Showing Posts For Spoonless.7241:

Engineer: Am I Doing It Wrong? (P/P Elixir)

in Engineer

Posted by: Spoonless.7241

Spoonless.7241

I’ve been running a Pistol/Pistol Elixir Build (http://goo.gl/uZBWF) since basically forever. I have a lot of fun with it despite it’s relative simplicity, but recently I started playing a Warrior and it’s really made me re-evaluate just how viable my Engineer build is.

I’m geared mostly for Precision and Condition damage, as crits apply bleeds and burn, which are my main sources of damage. Obviously I can also apply a poison. Now, typically I can apply 6-9 stacks of bleed fairly consistently, and it’s certainly served me well in PvP situations, and I’ve run many dungeons and seemed to be doing alright. However, on my Warrior, I found that dual-wielding swords can apply 15+ stacks of bleed fairly easily, and while initially the bleed is short duration, it can be buffed to last longer. Does my Engineer’s mobility, burn, and poison make up for the disparity in bleeds applied? I haven’t gotten my Warrior to 80 yet; I’m unsure of how the direct sword damage compares to the direct pistol damage.

I guess I’m just looking for some sort of validation here, to be honest. I’m not really concerned if my build is not the absolute best Engineer build, but if it is really that poor a performer that I am a drain on a group, I guess I’ll try something else or just shelve the character.

Thanks for your time!

Sigil of Earth Question (P/P)

in Engineer

Posted by: Spoonless.7241

Spoonless.7241

If I put a Superior Sigil of Earth (60% chance to bleed on crit) on both pistols, is that a 120% chance (assuming effectively 100%) at a single stack of bleed, or is it two individual 60% chances at separate stacks of bleed? In other words, can a single crit apply two stacks of bleed if both sigils proc?

Remove reset for incomplete daily/monthly achievements

in Suggestions

Posted by: Spoonless.7241

Spoonless.7241

but then it wouldn’t be a daily …..

How so? It’s a repeatable quest that is available at a maximum of once per day.

Now, how WoW and SWTOR treat them, if I remember correctly, is that you can only complete the quest once per day. So if you don’t finish on Day 1, your progress carries over to Day 2, but it then counts the completion as Day 2’s completion. You don’t get to complete it twice on Day 2, once for the carryover from Day 1 and once for Day 2.

I’m not asking to be able to take longer than a Month to complete my Monthly and still be able to get the next month’s reward. I’m asking that if I didn’t finish my October stuff, to carry it over and let me finish it for November.

Remove reset for incomplete daily/monthly achievements

in Suggestions

Posted by: Spoonless.7241

Spoonless.7241

This is how several other games handle these things. It really benefits those players who don’t get to play every day, or for much time per session.

Condition Damage on Objects and Fixtures

in Suggestions

Posted by: Spoonless.7241

Spoonless.7241

Yes, I know a wall shouldn’t be able to “bleed,” but for those who run condition builds, killing things like walls, gates, turrets, burrows, effigies, etc. can be quite the task. Since these objects do not currently take condition, perhaps make them take some amount of burst damage based upon the players’ condition damage stat. They will probably need to have health pools increased a bit, since pure power/precision builds would be benefiting from this extra damage as well, but it would help condition classes without making it possible to DoT up an object and ignore it while it burns down on its own.

How can you contribute to your group?

in Fractals, Dungeons & Raids

Posted by: Spoonless.7241

Spoonless.7241

I play a P/P Condition/Elixir build on my Engineer. While innately selfish, the Toss Elixir abilities do help out quite a bit, and I typically use Supply Drop as my Elite, which helps out with healing. The main issue with Toss Elixir as my support is that the boons of each are random. However, one of them does convert a condition into a boon, which is pretty handy. I know I could build more towards support, but I do offer a little bit of help.

Make WvW Armor Unique

in Suggestions

Posted by: Spoonless.7241

Spoonless.7241

The Heavy Armor set acquirable via Badges of Honor does not have a unique skin. It is easily bought via Karma vendors after completing heart quests. I don’t know if the Medium and Light sets are unique or not, but this seems to be a pretty egregious error to have a set that takes this long to grind out not have a unique skin.

Suggestion: Make it possible to complete all faction Stories!

in Suggestions

Posted by: Spoonless.7241

Spoonless.7241

I could see unlocking the armor for your other characters after you complete each faction’s story. So, if you complete the Vigil stuff, you’d be able to buy Vigil on one of your other characters, but you’d still be locked out of Priory and Whispers gear until you complete those.

This way, you wouldn’t have to roll another Guardian, but you would have to have another character complete the Vigil storyline in order to unlock it for your current Guardian.

Is the Heavy WvW Armor Non-Unique?

in Suggestions

Posted by: Spoonless.7241

Spoonless.7241

Going by the Preview screen, the Heavy Armor set purchasable with Badges of Honor is the same skin as one easily acquirable by grinding hearts and buying from Karma vendors. Is this an error in the Preview? Is the actual set a unique skin? Are the Medium and Light armors unique?

I really hope that with the amount of time it takes to get Badges, this is just an error on my screen. These sets should really be unique, considering the sheer amount of time they take to earn.

When Leaving the Home Base in Borderlands

in WvW

Posted by: Spoonless.7241

Spoonless.7241

I guess I missed the update when they made it port you outside the base as soon as you start approaching the exit. Was there some sort of abuse going on that I didn’t know about? It kind of breaks my immersion, and kicks me to a loading screen, sometimes taking longer to get outside the border than had I just continued running through.

If it is going to be a permanent change, can there at least be a change so that you’re facing the direction you were traveling when it bumps you outside? When I’m running out, and it ports me, I end up facing the border. If I then run forward, it knocks me back again. It’s a slight annoyance to have to turn around. If you have to force one direction, I’d think that forcing players to face outward would make more sense.

Dungeons are broken becuase of the tokens

in Fractals, Dungeons & Raids

Posted by: Spoonless.7241

Spoonless.7241

I feel no one is actually playing dungeons as they are meant to be which is simply just to have fun playing. I feel dungeons are better off without tokens or that matter without rewards, so that people who join dungeon party are looking for playing game contents.

While I respect your right to your opinion, I certainly disagree with the above. Having spent hours trying to put together a Story Mode dungeon run only to give up having only acquired two other members, I can say that experiencing content does not provide a sufficient playerbase to allow for everyone to find groups to do so in a timely manner.. Having a grind like tokens or dungeon-specific items in general can benefit those who are looking to just play through the content.

Multiple forms of motivation increase the overall pool of players looking to run content. Maybe you have fun just seeing the stories and experienceing the emchanics, but there is a sizable playerbase that is motivated by drops, loot, status. Sure, you will get groups who skip content, but you can state before the run that you’d like to watch the cutscenes and do a full run, and while some groups will not want to take you, you’ll eventually find a group of like-minded people. Personally, I like seeing the story once or twice, but I also enjoy working towards gear. If tokens or dungeon-specific loot were not implemented, I’d have little motivation to run dungeons more than a handful of times. Personally, I don’t mind if others want to watch and experience everything; I’d have no issue completing a full clear and waiting on cutscenes.

Many people have fun playing the game via different methods than you prefer. Providing motivation for these others increases the number of people wanting to run dungeons in general and therefore shortens the amount of time it takes to form a group. Removing such rewards would be counterproductive as you will find yourself with less people to party with. You benefit from their inclusion.

My suggestion to you would be to look for other players who are of a similar mindset as you, and to form a static group to run dungeons and whatnot for the pure sake of enjoying the content.

A little help tweaking my build, if you'd please.

in Guardian

Posted by: Spoonless.7241

Spoonless.7241

Thanks for the responses. In my haste, I failed to realize that the trait to make Virtue of Courage provide Stability was giving me 3 seconds of Stability on a 70 second CD, so it’s not very useful at all compared to SYG.

A little help tweaking my build, if you'd please.

in Guardian

Posted by: Spoonless.7241

Spoonless.7241

So, I’ve been running Sword/Shield main set with Scepter/Focus offset as my general build. I’m having a bit of trouble deciding between trait setup. I mostly do WvW and do run some dungeons. I currently run a Rad20/Val30/Vir20 build as seen here.

My question comes down to my choice of “Stand Your Ground!” where with some adjustments, I could potentially take something like “Save Yourselves!” if I move some trait points from Radiance to Virtues and take the Indomitable Courage trait. This would give me a way to retain the Stability boon. The example build can be seen here.

So the trade-off would be the DPS loss of Renewed Justice and Powerful Blades for the DPS gain of Power of the Virtuous and “Save Yourselves!”. I’m unsure of what the difference in DPS would be, or if it would really be worth it. Any thoughts?

Is a Pure Melee Guardian Viable?

in Guardian

Posted by: Spoonless.7241

Spoonless.7241

Basically, the title poses the question. Is a pure melee Guardian viable? I guess this can be expanded to include all classes, but as this is the Guardian forum, let’s focus on them.

Obviously, you can run the solo content in basically any setup and be successful, but when it comes to dungeons, things get a little hairy. Mobs do enough damage that constantly being in melee range tends to be a route you don’t want to go down.

I currently run a Sword/Shield & Scepter/Focus Guardian build. Now, the idea in my head when I pictured a Guardian was Sword/Shield, and I’d love to be able to supplement that with a Greatsword offset. The inherent problem is that when running dungeons, I am unable to survive while remaining within melee range for the duration of most fights. So, the options are to either get out of melee range to recuperate, and jump in the fray to do burst damage, or to have one of your weapon sets be ranged damage, allowing you to retreat and still do damage.

So the question really is, can you build a pure melee Guardian that will do enough damage to equalize the significant periods of time spent out of melee range while recovering?

One Token to rule them all...

in Fractals, Dungeons & Raids

Posted by: Spoonless.7241

Spoonless.7241

I wouldn’t mind having an option where you could buy universal tokens using existing tokens you have, at a loss. Maybe one universal token would cost two or three dungeon tokens.

This would keep the most efficient manner of acquiring gear as running the actual dungeon you want the set from, while providing a small incentive to running other dungeons, where in a case like the OP’s they could trade off dungeon runs on different days and everyone would still benefit to some degree.

(edited by Spoonless.7241)

No one will do Story Mode!

in Fractals, Dungeons & Raids

Posted by: Spoonless.7241

Spoonless.7241

I think that a Daily reward of say, 30 tokens, would be an appropriate motivator for running Story Modes. The Daily token reward should be greater than the diminished reward from running an Explore path a second time. Maybe have a 10 token bonus that boosts the total to 40 tokens if at least one party member is completing it for the first time. Toss in a Weekly or Monthly achievement chest for running all of the dungeons’ Story Modes, and I think you would see an increase in people running Story Modes multiple times.

Issues with the guild system: please post here [MERGED]

in Bugs: Game, Forum, Website

Posted by: Spoonless.7241

Spoonless.7241

Guild: There Is No Fifth Star [ZAM]
Realm: Crystal Desert

Issue: Yesterday morning around 9:30 AM EDT, I queued Art of War I, and it was still in my build queue as of around 1130 PM EDT. This morning, I logged in and it was no longer in the build queue, despite not having been cancelled, as it does not appear as cancelled in the history log, nor does a refund of 1000 influence appear.