Showing Posts For Sonoran.2874:
Also having issues since the Wintersday patch pretty much. Game will just stop responding then it all comes in at once after 5-10 seconds delay. I play 3 MMO’s and none of the others have problems, just GW2. Also live in Michigan using Comcast which I never have problems with. Even signed up for Pingzapper and still have the same problem.
Mobs in Kessex Hills do the same, Bandits that is
You made me laugh, free bump for you!
I am pretty surprised by their development team on this event. Overall I would rate this whole event about a 4/10 with all its problems and the design of the one time ending with decent rewards really makes me wonder whats wrong with them because its a horrible idea. Honestly, I thought they were a little smarter then that. Will wait and see what their response is today before I decide if I plan to continue with this game or not.
Problem is a lot of us did part 1…got nothing. We did part 2..got nothing. Miss part 3 and thats when they hand out the uber rewards? wtf?
This whole event is horribly done and kicking those who missed it just adds to the stupidity of it all.
/agree, leave it for everyone
The addition of higher + stat gear(even if its only 8% better stats for a set) is EXACTLY what they said GW2 wouldnt do. I play this game because this wasnt supposed to be the case.
HS is definitely missing more since it was nerfed, please look into it Anet. HS had issues in beta for a while where it missed a lot, wondering if this is falling back to that same problem.
With these particular mobs its not random, they are different from champions. Like I said these mobs have to run to a specific point before they go into “attack mode” and I know its the person who does most damage gets the loot. If I go condition build I get 0 loot, if I go max crit / power I get 100%…thats not random.
There has been some discussion here about loot and some of the events people zerg over and over in Cursed Shore. I’ve been farming these events for some time now and I am pretty convinced there is a different loot dynamic with these mobs compared to “the norm”. The unrisen from these events dont share loot for anyone who “tags” the mob, they only give loot to people who do most damage. I know this is the case because I’ve gone through the work of gearing up for maximum damage to test it.
I started farming these events with a condition build and noticed I only got loot from mobs when I solo killed them(when I wasnt competing with 20 other people) so I knew they dropped loot. I never got loot when more people showed up. As a thief, I took the time to get crit and power gear to as high as I could and now when I do these events I get loot almost 100% of the time.
So why are these mobs different? I believe its because they follow a set path to a “starting” point and die before they get there. In simpler terms the mobs spawn and begin to run to what I will call point A. When the mobs reach point A they commence normal attack mode but the run up to point A they do not attack, they just continue to run to point A. Because these are event mobs that spawn and run to a setpoint, I believe if they die before they reach that point they only provide loot to the highest damaging player for some reason.
While this is theory I do know that the highest damaging player gets the loot from these event mobs only and everyone else gets screwed so if you plan to event farm and want loot, you better max out your burst AE DPS.