause vulnerability on high rage) Obviously this would be a huge change, but that would make the warrior mechanic somewhat outstanding, similar to the elementalist
Warriors are not a “low skill” class. Name another class that has to use all 8 skills in basic conjuntion to be the most effective?
Isnt that the actual definition of a low skill class? Using all the CDs and just burst the enemy down? (Wether thats effective or not)
To add something to the general discussion, I think the majority of players know how to deal with it and once you know it the warrior becomes a lot less effective. When I compare him to a similar class, that being the Thief, then I dont really see a lot of difference, the burst is very strong if not countered in any way. That being said, I also agree with the fact that it SHOULD be changed (note: not MUST) for several reason.
Mainly because in higher tier gameplay the skill becomes pretty lackluster and without all the CDs the burst is just not going to happen. Secondly, the greatsword has two skill that have a high mobility orientation, the 100b skill completely cripples the “in fight mobility” the 3rd ability provides
I used in in the low level areas because monsters dont hit as strong for several reasons, not to mention my gear was a bit more tanky due to random drops not being berserker stats. However at higher levels the heal is just inferior to everything else. Another point is poison, in Orr just about every mob poisons you, that further decreases the efficency of the signet compared to mending. Besides the acutal numbers, I really dislike game mechanics that benefit passive gameplay (eg the non-use of signets) Personally id like to see the a doubled hot effect on the active use for 10 seconds, then you have 10 seconds without a hot. Traited you even get a little bit more hp/s
[ WILL IT BLEND? ] sPvP Warrior Build [Axe/Axe and Mace/Shield]
in Warrior
Posted by: Shadowgurke.5813
Im not sure about the Whriling Blade skill in general. I havent scientifically tested it, but id say it does less damage than autoattack singletarget
The procs from the main weapon only apply to combat styles that use your MH, the procs from the OH only proc from styles that use your OH. Since most OH abilities have quite a long CD, usually you wont be proccing that often, meaning you’re better off using a passive
I also think that many of the utility abilities have to be reworked, but I dont think Frenzy, Fear Me and Berserker Stance are in need of a rework.
Frenzy is a no brainer, the ability is just too good, 60s CD seems fine. Many players use it, I dont see why this should be reworked.
Berserker Stance really is a situational ability, however its pretty strong in any Hammer build, since you can get Adrenaline without being in combat, which allows you to start a fight with a full burst bar for maximum AoE Stun.
Fear Me is definitely one of the strongest spells the warrior has, the only downside is the 90s cooldown. The CC duration is pretty long when in close range, it has no casttime so it can easily be used to stop enemies from reviving/stomping, you can use it while being CCd. If you trait accordingly, this spell only gets stronger.
I certainly agree with the Banner, the Signets (probably because I dont like the way signets work in general) and Bulls Charge
To be able to resummon the banner roughly a second after it dissapeared, you need to spec a certain trait (20 points tactician if I recall correctly)