(edited by SisiXuan.4178)
Showing Posts For SisiXuan.4178:
The commands refresh villagers’ stealth as well.
Bonfire only hit 3 as well.
And isn’t whirlwind defense only hit 3?
Btw how come guardian’s leap of faith can hit 5.
Stowing pets in combat will be cool. Since it can work as some kind of pet dodge.
It’s supper hard to make pet dodge some attack while melee.
However it shouldn’t give any stat boost to ranger in my opinion.
BTW when are we going to get a better response F2.
Hey.
The Ranger’s Sun Spirit active, that causes blind, appears to go through condi immunity, such as the Warrior’s Berserker Stance and Engineer’s Automated Response Trait.
The Blind itself has no duration time and stays until an attack is made to remove it.
You know it even go through dredge’s blind immune.
How about mace? No?
No one like mace.
easiest way to fix this problem is to limit the amount of ration a person can carry at any given time. Max 3 for example
I think 5 is more reasonable.
And the suggestion above is nice as well.
Make the bush regenerate your health immediately, instead of give you a ration.
And make karka being able to be killed after like 15 sec after summoned so survivors can retake scavenge spot from ghosts.
Or adding some wild life that you can hunt down and get ration. This will make survivors think about changing their weapon into ration.
Also there’s a bug with this, no matter how well a team does, silver contribution is the highest achievable.
Is it?For gold contribution your team have to kill 50 pirates, not save every treasure.
And the more you kill more loot you gain,max at 50 kill.
And yes, it is discourage grouping.The scaling is just insane,their hp increase too much.
How about make Vit work like Power?
That when you double your current Vit you double your health pool.
It will grant those with high base hp pool class(War and Necro)massive amount of hp to compensate there lack of sustain.
Leap attack prevent you dodge mid animation.
There are 2 leap attacks in sword animation.
Remake kick so it will no longer be leap attack anymore should fix the problem.
Especially that the range of kick is so short.
Or buffed it that it become leap finisher.
Why everyone keep complaining that we got a such special auto attack chain?
It won’t hurt to be different.
And most of the time disable auto attack(not only sword) is better.
Seriously, stop farming COF and go to AC.
I still remember when everyone was still farming AC, that I got so many stacks of T5 dust that worth nothing then.
AC chest has a chance to drop plenty T5 (more than 10 if you get it that’s more than 20s)
Transform it to T6 and save the crisis.
You can get more hps if you bring that elite spirit along.
How about GS#5 SB#4 AXE#3 etc, these weapon skills that grant buff to pet’s next attack?(They grant buff no matter they miss or not)
And is it allow to keep swap weapon with boundaries(elixir of hero),to grant pet infinite fury and swiftness by skirmish traits?
So are we rangers just sit and watch or helping pets with swap signet shout heal spirit etc?
Would like to join .
I wonder why Anet doesn’t increase the money dropped by these mob(3s maybe) and decrease the coins from boss and complete.(5s and 15s is ok)
Let boss and complete give tokens and mobs give coins, seems fair to me.
Remove his invul and all will be fine.
It’s a pain to fight him with condition build now.
Other things in this path are fine to me.
Just finished it at lv28.
The standing still burns seems bug to me.
I have to actually run to not get burned.
Can’t just keep pushing A and D anymore.
Sword’s auto-attacks kick and pounce both have a leap range(400 and 430).
I always wonder why they are not leap finisher.
Some skill with shorter leap range is leap finisher.(Ex:Sheil bash)
If it will make it too OP, why not apply a percentage like most projectile finisher.
Something like 50% or lower leap finisher would be fine I think.
If maul is to be make a blast finisher, did that mean bear’s maul will become blast finisher as well?