The point is to improve usability.
I could tab out to a browser, find the chat code for the place I need, paste it in chat and then click that. OR I could try to remember where exactly the place is on the map and scroll to find it the hard way.
But really I’d just like to open the map, start typing and press enter to center the map on that location.
If you type the name of a waypoint then they might even make it so pressing enter immediately takes you there.
Please add a search bar to the world map that lets you search for any previously visited map, region, waypoint or point of interest by its name, and then centers the map on that location. Thanks.
I’ve been standing around for much longer.
I’m looking for an instance of Mount Maelstorm where the Pact has not taken the Infinite Coil Reactor, blocking entrance to the Crucible of Eternity. I need to participate in the Toil for the Coil meta for a legendary collection.
There will be a generous reward for the first person to help me find an instance of Mount Maelstorm where the meta has not been completed. When you find one, please whisper me and let me join your instance to receive the reward.
Edit: thanks to the person who helped me
(edited by StevenL.3761)
One of the last thing I need to do for my legendary collection is to kill Captain Wiley in the Gendarran Fields (Wiley’s Cove). Turns out that he is a COWARD. He’s been hiding in his tent for hours while I’m standing outside and murdering his crew around the campfire.
Has anyone seen him? Any tips on how to lure him out?
https://wiki.guildwars2.com/wiki/Assassinate_Captain_Wiley
https://wiki.guildwars2.com/wiki/Captain_Wiley
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Those 10% are probably corporate users who are forced to use an older version for legacy reasons. I can’t imagine that anyone who is serious about gaming still uses Vista / hasn’t already upgraded to IE11.
Before you do this, realize that older versions of IE are reaching the end of their shelf life.
- https://www.microsoft.com/en-us/WindowsForBusiness/End-of-IE-support
- https://support.microsoft.com/en-us/lifecycle#gp/Microsoft-Internet-Explorer
At this time, Vista SP2 is the only version of Windows on which IE9 is still supported. But only until April 2017, which is when support for Vista itself stops.
After April 2017, even Microsoft won’t support IE9, so why should you?
node.js is not a programming language :/
See the Content Terms of Use for what you can or can’t do (https://www.guildwars2.com/en/legal/guild-wars-2-content-terms-of-use/).
I don’t see anything in the terms that prohibits storing icons offline. Which would be silly because your browser already does that automatically when it caches those images, and we would all be in violation.
If you want to use the same colors that are used in-game then you’ll have to use a color sniffer tool. Run the game client in windowed mode for that.
After a quick google search: http://colorcop.net/
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It’s not enough to just hit the spark. You have to be facing the direction of the spark the moment you hit it. Otherwise you will dash right through it and fall to your death.
Protip: cut out a bigger crosshair and tape it to your screen
I finally managed to get gold in Shooting Gallery with less than a second to spare. That put me on leaderboard rank 267. Someone remind me how many millions of people play this game?
I managed to get 39/40 targets in Shooting Gallery. I’m now ranked 469 on the leaderboard. Only 469 people have a score of 39 or better, which isn’t even the gold requirement.
The real question is: will it blend?
On that note: please add a confirmation dialog. Mistakenly consuming a full stack of drinks could easily cost you 20 gold.
They’re called adventures, not challenges…
Besides, you get mastery points left and right for doing mundane tasks like opening strongboxes or jumping up/gliding down to a place of power or hidden locations. So difficulty is still not the point (of mastery points).
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I don’t understand the elitism here. Why do adventures need to be difficult?
If there are any other aspects of this game, or any other game, that require special tricks or moves, are those bad design?
It depends. Is the content tied to character progression? Is the content impossible to complete by taking the “obvious” path? Is it still insanely difficult to complete even when you use every hidden or unintended shortcut? Then absolutely yes, that’s bad design.
Then you disagree with 100% of dynamic events. You get bronze for participating in any event. I don’t see why adventures should be different.
That would be comparing apples to oranges. Adventures are unique to Gw2 and not comparable to any other aspect of the game.
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His suggestions severely reduce any effort that would have been needed to do them.
Yes, that’s the point. It takes too much effort to learn every special trick or move that you absolutely need to get gold in these adventures. That’s just bad game design.
I just got 2nd place on the daily leaderbord in Shooting Gallery with only 38/40 targets. This is ridiculous.
Here are the new, sensible requirements.
- you should always get bronze credit for simply participating because you didn’t come all the way out here to get a big bag of nothing
- even your mom should be able to get the silver reward (with some practice)
- gold times should actually be humanly possible
Tendril Torchers
Bronze: 0 (previously 50)
Silver: 50 (previously 75)
Gold: 75 (previously 110)
Bugs in the Branches
Bronze: 0 (previously 10)
Silver: 10 (previously 20)
Gold: 20 (previously 30)
Flying Circus
Bronze: 1:00:00 (previously 3:00)
Silver: 3:00 (previously 2:30)
Gold: 2:30 (previously 2:00)
Shooting Gallery
Bronze: 0 (previously 15)
Silver: 15 (previously 30)
Gold: 30 (previously 40)
Salvage Pit
Bronze: 0 (previously 10)
Silver: 10 (previously 15)
Gold: 15 (previously 30)
Salvage Pit is actually pretty easy right now, because you don’t get punished enough for letting yourself get hit by the tendrils.
A tendril’s attack should result in a one-hit kill, similar to the Bioluminescent Lurcher’s attacks in the Tangled Labyrinth.
On Wings of Gold
Bronze: 0 (previously 10)
Silver: 10 (previously 20)
Gold: 20 (previously 30)
Sanctum Scramble
Bronze: 1:00:00 (previously 3:30)
Silver: 3:30 (previously 3:00)
Gold: 3:00 (previously 2:30)
Fallen Masks
Bronze: 0 (previously 10)
Silver: 10 (previously 15)
Gold: 15 (previously 25)
A Fungus Among Us
Bronze: 1:00:00 (previously 2:30)
Silver: 2:00 (previously 1:40)
Gold: 1:40 (previously 1:20)
Also increase the window of opportunity for weapon skill 2.
The Ley-Line Run
Bronze: 1:00:00 (previously 2:00)
Silver: 2:00 (previously 1:30)
Gold: 1:30 (previously 0:45)
Drone Race)
Bronze: 1:00:00 (previously 2:20)
Silver: 2:20 (previously 2:00)
Gold: 2:00 (previously 1:20)
Beetle Feast
Bronze: 0 (previously 10)
Silver: 10 (previously 20)
Gold: 20 (previously 30)
Haywire Punch-o-Matic Battle
Bronze: 0 (previously 75)
Silver: 75 (previously 150)
Gold: 150 (previously 230)
Scrap Rifle Field Test
Bronze: 0 (previously 30)
Silver: 30 (previously 80)
Gold: 80 (previously 150)
@Devs make it happen.
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April fools came early when I found out how absolutely ridiculous some of these adventures are.
Does the item have an “Equip” option underneath “Select Stats”? Then it’s probably not a container.
Maybe you confused this item with the container that you got it from? (Bladed Headgear Box) https://api.guildwars2.com/v2/items/77262
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By the way, self-chat already exists: you can whisper yourself.
@devs Pushing skin previews and map locations to the game client could be something to consider for that websockets-based API?
It would be REALLY cool if webpages could send API data to the game client and trigger GUI actions (center world map, preview skins) via requests to http://localhost.
Sounds like what you’re after is a game client API that lets you push API data to your character.
I don’t think that chat codes are ideal for this given the limited amount of bytes that can be stored in a chat link.
I think it would be cooler if an app could interface directly with the game client and send it commands.
– previewItem(item_id)
– previewColor(color_id)
– focusMap(poi_id)
Are you going to rename the field in v1 too?
https://api.guildwars2.com/v1/item_details.json?item_id=20153
Minipet items have a “_.details.id” field that isn’t documented anywhere. What does it identify?
https://api.guildwars2.com/v2/items/20153
https://api.guildwars2.com/v1/item_details.json?item_id=20153
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The game client exposes some of this data to specialized Logitech keyboards. You can tap into this data by replacing Logitech’s DLL with your own DLL.
Here’s an example of an app that does this: http://www.gw2hud.com/
More detailed discussion: https://forum-en.gw2archive.eu/forum/community/api/Corsair-K70-Question/first#post4814892
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Then I likely won’t bother. But if anyone with a similar story has had any luck then I’ll give it a try.
If you’re gonna dismiss the circumstances under which I did what I did then we cannot have a meaningful conversation.
It’s not the same though. They took something, and I want it back.
Nobody is trying to punish anyone. At least I don’t think that anyone on the team holds a grudge against me.
I understand why the rules are there, and that you get terminated for violating them to keep the game fun for everyone else.
I’m not trying to claim anything that isn’t the truth.
I can easily start a new account, but this is more about getting my childhood back. I nearly forgot to mention that I was only a teenager. Can they possibly expect a kid not to cheat given the opportunity? That’s a lot of responsibility to impose on a child.
That statement sounds like a scare tactic from upper management, intended to lower support costs by reducing the number of incoming support tickets. I know that account reviews take a lot of time.
I would like to add that I only cheated for in-game progression. This was my personal account that I put a lot of time and effort into developing before I found out about ways to cheat.
I feel that this is a lot different from your average gold farmer that cheats on a throwaway account to make as much real money as possible before they get banned.
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My original Guild Wars account was terminated back in 2010 for cheating. I have since moved on to play Guild Wars 2, but this time playing it fair and square. Now I miss playing the original game, and I was wondering if I have a case for recovering it based on good behavior. Do I?
You discovered a bug in the code :/
The ItemStack class was programmed to throw an exception when you try to set ItemStack.Count to a value greater than 255, which is the in-game size limit for item stacks.
What I think is happening is that certain recipes require more than 255 of an ingredient.
I don’t know why the same exception would occur for /v2/items, but basically any time you’re dealing with more than 255 of an item, it will crash.
Can you post a full stack trace? The problem is not evident just by looking at the code.
Does the same problem occur with the FindAllPagesAsync variants?
(edited by StevenL.3761)
GW2.NET dev here
I don’t remember why there is a range limit of 256, but the exception seems to indicate a bug in `FindAllPages`. I’ll look into it. For now, please use ‘FindPage’ instead.
Where I was going is that stack-ability is most likely a setting that can be changed per item. Your app infrastructure would have to take that into account.
Maybe unrelated, but it’s possible to generate chat codes for item stacks up to 255 items for any item type. So it seems that any item is fundamentally stackable.
This bug seems to occur only after falling from a considerable height. While falling, you can’t use your skills. Sometimes, the game doesn’t re-enable your skills after you hit the floor. That’s what you are experiencing.
I can confirm that /v2/account does not respond with the ‘Access-Control-Allow-Origin’ header. Wait… it does. Maybe it only works for GET requests.
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I didn’t consider that you can’t change the browser’s Accept-Language header in javascript. That’s kinda lame.
Still, there’s an easy API side solution: use the ‘lang’ parameter if it is set; otherwise, use the ‘Accept-Language’ header.
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An example (please beware the & ; forum bug):
Right now, this request crashes with an error.
https://api.guildwars2.com/v2/colors?page=0&lang=zh
GET /v2/colors?page=0&lang=zh HTTP/1.1
—
To get the fallback value, you have to do another HTTP GET
https://api.guildwars2.com/v2/colors?page=0&lang=en
GET /v2/colors?page=0&lang=en HTTP/1.1
—
With the header implementation, you can do all this in a single request.
GET /v2/colors?page=0 HTTP/1.1
Accept-Language: zh, en
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Why would you want a fallback value? You know that the API supports 4 (or maybe 6 with zh & ko) languages which you can check easily in your application and then send the correct lang parameter.
I think you just accidentally proved why fallback values are a good idea. Does this endpoint support 4 or maybe 6 languages? Nobody knows until you query it. That’s why it would be helpful if we could specify all languages that we are willing to accept in a single request.
Please note that RFC 2616 is obsoleted. Use RFC 7230 instead.
I vote for adding support for the ‘Accept-Language’ header, but keeping the ‘lang’ parameter around for legacy reasons.
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