Not nerfing the bags, but nerfing their location. champion should spawn randomly and there should be a limit of people killing them. Why so?
1. Too much reward for something that can’t fail. It’s just impossible to fail this, it’s like standing in LA and getting free gold. You can go there gearless at level 1 and nothing will happen to you because there like 50 other people killing the same thing.
2. It’s bad for new players, exemple: he starts at queensdale, gets to level 80 and even at max level he still don’t know how to use his class. Same thing for wvw by the way : if people zerg all day long , they have no idea how to win 1v1 fights, I’ve seen some pathetic things on youtube, people are winning 7v1 in wvw because alot of them simply never learn how to PvP, they just blob up and spam 111.
3. What’s the point of those dynamic events and other zones like Orr ? If people can just stand in the same place and kill the same mobs over and over again? What’s the points of living story then?
4. The economy, people complain about precursors being 800g. If somebody stops playing for a week he is too far behind because people r making hunder of golds per day with this.
So yea, I think the champions should scale with the number of people. Exemple if it’s more than 10, then it could become harder by adding those ‘elite mobs’ . This would make open world harder if there 15 people , they will have to fight 10 elite mobs and 1 champion. Or they could simply spawn randomly on the map to avoid the whole zerg train farming them.
A lot of … well … interessting suggestions, but
0) So you have no idea where and when a champion will pop up and if he pop up into a running fight, you will be for sure everything else but exited. Randomly mean: you have to ask on the map for other players (good), but i don’t think that is very succesfull. There is allready a limit of people can kill any mob. 150, the limit of the map.
1) It is not a free gold. You still have to do your part (damage), then this is the only way you are qualifyed for loot. And a champ event can fail, mainly because there are not enough player there to kill the champion.
For a weekend i was running a champion zerg for a couple of hours, but i never got anything else then some blue or green. Not worth running hours around and ending up with trashloot.
2) If a player starts at Queensdale and leveling up to 80 there … well, that is his/her decision. Many times and many playser use to say “LTP!” (learn to play) to others, but what would you say to someone who is saying “LTP!” to you? Do you think you are really aware of all finesses of a class, so that you are able to decide when another player is doing right or not? This is the same useless discussion as “full berserker vs. not full berserker gear&skill”.
3. What’s the point of your question?
Do you suggest, that players who do not like the LS should be forced to do it?
Again: if someone farming champions, that is his/her decision and you (or me) do not have the right to say him, how he should spend his ingame time.
And at last, they drops T6 too, and that is something you have to farm if you are working for a legendary.
4 & more.
For me it seems you are complaning about things that you can’t do. like the campions farming. just because you do not like it, or you do not have the time for it.
Since i’m playing this game (more than a year) i’v only seen 2 precursor drops. One of them was my at the Karka-Event last November. The other one droped from a normal mob during the Jubilee-pavilion for a guild member. Please note, that on the TP you see all offerts from all servers and think about it. If it would be true what you are saying, then it would be hundreds and hundreds of precurors on the TP.
I do not run the champoin zergs becaue for me it is to boring. but i do not think that is enough reason to nerv them.