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Why we necros are feeling so down about our class.

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Posted by: Sith.1598

Sith.1598

Quote Teknomancer: ``The reason our abilites work like this is they are balanced around the fact we are not mitigated by toughness or armor with condition damage. So if you do 115 dot damage to one guy , you will do the same damage to the guy next to him.``

This isn`t true. DOT`s used to be that way, but now the damage per tick is affected by toughness. (I`m assuming it`s toughness anyway. The damage per tick changes from player to player)

Why we necros are feeling so down about our class.

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Posted by: Sith.1598

Sith.1598

Quote Siraithor "rarely do you win a 1v1 in things like pvp and WvW "

I don’t know where to start here. I’ve spent all of 2 matches in SPvP since launch, the lack of life force there is definitely an issue, so I won’t comment on that. However in WvW, as a scepter/dagger conditionmancer, 1v1 I am the victor 9 out of 10 times. I don’t know what you’re doing wrong, but if you’re almost never coming out on top in a 1v1 there, there must be some fundamental errors you’re making, and not only those related to necromancer skills. (ex: dodging at the wrong times, therefore wasting them) I can only suggest completely rethinking how you play your necro. For example, even though we’re a ranged class, I prefer to be fairly close to my opponent in 1v1’s. I use cripples and chills to keep the melee’s just out of melee range, and when I dodge, I not only avoid a powerful attack skill, but I also dodge close to where they will be, and take advantage of ‘Mark of Evasion’. (this tactic obviously won’t work for all opponents; you’ll need to adapt quickly, on the fly) Granted, I’m almost fully geared in exotic, so many players I will defeat easily, but I’ve been in a lot of good, close fights vs geared opponent recently, and I still have a high success rate; it just goes down to the wire.

Talk to some successful necro’s who aren’t the pessimists you find in these forums for their suggestions and try them out. There are a lot of necro skills that still need to be fixed, and I expect these fixes won’t come without some nerfs, as I don’t expect ANet to make our class much more powerful than it currently is. More versatility in effective builds is definitely needed, and I expect that is what we’ll see in the future.

So ArenaNet when do you guys going to give some Necro love?

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Posted by: Sith.1598

Sith.1598

Wow, I’m surprised so many of you think Necro’s are weak. There are a ton of skill fixes that need to go in, and conditionmancer is really the only viable build, but if they fix our skills, especially those related to condition damage, we’re probably going to need to be nerf’d.

Necromancer: Out for Blood

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Posted by: Sith.1598

Sith.1598

Plague form is not meant to be great dmg, (although when you add up all the AE it turns out to be decent) it’s more for group fighting. You hit than and run into an enemy group spamming ‘Plague of Darkness’ and their damage output goes way down. Your allies will be able to push right up with very little retaliation. Then when the enemy realize they are getting beat, they turn to run, and that’s when you spam cripple. Choke points are needed, but it’s incredibly effective.
This doesn’t even cover the survivability benefits.

Condition Necromancer / Precision / Bleeding

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Posted by: Sith.1598

Sith.1598

Or go with Sigil of Ice for the perma chill

Bug List: Necromancer

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Posted by: Sith.1598

Sith.1598

Just so you know, they closed a past compilation thread like this on the necro, because they said some of the issues needed to be sent to different tech areas, so they don’t like the whole lump everything in a list format.

You might have better luck with this one if you make it a trait compilation instead since that is what you listed the most of, and then post the rest in seperate posts.

Or maybe just post this thread in every forum and have them pick and choose what applies to them.

Necromancer: Bug Collection

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Posted by: Sith.1598

Sith.1598

Raise the 25 Bleed stack limit, seriously. Not getting any dps on boss fights.

Agreed. I found this out the hard way yesterday while fighting a dragon. I joined the fight when it was at %50 and got absolutely nothing for a reward when it flew away. It was perma locked at 25 bleeds.

Loot no longer scaling?

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Posted by: Sith.1598

Sith.1598

It’s my understanding that loot from kills in WvW scales, but not from PvE. I have not tested this much however.

WvW crafting taking up spots

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Posted by: Sith.1598

Sith.1598

Easy fix guys… remove WvW player caps.

(well maybe not that easy – I’m not sure what kind of servers would be required.)

(edited by Sith.1598)

Necromancer: Bug Collection

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Posted by: Sith.1598

Sith.1598

Would be nice is casting life transfer didn’t pull every neutral mob around me (the ones that only attack when you attack them) and not touch the one I’m actually fighting -

Dont know if this is a bug or intended

It is intended to do this; very beneficial for WvW.

On another note, I support fixes for minions AI and the ‘Chilling Darkness’ greater trait.

Necromancer Traits and Engineer Sigils

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Posted by: Sith.1598

Sith.1598

Chilling Darkness (Apply Chill for 1s whenever you apply blind) doesn’t work with the elite Plague Form as it would suggest.

Bump.

I took this trait (Chilling Darkness) for that same reason. Admittedly, it, combined with ‘Plague of Darkness’, would be quite powerful. If the trait isn’t meant to be used with this skill, then I have to question why its duration is only 1 second.

(edited by Sith.1598)