Showing Posts For Speckly.3729:
AAAAH. Oh my GOD.
These are so, so, so awesome. Thank you SO MUCH!!
I don’t mind at all! I’ll reserve 2 slots for you
Ahhh, you rock!
The other one I was hoping for would be a hammer for my guardian, Epphi.
http://i.imgur.com/NCdwD70.jpg
As of posting this, gold is sent!
I’m interested in having a staff done for my asura, Mardda!
http://i.imgur.com/EaJQ09Q.jpg
…but I actually had a question. Are you doing a one-slot-per-person policy, or can I mmmaybe pay 40g and get a second weapon done for another toon? Totally cool if you’d rather spread slots out among more people, figured I’d ask though!
WELP. Logged in today and was displeased to see another bundle.
My entire guild are usually prolific gemstore shoppers—most of us have spent nearly $1500 each in the gemstore in the last couple years. (It does start to add up after ~30 people.) Since the bundles have started coming out… no one is buying gems. No one wants bundles. 700 gems for an outfit? One for me and one for whichever friend needs help getting it this week. 2000 gems? Pass.
I could do 1000 for an outfit + glider skin bundle, I guess, but they skipped right over that possibility.
i’m sort of an instance-node nut and i’ve snapped up every one the game has to offer up to now—except these new ones from the black lion chests. i don’t know that i want to drop so much gold to keep piling nodes up on top of one another when the trios are spaced as well as they are in my usual instance-of-choice (rata sum.)
the lotus one, especially, because in the open world they always spawn touching water, and putting it next to the other herbs would keep it out of the water. that probably shouldn’t bother me like it does, but yeah.
i’d just like to know if the black lion gathering nodes spawn near the other nodes of their respective types, or if they get their own places in the instance where they’d fit a little better.
And i wasnt new when i fist started playing? So i do have reference, dont i.
it’s boring to you now because you know all of this stuff now, on top of some sense of nostalgia for the old system. like… you still can’t compare you running the new starter zone now, having gone through the game, and someone brand-new who has never touched it before picking it up for the first time.
you have more knowledge than they do.
‘i just made an alt to test it and it’s boring’
uhm.
of course it’s boring to you. you know all of this stuff already. someone who is genuinely new who doesn’t know it yet isn’t apt to feel the same way.
pls hotfix. culling isn’t supposed to work on your own model period.
to people who have been playing this game awhile and know how combat flows and how to dodgeroll while tabbing between four class skills and coming out exactly where you need to be at the end, this probably does seem frivolous. i have some friends who just came over to GW2 from another MMO, though, and the change in controls was like culture shock. they weren’t unable to do anything, by any means, but i had to coach them through a LOT of stuff, because, as it turns out, there’s a lot to learn when you first get started.
this absolutely will make the game more accessible to new players who want to come over from other titles. hopefully it will drop the learning curve, too. i don’t see how it could be anything but a benefit to have new players in possession of a firmer grasp on what they’re doing.
mine also gets hidden when this message pops up, and no amount of taking it off and putting it back on again would make it reappear for me.
i just want to run around with my bat, or one of my golems, because i make heavy use of them in RPland. til this is fixed minis are basically useless to anyone who hangs out in populated maps.
Short answer: no.
*They haven’t even balanced a 10 skill system yet.
*Where would these skills even be bound by default? ‘The first line of letters’ isn’t a good answer, and not everyone has a 12 button mouse.
*To keep the current HUD balanced in appearance, they would need to add at least 3 slot skills. They sure seem like they want their HUD to stay as it is.
*Traits would have to be re-worked again to allow for the extra combinations opened up by these extra slot skills. (The ability to trait for glamours and mantras simultaneously on a mesmer, for example.) Otherwise there’s no reason for this at all, since each class only gets at max, what, 4 skills in each category, not counting elites?
What about the RP guilds? Certainly those still exist.
They exist, but being guilded isn’t enough to get you in with your group, especially when the events are being run in low-level zones or cities. Running even personal scenes with more people than can fit in a party is a pain. Actually, even being partied isn’t always enough to guarantee I get dropped in with my guildmates. And running the kind of multi-guild events we used to have (we could push maps into overflow in minutes under the old system just having roleplayers gather in one place) is 100% impossible now.
Seriously, Plains of Ashford only have 3 uncontested wp on the far west side yet when I zone in theyre all open. WTH, make me wp twice to get where I want to go. Who thought this was a good idea?
I take issue with this, too, as even if it was the ‘only technologically feasible option’ they could have held back on rolling this out until they had figured something else out. WPs that can’t even become contested show as contested. In some maps you can just TP to contested WPs, even if they’re genuinely surrounded by mobs. This needed more testing before it went out.
Nevermind that having to WP twice completely negates the removal of repair costs. They said something about repair costs being a system that ‘punishes new players the most.’ You know what? I don’t know a single person who died so much as a new player that they never had any copper on hand. Not a one. You know what new players can’t afford to do, though? Blow 82c to move around starter zones over and over and over and over, and it only gets more expensive as you level up. (And I get that the idea is that they’re rolling through zones on foot completing hearts, but to complete the maps themselves? By the end you always have to bounce around WPing, especially since now most maps don’t show all their hearts until you talk to whichever scout you missed when you were going through. And that’s assuming you found every Vista and POI while you were doing the hearts you could see on zone-in.) Older players experience the same problem, sure, but by the time you have your first 80 if you ever want for 4 silver to port into a zone you are in bad, bad shape. A single path of a single dungeon takes care of even a heavy porter for at least a week. New players don’t have that option. New players get the shaft. I have two friends who just started playing who I had to send gold to just because of this.
I think at this point if they announced a PTR for future features I would actually prostrate myself in front of my computer and weep for joy.
I’m on the fence, but that’s mostly because I just blew about 1.5k gold on a legendary because I wanted a trailing magic effect and I’d be pretty kittened if like 6 months from now you could get the same thing for 300g worth of mats.
Actually, it’ll all turn the same… Even skilled players will lose their skill in the long run, as they won’t have to use said skill to level up or do events. They’ll be consumed by the zerg, as you can see in the link i’ve included in my previous post. Heck, i’ve seen it happening to me already, even after having many level 80’s! And Skynet is still fresh.
The game has turned from fun to boring, with lag, inability to target anything (as it dies too quickly before you manage to react), or even inability to join an event in progress. Why? Simply cause it ends in seconds.
I’ve seen people ditching their melee weapons and go ranged, as it’s virtually almost impossible to get near an enemy to attack now (unless said enemy is a random foe in the world, not linked to a heart or event). New players stick close to the zerg, and simply follow, doing nothing but a few “Void” swings in thin air…. or spam a targeted AoE. If they hit, all is well. If not, all is well too. And then an AoE spams from an enemy, and you see them dropping like flies.
The day the final maps got it, a group of upwards of a dozen people were trying to take Wren Waypoint back because it had become contested in off-hours. (Prior to the megaserver you could usually count on one or two others MAYBE.) Huge waves of mobs spawn with that many players around, and all but about three of us were dead after the first thirty seconds. Those ten people on the ground refused to run from the nearest WP, and as a result it took more than twenty minutes to finish a simple recapture event because every time the couple of us who knew what we were doing managed to clear everything out, their being there caused mobs for a large group to spawn even though only a couple of us were actually alive. We died. More than once.
Iiii have never seen anything like that happen before. I was frustrated enough that when we finally retook the camp I just gave up on event farming in Orr for the day.
tl;dr If you’re afraid you’re getting rusty and sPvP isn’t your thing, go to Orr and try doing any event at all.
http://www.robocafaz.com/magswag/#/timer
Hasn’t failed me yet. Teq & Wurm are kind of hit or miss, though, with the rollout of the servers. You have a 50/50 chance with Teq, and Wurm… eeeh, don’t get your hopes up.
What im trying to say is that one reason the bosses blow in this game is simply because Anet is trying to make bosses in a game that doesn’t have a trinity. Its rather that Anet has(had?) very bad encounter designers or they were trying to make the bosses so simple that literally any class set up could do it. At this point, zerker becomes the meta, because there are no boss mechanics and you only have to do dps and now doing the most dps you can in a certain amount of time becomes the next priority.
And what I’m trying to explain is that it’s the nature of a speedrunner to use whatever the meta is. There is no way to mess with stat sets or armor sets that doesn’t produce a ‘fastest’ result, and that’s what those people are going to use. They can discourage this by changing the mechanics up and what we’ll get are more fun, challenging, fulfilling encounters, but it doesn’t change the fact that there will always be an ‘optimal’ way to do them, and thus there will always be a meta. If your problem is just that the meta is DPS, then yes, this would change that, but a meta will always exist in some form, and the mentality of the people using it will be the same, because it’s not that they’re die-hard zerker fans. They just want their loot and they want it now. No matter what Anet does there will always be a ‘fastest’ way to do a dungeon path, builds and mechanics be kitten ed. The best they could hope for is to make the ride more challenging. (Of course, they tried to do that, and those paths ended up falling into disuse. Who does Arah at all, ever, except to reluctantly finish their personal story or get that last achievement for their title?)
I get that you want something different, but ‘different’ doesn’t always mean ‘better.’ In this case, ‘different’ doesn’t even actually mean ‘different.’ It would be the same repetition of whatever build & strat produces the fastest results, and the same mentality… It’d just be wrapped in a new set of gear. Like I said in my initial post: this is a people problem.
If you actually read any of my original post you’d see that I blame lack of build diversity also on the lack of mechanics in most of the dungeons. Bosses may seem to have a mechanic by reading the text under their name but it usually is negligible.
I did read your original post. No one here is arguing that the mechanics of bosses don’t suck. They do. I acknowledged it. Others acknowledged it. People have supplied plenty of maybe-fixes for that. It’s this trinity thing that you keep pushing that people disagree with, and those are the counterpoints you seem to be ignoring when you continually say ‘but this will add diversity!’
Im not even suggesting they bring in a trinity, but its obvious there is more diversity with a trinity than there currently is in PVE. I mean its really quite hard to lie about it, just open up LFG and look at the number of zerker only advertisements.
Are you, at any point, going to acknowledge any of the arguments made proving that a trinity won’t actually force build diversity? Your issue is that one particular build set is the only one people want to use. Making zerker no good won’t change that whatever build or build combo is the fastest is what people are going to use. Period. There is no more to it. Plenty of feedback has been given on ways that the dungeon encounters themselves could be made better, but none of that is going to change the fact that the overwhelming majority of players want to get in, get done, and get out.
What was the motto of every speedrunner ever even in WoW? “GOGOGOGOGO?”
I’m not saying the trinity would be the solution, but to be fair: Build diversity would triple from all the same dps build. – to 1 dps build, 1 tank build and 1 healer build-
There’s actually another problem with this—some classes are going to be able to do these roles better than others. Classes like Mesmer and Thief would need to be retooled entirely to fill the role of a healer. Classes like Ranger and Engi would need to be redone to become tanks.
If there were a trinity do you know what we’d see? “Guardian tanks only.” “Ele/Guard heals only.” “Warrior/Mesmer DPS only.”
Every class would need to be reworked from the ground up to allow them to fill such specialized roles effectively, and even then the nature of just having different skills means some are going to be better than others. If tanks were a thing, nothing is going to beat a guardian because they have a passive, constantly-refreshing block and access to so many others. Every other class would need something equivalent to that to make them as effective a tank as a guardian.
So yes, we’d have 3 different ‘optimal’ builds depending on what role you want to play, but only one or two of them would actually be considered ‘viable’ for each class.
Forcing people to play roles will only create artificial diversity. There will be one ‘optimal’ build for each role, and anyone not running it will be wrong. Again, just fixing mob AI and adding extra mechanics (as well as lifting the condition cap or at least raising it) would do more to encourage experimentation than boxing people into roles, and even then that’s not going to help if you get dropped in with speedrunners, because they’ll want you running the tank build, or the heal build, or the DPS build, with the added bonus that if YOU have to pug and you get someone in the tank/heal role who’s decided they don’t want to play nice you won’t be able to work around them like you can when everyone’s of equal worth to the party.
Also, I need to point out that ‘stack up and mow’ would be the exact same as it is now, except instead of everyone being in one place, one person would be standing on the other side of the boss.
Adding trinity won’t help this. As Indigo said—that would make 3 sets of builds, one for heal, one for tank, one for DPS. And they would all just be focused on the same thing: killing everything the fastest.
Everything is zerker because zerker is fastest. Even if they change dungeons in such a way that pure DPS will no longer be the route to fastest completion, whatever build replaces it as the fastest will become the new zerker. (Look at fractals. They added a damage tick that you need to work around and people just stacked AR as needed and continued with the same mindset, only now instead of ‘all zerker’ it’s ’all zerker +whatever AR is needed for that level range.)
The problem might be able to be mitigated somewhat with better mob AI and special mechanics that need to be carried out (not related to a holy trinity because god no, some of us enjoy not having to wait twenty minutes to pug a tank in LFG.) but if your issue is that people demand zerker now, that’s not going to go away. That’s a people problem, not a build problem.
TC is getting a whole lot of kitten because we’re ‘the roleplay server.’ Throwing us in with people who aren’t interested in RP and think it’s stupid/all cybersex/etc. was never going to end any other way. There’s a reason those people chose not to join TC in the first place. My ignore list is filling up rapidly.
The PvE community has taken a hit, too. If WBs weren’t dying faster I wouldn’t even be showing up for them, because the numbers have cost any semblance of community. It’s like a contest to see who can be the biggest kitten, and it’s in every chat channel. If I want to avoid it (I don’t feel like listening to a bunch of 16 year old boys scream about their genitals) I have to turn off everything but GC + party and effectively cut myself off from the entire social aspect of the game.
I am seeing LESS people now on maps than I was prior to the megaservers’ implementation. I’m on TC, so obviously there was never a problem for us. I could usually count on fifteen or twenty other people on any given map. Now, apparently being guilded and being ‘based’ on TC isn’t enough to push me into the ‘main’ shard and I’m finding myself zoning into areas with maybe two other people on them? I walked into the reactor in Metrica Province and every event was backed up and running at once, save FE.
The game feels deserted. I thought the idea was to make maps more full. Instead, so many people are being pulled into so few instances of the same map that if you aren’t lucky enough to get into a ‘main’ you end up playing by yourself. I’ve never been in a standard overflow as empty as this.
I would just like to point out that many of the people saying ‘you need x rank to buy the gift of battle’ are mistaken, despite what the wiki says. I was able to purchase it on a rank 6 character, with badges I didn’t even earn doing WvW, but from achievement chests gained almost exclusively from PvE. (At the time rank 6 was also the highest I had.)
That said, POI/WPs being able to be earned without having to go inside towers/etc. would be very nice. I enjoy WvW now and then but I certainly don’t have the patience to try and map complete it twice.
I was really hoping to come back and at least see another dev post at least acknowledging that our posts were read. :/ This is disheartening. I know we have Anet employees who have roleplayed on TC! I’ve (quite literally) run into them before. Someone over there knows, without a doubt, that we exist. That sort of makes the thought of us getting the shaft here even more bitter.
The smileys are starting to come off condescendingly.
If that is your impression, then I’m sorry, because that was not my intention.
I’m voicing valid concerns, and so are quite a lot of other people.
Never said these concerns were invalid. As I said – I understand them. All I’m trying to say is that people should relax and wait for the patch.
Yes, plenty of other people spend money on the game, I’m aware. But my money has been spent on roleplay, and so has plenty of people’s.
So is your money worth more? I’m just wondering, because I don’t see what the amount of money any person has spent on the game has to do with this topic.
I’m not saying that a roleplayer’s money is worth more. I’m saying it should be worth the same amount as anyone else’s. I’m saying that what we put into the game—money, hours, work—should be worth just as much as the effort of people who choose to play the game another way. Meaning we should have as much consideration given to us as anyone else.
I’ve spent several hundred dollars on the game
So have a lot of other players as well
Telling me ’don’t worry’ doesn’t do much to alleviate that.
I can understand your concerns very well, but personally I just think “not worrying” is a healthier approach. The patch isn’t even live yet and we do not know all the details about the megaservers. What we do know is that ArenaNet is constantly working on improving the game.
Why not simply wait for the patch and see how things turn out? The problems you keep predicting might not exist at allI’m pretty sure there is going to be plenty of time to give feedback and voice concerns, once the patch is live and the problems do actually exist in the game.
The smileys are starting to come off condescendingly. I’m voicing valid concerns, and so are quite a lot of other people.
Yes, plenty of other people spend money on the game, I’m aware. But my money has been spent on roleplay, and so has plenty of people’s. That being the case, there’s nothing wrong with making sure our stance on things is known, and with Anet’s track record in regards to roleplay, I don’t think there’s anything wrong with being wary, either.
I do a lot of roleplay in the zones that are going to be hit by the test run. I’ll have plenty of time to actually get a feel for things once the patch hits. In the meantime, what’s wrong with pointing out potential problem-areas so that they’ll already be on the dev radar when it comes time for launch? No one’s launched a witch hunt and no one is crying ‘doom.’ We’re just being (rightfully) skittish.
Right now it doesn’t much look like we’re included in that. We would like to be. That’s all.
It might look like it, but we can’t be sure. So instead of worrying your brain’s out for the next two weeks about something you cannot change, why not simply wait and see how things turn out? Nothing is as bad as it looks =)
I sort of feel like my worry is justified. I’ve spent several hundred dollars on the game to facilitate roleplay—gem store armor skins, character slots, gems to gold, achievements for titles, even farming a legendary for in-character purposes. I understand that it was all voluntary on my part, but that’s my preferred style of play. The idea that all of that even might mean less than someone else whose preference is map comp or LS chaining is disheartening. Telling me ’don’t worry’ doesn’t do much to alleviate that.
I don’t understand what the problem is, and why RP’ing trumps the overall health/population of the the games thinned out areas.
No one is saying this. People in the roleplay community are just pointing out that they are, like PvErs, WvWers, and PvPers, a large & active part of the playerbase, and as such would like to be considered when systems that restructure how players interact are put into play.
This update, from Anet’s POV, is supposedly about bringing players who enjoy the same parts of the game together. Right now it doesn’t much look like we’re included in that. We would like to be. That’s all.
Why are we suddenly talking about game ratings? People are upset because they can’t wear clothes, not because they want to get their characters naked.
If anyone has played the original Guild wars (its not technically guild wars 1) The armor system was using your armor and then they had costumes that you could use it would put say the Grenth costume on your character that you could not separate. You could also put on a head costume like a blind fold.
Neither of these had their own stats but some of them looked really cool. They used the stats of the existing armor.
So yes you will be able to wear your glasses with the winter clothing because that is a separate piece that can be changed. Those are just two examples of many from the original Guild wars
I am still sure that you will be able to remove all your armor and go in your skivvy’s if you would like lol.
If this is the system they’re going with that’s a little better—at least I’ll be able to keep my Bloody Prince’s outfit and wear my Ringmaster’kitten. If I had to separate the two I don’t think I would want either piece anymore, and I would be kittened I wasted the money I spent on them. Of course, that’s assuming this is actually what they’re doing, and all they’ve said is ‘all or nothing,’ which doesn’t bode well AT ALL.
Can we get a little more clarification, please?
Also, what colors are are these clothing sets going to default to when they’re made into endless tonics? We can’t dye accessories, still, so being locked into a palette is going to make a couple of my alts with very visible accessories look pretty goofy.
That’s a relief. I was a little worried there, heh. Thanks.
I’m assuming this is a bug since the actual event for the achievement has yet to take place, but in one of the Lion’s Arch overflows entering is giving out both the achievement ‘The Big Boom in the Big City’ including the reward chest. On top of that some people are also getting weapon tickets?
A guildie and I both entered the overflow and received the boxes and what it seems like is that the clock in that particular overflow is buggy, but that wouldn’t explain the weapon tickets. We’re not the only ones who received the items—the whole overflow is on about it right now.
At the moment I’m leery of opening the box or re-entering Lion’s Arch because I don’t want to somehow receive a bugged ticket as well… I was going to delete the box but still have it sitting in my inventory on my ranger.


I’m pretty sure there is going to be plenty of time to give feedback and voice concerns, once the patch is live and the problems do actually exist in the game.