Showing Posts For SirCork.1069:
Thanks. I get it now. I need to do Season 2. You both explained it in similar ways, so I awarded the answer to the first poster just because it was first, but both helped and I +1’ed both answers. Cheers.
I have this story message on my screen all the time. I have no idea how to begin this story, and in my hero tab, it says its journaled as completed, but shows the red mastery symbol, which I guess, means it’s not completed?
I am confused and need help understanding. Is this a story I still need to do, or have I done it without realizing I did it somehow via events, or is it even a story I ~can~ do?
I just don’t get it. Help me out please. This is not a rhetorical or sarcastic question. I really do not understand what this means.
Thanks in advance.
Sir Cork
VB is super unfun to play solo . Many people detered from going there making it hard to Organize. Many people just looking for quick HP run and done with it.
And Mega server keep pushing people into a fresh map . Most people dont bother putting up LFG as well. So there we have a loop of Poor map to play with
Pretty much this. As soon as I got my elite, I get out of the HOT maps. I hate them. Then you have other people who bought HOT, hate it, and don’t even get their elite. Then you have people who maybe like HOT ok, but you need masteries to get around, but you can’t get your masteries because you can’t get around so these people get frustrated and leave. Then you have a group of people who love HOT maps and spend time there, but there’s not enough of those people to take VB to T4 on a regular basis anymore.
This. All of this. Every single word of it. Yes.
This sounds like you might should open a ticket with customer support rather than a forum thread… I found the first time I thought I had a bug, I did both, because I was new back then and didn’t know which would work, but the support was great and the forum never saw the light of day. Just an opinion that a ticket might help you out faster.
What I do is fall a little ways then deploy my glider for a few seconds. Then turn off my glider so it can keep recharging and repeat. By doing this I fall a huge distance but according to the game it was only a short distance (rightly it seems to not calculate over the highest z when you do this, I assume your relative velocity when you hit the ground is what matters and this procedure minimizes that).
This is how I try to cope with it too, but sometimes I’d swear I’m about to be boots on the ground and get slapped anyway. I can’t possibly be the only person experiencing this, am I?
FWIW, I think the assumption is actually that you will unlock unlimited gliding, and never again have to face this problem. It’s fairly reachable in the mastery line, and for current living story content it’s … not required, but highly desirable to unlock ley-line gliding, which is later in the tree.
Not sure how that will change the problem, as the problem being discussed isn’t gliding persay, it’s landing.
In skydiving, we joke that skydiving won’t hurt you, but landing might.
Nowadays, when I log off I make sure my Asuras are in some sort of building or other shelter. Well, ain’t I nice?
I have taken to having Sir Cork /sleep in interesting places when I log off. It’s not just you
Tonight I’m sleeping in a monument in Lion’s Arch and hoping the guard doesn’t run me off for loitering.
(Big Data, yaaa?
)
I… is this like when people say “Big Pharma”?
That’s what I immediately though of.
No, not sure if you were being silly or serious, but “big data” is a technical term for massive/copious/yuuuge amounts of data, and typically, but not always, is a term used in contexts related to areas of technology called “data science” or “analytics”. Sometimes it can mean using specific technologies like databases called “nosql” or non-relational data, but again, not always. Frankly it’s kind of a subjective term that nerds like me and others use in contexts where we understand what we mean by it. But lots of people use it different ways. In summary, it means LOTS OF DATA (in all caps here, because after all it’s “big” data – yeah, not funny, but I tried.)
(edited by SirCork.1069)
I run on low/medium on a fairly old laptop attached to a 24" flat screen, so you are correct, shadow is not a choice for me. That however does make an interesting option for those that can use it, and potentially I can somehow enable that, so that if it’s doesn’t melt my graphics card, it may help me a lot. Cheers for the tip.
I’m a complete idiot in combat, and this took me a LOT of tries on my ranger druid. I don’t have nice gear, just typical stuff from around the lands, and I usually don’t have a clue what I’m doing, but once I figured out how to damage him by googling it, well, I finally beat the kittener. Was it frustrating to have to try so many times? Sure. Did I play pacman and space invaders in the 80s for thousands of hours and quarters without beating them? Yep. Was it fun? Yep. Get up, dust yourself off, try again and be glad it’s not a quarter a shot anymore LOL – and as for actual advice? As noted above, use the counter magic and the bloodstones….
The idea is not so much to have a numeric value I guess, though that could work as you described. The problem I think is “scale” – since we fly around objects we are not used to IRL, well, am I close or not at all. Like vines in VB or similar. Is that vine Im about to crash on 50 feet wide, or 5? Since there is no relative way for my brain to deduce it’s relative scale until I hit it, I can’t tell if it’s still far away or right under me. This happens a lot to me, and I’ve seen it happening to others as well.
“desperately needed?” – ok you are right Illconceived, that may be hyperbole, but I do tend to just leave areas like Verdant Brink and Forsaken Thicket and not enjoy them because I’m losing to the interface fighting against the level design and not to my lack of flying skill. When a game is frustrating because the boss is tough, that’s one thing, but when it’s frustrating because you cannot tell how far away something is due to how scale and 3d games work vs what we can perceive in reality well, that’s a different kind of problem. And a harder one to solve.
I just feel like a “closer/farther” indicator of somesort would help overcome needless deaths and in a game that needs as much player retention as possible, frustrating us with mechanics as opposed to frustrating us with puzzles and tough bosses is a thing that should be looked at more closely.
It’s an opinion, nothing more, and desperation is in the eyes of the beholder.
I am not here kittening about jumping puzzles being too hard for example. Even though some of them have cost me days of my life to finish. But when I work hard to get to a difficult fly-in loc and become defeated because I can’t tell how high I am vs the environment well, I don’t feel like that would happen to me “IRL” because I can gauge depth perception here in ways the game is missing —-— in MY opinion.
So how many people work their butts off to get to a glider accessed location such as a mastery point or whatever, and then fall to their deaths trying to land?
I understand that’s how gravity works, but this bit of the game is a flight simulation and the assumption is that my character would be able to use his own eyes to see how high he is when he runs out of lift, allowing him to freefall till he can deploy again and land safely.
Except – it’s not consistant and often you have to work at speeds and angles that don’t allow you to be able to see in a game interface what a “real flying person” would be “able to tell/perceive/determine” if they could really see in 3D and gauge distances.
So please give us an altitude meter of some sort on the UI. I envision something like a vertical level bubble slider or something that would allow me to tell if I am going to die when I fall from this height. So often it looks like Im about to touch down safely and land on my feet when BAM, splat, you have died. Wait wha? Everything around me looked like I was kitten near on the ground. The perspective doesn’t work in a game interface, nor does it work consistently from region to region based on the look of the environment, so we need an indicator.
It’s not fair to spend hours trying to get to a spot and then die and have to waypoint because you splatted when you were SURE you were going to land alright so you didn’t bother to put on the air brakes so to speak.
I know this has to be balanced somehow, because YES falling out of the sky is a certain risk of hang gliding. But the problem I’m yammering about is not because I don’t know how to fly or land or freefall and re-deploy to land alright. It’s because more often than not, you cannot tell when you should have to.
This was a tough thing to articulate, so I hope I’ve described the problem and my solution well enough, but please help me here if anyone else can explain it better. I don’t want training wheels, but I do want a realistic way to guage my height since the UI cannot replicate the “feeling” i would have in “real life” falling towards to earth properly.
For the record I am a former skydiver. I have an idea of exactly what seeing the earth rushing up below you feels like and you can’t always tell there either, but in general, you know if you’re gonna splatter or not in ways the mind perceives that need some sort of replication via an altimeter here.
thanks for reading my rant.
- Sir Cork
How do you know your ping? Pls and TY
My character has been alive since launch. I have yet to see her eat, sleep, drink, urinate, or defecate. How is my character still alive anet? HOW?
That is because you’re a silvary.
No, Sylvari don’t defecate, they fertilize…
For the love of the Six, please let us multi-select things to sell them and to move inventory around. I have spent 50% of my in game time managing my inventory, which is usually loaded with absolutely worthless crap even from the hardest fights in the world.
And how come loot always comes in containers, but I can’t fill a bag and then put that bag in another of my bags. I would kill for being able to actually organize my loot and inventory without it being an hour of my life after every evening gaming session to sort, sell, salvage, deposit, find a banker, delete the better stuff just because it’s soul bound but I don’t need it – so wasteful and disrespectful of my time. Especially since things being soul bound doesn’t even make any sense. If I won it, or looted it, i should be able to sell it!
Oh and remind yourself it’s just a game, that you don’t even have to pay to play.
@Vayne Oh how I want to be in your casual guild. I am 100% with everything you said above. My guild is turning into a raid guild, and that just doesn’t interest me much. I want to wander around, be mesmerized, beat up some big stuff, and laugh in chat a lot. I spent ten minutes dancing in LA this morning to some minstrels randomly playing there, then went and knocked out a couple fun achievements solo. It would have been more fun with friends and maybe we’d hit a dungeon and see how long we could last. Anal toon building? Screw that, I already have a day job that I call WORK. This is a game, I want to play it on my terms, wear things I think look cool and maybe tell some jokes in chat while we wait for the dead guys to run back from the TP. Contribute to a guild hall. Go on dangerous mining expeditions for ores, whatever. As soon as it becomes math, and anal commanders kittening about speeds and builds and what armor I have (despite managing to live to 30+ mastery levels so far doing it my own way without their expert input) it becomes a job, and that’s not why I’m here at ALL.
also clicking subscribe on this thread just reloads the browser with no confirmation. No idea if I am subscribed, how to know when replies come to this. Now I gotta keep coming here and manually checking? It’s a forum, we’ve had these online since BBS days. Still confused on how to make one?
LW Season 3 Frozen Out bugged, and now The Meeting of Ministers wont start. Not receiving any email as it says I should.
This is after the elixir making quest not seeming to end, go get eggs, go get suet over and over, and I already made the elixir and finished frozen out, so why is it still trying to tell me to make elixir?
I want to go on with my story, but no email is coming and the story is stuck
I’ve quit the chapter and restarted it twice now, doesn’t help, logged out and in, waited 5 hours, changed areas… nothing – no email, story line dead.
edit: after shortening my title to this post, 4 times now, it still says too long.
A. MY NAME is kitten near that long, give us room for more than 3 words.
B. If you are going to make up arbitrary char limits, put a counter on the kitten screen sheece. That was MAJORLY annoying after coming here already frustrated. BAD UI.
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