Showing Posts For Streps.9784:

Stop pin-sniping

in WvW

Posted by: Streps.9784

Streps.9784

Actually, it’s everyone’s problem.

Actually no it isn’t. It’s that person’s problem not willing to adapt and be a better commander if that’s what they want to do. Pin sniping will exist no matter how many abilities they remove to deal with it. No different than trying to go roam with a blob spec, how long will does one last with that? are they not willing to switch to a roam spec in order to make it a better experience?

The same goes for commanding, build your commander toon for better survivability and use some tactics in trying to deter pin sniping, there’s like a dozen suggestions in here already.

If that commander gives up because they can’t deal with it, that’s their servers problem if they came to rely on him, although personally that’s not a commander I would care to follow anyways.

Some of the other stuff you listed are issues we have no control over, it’s up to anet to fix those whenever.

In the end it’s a game, no one cares about rules of war, red is dead, or colored dot is dead if that’s your preference.

I don’t see dragon banners used much anymore. I can’t remember the last time I saw/heard the SMC airship.

So the players HAVE refrained from doing things so the game ends up being better for everyone.

Everything I listed IS in the players control. Just because Anet in incapable of fixing it doesn’t mean that the players should exploit it.

Also this is a game, not a war. This is meant to survive, to grow. Wars have an end. Keep doing the things that make the game not fun to play and the game will end also.

Your choice. Choose wisely.

clearly someone doesn’t fight YB much i cant remember the last fight i had that we didn’t get hit by a dragon banner or both turtle and centaur at the same time

in the end people are gonna play how people wanna play some guild groups pin snipe some don’t some use siege some don’t so don’t want to fight even numbers some want to fight out numbed the game mode is made by the players and by the commanders if a commander cant trust his group to be running a good set up then ofc he is gonna pin snipe or only blob if you want fair fights join a fight guild and be willing to learn if you want to blob go blob if you want to pin snipe do it. its all part of the game every game has its ups and downs not every day is a good day but not all are bad if your having a bad day go take a breather play another game or go pve just chill out and relax then come back in the end guild wars has its flaws but its still a fun game if a games is stressing you out your probably playing to much of it but then again its made by the players and maybe you enjoy that

Rev Condi removal/builds

in Guild Wars 2: Heart of Thorns

Posted by: Streps.9784

Streps.9784

I just wanna say to start with i love how the expansion is going and the new class/spec’s are good fun but i feel i have to point out atm the lack of condi removal from rev and its ability now to be a condi applying class since Anet has already said they wanted to take us away from the zerker meta (shame because the real condi classes were ACTUALY real condi classes then) now im not a PvE player i only WvW and since condi classes are the meta for roaming atm i took my beta weekend and wanted to build the rev as it is now into a condi class and at the moment its Eh its pretty weak and you have almost no condi removal as a rev you feel pretty much pushed into a corner since every class has ranged condi application and as a rev your ranged condi skills are pretty weak and since the changes to Mallyx you have very bad cc to help you fight with and very bad ways to deal with any conditions applied to you i like were rev is in its zerker place but atm that’s all rev is the condi side of rev is very weak to the point where running Mallyx even in a condi build is pointless now one of the best parts of Mallyx was the displacement aoe that gave you breathing space and a way to fight burst heavy classes that get ontop of you chill dosnt cut it against a thief or glass warrior or necro alone because they all have Realy good condi clears just to name a few.

in the end Anet you have driven Rev into a zerker only meta where using shiro and another legend to help you burst down someone before they burst you so to close it

This is JUST my opinion and i may have to deal with it but i gotta say it

1. Bring back Mallyx Displacement if you want rev to be anymore then zerker
2. Give Rev’s Some REAL condi removal thats not just in ventari or on a heal skill (swapping legends only clears 1 condi????) (and staff 4 didnt even wanna clear any condi’s sometimes)
3. Resistance is not a real way to deal with condi’s if its only short duration if your gonna take away Mallyx pulsing condi’s back to people why keep Pain Absorption a thing it didnt work with necro why do it with Rev no one wants condi’s from other people if we cant do anything with them at our control not on a 25% chance when hit to copy them to another target for 3 sec is that a joke?
4.Replenishing Despair is a joke 127hp heal on a 1 sec internal cool down is pointless even people that are not condi classes will do more then that with just casual condi application now i understand this one could get very op very fast maybe take away the internal cool down and make its a % heal? or even keep the internal and make it a % heal so its worth looking at

SO in the end condi Rev is weak since the mallyx changes yes but since we have no ranged condi weapon give us back the displacement so we have a way to fight people up close
i hope you listen Anet i love rev its good fun to play but being only able to play power builds does kinda suck

keep up the fantastic work

An option to disable "orb" buff on myself?

in WvW

Posted by: Streps.9784

Streps.9784

we already get buffs from wvw have none of u noticed the longer wvw goes on the larger your hp pool gets not to mention a few other buffs and if your in first place u have more hp then the people in last place?

well but the loosing server gets it too, and the difference isnt that big, usually like 2% Hp. do you really want to compare 2% more hp (400ish at 20k hp) and heal to a 150 allstat buff? (which is 1,5k HP, more crit, more basedmg, more condidmg, more heal, more armor, did i miss something?)

to be all out right honest couldn’t give a crap im a oceanic player on a low tier server with low oceanic player base and i just look at this as a challenge to over come something fresh in wvw that in the end will make me a better player in fact the only thing i dislike about all the new stuff is ascended weps because i have to go pve and craft stuff and that’s crap for someone who only wvw but that’s a totally diff topic anyways the new orb buffs in the end a skilled player will still beat a unskilled player who has orb buffs and it will just make the looser with orb buffs look and feel more stupid wvw is about taking towers and making points not dueling and and GvG everyone complains about it but that is the truth that’s what it was made for that’s what it will always be you can cry and complain all you like but it will not take away what wvw is you don’t want to fight with the new orb mech then don’t but i sure as hell know a lot of people on my server looking forward to it because it will take away alot of the Bez built players and we will see allot of new bunker builds that have no place in wvw atm and personally i will miss all the bez guys because they die so easy when there in a zerg if you want balanced pvp that’s spvp no one in wvw is balanced because of all the diff stats we can use and bonuses we get u dont go into wvw looking for a fair fight because thats not what wvw is about its about 1 server trying to beat 2 others in points anyway they can. and points are not won by GvG and Dueling

An option to disable "orb" buff on myself?

in WvW

Posted by: Streps.9784

Streps.9784

Im Not sure if anyone pointed this out already or not But im not going to scroll through all of this painful stuff about removing buffs, 1 i am a hardcore wvw player and i do allot of solo and small group fights and before everyone jumps up and down about u probably come from a big server that gets all the points and buffs easy, no i don’t i come from ET,
where its quality over quantity of players we don’t have allot of numbers but we fight hard so i like the idea of the buffs but just for u all crying about not wanting buffs we already get buffs from wvw have none of u noticed the longer wvw goes on the larger your hp pool gets not to mention a few other buffs and if your in first place u have more hp then the people in last place? now because i come from ET i know at some point im going to be fighting a mindless zerg server that is going to hold them points and you know what i say bring it on we will fight the same with or with out the buffs i was here for the orbs as well and we will fight the same as then the only time the buffs become dangerous is when u get groups of people who think and they are very few and far between

I look forward to this challenge and all the GvG guys will have to live with this its wvw not GvG keep posting about wanting a GvG arena i think its a good idea but wvw is fine as it is and if u guys get your wish and can remove your buff we will probably see you all back in here complaining that you want your buff back on so you can join your zerg and not let your server down

Numbers count for nothing if the people at the top of it no matter how buffed are as mindless as there zerg

Not a Thief? Reroll.

in WvW

Posted by: Streps.9784

Streps.9784

The philosophy behind zerker gear is to DPS them down before they DPS you down. If you fail to do that you either run away or die. This is true for all DPS builds, thieves and all other classes alike, unless you’re too useless in the head to retreat, in which case you must be tired of constantly dying.

I just wanna take that part and i wanna really look at the line “DPS them down Before They DPS you down If you fail to do that you run or die”
i would say that’s pretty true but again not with a thief i roll a Zerker thief its my only zerker class just for some fun now and then, i also took it on my self to try not to use HS in fights and i found very quick as a Zerker thief i had no need for it CnD with the right gear dose amazing damage for it job a High damage melee cloak that gives Vulnerability that’s just crazy and then just BS till i down my target then CnD on them and finish ( i have blind on cloak) i have no need to run away when i can run around and CnD off my target walk away (or shadow step) and steal right back (i cloak on steal) and by doing this im applying Vulnerability + doing large damage and i can just run past my target and run away a little and come back BS and CnD again the more people im fighting the easier this is till it becomes a zerg then i have to change play style but against 1-5 people maybe a few more its not hard to kill a few of them before they start to run away then its just a matter of killing the slowest

My hole point is the Majority of people have this tunnel vision on not just how a class should be build but how they should be played again not everyone is like that just allot of people or there scared to play out of the box.

Mesmer Vs thief in the end is just Skill level really for me anyways a good mesmer will kill or drive off a low skill thief even i can drive away low skill thieves with my mesmer and im horrible with mesmer lol i also fined that moving around allot helps but again if your a mesmer i hope your moving allot lol

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

Let me get this right Streps, your running 0/0/10/30/30 with zerker armour and magi accessories? I’m not sure that works particularly well as a build. It would be useful if you could actually post your full build and gear set up as I suspect it could be improved to help you better meet your needs.

Off the top of my head my guardian uses something like the build linked below and does decent enough damage with good survivability and condition removal.
http://gw2buildcraft.com/calculator/guardian/?3.0|1.1g.0|2.1g.0|1c.7x.1c.7x.1c.7x.1c.7x.1c.7x.1c.7x|4s.0.1g.67.1g.67.1g.67.1g.67.1c.67|0.0.u65b.u298.a2|0.0|v.16.19.18.1i|e

Guardians really don’t need an HP boost at all. I have a Warrior, Mesmer, Ranger, Ele, Guardian and Thief all at 80 and all of which I play in WvW and I think guardian is probably the most well rounded and flexible class of them all.

i have everything but ele and i only play wvw (they are all 80 all geared out) and to be honest when it comes down to it i think thief using d/p is really since you can still put out large hp with high damage and perma blind and Bez classes you come across

I love my guard and to me the hp is a flaw but its a flaw i will have to get used to and work around and im sure ill fined something really in the end i wanted a damage healer class but its seems pretty steep to ask of everyone thinks i wanna be pure damage with high hp when i would rather have more hp and healing but still hit with some force

O well im done here was interesting enough but that’s all from me

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

What’s your crit chance sitting at right now? Given your descriptions, I can only guess it’s around 40%. Swapping 200 precision to 200 vit will drop your crit by 9.5%. While that might seem like a chunk, it’s really not the end of the world.

The nasty part is my best Prec comes from my magi gear that also gives me hp + healing if i drop my Bez gear my crit damage falls right out trust me i tried i actually loose 15-20% crit damage making me hit like a wet noodle with bad tank

Converting from Berserker to Valkyrie leaves your power and crit damage intact and swaps precision for vitality. Since 21 precision = 1% crit chance, 200 precision loss would be a ~9.5% crit chance reduction. Then again, it’s 4 am, so my math might be off. Anyone care to check me?

How much +healing power are you actually getting out of your Magi gear?

my magi gear gives me a nice number of 800+ healing giving all of my aoe heals about 2k for everyone they hit (from my staff) + with the crit damage i have

But on my end the might have a solution and that’s all i wanted from this thread was some solutions to the sad hp/ damage of the guard they are a fantastic class in all round i just hate being melted by conditions when i try to help my friends but dropping the bez for valk will give me around 39-35% crit chance and that sounds like it could still work

thank you for that it could be all i was looking for

but all in all this thread was good fun i found out a few things i didn’t know about guards and also allot of people cant read when all they wanna do is flame i thank everyone who gave me help full info

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

Put it this way. You have the same health as an ele and a thief, and they have weaker armor. Is that fair? lol

Thats interesting, cos my Ele has 24K hp, but my guardian has only 18K – both stacking vitality.

I’d say therefore, that Guards do not have the same HP as Ele’s.

Then your armor and the stats you’ve put points into are affecting the total. You can put vitality armor on guardians if you want. This isn’t a guess, it’s a fact.

Base hit points for thieves, eles and guardians are EQUAL.

For more info check out this wiki page.

http://wiki.guildwars2.com/wiki/Health

yes but to get the same hp to damage ratio i would have to have no hp guardian already has almost no mobility so now i have no mobility no hp high damage and okish armor with some buffs to give me protection and regen fantastic against maybe a tank melee class but not against conditions or other Bez classes because they have more fight control then a guard

HP to damage ratio isn’t the point, though. The only way to make it “fair” for all professions is to make all professions identcle. The second you change ONE aspect, you suddenly have professions that are better at some things and worse at others. You don’t NEED to have the same damage output as a warrior in a support profession. It’s not reasonable.

But None of the classes are = in what way is a thief = to a Ele in what way is a warr = to a Necro i never said i want the same damage as a Warr in fact to get the same damage as a warr i would have to drop all my support and be another dps pile of poo

why cant i deal ok damage and do ok healing In the middle

the hole point of this thread is not if im in bez in fact not even the fact that i deal damage or not its the fact that a Guard has such low hp that unless he is a Bunker build for support He cannot support and risk pulling conditions with out dropping a Big Chunk of his damage This thread got way off track but hey ok suddenly its all i wanna be a full bez guard and have more hp…

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

What’s your crit chance sitting at right now? Given your descriptions, I can only guess it’s around 40%. Swapping 200 precision to 200 vit will drop your crit by 9.5%. While that might seem like a chunk, it’s really not the end of the world.

The nasty part is my best Prec comes from my magi gear that also gives me hp + healing if i drop my Bez gear my crit damage falls right out trust me i tried i actually loose 15-20% crit damage making me hit like a wet noodle with bad tank

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

ok im gonna say it again just because no one seems to notice the fact that
I DON’T WANT TO BE A BEZ GUARD THIS IS NOT WHAT THIS IS ABOUT IM TRYING TO FINED A MIDDLE GROUND THAT GUARDS DO NOT SEEM TO HAVE

Sorry for the caps but i im kinda getting sick of saying i don’t wanna be a bez guard in fact if i could drop bez gear and some how maintain the ability to hit harder then a wet sponge that would be awesome

i have no sympathy for Pure bez classes melting in WvW im just saying why cant i beable to hit someone hard enough to make a difference and be able to give out some support

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

ok so now your saying i should get awesome if i drop my staff for a sword

Nope, I didn’t say that. I addressed your concerns. Guardian has many tools akittens disposal. A good guardian knows when to equip them. May I suggest that in addition to carrying a gswd and staff that you have a sword, shield, focus, scepter.

Can you equip them all at the same time? Of course not. Know when you need one and when you need another.

i get flashing blade now i have 1 tele every w/e its cool down

Ten seconds. And you get the nice bonus of Sword having really good single target DPS. Plus, if you have an offhand focus, you also can pop the shield on it.

since i have a bonus to 2 handed wep cool downs

This trait really could go either way, imo. I personally don’t use it (I use Empowering Might, but that’s just me). I can understand wanting to use it if you’re going Gswd/Staff. If you’re worried about leaping, what’s better, though? An 8 second leap, or a 10 second leap and a 10 second teleport?

Retreat Ok yeah that’s along swiftness with a nice huge cool down to match it even with the shout trait
Save your self i already use this if i use that in a group fight i get a pile of conditions and i bleed to death ok in 1v1 its probably the best utility skill i have ever had

List of swiftness boosts for cutting travel time. I also recommend Pure of Voice since you’re a shout build. Save Yourselves-> Retreat to scrub any pesky condition you might have on you.

Judge’s intervention Ok now i can use that but i have to drop a shout and since i have the shout cool down i guess i could swap it out for my 3ed utility now i no longer have retreat but a target tele that has a nice long cool down that seems like a good plan to me

Any good guardian will know when to use the proper tool at the proper time. Equip it before combat if you feel like you’ve been lagging behind. Everyone faces opportunity costs. How you learn to deal with it is what takes you from a normal player into an excellent player.

awesome plan now go look at how a warr moves around and see if you can keep up with all of his dash and leap skills or even a ele or even a thief

Again, you’re really trying to make the guardian something it’s not by asking for more tools to catch up in mobility with certain classes such as Ele and Thf. (who have to trade off certain things to gain that mobility, btw)

I seem to recall you wanting your Guardian to heal your allies and be able to chase off an enemy who might try to stomp an ally, not chase down some of the most mobile classes in wvw. If you want to do that, you’re going to need to sacrifice something for it. You can’t be good at everything all the time. The nice thing about Guardian is that you’ve got the option to be good as lots of things at different times with Minimal Gear/Utility swaps.

i respect everything you have said here because u are in fact right and yes i don’t want to have more leaps and all that in fact i could not care less at the fact im so slow the fact of the matter is no matter how u look at this no matter how hard you try to hide there is no middle ground for the guard your a damage dealer or a tank and everyone seems to wanna force it one way or another why cant i do a little of both and 1 guys said 2k hp extra that would be fantastic and would not make a difference to glass cannon zerkers because they would still die just as quick some people say to drop some of my zerker armor for tank armor again forgetting that no matter what i drop my crit damage will go so low i may as well go a bunker or my crit chance will go so low i may as well be a bunker

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

To sum this up:

Some guys (mainly two) want a Guardian that still can laugh at conditions even after all of their bazillion ways to deal with them are on cooldown. Also, we are talking about supporting and you would gladly do a bit less damage if you would get more HP, but the damage you do is too low unless you become one of those “trash trailer thugs” (which you detest) and go for “trash berserker gear” (which is only used by people with no skill) and of course you’re not contradicting yourself even once in this thread.

It seems to me what you want is a Guardian with high HP, high armor, high damage mitigation, high damage output and unlimited instant condition removal.

the fact that u have not notice me say a Number of times i don’t want Warr damage shows ur not here to read just here to try and flame all i want is 2k hp more so i can deal with conditions will all of my kitten is one cool down and still be able to hit someone for more then 200 damage

i don’t want to be a full zerker guard at all the fact that i need so much zerker gear to hit basic crits that most classes take for granted is crazy i would rather have more hp gear or more toughness gear or even more healing gear but hell to get that my crit rate goes down to less then 10%

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

To sum this up:

Some guys (mainly two) want a Guardian that still can laugh at conditions even after all of their bazillion ways to deal with them are on cooldown. Also, we are talking about supporting and you would gladly do a bit less damage if you would get more HP, but the damage you do is too low unless you become one of those “trash trailer thugs” (which you detest) and go for “trash berserker gear” (which is only used by people with no skill) and of course you’re not contradicting yourself even once in this thread.

It seems to me what you want is a Guardian with high HP, high armor, high damage mitigation, high damage output and unlimited instant condition removal.

the fact that u have not notice me say a Number of times i don’t want Warr damage shows ur not here to read just here to try and flame all i want is 2k hp more so i can deal with conditions will all of my kitten is one cool down and still be able to hit someone for more then 200 damage

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

You are not taking into account the damage mitigation and healing skills the guardian has that other classes (and particularly the warrior) do not. I would trade 8K off the HP of my warrior to get wall of reflection, hold the line, retreat and the aegis virtue and consider it a bargain.

Warrior has one condition remover and one damage mitigation skills, the latter on a very long cd.

I really think the guardian is fine as is – there has to be a trade-off between high damage and high survivability, else you would be immortal and that would not be balanced at all.

PS: Necromancers are especially good at dealing with boons. If you really feel your hp is low, consider sentinel gear.

I’m a healing/tank and I disagree with this. Yes we have multiple skills and virtues. Which also have a massive cooldown in an intense fight. One of our ultimates may renew those virtues they still have a long cooldown. Now look at elementalists. They have 4 different sets of skills which each grant massive bonuses towards them. Pretty much every class has excellent mobility skills. What do we have? A few shouts and 1 swiftness skill. That’ll do good in a fight with people leaping and teleporting to you. Warriors don’t need any skills a guardian has because guardians are for supporting and soaking damage so classes like the warrior can deal as much damage without being shot down. If a warrior had any sort of the skills you said then they would be broken due to shielding and stable defense. They naturally are tanky and mobile while guardians can be built minor tanky with barely any mobility. Guardians need a small increase in health. They are incredibly hard to balance out unless you’re a beserker trash troop.

Edit: Also this is mainly talking about the WvW not some crappy Structured Brawls or Player vs meatbags. In those situations they are great. Don’t give a kitten about. But in WvW the rules are different and there is difficulty to it.

First – we seem to have 2 different threads going on. One is requesting more hp for guardians so they can wear berserker gear and still survive in WvW. To be honest, I do not think they should survive in WvW if they are wearing berserker gear and I hope you agree with me on this. The second thread is what you re saying: that a bunker/healing build should have more hp. While this is not the same request, I still don’t think they should, unless you do it via increasing the effect of vitality meaning all sensible builds would have more hp. Instead I think healing/supporting should be more effective and that way you would keep the people around you alive and well and they would protect you.

PS: I do not think warrior has great mobility skills at all. In WvW in particular very difficult to manage.

what you say about the guardian there is what i want I dont wanna be full bez if u are full bez you should be a glass cannon but what i dont get is why a full bez warr has 19k+ hp with all the same trait points as my 15k hp guard + better toughness or the fact that i need to be almost full bez on my guard to hit a 1k crit the reason i have the magi gear is so i have the prec + healing power to deal some damage + be of some use to my party even with a 2k hp buff a Pure Bez guard would not get much even now i can kill a Bez guard in a 1v1 and be fine and they cant even run away from me because we have the same mobility all i want is a guard that sits in the middle of them both i dont wanna be a bunker but i dont wanna be a full zerker kitten doing nothing but looking cool and letting my team down with my crap hp all the time

+ your PS i don’t think is true the mobility a Warr has from the GS alone is crazy + if u add in a sword and horn and the ult Signet its none stop speed and leaps so long as u don’t have a target u just leap ahead of you and you are far faster then anyone else but thats not the point here

(edited by Streps.9784)

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

In the end here people i dont want warr damage or hp i dont wanna move around like a thief or a ele all im asking is that a guard that wants to fill the role of more then just being a blob of armor with no damage

i want to heal my team in small gang fights but also be able to deal enough damage to chase someone away so i can rezz my allies i dunno about u guys but how many times have u taken that Bunker guards damage just so u can stomp and dodge roll away and heal like nothing happend

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

this is not a thread about my spelling and grammar this is about the bad hp pool a guard has

It’s a friendly suggestion to help you express your ideas more effectively.

the rest is magi and rings and stuff

I would recommend leaving Magi gear behind. If you need vit, get Valkyrie. Or Soldier’s.

the traits are fine

You seem upset about conditions. This would suggest a weakness in your traits that you seem unsatisfied with.

since we have no leap/dash skills

Leap of Faith
Flashing Blade
Judge’s Intervention (And Merciful Intervention)

And just for good measure, We’ve got Swiftness on things like
Symbol of Swiftness
Retreat
Save Yourselves

ok so now your saying i should get awesome if i drop my staff for a sword (there gose a big heal and a swiftness) i get flashing blade now i have 1 tele every w/e its cool down is and i have to wait to swap back to my GS nice nice i can see how that almost works

symbol of swiftness ok so now i need my staff do i drop my sword or my GS normally i would drop the sword since i have a bonus to 2 handed wep cool downs

Retreat Ok yeah that’s along swiftness with a nice huge cool down to match it even with the shout trait
Save your self i already use this if i use that in a group fight i get a pile of conditions and i bleed to death ok in 1v1 its probably the best utility skill i have ever had

Judge’s intervention Ok now i can use that but i have to drop a shout and since i have the shout cool down i guess i could swap it out for my 3ed utility now i no longer have retreat but a target tele that has a nice long cool down that seems like a good plan to me

awesome plan now go look at how a warr moves around and see if you can keep up with all of his dash and leap skills or even a ele or even a thief hell the only class u can catch in the short distance run is a Engi if he’s stupid or u actually get someone who dose not dodge your Gs pull and i mean hell even I can dodge that skill u can see it coming theres even way to counter the pull after

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

yes but im not a bunker i dont wanna be a bunker but i dont wanna have hp so low that if i run into a necro i may as well stand still and die because i have no hp to deal with none stop conditions or the fact i have no leap skills to deal with the fact i might be frozen to the ground or being crippled by pets (not that pets are hard to deal with i mean a few hits kill em but if u forget and get crippled and u try to leap of faith and only go half way u cant do much to close the gap) and again i can sit there and burn his conditions away but in time my utility skills will sink out of time and i will die and to anyone that says its easy to catch people witha guard should come tell me your magic because if i miss my Gs pull and my leap of faith i have to stumble around till they cool down even with the cool down trait its still a long time

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

people post all the traits u need for mass condition removal but in doing that u become a bunker and u have 0 damage and still a kittenty hp pool

Calm down. Breathe a second. Use some punctuation, friend.

30 points into Honor won’t kill your damage that badly. As I asked before, what’s your current Guardian setup?

How about doing Full zerk + ruby orbs for gear, or adding in knights or ruby where you feel like you might be lacking in defensive stats.

Then try 0/30/10/30/0 with Sword/Focus? For your Honor Traits, I’d go with Superior Aria, Empowering MIght, Pure of Voice.

Grab 3 shouts (Save Yourselves, Hold the Line, Retreat/Stand your Ground).

Renewed focus and your choice on Heal.

That’s not particularly bunkerish, don’t you think?

this is not a thread about my spelling and grammar this is about the bad hp pool a guard has for being a support heal class there damage is fine my guard has awesome damage what your putting there im now a shout bez build and guess what that’s what i have. i have a bit of bez gear thrown through to give me some crit damage so i don’t fail in the face of danger the rest is magi and rings and stuff are bez i only have 3 bits of magi and that gives me some healing power so im not just another Bez fit guard trying to help but i cant keep up with the warrs and have to wait for them to turn around and come to me i already have my traits as 0/0/10/30/30 the traits are fine i have 15k hp and that still seems low to me for a melee combat class that is made to draw conditions and again i would like to say im not looking for a Hp pool like a warr your right that is crazy OP but since we have no leap/dash skills why cant we just have a extra 2k hp so we don’t die when we are falling behind everyone who is leaping and blinking ahead that would make me 17k hp it dose not seem like much to anything if u ask me in fact most bez built classes wont even notice that but it would give the guard a little flex with conditions Thats all im saying not that we need more damage or anything only that our hp pool is so low and yes we have alot of heals but we also have to use alot more heals because of the fact our hp is so low

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

Put it this way. You have the same health as an ele and a thief, and they have weaker armor. Is that fair? lol

Thats interesting, cos my Ele has 24K hp, but my guardian has only 18K – both stacking vitality.

I’d say therefore, that Guards do not have the same HP as Ele’s.

Then your armor and the stats you’ve put points into are affecting the total. You can put vitality armor on guardians if you want. This isn’t a guess, it’s a fact.

Base hit points for thieves, eles and guardians are EQUAL.

For more info check out this wiki page.

http://wiki.guildwars2.com/wiki/Health

No one other than a beserker trash user will add no hp on to their build. There are plenty of builds that require additional hp. All of those are not beserkers. We are talking about a support guardian that DOESN’T need to put out DAMAGE but instead HEAL their ALLIES. Do you understand that? This isn’t a damage thread it’s giving the guardians that little bit more health to stay in a massive fight and help their wounded allies. This isn’t crappy structured man on man. This is a all round post saying guardians are a little underbalanced. Rangers have been having buffs for the past few patches because crappy little beserker trash said “we cnt slo rn pls buf” When rangers were classes as a zerg support class. Now they’re one of the most powerful solo runners out. Understand that not every class needs to be doing insane damage while maintaining massive damage. Some builds are there to help others. Go find out what supporting means. If i had it my way. Every beserker class would be nerfed till they weren’t the only thing used.

I’m not disagreeing with nerfing bezerker at all. I’m disagreeing that guardians have an unfair lot in this game. Do you know how many engineers are laughing at this thread right now?

yes awesome our retaliation makes engi’s suffer awesome that’s 1 class that’s suffers bad from retal and only if they use Flame thrower of grenades there’s allot of other build that a engi can have where they don’t suffer from retal i have a engi and im a bunker confusion build using the pry bar no retal for me guards with there low hp just melt from the confusion that i can apply

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

Bring this combo Absolute Resolution + Virtue of Resolve. Activate virtue of resolve right after save yourself.Pure of Voice for additional condition remove.Or just bring Contemplation of Purity.
Also Guardians already have mess condition remove, they don’t need mess hp pool to survive that.Besides they also have many protection and regeneration to stay alive. Warriors on the other hand ……

warr on the other hand have mass burst damage at close and long range + invun for 4 sec that they can use and attack with not to mention a larger hp pool to tank some conditions with now ofc that is the role of a warr to be a huge damage dealer and force the close combat lines but a guard is ment to be up there next to a warrior fighting in the close combat and again people post all the traits u need for mass condition removal but in doing that u become a bunker and u have 0 damage and still a kittenty hp pool awesome i have more armor then a ele or a thief but i cant run away like they can hell even a warrior can run away from fights that are not in there favor

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

Put it this way. You have the same health as an ele and a thief, and they have weaker armor. Is that fair? lol

Thats interesting, cos my Ele has 24K hp, but my guardian has only 18K – both stacking vitality.

I’d say therefore, that Guards do not have the same HP as Ele’s.

Then your armor and the stats you’ve put points into are affecting the total. You can put vitality armor on guardians if you want. This isn’t a guess, it’s a fact.

Base hit points for thieves, eles and guardians are EQUAL.

For more info check out this wiki page.

http://wiki.guildwars2.com/wiki/Health

yes but to get the same hp to damage ratio i would have to have no hp guardian already has almost no mobility so now i have no mobility no hp high damage and okish armor with some buffs to give me protection and regen fantastic against maybe a tank melee class but not against conditions or other Bez classes because they have more fight control then a guard

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

i burn off conditions faster then my guard so to me it sounds like ur doing something wrong

I burn off conditions equally as fast on my warrior as I do my guardian. They are both fully capable of doing so equally as fast. Guardian can potentially wipe conditions faster, I do believe, but it isn’t as optimal, in my humble opinion.

yes but to get the same condition burn i have to drop ALOT of damage making me of no use in small gang fights i just become a slow low hp blob of armor trying to keep my friends alive

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

Guardians can tank IF they build pure hp/toughness.
Guardians can do damage IF they build Damage/Crit blah blah
Guardians can support if they sacrifice HP/Tough for Healing which provides little bonuses to vit and tough.

I spec my warrior in tankiness and she’s still a worse tank than a damage guardian, and no she doesn’t do more damage when traited that way. Ditto for support. The only thing that works is pure damage but that’s not my playstyle at all so I parked her despite being my main.

I’m sorry but I don’t have a lot of sympathy for guardians given the problems of other classes. Do guardians have problems? Yes, but like I said, they’re probably the most complete class right now.

i spec my warr for pretty much for pure damage and i have more hp tank and damage then my guard + i burn off conditions faster then my guard so to me it sounds like ur doing something wrong

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

i actually don’t think that’s true since both thief and ele as pure bez can both mass heal conditions of them self’s as much as a guardian if they have the right traits (just as a guard would need) but they also have the same hp and more damage + mobility yes they take more damage from direct hits but can escape Quickly if need be and all in all i guess thats fair but like i said whats the point of being a support Class if i can not support my friends because pulling conditions is to risky in numbers even small numbers like a party conditions built up on everyone is enough to kill me before my heals (that everyone talks about and they are mostly regen) kill me and i can not run away and heal like a thief or ele nor do i have another hp bar or hp pool or condition bounce like a necro yet they all have higher hp + mobility to deal with the problem of taking damage from some for or another and then healing it and yes a good guard is good i have seen alot of good guards i have only been 80 for a few days so im still learning and maybe i will over come this but as it stands my self on my guard i have very poor hp and condition removal compared to every other class i have played and i also have no way to counter this low hp pool no mobility to escape with if the conditions get to bad no way to splash heal conditions i have to wait for my passive to remove them 1 at a time

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

also the fact that everyone seems to point out a warr takes more damage so they need more hp is untrue my warr has more hp and toughness and just as much condition removal but i hit 2x’s harder then my guard i can actually stand still on my warr that is pretty much full bez gear and let people beat on me before i even have to think about doing anything then i can just kill them with the crazy crit rate that i have after i pop my 8k heal and my 4 sec invun and use my last 2 utility’s to knock people over i dont want my guard to do more damage then a warr because thats just silly it is a support class in my eye’s and thats fine but whats the point of being a support class if i die faster and move slower then every other class around me

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

im not asking for a huge hp buff or anything like that what one of the other people in the post said is good maybe even just 2k hp that way i don’t bleed to death behind all that armor everyone seems so keen on

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

did anyone read my original post lol i said i have no probs with Direct damage so armor is not the problem its the fact that the Hp is so low that if u come across a condition class or if your running in a zerg and i wanna help my friends (im a damage shout guard but my healing power is not bad) i use save your self (awesome for solo fights) but in a zerg BAM conditions vill i bleed to death behind my armor and all the buffs i get do nothing to save me from that

to show u i also run a condition built necro and i fined the fastest people i kill are guards that dose not seem right to me since they are a heavy support class meant to fill the role of a front line healer whats the point of doing that if i cant even risk pulling conditions off my friends

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

O and just as much condition removal as me if not more + a d/d ele has alot of healing as well

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

@ vayne
so your saying that my lack of hp is to = me out to high damage dealing classes that have more in fight mobility

that sounds fair…

Guardian hp, is it fair?

in Guardian

Posted by: Streps.9784

Streps.9784

No idea if this has been done before but i want to see what people have to say anyway, i made a guard not that long ago love it to bits awesome class that tanks direct damage really well but i mean the hp on a normal WvW guard is pretty low and conditions when they build up just chew me right down i normally just go down to condition’s building up,
now yes i can have the condition remove traits and signet (i do use the signet) but even still fighting against necro’s or any bleed built class is crazy with such sad hp, my warrior has better hp and condition removal and damage and that just dose not seem right.

really in the end i just don’t know why a heavy armor class that’s built to support has such low hp compared to light and medium armor classes and even the only other heavy armor class.

Guild vs Guild... the 3 man army

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Posted by: Streps.9784

Streps.9784

As a Engi neer i just have to say
Lol.
o and 1 last thing before everyone complains we did not pick the fight they picked us
have a nice time see u in WvW at the end of my wrench

Well I don’t know about everyone else but I know many Engineers who don’t use toolkit for the wrench because of the lack of usefulness.

Wrench kit has the most usefulness and if you don’t think so u know nothing about engi im not your average cookie cutter grenade or flamer build + throwing the wrench has a nice cripple to stop them thief’s and warrior cowards fleeing from my wrench

so yeah bashing grenade Engi’s to death is a very nice feeling

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Posted by: Streps.9784

Streps.9784

i can see you people don’t read you just try and flame nice try guys but they picked the fight with us we were just standing around that area and they tried to zerg us so haters hate. nice to see alot of forum warriors as always though

again see you in WvW at the business end of my wrench.

Guild vs Guild... the 3 man army

in WvW

Posted by: Streps.9784

Streps.9784

As a Engi neer i just have to say
Lol.
o and 1 last thing before everyone complains we did not pick the fight they picked us
have a nice time see u in WvW at the end of my wrench

(edited by Streps.9784)