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Official Response: Drop Rate of Legendary Precursors

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Posted by: Silverghost.4192

Silverghost.4192

Anet would rather appease the Bots than the players.
They don’t want to make the Bots mad by doing something about the Precursors because then the Bots wouldn’t keep buying (“stealing”) tons of accounts from Anet to keep on Botting.

Who would be mad if Anet did something about the precursor issues.
1) Bots
2) Exploiters who exploited the bug with low level rares
3) The select few who actually got lucky enough to get a Precursor for 20g (and even then the ones they bought were probably created because of the bugs)
4) The super select few who actually got a legendary post bugs fix by getting their precursor from a drop or the MF and actually aquired it the right way (Probably less than 10 people world wide)

Who would be happy if Anet did something about the precursors.
1) Everyone Else!

If you were a dev what would you do?

World First Legendary Eternity Updated with recipe and video

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Posted by: Silverghost.4192

Silverghost.4192

It’s not hard, it’s luck, and I clearly posted that Pcshow deserves credit for All of the hardwork he has put in for the things that do not require luck. (WvW, Karma, Map Completion, Dungeon Tokens, etc)

Official Response: Drop Rate of Legendary Precursors

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Posted by: Silverghost.4192

Silverghost.4192

ps. I don’t have a problem with the idea of having to do everything like Tons of Karma, WvW tokens, Dungeon tokens, Map exploration. That is a great idea.

But to have the deciding factor be luck is just stupid. I know at least 3 posts I’ve read of people who have Everything accept the precursor.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Silverghost.4192

Silverghost.4192

Lindsey has posted one time saying “they are watching it” and has not said a word since. The devs have no clue about risk vs reward. They think RNG = skill and massive hours of grinding = skill. I don’t think this will change any time soon as the devs refuse to touch on this since Lindsey’s post. They are perfectly fine with the people who received 1500g+ off the broken bug with the Godskull exploit / Beta Foreknowledge to buy the precursors when they were 10g. —- If they wanted them to be legendary in this manner they should never has been tradeable on the TP. Way to lie to us and say it’s not Pay-to-win (since appearance is the only reward there is after crafting your full exotic set) but then put the best item in the game available on the TP and do nothing about the price.

World First Legendary Eternity Updated with recipe and video

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Posted by: Silverghost.4192

Silverghost.4192

If you’re going to hate anyone hate the developers like Lindsey who don’t know the meaning of Risk vs Reward and despite assuring players pre-launch that GW2 would not be Pay-to-Win have clearly made it such and this story is true proof of that.

Pcshow worked very hard to accomplish this. If you watch his eternity video you can see that he still has over 140 obsidian shards (294k extra karma). I’m in his guild and every single day I come home from work he’s online in Cursed Shore farming karma. Always with guild 24hour 15% buff + 5% banner buff + 50% booster. When I go to bed at night he’s usually still up playing non-stop. He put in the time and effort and deserved his reward.

The only thing he didn’t deserve is to have to spend the RL $$ on gems that he had to in the 1st place to buy his precursor at 60g.

The devs really messed this one up. While Pita made his legendaries 100% Legitimately he had to do it by finding a niche in the TP and expediting his control of the market with Anet’s help through gem purchases and the help of the people who did cheat with the Godskull exploit.

Pita did not cheat but there’s a good chance that the precursors that were purchased early on were from people who did cheat and therefore never should have been on the TP in the 1st place. Is this his fault? No. It’s the devs oversite. Now they are making everyone else pay for it by allowing the precursor prices to stay at 350g+ and doing nothing about it.

I guess that’s what happens in a pay-to-win game though….

<→For those who say it’s not pay-to-win because the stats are not better. Be honest, the only form of character progression after equipping your crafted set of exotics is “Appearance Gear” and the “Win for Appearance is Legendaries”.

You do dungeons, you kill all 3 dragons, after that there is no more PvE .

You capture the map in WvW which is fun but it gives no lasting reward other than temporary buffs to you server. (Which is also messed up because the more you capture the stronger you get making it easier to keep what you have captured so 1st one to capture has a huge advantage to winning the week.)

And there’s sPvP which is also fun but and has some perks like bunny finisher’s etc but not everyone likes sPvP and maybe I’m wrong but I don’t think you can get Legendaries through sPvP.

(Legendaries are the only significant reward and they have become attainable primarily through RMT and exploitation of others (not the OP).)


TL;DR — Be mad at the Devs for oversite on bugs and not regulating precursors. Don’t be mad at the OP for the hardwork he put in.

Who sets Gem prices?

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Posted by: Silverghost.4192

Silverghost.4192

The current state of legendaries perpetuate the issue we have with so many bots being in game even more. If a player has to get 320+ gold to get their precursor item and they’re making 1-5g per day and the conversion rate on Gems is $10 for 3.5g but a gold seller is offering gold at the rate of $10 for 15g which one do you think the player is going to choose (assuming they don’t think they’ll get caught)?

The legendaries make a massive “need” for gold which give the gold sellers all the more reason to supply gold, flooding the market with the very thing that the gem store is there to remove from the game.

Right now the only items sold in the gem store that are not aesthetic and actually worth spending your gold to get gems for are Boosts, like Karma boost and maybe XP if you’re leveling and want to level faster. MF is worthless so no one who has played and tested MF will buy that one. Fine Transmute stones are a nice perk too. For the most part though there is not a lot you can buy with gems that is worth losing the precious gold over. Even if there was wouldn’t someone just buy 15g for $10 and then convert that into 2310 Gems (Current Conversion rate for 15g)?

Seeing map/armors/stuck/weapons or other art issues?

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Posted by: Silverghost.4192

Silverghost.4192

Male – Sylvari – Medium Armor
Flame Legion – Helm / Shoulder / Gloves
Nightmare – Chest / Boots / Legs

In the preview window looks fine, in the dynamic lighting like during the day time in Lion’s Arch I end up looking like a “waxed candle”.

[img]http://i33.photobucket.com/albums/d80/gmpotu/armor_zps25d4053f.jpg[/img]

Attachments:

Who sets Gem prices?

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Posted by: Silverghost.4192

Silverghost.4192

My guess is that NC Soft is behind all of this and forcing Anet’s hand in a lot of it. That is why precursors are now the end to obtaining Legendaries instead of the beginning as the video they released would suggest.

The game has turned into another “Korean Style” (Lineage II, Aion, etc etc) Grindfest that requires no skill in any arena other than sPvP and the end all for PvE rewards is not at all about how good you are at playing the game or how much of the game you have completed, but all about how “lucky” you get or if you “got in before the fix”.

Honestly had I done my research before purchasing and realized that this game was backed by NC Soft and not strictly an Anet game then I never would have purchased knowing NC Soft’s history in its other titles.

They had some great ideas for Legendaries in making you do a little of everything it’s just a shamed that the true bottleneck is “Luck”.

I watched a 47 minute video today of someone who went 1000 attempts at the forge and when all was said and done he was out 175 gold and had nothing to show for it….

It saddens me to see the game become nothing but a Grindfest with no payoff at the end.
—-

That being said I do find WvW and sPvP to be fun but still have yet to see them be rewarding.

What makes an item Legendary?

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Posted by: Silverghost.4192

Silverghost.4192

To answer the OP —-- Luck!

The only thing that makes it legendary is luck. And the devs are “monitoring” the price yet they seem to be okay with making their game require no skill for the most sought after items in the whole game. They seem to be fine with the fact that only people who are “lucky” have them.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Silverghost.4192

Silverghost.4192

There are four people in my guild with legendaries. All four bought their precursor from the TP for under 100g before the nerf.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Silverghost.4192

Silverghost.4192

Well the devs clearly are not reading this post any more or it would most likely be locked at this point with all the arguing that has taken place. So far I’ve seen a couple of good suggestions in the tread and a whole lot o arguing over why exploiters and lucky people prepatch essentially got 200+ free gold from Anet. ( I’m just as guilty as everyone else for this. ) at this poin though i think we need another update on Lindsey’s thought about the suggestions in the thread, or the tread needs to be locked so we know its useless to continue following.

Precursors - Keep the RNG but give a token on fail system. XYZ token also will let you get one.

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Posted by: Silverghost.4192

Silverghost.4192

Here is an idea…
1) Make all precursors Account Bound on Aquire (So the rich stop getting richer. This stops those who cheated with the Godskull exploit or got Precursors pre-patch due to Game Design Flaws from making Gold they should never have to begin with. "I realize it hurts those who got precursors from the Forge Post Patch but that number is far lower I’m guessing) This also makes them more "Legendary* to aquire.
2) Make the Forge recipes return there normal return item AND a token. 4 Rares of the same weapon type has the same chance to give whatever reward it would normally give but also always gives 1 Minor Token of Zomorros. 4 Exotics of the same weapon type has the same chance to give whatever reward it would normally give but also always gives 1 MajorToken of Zomorros.
3) Make Mayani sell all precursor for either 500 minor token or 50 major tokens. (Or whatever corresponds to the current probability of the forge now.)
This way if you fail all is not lost you are still progressing by getting a token. However, you can still “get lucky”. And since the precursors are account bound you cannot exploit this to get rich or give them to all your friends etc.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Silverghost.4192

Silverghost.4192

Here is an idea…

1) Make all precursors Account Bound on Aquire (So the rich stop getting richer. This stops those who cheated with the Godskull exploit or got Precursors pre-patch due to Game Design Flaws from making Gold they should never have to begin with. "I realize it hurts those who got precursors from the Forge Post Patch but that number is far lower I’m guessing) This also makes them more "Legendary* to aquire.

2) Make the Forge recipes return there normal return item AND a token. 4 Rares of the same weapon type has the same chance to give whatever reward it would normally give but also always gives 1 Minor Token of Zomorros. 4 Exotics of the same weapon type has the same chance to give whatever reward it would normally give but also always gives 1 MajorToken of Zomorros.

3) Make Mayani sell all precursor for either 500 minor token or 50 major tokens. (Or whatever corresponds to the current probability of the forge now.)

This way if you fail all is not lost you are still progressing by getting a token. However, you can still “get lucky”. And since the precursors are account bound you cannot exploit this to get rich or give them to all your friends etc.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Silverghost.4192

Silverghost.4192

The problem here is that no matter what you never have a guarantee on the precursor.
The clovers drop rate is about 1/3 which means yes you might have to invest more than someone else based on luck but you will get it and it’s not impossible.

The precursor’s are impossible without insane luck. You can’t just farm up the mats for it over XYZ amount of time. The only way to guarantee a precursor is to buy it from those who have them on the TP and the unfair part is those “selling” precursors, not all, but most either 1) Exploited or 2) Got it from the forge pre-patch so they didn’t go through the method we are now REQUIRED to go through.

Legendaries only cost 120g out of pocket. You can farm the rest. 120g one time is acheivable if you save over time. 600g+ is not unless you RMT or GEM to Gold, or you find a niche in the TP

(edited by Silverghost.4192)

Official Response: Drop Rate of Legendary Precursors

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Posted by: Silverghost.4192

Silverghost.4192

It’s pay to win when the only winning to set yourself apart from others is the skins o the legendary.

Other MMOs have content requirements to get XYZ legendary. Anet requires RMT to get legendaries.

The only content required for a legendary is 1 week of WvW, 3 days of dungeons, and countless hours of grinding the same map (cursed shore) over an over hoping you don’t shoot yourself of boredom before its over. ( oh and lots of RL cash converted through gems if you are not a cheater and RMT I you are)

Other games = content based quests with goals and objectives requiring teamwork and the help of others (okay so gw2 is not this type of game I get that) but usually when seeking out to complete a legendary in other games there are side rewards along the way to victory.

In guildwars 2 instead of side rewards while working towards victory (precursor) there is nonstop feeling of defeat, hopelessness, questioning why am I spending so much of my Real World life on something that gives no joy or excitement and is more than likely not going to realistically happen because I’m just not lucky like some people. There is no attainable goal other than “the goal to get lucky”.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Silverghost.4192

Silverghost.4192

[Quote]We’ve seen players discussing the topic of crafting legendary precursor weapons and claiming that we’ve made changes to make this more difficult. We’d like to be clear that we did not make any across the board changes to reduce the drop rate, nor was it our intention to significantly increase the difficulty in acquiring these precursor weapons.
We did fix a few bugged recipes that were rewarding Legendary precursors more often than they should have been. These recipes were mostly using Rares in the level 70-75 range and mostly affected the precursors for the greatswords and the dagger. This has had some effect on the drop rate when using lower level rares to attempt to get a precursor but it was never intended for that to be the best way of acquiring these weapons. The recipes for throwing in level 80 exotics have not changed at all.
We have been watching the prices climbing on Legendary precursors and share your concerns about some of them becoming too expensive. We will continue to monitor the situation and will make any adjustments we feel are necessary.[/Quote]

[B]Systems Design – Crafting, Loot, and Rewards [/B]

No offense, but you might want to stop monitoring the price of precursors and start monitoring how many players are quitting the game after seeing videos like this one.
http://www.youtube.com/watch?v=EpACqli6Luk&feature=youtu.be

Where players have gone through over 350 Attempts and still not received their precursor.

I have 2 friends who have decided to quit playing the game entirely after spending all of their gold, (one of them spent over 150g) on the mystic forge trying for his precursor.

Before today I had decided I’ll just farm all the Karma and other materials I need and then work on the precursor last using the mystic forge. After seeing the above video I have decided that I’m going to quit playing and keep an eye on the forums for the next week. If I don’t see a change the I’ll just quit playing entirely. This is ridiculous.


Post the data on the number of players that have made a precursor since the patch***

Of all the Legendary Weapons in the game I’d like to see the data of the number of players who Purchased their Precursor or made it Pre-Patch before the changes. I bet the numbers are astronomically low because all the purchased ones are precursors that were exploited prepatch (wether it was on purpose or by mistake).

Honestly no one should have a Legendary who did not aquire their precursor in the forge post patch imo. Refund them their Materials and if the purchased from the TP refund the purchase cost and tell them to have fun in the forge like everyone else doing it how it’s “Intended”.

You won’t be missed if you quit. Good riddance. In fact I’m glad to be rid of such shallow individuals who quit over a weapon skin. Legendary weapons =/= only thing in Guild Wars 2, and exotics offer the exact same stats as a legendary weapon. I have no clue what you’re complaining about when all these are completely optional.

The complaint is about the lost time invested in something that now cannot even be considered a goal. It’s demoralizing. When you spend every waking moment (9hrs+ a day) for multiple weeks of your life dedicated to something like trying to attain a legendary and then see a video like the one above which basically says guess what, you didn’t cheat earlier on so you’re SoL, it kinda makes you not want to play any more. Even if there are other parts to the game. On a side note the only other parts are WvW and sPvP since I’ve got all my dungeon gear etc.

On a side note: Some people did not “cheat” when they got their prepatch precursors, they just didn’t know. I don’t fault them in anyway for this however they do now have an unfair advantage in that they received their legendary “at a discount” because of the bug and rather than leave it as is (the info would have hit the net and evened out the prices a bit more) instead it’s been patched and all those who did and didn’t cheat get freebies while the rest of us are stuck with an RNG that’s not even effected by Magic Find, a stat that has an entire prefix of crafted armor dedicated to it.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Silverghost.4192

Silverghost.4192

[Quote]We’ve seen players discussing the topic of crafting legendary precursor weapons and claiming that we’ve made changes to make this more difficult. We’d like to be clear that we did not make any across the board changes to reduce the drop rate, nor was it our intention to significantly increase the difficulty in acquiring these precursor weapons.
We did fix a few bugged recipes that were rewarding Legendary precursors more often than they should have been. These recipes were mostly using Rares in the level 70-75 range and mostly affected the precursors for the greatswords and the dagger. This has had some effect on the drop rate when using lower level rares to attempt to get a precursor but it was never intended for that to be the best way of acquiring these weapons. The recipes for throwing in level 80 exotics have not changed at all.
We have been watching the prices climbing on Legendary precursors and share your concerns about some of them becoming too expensive. We will continue to monitor the situation and will make any adjustments we feel are necessary.[/Quote]

[B]Systems Design – Crafting, Loot, and Rewards [/B]

No offense, but you might want to stop monitoring the price of precursors and start monitoring how many players are quitting the game after seeing videos like this one.
http://www.youtube.com/watch?v=EpACqli6Luk&feature=youtu.be

Where players have gone through over 350 Attempts and still not received their precursor.

I have 2 friends who have decided to quit playing the game entirely after spending all of their gold, (one of them spent over 150g) on the mystic forge trying for his precursor.

Before today I had decided I’ll just farm all the Karma and other materials I need and then work on the precursor last using the mystic forge. After seeing the above video I have decided that I’m going to quit playing and keep an eye on the forums for the next week. If I don’t see a change the I’ll just quit playing entirely. This is ridiculous.


Post the data on the number of players that have made a precursor since the patch***

Of all the Legendary Weapons in the game I’d like to see the data of the number of players who Purchased their Precursor or made it Pre-Patch before the changes. I bet the numbers are astronomically low because all the purchased ones are precursors that were exploited prepatch (wether it was on purpose or by mistake).

Honestly no one should have a Legendary who did not aquire their precursor in the forge post patch imo. Refund them their Materials and if the purchased from the TP refund the purchase cost and tell them to have fun in the forge like everyone else doing it how it’s “Intended”.

If you don't have your Precursor Quit Trying...

in Guild Wars 2 Discussion

Posted by: Silverghost.4192

Silverghost.4192

Watch this video on youtube.
This guy did 350 attempts and didn’t get the precursor.
Dusk is at 300g and by the time you save 300g it will be at 3000g so quit now if you don’t have a precursor because it’s not possible post patch to get one.

Disclaimer, this link does go to youtube so if you have something against youtube for some odd reason don’t click the link.
http://www.youtube.com/watch?v=EpACqli6Luk&feature=youtu.be

Does Magic Find Work Right Now?

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Posted by: Silverghost.4192

Silverghost.4192

I was trying to get my legendary precursor from the forge and combined 68 level 80 rares, so 17 attempts with 239% magic find.

I got 1 exotic in 17 attempts where most people say they are getting a 25% chance to upgrade to an exotic, (1 in 4)
——
Then after wasting all the gold I had on this I went to run CoE explorable with some friends. I still had the 30 min booster going so I decided to keep on my MF gear.

239% MF and I didn’t get one rare out of any of the 3 paths.
——
Next day I go in with 0% MF and pull out 2 rares in one path.

This is why I would like a Dev response as to How is this supposed to work? Right now we cannot even test to make sure it is working properly.

Dungeon Patch Discussion 10/1

in Fractals, Dungeons & Raids

Posted by: Silverghost.4192

Silverghost.4192

I posted this somewhere else but it seems to fit better here as the other spot was a tag on to a different topic.

Can you guys take a look at the Path 1 DR code for this run?
My group can clear this path in less than 15 minutes without any exploits. I heard someone say that some of the Devs play on Tarnished Coast. If you guys would like to come with us on a run to see it and make sure we’re not doing something wrong that would be great.
It really stinks when you’re exactly 60 tokens away from getting your 300 token weapon and the DR code hits you and you only get 30 tokens.
We actually did this path again in 15 minutes and then took a 15 minute break to get food before killing the last boss just so we didn’t hit the DR.
It seems like the code is 30 minutes or more for full rewards.
imo we should not have to sit and do nothing to get rewarded. If anything we should get a bonus or a reward for doing it faster.

Dungeon too easy? solo-able!

in Fractals, Dungeons & Raids

Posted by: Silverghost.4192

Silverghost.4192

Can you guys take a look at the Path 1 DR code for this run?
My group can clear this path in less than 15 minutes without any exploits. I heard someone say that some of the Devs play on Tarnished Coast. If you guys would like to come with us on a run to see it and make sure we’re not doing something wrong that would be great.

It really stinks when you’re exactly 60 tokens away from getting your 300 token weapon and the DR code hits you and you only get 30 tokens.

We actually did this path again in 15 minutes and then took a 15 minute break to get food before killing the last boss just so we didn’t hit the DR.

It seems like the code is 30 minutes or more for full rewards.

imo we should not have to sit and do nothing to get rewarded. If anything we should get a bonus or a reward for doing it faster.

Long Awaited [The Bifrost] since 23/9..

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Posted by: Silverghost.4192

Silverghost.4192

Congrats and great job. I just read your post and that’s cool how you were able to get all your items through the hard work. You’re lucky you got to go for bi-frost too and didn’t have to go for 2x 100 lodestones at 70s+ each and instead got to go for 250 dyes at 5s each.

Looks nice. It’s going to be even better when they improve the animations and models which I assume will come down the road.

Magic Find Doesn't Work

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Posted by: Silverghost.4192

Silverghost.4192

I only have 20 gold total (10 now after that fiasco) I don’t have the time to watch the trading post to flip and trade for profits and it’s impossible to farm gold in this game with all the anti-farm codes built in. So buying a precursor for 70g+ is kinda out of the question for me.

By the way I’m not upset that I didn’t get the precursor in 17 tries but I’m upset that I only got one “upgrade” in 17 tries.

ps. I ran CoE explorable after that with the same amount of magic find on and got 0 rares and 0 loadstones. Only a few greens here and there in a full run. So even if MF is for drops I should have gotten at least 1 rare. Usually you get a rare every few runs with no magic find on.

Magic Find Doesn't Work

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Posted by: Silverghost.4192

Silverghost.4192

17 attempts at making my legendary precursor at the mystic forge today.
All level 80 rare daggers. I got (ONE) exotic dagger which was not my legendary precursor. Some people say it’s 25% chance to get something better. I say no way.

I had 239% Magic Find !!!

So after 68 level 80 daggers I got 1 exotic and the rest rares! There needs to be something that is not left up to “chance”. It would be fine if you at least could recoup somewhat by getting a few exotics with it but 1 out of 17 really? If this is the case then it should be 100% chance to get the precursor by combining 4x exotics if the “upgrade” happens.

50% Boost + 40% Omnomberry Creams (21 second might boon to trigger) + 10% from guild 3 day buff + 10% from guild banner buff + 6*3% from Armor + 50% from 5 piece pirate runes + 10% from 1 traveler run + 5*3% from Jewelery + 6*4% From exquisite opal jewels + 2*3% from daggers + 2*3% from opal jewel in daggers.

Ships of the Line bugged - Cannot go below deck on Risen Ship

in Bugs: Game, Forum, Website

Posted by: Silverghost.4192

Silverghost.4192

If you’re a thief you can…
1) Kill a mob down to 10% hp.
2) Go to the bottom of the stairs just before it would port you.
3) Let the ooze “Down” you
4) Use the teleport from downed state to get in the room.
5) Kill the ooze and you rally and you’re in the bottom part of the boat and don’t get ported up and then you kill oozes and plug holes.

Legendaries Appearance

in Players Helping Players

Posted by: Silverghost.4192

Silverghost.4192

What would be cool is if each legendary has 2 possible appearances. Let’s face it we have both males and females playing GW2 and normally the preference on what looks good is usually different so if when you create the item you could choose a skin type (1. That looks more manly and 2. That looks more girly) That would be really cool.

Another CoF Exploit

in Fractals, Dungeons & Raids

Posted by: Silverghost.4192

Silverghost.4192

Robert,

Is running past mobs like in twilight arbor considered to be an exploit if you’re not cheating them by bugs etc? If it is then maybe there should be an In-game MOTD for things like this to let players know.

Most every group I have ever pugged has wanted to run past certain trash mob packs to make the clear time faster. And no offense to game design, but honestly less boring. (Most people from what I have observed don’t generally enjoy clearing trash if they don’t have to.)

If this is considered exploiting I definitely was not aware. Things like jumping over holes in the wall to skip content is a lot more clear cut that it is not intended. I personally consider the running past trash or kiting to be an alternate way to progress as the trash does leash an there is not a clear obstacle to progression that opens up after the trash dies.

Feel free to PM me if needed and remove this post if needed.

Kill the 15% Tax

in Black Lion Trading Co

Posted by: Silverghost.4192

Silverghost.4192

People wonder why there are gold sellers and spam in all the channels.
1) Who wants to post a crafted exotic on the TP when you lose 40+ silver in taxes when you could put it in /sh and not get charged the 40s?

2) For those who do buy gold I think they’re both brave and stupid because they can get banned, however I understand why they do it. >> If you can get 20g for $20 or 4g for $20 the 20g for $20 is the better deal.

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: Silverghost.4192

Silverghost.4192

Time 12:00am EST Friday Sept 28
Zone Crucible of Eternity
Cleared a little after 1:30 so over 1 hour.
Me 45 tokens. (1st time running this dungeon in the past 24 hours)
Guildy got 30 tokens (He has never run this dungeon before on explorable in any mode)

Just before this I ran CoF path 1 — 2 hours and 0 tokens because we didn’t have enough dps in the group to kill the crystal boss. The crystals have too many HP to have members kill them consistently and you basically need 2 mesmers with Time Warp to burn the boss to 59% (this is with keeping him poisoned) otherwise the group is going to fail due to DPS

After that I ran Magg run in about 30 minutes to 1 hour (can’t remember but our group did really well on this one) (no exploit obviously) and I got 60 tokens i think.

Both CoF runs were before CoE for me and my CoE run was the 1st CoE of the day for me.

Does Magic Find Work Right Now?

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Posted by: Silverghost.4192

Silverghost.4192

1) Is it working when combining random items on the Mystic Forge?
2) Is it working when salvaging rares with kits?
3) Is it working when gathering, mining, foresting?
4) Is it working for mob kills?
5) Is there a cap?

This all effects the TP and whether or not it’s worth it to buy explorer gear and opals and MF boosts from the gem store.

I’ve heard rumor that Magic Find only effects the drop rates from mob kills.
Can we get a Game Designer’s response on this so we know for sure and it’s not just hearsay.

(edited by Silverghost.4192)

Is there a Game Info Sub-Forum?

in Guild Wars 2 Discussion

Posted by: Silverghost.4192

Silverghost.4192

Like a place with a compendium of stickies of basic game knowledge questions?

1)Things like How does Magic Find work?
a) does it work on the mystic forge creation?
b) does it work for salvaging?
c) does it work on mob drops from kills?
d) does it work on resource gathering?
e) We’re not telling…

2)What is the expected token value from clearing dungeons?
a)60 for 1st run – 20 after that if you have not hit farm code

3)Are there any caps on stats like Crit% or Power or Magic Find

4)Anything else that might be a commonly asked but unanswered question or hard to find buried answer.

This would be great if someone has a link to some of this information.

Does Magic Find work for Mystic Forge? (Trying to get Legendary Precursor)

in Suggestions

Posted by: Silverghost.4192

Silverghost.4192

Tevesh,

Thank you for responding. Do you have any links to a possible wiki article or dev post that has stated this?

Token number - Not getting 60 for every first path

in Fractals, Dungeons & Raids

Posted by: Silverghost.4192

Silverghost.4192

I have been to CoE maybe 4-5 times in the past few days usually takes 1hour to clear. Always run the Teleporter path because the other two are way harder.

I ran Crucible of Eternity today around 7:30 EST (Teleporter) 1 hour+ to finish = 60 Tokens This was my 1st dungeon today. Most of Party got 60 or 45

I ran Crucible of Eternity again (Teleporter) at 9:30 EST 2.5hrs+ to finish = 15 tokens !!! Two in my group got 60 because they had never been to CoE ever. One in my group got 45 tokens and he has already done CoE and gotten 45 earlier today.

Hope that helps, oh and then I ran Twilight Arbor took about 45 mins = 45 Tokens (my 1st time running it since last night and I did this at like 1:30am EST so over 24 hours since the last time I ran it.

Being efficient in dungeons means less reward?

in Fractals, Dungeons & Raids

Posted by: Silverghost.4192

Silverghost.4192

Well hold on here.

Nobody actually knows the amount of DR the system currently puts on the players. There is a bug at the moment which is screwing things up, so before you all start going in to a rant, lets just wait for the bug fix first?

Correct. People can speculate about the timing involved and how it works – we will not be divulging this information since it opens the system up to people finding ways around it. While we are confident in the system, we are doubly confident that people are amazing at finding holes in systems and breaking them.
The system is currently bugged, and is treating people unfairly. We’re actively working on it.

Why not turn it off until you get it fixed? What’s better? Prevent a few people from spamming dungeons for tokens and make your everyone else that the system is broken and they are getting no where near the tokens they should be? Or allow the few who spam dungeons to run them quickly and not have most of your players upset at the broken system.

By the way I know there’s a post somewhere gathering data on this but I couldn’t find it when I searched again. So here is some information for your team.

I have been to CoE maybe 4-5 times in the past few days usually takes 1hour to clear. Always run the Teleporter path because the other two are way harder.

I ran Crucible of Eternity today around 7:30 EST (Teleporter) and it took over 1 hour.
I got 60 Tokens as well as most of my party. I think one person got 45. This was my 1st dungeon today.

I ran Crucible of Eternity again (Teleporter) at 9:30 EST and it took us until 11:37 or later (last time I remember looking at the clock.) And I got 15 tokens !!! Two in my group got 60 because they had never been to CoE ever. One in my group got 45 tokens and he has already done CoE and gotten 45 earlier today.

So not only is the code broken it is broken such that if you’re lucky you get max reward over and over no matter how many times you run it. If you’re unlucky you get almost nothing even if it’s your first run of the day. This is why I think it should be taken out until it’s fixed. OR everyone will hate me for saying this but turn off ALL dungeons, don’t let anyone even enter them until it’s fixed.

While I’m on my rant we also need a different method for this anti-farm code. A lot of people want to get a legendary but can’t because of the code. We are willing to invest the effort and work but not if the system is specifically designed to be against us.

— As a side note: I really do love the game and enjoy playing it. You guys have done a lot “Right”—

Does Magic Find work for Mystic Forge? (Trying to get Legendary Precursor)

in Suggestions

Posted by: Silverghost.4192

Silverghost.4192

Topic says it all. Does Magic Find work for the mystic forge (ie increase chance for better items)?

Does anyone have a link to Dev or Game Designer response to this?

What does MF work for and not work for and how is loot determined?

Example: Is loot based on contribution for dungeons? Is loot determined based on code such as here’s the possible loot table.

Item A common 20%
Item B common 20%
Item C Fine 10%
Item D Masterwork 5%
Item E Rare 3%
Item F Exotic 0.5%

And then multiply Magic Find bonus times those drop rates of Fine or better items?

It’s just very vague and it seems my friends get more Rares than me in dungeons when I run 187% Magic Find on my gear and they run 0%.

NOTE: I’m mainly concerned about the Mystic Forge, the dungeon part is a tangent.

401: Unauthorized Error Resolution

in Account & Technical Support

Posted by: Silverghost.4192

Silverghost.4192

Hi guys, I could not post on the forums since the release of the game. I think I found the fix for those of you using google chrome that get this error below.

401: Unauthorized
ActionController::InvalidAuthenticityToken
Sorry, but you have stumbled upon a rare error. If you are a person (and not a bot), it could be that you have disabled cookies. If so, you must enable them to use this forum. Sometimes corrupted cookies also cause this error. Occasionally when multi-tab browsing, if you logged out in one tab, you may get this error on another tab. Close all tabs and try again. You may also get this error when leaving browser windows or tabs open for a very long time. Close your browser/tabs and try again. If this error persists, you may try to close all other browser tabs, and log in again. If the error still persists, please email forums@arena.net or contact Guild Wars 2 Support.

Click the wrench in the upper right > Settings > Advanced Settings > Uncheck Enable Phishing and Malware Protection

This should allow you to accept the Forum agreement and be able to post.

To the support team if you guys could look into this if you’re not already then that would be great. We shouldn’t have to disable security to post on the forums.