Showing Posts For Spitu.8657:

Guild vs. Guild confirmed!

in WvW

Posted by: Spitu.8657

Spitu.8657

IDK if im reading it right. But does it say its only 5v5?

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

What pvp fans will get from HoT?

in PvP

Posted by: Spitu.8657

Spitu.8657

yea, as someone who doesn’t really care for pve(after the first time through), this announcement was way to early. No build templates, no new leaderboards(still not working by the way), one new mode/map. hell even with a new WvW map I can’t say there’s enough to validate a purchase yet.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Spitu.8657

Spitu.8657

The amount of content that is being supplied in the expansion is well worth $50

sure doesn’t seem like it to me. then again, they haven’t even said a release date yet so maybe there’s more content they’ll reveal later. atm not worth $50 IMO.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

The fate of the Leaderboard [merged]

in PvP

Posted by: Spitu.8657

Spitu.8657

I’m a returning player, been playing spvp for the past week or two. I kept looking at the leaderboards hoping that I would at least have a % but it hasn’t shown me on there yet. Why isn’t this told to people? I can’t find any warning that the leaderboards stopped working.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Remove helmet icon in spectator

in PvP

Posted by: Spitu.8657

Spitu.8657

I’m watching ToL2 and I can’t help but notice that the icon when the spectator is viewing a player is covering what profession he is playing. Now I know I can look at what his skillbar is but it’s annoying to see the health bars, then look all the way down, figure out the he’s playing and then back at the action. Also if I was new/didn’t play It would be really hard to figure out those skills.

Attachments:

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

TA Idea

in PvP

Posted by: Spitu.8657

Spitu.8657

because the pvp team hates gw1 and everything that it stands for.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Feature Pack: is that it?

in PvP

Posted by: Spitu.8657

Spitu.8657

I don’t mean to be a downer, but is that all pvp is getting for the feature pack. Two armor sets and a option to not see the armor?

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

State of the Game podcast

in PvP

Posted by: Spitu.8657

Spitu.8657

Bring back a State of the Game type podcast. While Ready Up can be good, it’s nowhere near what SotG was. More Players, Less Devs.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

List of priorities please.

in PvP

Posted by: Spitu.8657

Spitu.8657

Can we get like a list of priorities or something to tell us what you are making. We’ve been left in the the dark for so long, I’m not even sure what PvP features are being worked on anymore.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Dungeon modes again?

in PvP

Posted by: Spitu.8657

Spitu.8657

The reason for this is to put both PvE and PvP players on the same level once the 4/15 build hits. So PvP only players wouldn’t be the only people that need to run the dungeons on 4/15.

Attachments:

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Start collection menus with closed tabs

in Suggestions

Posted by: Spitu.8657

Spitu.8657

Its very tedious having to scroll through all the collections or closing them manually and then having them pop back open when you change screens. An easy fix is to have the menus start with closed tabs.

Attachments:

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Templates still in the works?

in PvP

Posted by: Spitu.8657

Spitu.8657

Sorry for the bump, just hoping I can get an answer.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Templates still in the works?

in PvP

Posted by: Spitu.8657

Spitu.8657

Build diversity is great, but having to reset your traits, get new runes, sigils and accessory every time you want to change is a drag. I know this was talked about some time ago but I haven’t heard any thing about it for a few months, not even sure if you would be the guys making it.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Entangle vs thieves

in Ranger

Posted by: Spitu.8657

Spitu.8657

I have made posts/threads about how entangle sucks/needs remake but I think Anet just doesn’t care about it. This thread will get lost without being answered just like all the rest of them.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Skyhammer...

in PvP

Posted by: Spitu.8657

Spitu.8657

No more please.

Attachments:

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

No more living story plz!

in The Nightmare Within

Posted by: Spitu.8657

Spitu.8657

I’m done with this, all were getting is ~1 hour of content, a huge achievement grind, all wrapped up in crappy and temporary story. You’ve got a bunch of great lore in the game, USE IT.
WTB expansion pack.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Bug list from 15th oct

in Ranger

Posted by: Spitu.8657

Spitu.8657

Entangle is still to easy to escape.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

trib zone 2 rock

in Super Adventure Box: Back to School

Posted by: Spitu.8657

Spitu.8657

Some times it pops up some times it doesn’t. Any one know how to not trigger it?

Attachments:

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Question if you beat World 1 Zone 1 Trib Mode

in Super Adventure Box: Back to School

Posted by: Spitu.8657

Spitu.8657

There’s spikes when you jump down to the ground so you have to jump far.

Attachments:

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

So are all temp accounts deleted...

in PvP

Posted by: Spitu.8657

Spitu.8657

from the leaderboard, or just the ones the where trying to make a statement to ANET?

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

DeWolfe--Best ranger outfit NA? -- updated

in Ranger

Posted by: Spitu.8657

Spitu.8657

Actually just saw someone that had about 90% of the same armor on.

Attachments:

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Stop the tagging fest plz

in Clockwork Chaos

Posted by: Spitu.8657

Spitu.8657

This has gotten out of hand. I think this is the first bronze event ive gotten where ive actually tried to do the event. good luck doing any melee if your server zergs the whole map.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Entangle sucks.

in Ranger

Posted by: Spitu.8657

Spitu.8657

instead, one need to push deep into rear of the enemy line, or flank from the side. you dont need to be in the middle of the enemy.

Best way to use Entangle, indeed.. Get to the rear of the enemy group, pop down Entangle, Lightning Reflex out of there, spam Barrage, get back in and stomp..

That’s if they don’t get out of it. Like that would happen….

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Entangle sucks.

in Ranger

Posted by: Spitu.8657

Spitu.8657

Seriously. How do people use this in pvp of wvw? In the description it says “They are immobile until the vines are destroyed” but every time I use it they get out a second or less after and the vines are just sitting there untouched.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Queens Gauntlet lag

in Queen's Jubilee

Posted by: Spitu.8657

Spitu.8657

Will you make this a choice to be instanced or something because I am getting bad lag because of the people underneath us. It gets so bad when the legendary boss is right under your arena that I can’t even see the effects that i have to dodge for. Please change something.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Custom Arena F.A.Q. (in progress)

in PvP

Posted by: Spitu.8657

Spitu.8657

I would like to see an option to turn off down state.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

State of the Game Feedback Thread [Merged]

in PvP

Posted by: Spitu.8657

Spitu.8657

While i love that the devs are doing this, I feel that it should go back to what the first SotG where it was top players from different teams discussing what they felt that the state of the game was at. Its just that the devs don’t say much more that what will already be in a blog post or on the forums.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

ITT: List pro counters pro for all classes

in PvP

Posted by: Spitu.8657

Spitu.8657

@Authority
Learn to take a joke.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

ITT: List pro counters pro for all classes

in PvP

Posted by: Spitu.8657

Spitu.8657

Ranger: OP health regen/condition removal. Cannot counter.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

new possible solution to solo queue

in PvP

Posted by: Spitu.8657

Spitu.8657

sounds great for solos, but what happens to the people that only have a team of 2-4. or what if you want to play with another one of your friends. If they add a solo queue like this then there’s no reason for them to team up with anyone unless they have a full team. I can see this working if the population was larger but atm there’s just not enough people to make it happen.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Play Now button = matchmaking?

in PvP

Posted by: Spitu.8657

Spitu.8657

I think your talking about the hot joins. That doesn’t have ranked, the play now button will just bring you into a random map I believe.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Ranked single queue possible?

in PvP

Posted by: Spitu.8657

Spitu.8657

I really hope they add a ranked solo queue soon, I’ts getting kinda stale for us “casual” pvpers. I don’t really have time to get together with a team, but I really just want to play with people that are at my skill level and actually try to win instead of trying to get as many points as they can.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

What Greatsword build?(Dungeons)

in Warrior

Posted by: Spitu.8657

Spitu.8657

Anyone know a good tanky dps GS build that doesn’t use soldier runes?

I really like Ruby Orbs and I loathe shout builds because spamming FGJ, OoM, and SIO really annoys me.

You would want to go for a stance build, or you could just turn down the dialog volume.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Living Story

in Guild Wars 2 Discussion

Posted by: Spitu.8657

Spitu.8657

So this “living story” thing is like a quest that you can only start at a certain time and if you finish that part of it you have to wait till the next one starts? Well i guess that’s one way to make a content patch longer.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Why is stealth rez not being complained about more?

in PvP

Posted by: Spitu.8657

Spitu.8657

Seriously? I see it used in every tPvP match and it is basically making Thief/Mesmer mandatory to have in your team if you want to win.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Cond removing abilities too effective against cond specs

in PvP

Posted by: Spitu.8657

Spitu.8657

I don’t find it too bad. If they take a skill that removes condi than that means they have 1 less skill they can use else ware. Same goes for traiting. And also I would never go full condi build.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

We got some LOOOVE in the the patch!

in PvP

Posted by: Spitu.8657

Spitu.8657

Can we get a fix for underwater down state? I bloody hate when people keep jumping out of the water and becoming invulnerable.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Does sPVP feel closed off from the rest of the game?

in PvP

Posted by: Spitu.8657

Spitu.8657

Yes, it is closed off from the rest of the game. They did this so sPvP could as balanced as possible, in every aspect.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.

Damage needs a nurf.

in PvP

Posted by: Spitu.8657

Spitu.8657

All of it. crit, condition, base, etc… It seems pretty much pointless to do anything but a glass cannon build because defense stats don’t seems to help much. Right now its just a game of who can pop all there skills faster.

To secure ourselves against defeat lies in our own hands,
but the opportunity of defeating the enemy is provided by the enemy himself.