Showing Posts For Shepherd.9546:

Alternative D\D Roaming Gear.

in Elementalist

Posted by: Shepherd.9546

Shepherd.9546

I am reading everywhere people recommending celestial armor for this build but it’s never on AH and crafting it is really expensive(including the cost to get tailoring up to 400), so i’d like any recommendations in getting alternative armor that would be good enough for Roaming in WvW.

Right now i have soldier gear with Berserker daggers and trinkets.

What I started with before getting Celestial gear was full zerker armor + Apothecary earrings + Dire rings and necklace. Sub zerker with other gear stats as you see fit if you desire more of a balance stat distribution vs zerker stats.

PS: Celestial gear is always account bound and you’ll never see it on the TP, with the sole exception of the Triforge Pendant (which costs like 400g). If you want celestial armour, you’re gonna have to get your Tailoring to 400. You can get Celestial ascended trinkets via the regular means of getting trinkets (Guild comms/Fractals/Laurels/WvW Tournament Rewards), or 400 Jewelcrafting for the exotic versions.

ele destroyed me in under a second... twice

in Elementalist

Posted by: Shepherd.9546

Shepherd.9546

You are at complete disadvantage if this took place in WvW. You are an uplevel and with low health. I’m surprise he didn’t instant down you in 1-3 skills only. Unless it is one of those Ele players that worry about survivability in a burst spec so they trait/geared for more than enough defense to make up for their lack of player’s skill. In spvp it can a be different case. Burst spec eles melt thieves even when they evade… It is all a matter of knowing when to burst to avoid failure.

OP is level 80; he was downleveled in Sparkfly Fen.

Ideal stat mix for D/D WvW?

in Elementalist

Posted by: Shepherd.9546

Shepherd.9546

^Thank you for that, that is very insightful. I personally like to hit hard and get hit hard, so probably I’ll lean towards zerker on some slots.

ALSO: to clarify, I prefer to roam in small groups. In zergs, I just bust out a staff and Lava Font all day every day.

Ideal stat mix for D/D WvW?

in Elementalist

Posted by: Shepherd.9546

Shepherd.9546

I tend to use something like this.

http://gw2skills.net/editor/?fFAQJAoYhcMKc25wnBf0APAC5fx2JKQ5qJfC-TVTBAB0s/QYKFySZAf6AGVVFB1CQpaEmpEsLlEdcCAKTJGmqEAwDAIAACwNbzAYoDdoDdoDt28m38m3sUAPtMC-w

It’s fairly tanky but you should have no problem killing one or multiple people as long as you stack might and land your high-damage skills.

That looks good, but unfortunately I don’t have access to celestial yet; I’m shoring up the Charged Quartz still. Recommendations otherwise?

Ideal stat mix for D/D WvW?

in Elementalist

Posted by: Shepherd.9546

Shepherd.9546

Hello,

I’m trying to figure out how to achieve the optimal balanced set of stats for my d/d elementalist, aside from going full Celestial (that’ll take me ~50 days to create given the time-gating). So far I’ve got zerker body armor + carrion trinkets, but I was wondering if there’s a better way to do this. For example I was considering zerker body armor + carrion rings/amulet + apothecary earrings, but I wanted to see if this forum could provide me with any insight before I sink the remainders of my gold into crafting more jewelry.

Thanks you in advance

EDIT: in WvW I mainly small group roam with 1-3 friends on Skype. I’m satisfied with just zerker staff if I ever join in as a militia for a zerg

(edited by Shepherd.9546)

The reason warriors hoard Adrenaline

in Warrior

Posted by: Shepherd.9546

Shepherd.9546

lol the 15% so called extra damage you get is applyed to the skill your using , then the Adrenaline is drained.

it would be Stupid not to get that bonus towards the class machanic.
you’ll have to work for your Adenaline rather than being a Passive Walking meat sheild.

and if you keep relying on those passives you’ll never get better as a player because Guess what these changes are comming and a few qq’s arn’t going to stop it.

Unless I’ve read the comments in this thread wrong, it seems like everyone’s of the agreement that the current state of adrenaline makes for boring easy play, and that the changes will spice things up. No QQ here.

WHAT IF: 5s weapon swap was baseline?

in Warrior

Posted by: Shepherd.9546

Shepherd.9546

Warriors are supposed to be the masters of weaponry, but it sure doesn’t feel that way when most classes have access to the weapon swap ability. It’s not much, but it certainly would return a little bit of that flavour if we could swap more often than the other classes. How about it ANET? Give warriors a little flavour? Cuz this class feels rather bland compared to the flash of mesmers, the stealth chicanery of thieves, those blue bubbles of guardians, and ect.

And the weapon swap trait can easily be replaced with something that’s only applicable in niche situations, so as to prevent making Warriors even stronger (since kitten baseline swap cooldown is a small buff already). Something like “Gain one bar of adrenaline when you rally”; minor, but related to the Burst Mastery line.

Are Warriors really just greatsword robots?

in Warrior

Posted by: Shepherd.9546

Shepherd.9546

Yes, Warriors are GS robots because most PvE content is about maximizing DPS, and it so happens that currently our best DPS rotation involves staying in GS. It’s not like it was any more involved when our optimal rotation involved a swap to Axe, it just meant you pressed the Tilde key (~) once in a while.

What SHOULD be the case is that encounters require us to swap weapons when needed for their utility (eg swap to bow for snare/blind/ect, mace for stun, shield for block). Otherwise it doesn’t matter if our optimal rotation requires a weapon swap or not, it’s still just a rotation.

PvP’s better about this, but it’d be nice if the longbow wasn’t a staple in every single build. Nerf CI, give us other tools to handle condition to compensate for nerf, please ANET.

Please show me Hambow

in Warrior

Posted by: Shepherd.9546

Shepherd.9546

http://intothemists.com/calc/?build=-s;4NKkP0e4;160;9;6T9T;43890;027AINW46;16TsW6TsWNBlc0-35;2Vp-wWz12Z8_Ea6Z-870HV8aNX8a;9;9;9;9;9;4V2-6S

This is what I use when roaming. It’s basically Hambow, but tweaked for WvW roaming (ie replaced Longbow with GS).

Key points:
- Leg Specialist trait because you don’t have a 5 second root from Longbow.
- If you can afford Lemongrass, use it instead of Saffron. I only use it because it’s dirt cheap.
- Yep, all Zerker, except for Melandru runes. I used to run full Soldiers but I gradually weaned myself off it; Healing Signet + Melandru runes + Defense trait stats = very survivable.
- Fight mostly in Hammer, use GS for escapes/chasing/hitting HB on newbs who actually fall for it. Fire and Air sigils = unexpected burst
- 3rd utility skill is your call; I usually do either Bull’s Charge or Endure Pain. Sometimes I use Fear Me if I do EoTM and I’m in an area where people can fall off and die easily.

The Meta is All an Illusion

in Thief

Posted by: Shepherd.9546

Shepherd.9546

The meta is how we define a common role or build the everybody and their mom runs right? Interesting thing about it however is that how silly of a concept it is.

Imagine a world where every thief still played the game but couldn’t communicate. That means no sharing builds, no armor, no nothing, everybody went off what they figured out. There would be no meta, it would be a bunch of thieves playing in the way the have designed.

TL:DR
Ignore the meta and play in the way you think is coolest.

While it’s not good to simply C&P the top players’ builds without understanding the mechanics behind the trait/gear/skill choices and the gameplay involved, it’s also naive to think that all builds are roughly in-line in terms of effectiveness.

In your world, people would try a wide variety of builds, and those who picked out ineffective builds would soon realize that their build was ineffective, especially in PvP. Then they’d adjust their build. The players who picked out effective builds wouldn’t bother changing, since they’re doing good. Rinse and repeat until there’s certain builds that just dominate in terms of frequency. Meta is kinda like natural selection; it just emerges.

Does Warrior need a nerf?

in Warrior

Posted by: Shepherd.9546

Shepherd.9546

I run a strange lazy build on my warrior and only because I have axe as main weapon do I hit for 800-1.6k dmg per hit. You hit 1-3 times a second which basically means that of all the tanky builds across all professions that I’ve tried the warrior has the highest damage. Since Warrior can then bring an off-hand shield and warhorn, have their burst skills remove up to 3 conditions every 10 seconds twice while having the laziest passive healing in the intire game…
Quite frankly all you need is adrenal healing, healing signet and regeneration boon to have great sustained healing.
Condition removal is easy and you possibly have the best condi removal in the game.
Just wondering but does the warrior to your knowledge have any utility skill that is not usefull?

Perhaps you can share your build, as well as what you’re hitting to get those hits? Otherwise we have absolutely no context as to your numbers, and so they’re meaningless.
Also, you haven’t told us what builds you’ve tried for other professions. Were they hybrids? Bunkers? DPS builds but with a soldier amulet? You can’t just say “oh I tried a few builds and here’s what I feel”. Anecdotal evidence doesn’t pass muster anywhere.

Also:
- Bringing an off-hand shield and warhorn is not an advantage. Every class can have an off hand weapon.

- Yes, Warrior healing is pretty lazy. The only downside is that we have no effective emergency healing with Healing Signet (any Warrior who pops it in a fight is basically completely out of options by that point and probably screwed).

- Our condition removal is effective, but active. Shout guardians can clear 2 every time they shout, whereas we need to land our burst ability (or use Longbow which means I’m stuck in it for 5 seconds). We also need to build up adrenaline, which means we have to fight. If we’re trying to escape, our condition removal becomes very hard to use. Also, it’s fairly clear that different professions are meant to better or worse at condition removal (eg mesmers).

- Our utility skills have different uses, depending on the situation. For example, FGS and banners are wonderful for PvE, Dolyak Signet and Berserker’s Stance are great for PvP, and so on. I’m not sure what you’re trying to imply here. Good job ANet for designing utilities that all have a use somewhere? If you’re trying to say that all our utilities are useful for all situations, I’d like to see someone bring triple banners into a serious PvP match and pull it off.

1000+ pvp wins, 400 or so of which in tpvp. Play 6 professions. With tanky build I mean the brainless max traits that have tough-vit-healing power- boon duration and 10 points somewhere else. Cleric amulet, healingpower runes healing/defensive utilities. power-weapon in this case the axe, for thief it was dagger which got pretty close as per dps to what the warrior could pull off.
But yea… That’s about it. Ele has better survivability and mobility though.

I’m going to concede that Warriors probably have the highest DPS of all the professions if each of them spec full Clerics. I imagine they have the highest DPS/survivability ratio of all professions, if everyone was standing still and tanking hits like in World of Warcraft. That doesn’t mean much in GW2, with all the active defenses and escapes that everyone has.

If you have so much PvP experience, then you know that warriors are in a strong state right now. However, they’re not the only class that’s good. Thieves are uncatchable and can really surprise burst someone out of stealth, PU mesmers either win 1v1s or they choose to leave, and supply drop is a very strong guarantee that an Engineer’s gonna take the point. It’s more appropriate to say that certain classes are underpowered and need serious buffing.

Does Warrior need a nerf?

in Warrior

Posted by: Shepherd.9546

Shepherd.9546

I run a strange lazy build on my warrior and only because I have axe as main weapon do I hit for 800-1.6k dmg per hit. You hit 1-3 times a second which basically means that of all the tanky builds across all professions that I’ve tried the warrior has the highest damage. Since Warrior can then bring an off-hand shield and warhorn, have their burst skills remove up to 3 conditions every 10 seconds twice while having the laziest passive healing in the intire game…
Quite frankly all you need is adrenal healing, healing signet and regeneration boon to have great sustained healing.
Condition removal is easy and you possibly have the best condi removal in the game.
Just wondering but does the warrior to your knowledge have any utility skill that is not usefull?

Perhaps you can share your build, as well as what you’re hitting to get those hits? Otherwise we have absolutely no context as to your numbers, and so they’re meaningless.
Also, you haven’t told us what builds you’ve tried for other professions. Were they hybrids? Bunkers? DPS builds but with a soldier amulet? You can’t just say “oh I tried a few builds and here’s what I feel”. Anecdotal evidence doesn’t pass muster anywhere.

Also:
- Bringing an off-hand shield and warhorn is not an advantage. Every class can have an off hand weapon.

- Yes, Warrior healing is pretty lazy. The only downside is that we have no effective emergency healing with Healing Signet (any Warrior who pops it in a fight is basically completely out of options by that point and probably screwed).

- Our condition removal is effective, but active. Shout guardians can clear 2 every time they shout, whereas we need to land our burst ability (or use Longbow which means I’m stuck in it for 5 seconds). We also need to build up adrenaline, which means we have to fight. If we’re trying to escape, our condition removal becomes very hard to use. Also, it’s fairly clear that different professions are meant to better or worse at condition removal (eg mesmers).

- Our utility skills have different uses, depending on the situation. For example, FGS and banners are wonderful for PvE, Dolyak Signet and Berserker’s Stance are great for PvP, and so on. I’m not sure what you’re trying to imply here. Good job ANet for designing utilities that all have a use somewhere? If you’re trying to say that all our utilities are useful for all situations, I’d like to see someone bring triple banners into a serious PvP match and pull it off.

(edited by Shepherd.9546)

Does Warrior need a nerf?

in Warrior

Posted by: Shepherd.9546

Shepherd.9546

Adrenaline should be used up if the move is evaded/missed. Cleansing ire should only cleanse if the move connects and does damage.

If a mesmer shatter is evaded the ability doesn’t come off cooldown, if a ranger pet ability doesn’t work it doesn’t get to be used again until it does. Adrenaline is just too forgiving for how quickly it generates and is used.

The F1 skills are basically a 6th button with a 7 second cooldown. Earthshaker is an aoe stun leap with damage and on a 23 second second lower cooldown than backbreaker, a single target knockdown with damage melee range.

There’s a reason that in WvW 80 percent of players are warriors/guardians

1. With the exception of Combustive Shot, Cleansing Ire only fires off if the move successfully lands. Combustive Shot is sort of different due to it being a placed combo field, as opposed to the instant nature of all the other abilities.
2. F1 does go on cooldown if we miss. It’s 7 seconds (or 10 if you don’t put 6 trait points into Discipline).
3. Yes Earthbreaker is more accessible than Backbreaker. Are you trying to say certain Warrior hammer skills are OP in relation to other Warrior hammer skills?
4. The majority of WvW’ers are part of zergs. Warriors and guardians have excellent AoE/cleave, and as such are great at tagging bodies for loot/beating back other large groups. Perhaps this is why they’re over-represented in WvW? Also, while I feel it’s probably true that warriors and guardians are overplayed anyway, it’d be nice to see some sort of data regarding the frequency of professions in WvW.

For people who would like to argue that Warriors are overpowered:
- Yes they do a good amount of damage
- Yes they can take more damage face-up compared to most other classes besides the Guardian
- Yes they can stun and knockback

Did you expect any less from a heavyweight physically-centered class (whose concept arts depict them in inches-thick plate armour and holding giant weapons)? We have those specific advantages because it’s in the core of our design to be a heavily armored juggernaut. If you want to convince the developers that something is amiss in the balance of the professions, maybe you should argue that certain other classes aren’t up to snuff (eg personally I find rangers a bit too easy of a kill in sPvP and WvW but that’s just me). I imagine the developers would prefer to buff instead of nerf.

(edited by Shepherd.9546)

Warrior 'use' in 1v1

in Warrior

Posted by: Shepherd.9546

Shepherd.9546

I agree with Malevolent. I don’t know if you’ve considered our other weapons; the GS is a great secondary weapon for chasing and escaping, but honestly I don’t find much other use for it. Consider a hammer; it is very powerful, comes with a targeted jump stun (that will also break immobility if you trait for it!) and comes with a shockwave cripple (and 1s stun if you get Leg Specialist). Perhaps you’re focused on GS because you invested in a legendary GS?

Lets see your Warriors!

in Warrior

Posted by: Shepherd.9546

Shepherd.9546

Vigil armor plus Arms of Koda. White, antique gold, summer sky, and warmth dyes. Inspired by Roman centurions.

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