Showing Posts For Sharkan.3046:
Responding to Kaiyanwan,
I totally agree. On top of 1 time event, the 2nd thing to bane is “big zerg fest” only leading to dumb play, bad framerate, confusing action, lag and server crash
1 more people against one time event.
Changing the world is good, but make it happen on a longer timeline so everyone has a chance to have fun with it :-/
reposting here…
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Overall, although I missed the last event for something like 15 mins (arrived at 9H15 and it was over :-/ )
The weekend was fun BUT…
…a call to Game Designer : STOP THINKING THAT 100 PLAYERS ALL FIGHTING TOGETHER IN BIG SOUP OF SPELL FX IS FUN
It’s not : lag, bad framerate, server crash, confusion, brainless people behavior, and a weak sense of personal achievement are the common problem of all those zerg fest, and it’s not really my definition of what fun is
Suggestions
Make it so people must spread a bit and control key points
Player would win because they manage to capture and hold several key points (runes, siege weapon, etc)
Even against a single giant NPC, It can all be close from the big boss, so you are part of the fight and can see what’s happening (final cutscene for everyone !), but at least you feel like you did some part, that you won because you played well, not because the Boss was bound to lose over time whatever happens
On top of that, you can reduce all the annoyances I mentioned above in the zerg fest
It would probably only require a simple but clear UI so you can see where people are needed to help.
Overall, although I missed the last event for something like 15 mins (arrived at 9H15 and it was over :-/ ) the weekend was fun BUT…
…a call to Game Designer : STOP THINKING THAT 100 PLAYERS ALL FIGHTING TOGETHER IN BIG SOUP OF SPELL FX IS FUN
It’s not : lag, bad framerate, server crash, confusion, brainless people behavior, and a weak sense of personal achievement are the common problem of all those zerg fest, and it’s not really my definition of what fun is
Suggestions
Make it so people must spread a bit and control key points
Player would win because they manage to capture and hold several key points (runes, siege weapon, etc)
Even against a single giant NPC, It can all be close from the big boss, so you are part of the fight and can see what’s happening (final cutscene for everyone !), but at least you feel like you did some part, that you won because you played well, not because the Boss was bound to lose over time whatever happens
On top of that, you can reduce all the annoyances I mentioned above in the zerg fest
It would probably only require a simple but clear UI so you can see where people are needed to help.
I missed it for 15 minutes…everything was over at 21H15 EST
Disapointed :-/