Showing Posts For Soap.6124:

I see why I stopped playing; Concerns

in Guild Wars 2 Discussion

Posted by: Soap.6124

Soap.6124

I haven’t played GW2 for nearly a year now.

I thoroughly enjoyed most of the game; I have a couple 80’s and some fairly high PvP-rank characters. Very close to world completion, high level crafting skills, etc.

I decided to see how the game has come in the past months and fired it up again; after a large amount of patching, a good bit of nostalgia, and a couple of hours, I found myself in a state of déjà vu; I got that same feeling of “there’s really nothing to do” again.

How could this be? Months of content and patches being added but still there’s seemingly nothing to do.

Well, it got me thinking. I really like the structure of the game; it’s got a ton of potential and the ANet team seems very proactive when it comes to their game. It’s just a matter of direction, if you ask me.

Here’s some of my concerns, take them for what they are; I’m sure many people agree as well as disagree and think I’m an idiot.

• The loot isn’t fun. There’s very little variation when it comes to items, besides aesthetics. While leveling up this isn’t too much of an issue, it kind of dulls the experience at max level. Sure, I don’t have full Ascended gear, but I’m also not very compelled to put a ridiculous amount of time and effort into getting them due to one, these items don’t really have a meaningful impact on gameplay, and two, there’s no gameplay that really merits them.

• Nobody really does dungeons; they skip them. If people are going out of their way to skip content, don’t you think there might be something wrong with the content? Most dungeons contain too much filler and lack real “loot” for your efforts; that doesn’t create a challenging, rewarding, nor immersing dungeon experience.

• Build diversity and overall balance could be much better. Nowadays, it seems like nobody likes you unless you’re full Berserker, using your classes “best” weapon. Doesn’t that seem a little strange to anyone? If balancing between PvE and PvP is difficult, why not just balance them separately?

• World events should be more… worldly. Off the top of my head, one of my favorite world events is when that huge Giant runs over that low-level Charr town in one of their zones. I like that event because there’s repercussions for not dealing with him; your town is pretty much useless. What good are world events that really don’t have any weight within the world around them? Would be pretty fun if towns getting attacked was more of a regular thing; it makes the world seem more dangerous.

Living story content is great and all, but shouldn’t the focus be on content that’s fun and repayable? I don’t know about you, but I’d much rather see:

? Added a new zone where players fight the native clans for control over rare, natural resources!
- Rare and bountiful resources that appear randomly throughout the map are guarded by powerful monsters!
- Monsters periodically assault player hubs; the attacks never stop!

Than…

? Some kitten with a giant robot spawned in the middle of the mountains somewhere; go kill it if you’re bored and looking for somthing to do.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Soap.6124

Soap.6124

As a long time Thief aficionado, some criticisms I have for the class would be:

Steal: I don’t really see the Steal mechanic as successful in terms of gameplay; it’s powerful in usage, without a doubt. However, it’s used as a mobility & set-up tool more than anything; the actual stealing portion of the ability (acquiring the single use item/skill from your target) is probably the last reason anyone uses Steal. For a mechanic that’s supposed to define the class, it really fails to deliver when it comes to a rewarding gameplay experience.

The mechanic works well in when playing alone or in small-scale PvE excursions, but in larger-scale PvE, as well as sPvP, tPvP, and WvW, the entire concept behind mechanic is completely lost.

My two cents: I believe it would make more sense if Steal worked more along the lines of “stealing” a unique buff/boon from your target, based on what they are, rather than an item or skill. It would be more universally useful for its intended purposes in all gameplay outlets, easier to balance, and probably more fun for the player, while not necessarily being any more or less powerful in gameplay.

Venom: Venoms, with the exception of Basilisk Venom, are all pretty lackluster outside being used to give yourself Might stacks via Venomous Strength. The conditions they cause are usually just overridden by classes who are more apt at applying conditions (or in the case of Spider’s Venom, the Thief itself) and their effect goes unnoticed. As result, they’re not very fun in usage for the Thief and not very useful in multiplayer situations. On top of this, they lack any animations whatsoever.

My two cents: Venoms suffer in functionality as well as failing to grant a rewarding gameplay experience to the player. Perhaps Venoms should be unique debuffs or effects that work better in the presence of other conditions, or entirely new mechanics.

Ex: This venom makes your target more susceptible to poison. Poison causes an additional X% damage to the afflicted target for Y seconds.

Weapon Swapping on Thieves

in Suggestions

Posted by: Soap.6124

Soap.6124

Perhaps changing or adding a trait to include endurance on weapon swap could fix this problem. That would be “Thief” like, a welcomed and reasonable fix for Thieves, as well as not being too ground breaking for anyone else.

Suggestion for Perma Stealth Thieves

in Suggestions

Posted by: Soap.6124

Soap.6124

They’re not going to balance the game around WvW; that wouldn’t really make much sense, since it’s not really a controlled environment.

Think about it, how could that Thief possibly be the reason why you lost in WvW. You’re tilting out of aggravation. One person doesn’t do anything in WvW.

Cannot Dye OoW-Armor [Merged]

in Bugs: Game, Forum, Website

Posted by: Soap.6124

Soap.6124

Same with the Whisper’s Medium Boots. Ugly red daggers throwing off my Thief’s swag. Simply cannot have this.

Whispers Boots (Medium) Visual Glitch

in Bugs: Game, Forum, Website

Posted by: Soap.6124

Soap.6124

When I first obtained my Whispers Boots a few months ago, they had three dye-able slots; the boot itself, the boot straps, and the daggers attached to each side of the boot.

As of now, only the boot and the boot straps are dye-able, and the daggers are permanently bright red.

Any idea on when this will be fixed/reverted back? It’s really throwing off my Thief’s color scheme.

Tweaking Dungeons; Clearing > Skipping

in Suggestions

Posted by: Soap.6124

Soap.6124

That’s what I’m saying. If mob health was reduced down to where killing them was just as fast as skipping them or at least closer to that time frame, we would have a more fulfilling experience, even with limited time. The dungeons themselves are all pretty short; it’s just not uncommon to spend 10 minutes attacking a single mob. Which is a bit excessive.

Tweaking Dungeons; Clearing > Skipping

in Suggestions

Posted by: Soap.6124

Soap.6124

To put it bluntly, I believe the dungeon experience could be greatly enhanced if mob health was drastically reduced, their attack damage was increased, their attack speed was reduced, and if their swing/delay animation timers were slowed.

Why? Most dungeons aren’t worth clearing because of how long it takes to clear elite mobs. When it comes to champion/legendary mobs in random events, they’re certainly not time efficient and tend to drag on far past the point of being a rewarding experience.

If mob health was drastically reduced (maybe 33% or so), players would be more motivated to actually kill trash and complete side quests/random events. By increasing their damage (~20%) while slowing their attack speed (~15%) and animations (~0.75 second global delay, players would be challenged to more actively participate in combat; dodging, using skills/abilities tactfully, etc.

And that’s more fun, in my opinion at least. Guild Wars has a very fulfilling combat system so it’s a shame that time efficiency tempts players to skip content.