Showing Posts For Shear Force.9154:

Dredge Fractal now impossible

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Posted by: Shear Force.9154

Shear Force.9154

What are you talking about, didn’t use kits until high levels like 30s 40s, and even then started to use them out of convenience and not because it was impossible,

Fractal...

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Posted by: Shear Force.9154

Shear Force.9154

Eh I noticed it’s always the fault of the person who actually know what he’s doing, don’t worry about it man, I could tell you stories about how many times I left a group or even got kicked because I “wasn’t supporting my group as a guardian” Nevermind the fact that all my utilities are full support for my party member heals and so on as well as virtues, and they are all on CD and yet… they are still all dead, and I’m alive, with 12k hp.. somehow.

Best use LFG site and look for people who know what they are doing and perhaps keep them in contacts, so you can do more runs with good once, worked for me in the end.

Fractals past lvl 40

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Shear Force.9154

Arenanet doesn’t know how to make encounters challenging enough without artifical gear gates. It took Blizzard awhile to pull it off.

Pretty funny comment, talking about a game where most raids have at least one gear-check boss, if not several…

May be true, but while I hate WoW with passion, I’ll never deny that their dungeons are amazingly designed, even with the gear grind, they are challenging, not because there is a condition on you that you can’t do anything about but get better gear, which becomes irrelevant as your gear gets better, but because encounters are well designed.

What do you want in the Gem Shop?

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Shear Force.9154

I want weapon and armor skins, I looked over some of the GW1 ones, and… can we have them please? Some of them are AMAZING.

https://secure.ncsoft.com/cgi-bin/Store.pl?dnv=2431356618&action=toggleCategory&category=4

under the costumes…

Other MMO's make me realize how good GW2 is

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Shear Force.9154

Although, I’m thinking now, assuming that the game wont be a money grabbing wh… which from what I read just now, it seems it will be, a mechanic that allows players to put out their own content in a game could very well be a thing that will in fact keep pve players playing it.

Gabe Newell, founder of Valve and Steam, said that they thought to be the most productive company before they released Steam Workshop and realized just how productive the people who played the games were, and said that they could never hope to compete with them, so a game where there is always a new dungeon to crawl into a new story to unfold, could very well be a thing that will attract a huge pve community.

Is this fair?

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Posted by: Shear Force.9154

Shear Force.9154

People who pull out dictionary definitions to make points always make me laugh. Because people say to people in Australia all the time, “you’re a legend” when it’s clear they’re not a legend.

In the strict dictionary definition a mob is a group of people, not one creature. Maybe it just takes a legendary effort to get the kitten thing. lol

Why does my “legendary effort” have to be a lot more “legendary” than the persons who made it 3 months ago?

Is this fair?

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Posted by: Shear Force.9154

Shear Force.9154

It’s not fair that anyone has to pay any ridiculous amount of Gold in order to work on or finish their Legendary. I mean, why is it about luck and/or gold? Why isn’t it about a story or a “hunt” for the ingredients to forge a Precursor? Where’s the story? The depth?

There should be a third option for the people who don’t want to farm 660 gold or flush their money into the Mystic Toilet. Don’t make the 3rd option an easy task, of course. No one’s asking for hand outs. I just think there could have been a more enjoyable, in-depth and more meaningful way Precursor’s could have been handled rather than it’s current shallow grind for money.

As it is right now, it’s a waste of time and money to try and get it by gambling in the Mystic Toilet. Save your pennies and hope by the time you save 600 gold, the price hasn’t sky rocketed to 900 gold instead.

leg·end [lej-uhnd] Show IPA
noun
1.
a nonhistorical or unverifiable story handed down by tradition from earlier times and popularly accepted as historical.

The only thing “legendary” about a Legendary is the person’s wallet.

I’m not really mad about needing to pay for anything, I just wish it was a fixed price.
While I’m on your side that it should be about the story and adventure to get your legendary and if you read my past post you can clearly see that, I’m fully aware that it’s very hard to do and still keep legendary a rare thing.

I didn’t mind paying 100g for Ice Runes, they are always going to be a 100g, no matter what happens to the economy, other ingredients, well, I could be paying 40s for an ecto today, I could be paying 10s a week after some sort of update, I could also be paying a whole lot more if things go the other way, but the way to make money stays the same, so, the only answer is to buy gems?

Other MMO's make me realize how good GW2 is

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Shear Force.9154

So this weekend i tried the Neverwinter MMO beta and while it was good it made me realize how good GW2 really is overall. The art is second to none, i mean the character design to the environments are really well done and you realize this once you see another mmo’s artwork. The combat is well done and the dynamic events are awesome. Neverwinter has the Foundry which will extend its endgame but i dunno if thats enough. I just want to say thank you to the Guild wars 2 team for creating such a refined excellent product and for not charging a subscription fee. Sure there were problems at launch but can you say any other MMO didn’t have problems? Here’s hoping that GW2 has a long life and keeps expanding on its successes and listening to its community to improve on its shortcomings.

I agree with the character design and over all graphics, they are frigging amazing, game looks kitten good.
Foundry tho, I’m assuming it’s the thing that allows you to make your own dungeons?
That thing sounds awesome, I would love to make my own content in the game to allow other to play it.
It might not be enough to make people to play Neverwinter, but it sure does sound awesome, at least for me.

Is this fair?

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Posted by: Shear Force.9154

Shear Force.9154

Gold was harder to earn at that time, as the game opened up, gold became a lot easier to farm. It’s like 1 US dollar back in the 1900 is not equal 1 US dollar today.

Yeah, and back in 1900 that one US dollar would have bought you a whole lot more than now. Which is the point I’m making.

Is this fair?

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Posted by: Shear Force.9154

Shear Force.9154

Just a thought, and one that probably was discussed many times.
Is it fair that people who want legendary weapons have to pay probably 30 times as much as the people who got it when the game launched? (probably more)

Allow me to explain.
With constant gold inflation, things are always rising in price, not because there is more demand and less supply (altho these things are also count) but because with more gold in the game it looses value, however attaining gold is still just as hard, harder even with constant nerfs.

Oh and you think it’s not 50 times?
Maybe, but I remember Dusk being 20 gold, it’s about 600 now

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

You cannot make difficulty scale forever. You cannot make rewards scale forever. It doesn’t make any sense. You will hit a mathematical wall whether you like it or not.

As a developer, to get around this you have to create the illusion of progression.

This is how I would do it. At lvl 20 you have 1% chance to get a charged lodestone from the chest. At lvl 30 you have a 2% chance. At lvl 40 you have a 3% chance. I would monitor where most people are and adjust the drop rates accordingly. Say for example that my threshhold is 50% of the active FoTM population. Lets say that 50% of the population is at lvl 30 and I find the drop rates acceptable. Once 50% of the population reach lvl 40, I change the lodestone droprate from 3% back down to 2%.

Theoretically, the community wouldn’t notice but, if they did; I could deny changes in the drop rates.

Denying, or effectively lying to your community is the most horrible thing a company can do, if it wasn’t for us there would be no Guild Wars 2, a little gratitude would be nice, and I hope ArenaNet never goes down that road, where they have to lie to their customers to keep them playing.

Why all the hate on thieves?

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Posted by: Shear Force.9154

Shear Force.9154

Why people don’t like thief?
Well if you read the comments that are on the thief side you can clearly see how the people who are saying that thiefs are great are the ones that are actually playing them, as well as saying that a good thief is the most amazing, and most valuable class to have in a party for pve is just silly, I’ll take a second guardian, warrior, over a thief any day.

I’m not biased however, thiefs are an amazing pvp class and a good thief will win every 1v1 fight, I do quite a bit of WvW and whenever I run into a thief and if the person knows what he’s doing, there is no hope I’ll get him down, a problem I do not have with any other class.

There are good PvE thief too, there are just too many bad once so people don’t take chances, I feel that thief is a class that requires you to be a bit more active to be good with it.

Fractal timewasters..

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Posted by: Shear Force.9154

Shear Force.9154

Obviously it’s players fault if they fail this bad, you said it yourself.

“Have many pug groups you guys had which just pretty much wasted your time? I’m talking about just failing on any particular parts of fractals and forcing the group to disband because 1 or more people wasn’t up to the task?”

There’s nothing anyone can do anything about it, except the actual player that is struggling. I had groups that were just a joy to be in, breezing past everything with minimal effort, I also had groups that just waisted my time.

There is a quick fix for that, find some people that are genuinely good at the game and run fractals with them and not random groups if you can.

How long does a fractal run take?

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Shear Force.9154

I wouldn’t agree with 2 hours if you’re a beginner, at this point you should be aware of how fractals work even if you never did them, I’ll assume that you’re a decent player, so it will take an hour including maw, especially in low levels, however it could take a lot longer if you get a poor group or get long paths, but what everyone else failed to mention is that some long fractals tend to be very profitable, but then again, that’s all luck I guess.

Without progression

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Posted by: Shear Force.9154

Shear Force.9154

I think it all comes down to fun you’re having playing the game, I don’t have a problem with gear treadmill, some people wont like it.

I had a friend who played GW1 a lot, and he didn’t leave the tutorial place from the origin game until Factions came out, he had fun there, apparently the community was great.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

This is just a theory, but 4 thieves + 1 ranger should be able to out heal agony until it does over 6k per tick.

Healing Springs + 4 Cluster bomb spam = 6k AoE heal per second.

Regen from healing springs and extra healing from shadow refuge could add up to another 1k to that depending on how the Thieves are traited.

I thought about using 5 guardians and 5 properly timed full heals from their elite skill. As long as agony did less than 100% damage, you could pop one full heal after each tick and possibly survive at higher level fractals. It would be difficult to time, but rewarding if pulled off correctly.

Of course this does not really work now that fractal 50 does 1174% damage.

Timing that is insanely hard, I would that I didn’t even have enough time to cast it after the first tick, but I assume you could do it if you are trying to heal one persont who has agony and the rest just stay back.

But don’t you think that it’s a bit unfair that guardians become the only class that goes into fractals past lvl 40, or a ranger assuming you’ll do the whole ress with the pet thing. That’s not very ballanced…

Reporting "Kick player" abuse (fotm/dungeons)

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Posted by: Shear Force.9154

Shear Force.9154

Easy fix – need the whole party to agree to kick someone, not two people.

Kicking would still happen, but it sure wouldn’t be as often.

Now tho ever since new fractal thing where you can add new people to the group mid dungeon, I tend to not join guild that are running them, simply because I don’t want to get kicked at maw so their guildy can finish it and get the reward, while it has never happened to me I know people that it did happen to, so, no thank you.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Making the decision to cut fotm off at 49 was a bad decision for these reasons:

1. People already higher than this who enjoy having limitless progression are in essence flipped off and told to dwi and go do other content in the game which they obviously find less enjoyable.

2. Money? Anet likes money right? Gold sinks, gotta have more of those yeah? Hmmm, how about making the only way to progress be using a cash shop item that will never be used anywhere else anyway? Yeah, people will cry about it. Pay to win blah blah, you can buy them with gold it isn’t that much and have each member buy a few each. People will eventually stop crying and buy it with gold mostly. The rich people who don’t care will buy them with rl money for convenience. Isn’t it a win/win?

After this update i’ve had my active friends list cut by 2/3rds. I’m sure im not the only one. This is by far the worst update this game has had.

Also, I bet they cut it off because the mechanic used to allow only res orbs to be used wouldn’t be able to prevent ranger res. sigh Why don’t you just make it so a pet cant run across thin air to res ppl? Can’t be that hard.

Citizens, citizens! Introducing the all new endless scaling dungeon that had an end that we decided to make end sooner!

Actually if any content in the game required you to buy something from the cash shop to progress past I’d quick GW2 instantly, and so would a lot of people.
The whole point of this post was that you need Revive Orbs at the moment and that it’s pay to win, that got cleared out however as it was never intended to go this far into fractals at the moment.

FotM high level loot - How much better is it?

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Posted by: Shear Force.9154

Shear Force.9154

Honestly I haven’t noticed a difference.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

My only criticism is that the Agony on Jade Maw increased to a ridiculous level, when it could have continued to increase at its current pace. Even if it doubled from 72% to 144% and still would have been impossible to complete. Why was it set to something completely unrealistic, 1172%?

Note: ((AR : DR)) formula ((Agony Resistance : Damage Reduction)) formula is currently set at a ((5 : 6%)) ratio. If you have 35 current AR, you reduce Agony by 40%. In order to reduce level 50 Jade Maw’s damage to 30% a tick, you need an additional 950 AR. I somehow doubt our remaining 9 slots of gear are going to provide on average 110 AR each, since it would completely invalidate Fractals 1-49.

You mean, you’d need extra 950 AR for lvl 80?

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

It cant be drops you know why? RNG, its cant be better drops if we have RNG,

Or will be like lets try my lucky today, oh look good loot , and the next day, oh no good loot.

I fell like you dont get rewarded by playing well/being good player or doing the hardest dungeons that almost no one can do but you get rewarded if you are lucky.

That’s not how RNG works.

Think of RNG as a dice roll (how it would be handled in D&D). Essentially, when a dice roll determines that loot will be granted, a dice roll is performed to determine what loot is received. At fractal level 1 you might be “rolling” 1-1000 and when you roll a number higher than 800 you receive a rare item. At fractal level 21 that roll might be a rare at higher than 700. At 40 it might be a rare at higher than 600. So, despite it being “RNG” your odds of receiving a rare item is (in this example) double when on fractal 40 as opposed to fractal 1.

Still is random you may get good look today and bad loot tomorrow

better change/higher chance is not the same as you get better loot

i think in a diferent way for me when someone in a game says you get better loot, i think that if i do that lvl i get better loot and not if i do that lvl i have a higher change to have better loot.

But thats what i think ofc i may be wrong

What you’re attempting to say is that odds can not be better because it’s a random system. The equivalent statement is that the odds of guessing a coin flip are exactly equal to the odds of guessing a 6-sided die roll.

Now, this is obviously false when phrased that way, but it’s exactly what you’re saying. Because it’s random, I could guess two dice rolls in a row correctly, but zero coin flips. That doesn’t change the fact that the odds of me guessing a coin flip are 3 times better than the odds of me guessing a die roll.

maybe I did not express myself well, what im trying to say is that the way they say that you MAY get better reward, dont change anything because the base loot at lvl 1 or lvl 10 or lvl 19 is the same then you have the chance to have a rare or exotic and that will still the the same at higher lvls, in other words, we will never get guaranteed rare , it will always be luck and that is what i dont like about the loot in the game, ofc this happend in other MMOs but i see it worst in here for some reason.

The chance for loot at level 11 is significantly higher than the chance at level 1. The chance at level 21 is significantly higher than the chance at level 11. The chance at level 31 is significantly higher than the chance at level 21. The chance at level 41 is significantly higher than the chance at level 31.

No, you will likely never get a guaranteed rare. However, you will reach a point where the odds of receiving zero rares in a run are diminishingly small.

At this juncture it seems you either don’t actually have a point, or are butchering what you’re trying to say so badly that it’s incomprehensible.

I Doubt that will happen, Anet won’t allow it, all for the good of the economy

I’ll take a good, stable economy over inflation any day, the second 100G means absolutely nothing in the game I’ll quit, I love that gold is as valuable as it is, in fact I’d like it to be more valuable. I really wish that there was a set amount of gold in each server, and that money itself wouln’t be dropped as a drop, meaning the amount of raw gold would never increase but thats impossible so… meh

CoF Farm - Dps Warriors Only Out of Hand

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Posted by: Shear Force.9154

Shear Force.9154

If you guys use gw2lfg you would notice that more and more people only look for full dps warriors and a mesmer for CoF path 1. To me I find this not only irritating but it ruins the whole dungeon experience for everyone else. I feel this situation is taking the dungeon community in the wrong direction. Idk maybe I’m just stupid, let me know what you guys think.

It’s only for speed runs, with 4 warriors and a mesmer it takes like 6 minutes to do it.
You can definitely find a group that don’t do the most efficient speed runs.
Even with my full dps guardian I was able to do it in 6 mins tho.

Hard mode

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Shear Force.9154

hardcore mode in diablo is the latest game i played with perma-death.. its insanley tense, but at the same time you need to play everything safe and therefore you wouldnt see any more melee chars.

im all for tougher penalties on dying though

Try Path of Exile, very good game, also absolutely free, and currently in open beta and there wont be any whipes so you won’t lose any progress.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Hmm. I’m not sure if we’re talking about quite the same strategy then. Essentially, have all but one player go down to the maw platform, and have them wait at the edge while one of them kills off the second tentacle. As soon as they’re affected by agony, jump off the ledge so that they’re teleported back up to where the guy who stayed behind is standing (the person killing the tentacle might not make it to the ledge in time to jump off). The guy who stayed behind then rezzes all the players, who should no longer get agony when they jump back down to the maw platform. They rez the guy who stayed behind (and the tentacle killer if he didn’t make it), then carry on with the fight. Seems to me that should work in theory (unless dying causes them to retrigger agony when they reenter the maw’s range).[/quote]

[/quote]

Oh, I see what you mean, you get agony the second you jump down on the lower floating stone from the higher one, not the actual battlezone, and you can’t jump back up because it’s too high so running back to the person is not possible and if he jumped down after the second tenticle is gone, hed get agony as well because it would count as re-entering the battle, but I’m willing to test that actually, I’ll try that tomorrow.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Yeah, 36% per tick may be too much to overcome. With only 30% per tick, if you can heal 20% between the first tick and the fourth, it would take 5 ticks to down you. For a guardian, healing breeze alone should be enough to make it take 5 ticks to be downed, so any area healing from teammates should be enough to keep them alive.

But fractals are designed for you to eventually not be able to progress further (at least not until new AR items are added). The fact that it’s even possible to beat 40 right now is roughly equivalent to the players who have been able to solo dungeons. You’re not supposed to be able to do it, but with the right timing, setup, and dedication, people make it happen.

I was also thinking to let people with low total hp to got down and take the agony at the start if everyone dies after second tentacle.

The way I see it a warrior or a necromancer with 30k hp will be harder to heal than an elementalis or a guardian with 15k since his 36% will be a whole lot less.

I’m ok with not being able to progress tho, means i can do other things now knowing I have done all I can at the moment, altho I could just do uneven numbers and skip maw all the time… hmm…

Actually, I wonder if leaving a player behind (outside of agony range) might work. Leave him where players who fall off the edge pop up, trigger the agony, have everyone jump off the edge (before agony brings them to downed state) and have him revive them up there. He’ll suffer agony when he walks down to the boss area, but the others shouldn’t (I believe, might need someone to verify this), and 4 people rezzing should outheal the agony (and if not, it doesn’t take long to revive with 4 people). That would be a little bit more time consuming, but not really by much.

That’s what we did, some people stayed behind and didn’t get agony and tried to out heal it on the people who jumped down, but even with two guardians using tomes 8 seconds wasn’t enough, did have a ranger and some revive orbs so we managed to finish it which was ok, but never again until I have at least 35 – 40 AR

Does a player get agony again if they die on that platform, are rezzed, and re-enter? I had thought they’d only get agony again if the group wiped and reset.

No if they die and get rezed they don’t get agony again, but it’s hard to rez because the second you jump down 3 seconds from then you’re down and eventually dead.

Hmm. I’m not sure if we’re talking about quite the same strategy then. Essentially, have all but one player go down to the maw platform, and have them wait at the edge while one of them kills off the second tentacle. As soon as they’re affected by agony, jump off the ledge so that they’re teleported back up to where the guy who stayed behind is standing (the person killing the tentacle might not make it to the ledge in time to jump off). The guy who stayed behind then rezzes all the players, who should no longer get agony when they jump back down to the maw platform. They rez the guy who stayed behind (and the tentacle killer if he didn’t make it), then carry on with the fight. Seems to me that should work in theory (unless dying causes them to retrigger agony when they reenter the maw’s range).

Hard mode

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Posted by: Shear Force.9154

Shear Force.9154

Shear Force, you may be interested in Wizardry Online then. It has permadeath.

I actually did look at it, but it’s not as perma death as you’d think it is, it’s rather forgiving, I don’t want it to be forgiving, I also want it to be fair, kinda like Demon Souls or Dark Souls were, they were hard but fair, but not forgiving, all the bad decision were on you.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

It was never intended that you could get higher without further AR gear that has not yet been released. There was an exploit in the system we were not able to close up until this last patch.

Wait that makes me think, does that mean exploiting is ok, because there is a bunch of people who are at lvl 80 and clearly it’s almost impossible to get to it without exploits, and I don’t think they were baned or anything was done about it at all.

I don’t mean people who did them with revive orbs and some other skills, but lets be honest, I bet there aren’t many of those.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Yeah, 36% per tick may be too much to overcome. With only 30% per tick, if you can heal 20% between the first tick and the fourth, it would take 5 ticks to down you. For a guardian, healing breeze alone should be enough to make it take 5 ticks to be downed, so any area healing from teammates should be enough to keep them alive.

But fractals are designed for you to eventually not be able to progress further (at least not until new AR items are added). The fact that it’s even possible to beat 40 right now is roughly equivalent to the players who have been able to solo dungeons. You’re not supposed to be able to do it, but with the right timing, setup, and dedication, people make it happen.

I was also thinking to let people with low total hp to got down and take the agony at the start if everyone dies after second tentacle.

The way I see it a warrior or a necromancer with 30k hp will be harder to heal than an elementalis or a guardian with 15k since his 36% will be a whole lot less.

I’m ok with not being able to progress tho, means i can do other things now knowing I have done all I can at the moment, altho I could just do uneven numbers and skip maw all the time… hmm…

Actually, I wonder if leaving a player behind (outside of agony range) might work. Leave him where players who fall off the edge pop up, trigger the agony, have everyone jump off the edge (before agony brings them to downed state) and have him revive them up there. He’ll suffer agony when he walks down to the boss area, but the others shouldn’t (I believe, might need someone to verify this), and 4 people rezzing should outheal the agony (and if not, it doesn’t take long to revive with 4 people). That would be a little bit more time consuming, but not really by much.

That’s what we did, some people stayed behind and didn’t get agony and tried to out heal it on the people who jumped down, but even with two guardians using tomes 8 seconds wasn’t enough, did have a ranger and some revive orbs so we managed to finish it which was ok, but never again until I have at least 35 – 40 AR

Does a player get agony again if they die on that platform, are rezzed, and re-enter? I had thought they’d only get agony again if the group wiped and reset.

No if they die and get rezed they don’t get agony again, but it’s hard to rez because the second you jump down 3 seconds from then you’re down and eventually dead.

fotm question

in Players Helping Players

Posted by: Shear Force.9154

Shear Force.9154

Yes, I believe I was lvl 15 and did lvl 18 and got the daily chest, which was nice, I’m not sure however if it works if you were lvl 10 – 19 and did lvl 20 – 29 for the daily lvl 10 – 19 chest.

Hard mode

in Fractals, Dungeons & Raids

Posted by: Shear Force.9154

Shear Force.9154

I always wanted permanent deaths in an mmo, that would be amazing, the thrill and all, one day someone will do it, and I will be playing that hardcore.

One day… =.=

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Yeah, 36% per tick may be too much to overcome. With only 30% per tick, if you can heal 20% between the first tick and the fourth, it would take 5 ticks to down you. For a guardian, healing breeze alone should be enough to make it take 5 ticks to be downed, so any area healing from teammates should be enough to keep them alive.

But fractals are designed for you to eventually not be able to progress further (at least not until new AR items are added). The fact that it’s even possible to beat 40 right now is roughly equivalent to the players who have been able to solo dungeons. You’re not supposed to be able to do it, but with the right timing, setup, and dedication, people make it happen.

I was also thinking to let people with low total hp to got down and take the agony at the start if everyone dies after second tentacle.

The way I see it a warrior or a necromancer with 30k hp will be harder to heal than an elementalis or a guardian with 15k since his 36% will be a whole lot less.

I’m ok with not being able to progress tho, means i can do other things now knowing I have done all I can at the moment, altho I could just do uneven numbers and skip maw all the time… hmm…

Actually, I wonder if leaving a player behind (outside of agony range) might work. Leave him where players who fall off the edge pop up, trigger the agony, have everyone jump off the edge (before agony brings them to downed state) and have him revive them up there. He’ll suffer agony when he walks down to the boss area, but the others shouldn’t (I believe, might need someone to verify this), and 4 people rezzing should outheal the agony (and if not, it doesn’t take long to revive with 4 people). That would be a little bit more time consuming, but not really by much.

That’s what we did, some people stayed behind and didn’t get agony and tried to out heal it on the people who jumped down, but even with two guardians using tomes 8 seconds wasn’t enough, did have a ranger and some revive orbs so we managed to finish it which was ok, but never again until I have at least 35 – 40 AR

Hard mode

in Fractals, Dungeons & Raids

Posted by: Shear Force.9154

Shear Force.9154

And you have gold inflation by the next day.

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Shear Force.9154

Shear Force.9154

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Yeah, 36% per tick may be too much to overcome. With only 30% per tick, if you can heal 20% between the first tick and the fourth, it would take 5 ticks to down you. For a guardian, healing breeze alone should be enough to make it take 5 ticks to be downed, so any area healing from teammates should be enough to keep them alive.

But fractals are designed for you to eventually not be able to progress further (at least not until new AR items are added). The fact that it’s even possible to beat 40 right now is roughly equivalent to the players who have been able to solo dungeons. You’re not supposed to be able to do it, but with the right timing, setup, and dedication, people make it happen.

I was also thinking to let people with low total hp to got down and take the agony at the start if everyone dies after second tentacle.

The way I see it a warrior or a necromancer with 30k hp will be harder to heal than an elementalis or a guardian with 15k since his 36% will be a whole lot less.

I’m ok with not being able to progress tho, means i can do other things now knowing I have done all I can at the moment, altho I could just do uneven numbers and skip maw all the time… hmm…

Arah story mode...sigh

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Posted by: Shear Force.9154

Shear Force.9154

So i was at Arah dungeon for the sake of meeting my long last archenemy zhaitan and after a SHORT dungeon run i’ve nothing to say except pain in my chest and utter dissapointment. Many people says arah story is VERY hard and definitely worth a try when i ready with my gear, skills, and anything else. I heard many people talking about arah story mode with hot debate and even they complain about it they still have the fun and the challenge for it, even when i reach 80 and change all my gear to rare i still have a 2nd thought about going into arah “nah, i’ll go after i change all my gear into exotic” i thought.

But —-! there’s no utter disappointment in this game beside of this.. you can’t do this AreaNet you just can’t! You can’t build people expectation and image about Zhaitan from personal story from lvl 1 to 80 and CRUSHED the ending like this..I mean yes.. the design was nice, the flying was nice, the dragon defending was nice..but WHERE is the challange?? If you guys tried Arah story i DARE to say it was the easiest than ALL dungeon all there even easier than AC esp. the last part.
There’s was never a final boss this easy.. in EVERY game (well except a few strange ones) even console game final bosses is harder than this..omg this just pain to think about it…i’ve nothing to say anymore..

I liked the dungeon itself, but the last boss broke my heart

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

I am sure it was already said like thousand times, but allow me to reiterate: Wearing a piece of obscure stat gear doesn’t make one more skillful. In fact the opposite is true. People have trouble completing 20+ and 30+ fractals with agony resistance required, yet other people beat 40+ just fine, even though none of them have the required AR yet.
The whole concept of agony is useless and insulting to players, when increased difficulty on the encounter is plenty for telling who deserves better rewards. Why can I not complete level 50? Why show me a big fat finger at the very end, when I’ve already proven to be skilled enough by getting there?
I am sorry, but this is absurd. It goes against GW design philosophy we knew and loved where player skill is above gear.

That isn’t entirely true tho, you might be able to do easy fractals like underwater or swamp or deadge, but some bosses that you can’t dodge the agony will kill you without required AR, but I also see your point.

We got pretty hard onse on the way to the maw and we were fine, but the agony at maw killed us, I’d say make the maw it self stronger as a boss, not agony, that you can’t dodge or do anything against you just die because your gear isn’t good enough, not because you as a player isn’t good enough.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

It cant be drops you know why? RNG, its cant be better drops if we have RNG,

Or will be like lets try my lucky today, oh look good loot , and the next day, oh no good loot.

I fell like you dont get rewarded by playing well/being good player or doing the hardest dungeons that almost no can do but you get rewarded if you have lucky.

Yeah I would like a definite exotic out of at least maw chest, at least in higher levels.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

however weapons and rings are both limited to the daily chest, so personally havnt found much reason to run fractals just to run them when its not for daily, even at such a high difficulty lvl stuff like CoF has a hell of a alot higher payout rate.

As for the drops themselves, while i have noticed some diffrence based on tier, I don’t think it is near worth the extra effort that is put into completing the higher ones.

Well yes you are right, but it’s very subjective, I personally don’t mind the gear treadmill or whatever people call it, I enjoy getting a new colour gear if you know what I mean, but for people who don’t really like it I can see where the irritation comes from, hopefully the new daily achievements will fix that.

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Shear Force.9154

Shear Force.9154

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

On top of that you can get the daily reward at both 30 and 40 on the same character. But I’d guess most people who have reached 40 aren’t really looking for more rings/pristine relics.

No rings please, I wish I could salvage them or trade them for some sort of currency to buy fractal weapons because those just don’t drop for me, alto I did get a harpoon, but I’m a guardian, so I don’t use them.

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Shear Force.9154

Shear Force.9154

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

I would presume (depending upon your group makeup) you could also heal stack. I don’t know the exact amounts of HP you have while downed (or how agony’s direct damage is calculated while downed, but I’ll assume for the moment it takes 3 ticks of agony to kill you once downed. That means from fully HP it would take 7 ticks of agony to kill a player. If you can heal yourselves by 31% of your HP, you should be able to survive the agony itself (although you’d be unable to dodge the beam attack from the maw and have probably 1 or 2 people die from that). A combination of shadow refuge + geyser + healing rain + healing spring + well of blood + 3x shouts (with vigorous shouts trait) should be more than enough out outweigh that one tick of agony, even with the healing reduction. Obviously this example would require a group of THF/ELE/RNG/NEC/WAR.

I was thinking that too, but 36% per tick is, 3 seconds before you’re downed, 4 if you manage to out heal one tick, with casting times it’s not very possible, and even if it is, what about other classes who can’t do it?

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Oh, I just rechecked the agony on wiki, with 35 AR you take 30% not with 30AR, missed the fact that they already updated the table, anyways, you are still dead after 8 ticks.

http://wiki.guildwars2.com/wiki/Agony

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Shear Force.9154

Shear Force.9154

Each new piece of AR gear is meant to allow you to progress to further fractal levels, which have increasingly better rewards compounding with higher scaling difficulty.

What ?? better rewards? where?

From wiki :

lvl26-39 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic
lvl40-49 Ascended Ring (Infused), Fractal Weapon, Pristine Fractal Relic

Same rewards

I think he means drops, and even if not, fractal weapons and rings have a higher chance to drop in higher levels, I believe, which is better rewards, kind of…

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

Well most ppl will not go more than lvl 29 atleast for now, for the simple reason that you have to spend +-100g to infuse +5 in the backpack, i dont wanna call it gated content but kinda is, if you dont have the gold you cant do more than 29.

I don’t know about you guys but i do fractals to farm rares(items/lodstones) why would someone that farm a dungeon spend 100g for more 10lvl that give the same loot!?

Yes you can do more than 29, when I was looking for a group for 30 to 39 I always looked for people who had at least 25 AR, it’s possible to do it with 25, I would know, I did it until I got my backpiece infused.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

with 16% per tick it will be rough, but i imagine it will be possible without rev orbs etc.

It will be possible to do it with 24% as well, as long as nobody fully dies at the end, assuming they had full hp, with 18% it’s pretty much the same story but easier to get back on your feet.

I was just upset after doing that Lvl 40 daily today, I mean two guardians, me being one of them, couldn’t out heal the agony with the tomes.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

It was never intended that you could get higher without further AR gear that has not yet been released. There was an exploit in the system we were not able to close up until this last patch.

Oh ok, that clears up everything then.

Will it be possible to do it with the new amulets?
With 35 AR you’re still taking 24% with after 8 ticks you’re very close to death.

Also, I’m going to assume that amulet is upgradeable to add a total of 10 AR on the previous 30 you have, making it 40 in total.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

I’m just going to say this, and probably get crucified by most of the people.
Isn’t that kind of, pay to win?
I know you can take a ranger, but what if I don’t want a ranger, I automatically need to get gems.

I just simply think that you’re not supposed to go that high until the rest of the AR gear comes out.
Also correct me if I’m wrong but
2 fully upgraded rings – 30 AR
fully upgraded back piece – 15 AR
ascended amulet – 5 AR (I have no clue can you upgrade it to 15)
that would mean that you can stack 50 to 60 AR on yourself out of items available at this point. Maybe getting it to full would help you to die less?

A fully upgraded ring is 10 AR, a back piece is also 10, I think the maximum amount possible at the moment is 35, with the Triforge, but I’ll just wait till I get my one from daily achievements.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

At level 40+ you take 30% of hp damage per tick, you get 8 ticks in total, you’re downed in 4 seconds, the last 4 ticks kill you, even if you’re not buying the revive orbs and do it as you just said, it seems it would take forever just to get back into battle.

The point I’m making is, I think this is just bad dungeon design, there’s no tactics really, you can’t do anything to prevent it, you just die.

Whatever, I guess other people did it, so I can too.

ps. this is with 30 AR.

Again, the Biggest Problem with Dungeons

in Fractals, Dungeons & Raids

Posted by: Shear Force.9154

Shear Force.9154

I don’t agree with one thing tho, that legendary you have, proves doesn’t show youre a good player or a bad player at all, it just shows you played a lot.

Having said that, I do agree with other things.

Fractals past lvl 40

in Fractals, Dungeons & Raids

Posted by: Shear Force.9154

Shear Force.9154

I’m just going to say this, and probably get crucified by most of the people.
Isn’t that kind of, pay to win?
I know you can take a ranger, but what if I don’t want a ranger, I automatically need to get gems.

Fractals past lvl 40

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Posted by: Shear Force.9154

Shear Force.9154

I just did Lvl 40, and just wanted to ask if there is any way at all to do it without using revive orb? We all had 30AR and we still all died once the agony kicked in.

So yeah is that the only way or we just didn’t know something?

Ps 2 guardians couldn’t out heal the agony with the tome.

FotM group kicking?

in Fractals, Dungeons & Raids

Posted by: Shear Force.9154

Shear Force.9154

Just make sure you enter the Fractal, if you get kicked I’m pretty sure they will get kicked too because you entered it, if they say no to that then just leave the group it’s obvious what they are up to.

I knew this will happen when they announced you could invite new people mid dungeon.