Showing Posts For SirRobin.9428:

Charr run animation

in Charr

Posted by: SirRobin.9428

SirRobin.9428

I find their running absolutely atrocious, and even worse when attempting to do jumping puzzles. I really wish to play one, but the running just puts me off.

I don’t mind the running a whole lot, but it does make the jump puzzles a lot harder for me than on my other toons.

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

Why did you roll a Charr?

in Charr

Posted by: SirRobin.9428

SirRobin.9428

Steampunk Kilrathi, what’s not to love?

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

Screenshot of your Charr Toon

in Charr

Posted by: SirRobin.9428

SirRobin.9428

Level 35 Charr Heavy Armor

Attachments:

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

Commander's Compendium

in WvW

Posted by: SirRobin.9428

SirRobin.9428

So you scraped together a hundred gold without doing any research on what it actually does?

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

Stop complaining about a queue and come to a empty server!

in WvW

Posted by: SirRobin.9428

SirRobin.9428

They need to make guild upgrades transfer. It sounds like a huge thing preventing a lot from transferring. Maybe I’ll start a thread on this topic specifically.

Think I’ve seen a couple of threads already about it. The issue appears to be that, like names, guilds are global and can exist across multiple servers. My own is on Crystal Desert, Desolation, with smaller detachments on a couple others. By making guilds global but keeping influence server specific, it lets different groups customize their upgrades for their own needs.

If they switch influence to global then what happens to all the multi-server guilds’ upgrades? Which takes precedence? Does Arena Net really flip the switch that splits multi-server guilds along server lines? I would miss talking to the all nighters in Europe. It is a problem but unless Arena Net changes the way guilds work, I don’t see an easy answer.

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

is it always a zerg?

in WvW

Posted by: SirRobin.9428

SirRobin.9428

Its just like DAoC. You have the zerg and then you also have squads. The zerg thrashes about and gets lot of attention. The squads work around the edges of the zergs or even avoid them completely, capping, ambushing, harassing, etc, etc…

A small tight team can do a tremendous amount of damage, even to a zerg directly, and we’ll see more and more squad action as the WvW community matures.

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

Why is there a WVW cap at all?

in WvW

Posted by: SirRobin.9428

SirRobin.9428

Lag can get bad enough in WvW as it is. With no caps? Yikes…

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

WvW Queues makes guild events impossible.

in WvW

Posted by: SirRobin.9428

SirRobin.9428

I figure this will mostly resolve itself as the transients head back to whatever game they were playing and the wvw community matures.

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

Stop complaining about a queue and come to a empty server!

in WvW

Posted by: SirRobin.9428

SirRobin.9428

Devona’s Rest is shaping up to be a great server with great community. It just lacks enough population (ESP on off hours) to climb out of the low bracket yet. One to consider.

Kaineng is the one in the most NEED of people though.

What’s wrong with Kaineng? Not enough people period or just not enough that like to PvP?

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

Remove repair cost from WvW..

in Suggestions

Posted by: SirRobin.9428

SirRobin.9428

What gets me is forgetting to grab thosekittenbags that keep dropping next to my feet. Give us an auto-loot in WvW because I am way to focused on killing invaders to stop and look for those little bags laid out behind me like a trail.

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

Stop complaining about a queue and come to a empty server!

in WvW

Posted by: SirRobin.9428

SirRobin.9428

Transfers* of course queues are free!

Cool, I might move. Need to find a nest for the long haul because I’m going to be playing this game for a long time. The ladder and time will sort most of this out over the next few months.

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

Stop complaining about a queue and come to a empty server!

in WvW

Posted by: SirRobin.9428

SirRobin.9428

Are server transfers still free? Been pondering one myself. Even if I’m not winning I still want to be able to get in, instead of waiting in the queue for three hours or more.

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

So, yeah I'll say it. Any working DPS meter mods out?

in Guild Wars 2 Discussion

Posted by: SirRobin.9428

SirRobin.9428

I’m hoping for a mod to help with the TP. I always have a terrible time with AH type places and can use every bit of help I can get.

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

What race/class should I pick?

in Players Helping Players

Posted by: SirRobin.9428

SirRobin.9428

This game has given me a terrible case of altitus. My mains right now are a Charr Warrior and Human Guardian. However I also have a Norn Ranger I’m having a lot of fun with. The other two slots tend to flip around a lot between different combos. I’m probably going to end up caving and just buying extra character slots.

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

Thank you!

in Guild Wars 2 Discussion

Posted by: SirRobin.9428

SirRobin.9428

While its sad to see the same level of complaining and trolling here that you find in P2P game forums. It does nothing to diminish just how much fun I’m having in this game. I have not had this much fun in an MMORPG since the first few months of WoW back in 2004-2005.

Thank you Arena Net for making this incredible game.

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

"Quest hubs are dead!"

in Guild Wars 2 Discussion

Posted by: SirRobin.9428

SirRobin.9428

In case you have not seen it yet.

From: http://www.mmorpg.com/showFeature.cfm/loadFeature/6710/Quest-Hubs-Are-Dead-Finally.html

They were my fault to begin with, at least partially. You see, I worked on World of Warcraft, the most quest-hub heavy game in existence. I even helped come up with that dang exclamation mark, borrowing it from Diablo 2 and being inspired by Metal Gear Solid.Since WoW, everyone shifted their online quest design to hubs and spokes, and a forest of exclamation marks as far as the eye could see. I, for one, am glad someone finally killed them for good.

I mean, of course, Guild Wars 2. The incredible success of the game has caused them to suspend digital sales, something I haven’t seen since WoW (which stopped shipping boxes so the servers could catch up in capacity). The momentum of Guild Wars 2 is incredible, and a credit to a team who dared to change the formula.

If you haven’t played it, I’ll risk a quick aside. Guild Wars 2 doesn’t have quest givers, instead, you explore the map in a largely non-linear fashion, traveling the map as you please, or as your level allows, and experiencing the content in a more exploratory way. As you travel, you encounter situations that need your help in areas designated on the map by hearts. You fill up a bar by doing what needs doing, fighting centaurs, retrieving stolen goods, etc. These happen automatically as the game’s UI alerts you to nearby events, you don’t need to speak with an NPC. But that’s not all. Layered on top of that are Guild Wars dynamic events. Each location seems to have at least one dynamic event that occurs periodically, and they have repercussions. If the bandits are raiding the farmers, players should defend them, or the farm will fall. But if it does, there is always a counter-event to reverse the situation, you can now drive the bandits from the farm, and return things as they were. These function much like public quests in other games, everyone participating gets rewarded (grouped or not), and the state of the game world changes, at least for that small location on the map.

Why is this change so significant? Well, I think its obvious by the way players are voting with their dollars by snapping up GW2 in droves. It just feels…new. Your perspective shifts from just trying to grind through quests to actively exploring and experiencing the world. The entertainment factor creeps back in, much higher than other MMOs where players have long since figured out the optimal ways to level. You find yourself starting to pay attention more to the story and are therefore drawn into the world more, like a good book. All this is achieved, despite GW2’s approach of light dusting of story vs heavy and long cut-scenes or dialogue trees. It’s kind of amazing.

The feeling of grind melts away, and you just enjoy yourself. That’s the key, because all long-term (100+ plus) online games are about progression. The grind is still there, as it has to be for any progression based game. But the manner in which we go through the progression of Guild Wars 2 is fresh and unique enough to keep us interested and entertained for hundreds of hours. They did to the WoW formula what WoW did to the EQ formula. You see, quest hubs and such were heavily promoted by Blizzard to hide the fact that you were just grinding mobs to level (which was the original EQ formula). You were, in fact, still doing the same things as EQ, it just felt like you had a purpose and a story that guided you through it. It distracted you from the grinding. I remember early EQ players in beta for World of Warcraft. They would just run out into the fields and start killing monsters…and be disappointed. When I asked them if they tried the quests, they would always react with shock…they never tried them, or in some cases, even noticed them. But once people started questing, it was a completely different experience, and the rest was history.

I honestly can’t see myself ever going back to an MMO with exclamation mark NPCs and traditional quests ever again. Guild Wars 2 has changed that forever, and I’m sure will drive a host of imitators. And for that, I thank the team at Arena.net. At Red 5, a company I founded to try new things, we’ve been cooking up our own version of dynamic world events for a few years now. It was always a challenge to try and communicate what we were doing with our game, Firefall, to traditional MMO players. Thanks to Guild Wars 2, someone big has paved the way for people to learn a new way of playing MMOs, and we’re proud to follow in their footsteps and, maybe, just maybe, contribute to the trend of breaking the mold and trying new things. But more about that in my next article.

Hits the nail on the head, for me at least. Looking forward to seeing what other developers do with this new path.

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

Character rename - Character appearance remodel

in Players Helping Players

Posted by: SirRobin.9428

SirRobin.9428

I have had the hankering to redo my Charr Warrior for a while now.

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!

About Norn racial elite skills

in Players Helping Players

Posted by: SirRobin.9428

SirRobin.9428

Personally I find the Charrzooka and Juggernaut better than the Norn elites.

who had nearly fought the Dragon of Angnor
who had nearly stood up to the vicious Chicken of Bristol
and who had personally wet himself at the Battle of Badon Hill!