Showing Posts For Supernaut.2684:
There have been requests for more UI control and notification spam removal since the game launched in 2012. All have been ignored.
Since HoT launched, the amount of notification spam actually increased, and there’s still no ability to remove it or tone it down. There have been a few threads with similar requests, and still no response or action from ANet.
I’m no expert on the inner workings of ANet, but I can connect the dots.
You all are doing this wrong. Here’s how this thread should read:
“ANet devs, please nerf all our skills and abilities. We are way too powerful right now. And nerf all gold and item drops, too. We’re earning far too much in this game, and it’s ruining it for all of us. And more RNG, too. K, thanx.”
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How about a checkbox next to the first post of each [suggestion] thread that indicates someone from ANet (anyone, even the janitor) has actually noticed it? There’s no need for a typed response, just a checkbox. Oh, wait — never mind, it’ll never happen.
I put together a LB + Sword/Torch build, all exotic rabid gear, and it does great for HoT open world stuff. With the tankiness of rabid gear, plus the warrior health pool, staying alive is no problem. And it burns stuff down pretty fast, too.
I’m pretty sure the cost for the whole rig was < 15g, though I might upgrade the armor runes from Undead to Berserker, which will probably run me another 15g or so. Still cheap.
Eh… I started to argue this again, but it’s getting too tedious. I’ll just say this one thing and then bow out: it saddens me to see so many people support exclusionary content in a holiday event.
Good luck, everyone, and Happy Wintersday.
Best. Community. Ever.
Seriously, this. Welcome to Kitten Wars 2.
If I were a game developer…
For holiday stuff, make it easy, cheap, low-stress, and enjoyable to do. It’s a holiday event, after all.
For non-holiday stuff, make some things easy, cheap, low-stress, and enjoyable to do, and some things complicated, tricky, and difficult. And always give options for how to complete content like masteries and such (looking at adventures required to complete masteries and profession collections). Multiple ways to advance promotes the “play the game your way” ideal.
According to Dulfy, it’s not in the game yet.
+1, OP. And Happy Wintersday!
(Snip) So i’m confused why you would go out of your way to post something that would only go as far as to stir the pot instead of contributing actively.
Point well taken. But please allow me to explain myself. I didn’t “contribute actively” in the sense of trying to pose solutions to players having difficulty with the content, because I don’t really have any solution. ANet has chosen to rely more and more on platforming for content, and that’s just the direction the game is going. End of story.
Some people struggle with platforming content, and they are expressing their frustration and discontent. That’s fine; that kind of thing doesn’t really work for everyone. What I struggle with, though, is other players berating and belittling them for expressing that frustration and discontent. That’s just toxic. I mean, seriously… are people afraid that ANet is actually going to change the requirements for the achievements? Not going to happen.
So yeah, my statement about missing the friendliness of the GW2 community was perhaps a bit sarcastic (and I’ll own that), but — what I was really hoping might happen was for people to read that and maybe stop and take a look at themselves for a moment, before they start to spew a lot of kitten about people who aren’t just like them.
At the end of the day, if you can’t muster up a shred of compassion and empathy for others, you need to stop and take a look at that. It’s worth it.
So yeah, I apologize if my last post came off as sarcastic or offensive. I never intended to offend anyone; I was just trying to draw people’s attention to a very real problem.
And, lest I forget: Happy Wintersday, everyone.
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Pre-HoT, you could get 8 levels in EOTM pretty quickly (a few hours, with boosters). I haven’t played EOTM since then, so I’m not sure if it’s still the way to go or not. Maybe worth looking into, though.
I miss the good old days — when GW2 actually had a friendly, helpful community.
Happy Wintersday, everyone.
Down-talking people who cannot complete it is plain harmful.
People in this game have different abilities. Some people can’t do such JPs because their reaction times are too slow, have poor co-ordination, their rigs/peripherals may not be great, they may have poor internet connection and high ping… some may have a disability that prevents them from completing things as easily as the average folk.
QFT
Nothing says “Happy Wintersday” quite like this thread.
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No, seriously — go try it and come back and report your findings here.
You might be one of those guys under 100 hour of play time. I think most people playing for 1 or 2 year have already gotten a set of ascended gear by just playing the game. (unless they have a infatuation on skins or legendary)
Nope, I’ve been here since launch, and have had a grand total of one ascended weapon chest drop. I never bothered to craft ascended gear, because we were told from the beginning that ascended would only ever be necessary for high-end fractals, and I was not and I am not interested in repeating that content over and over and over. Why would I bother to craft it, when I don’t need it in the first place?
But once again, they’ve waffled on their stance on ascended, and have tuned raids for it, and have simultaneously made it more difficult and expensive to acquire. That seems backwards to me.
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And else .. you can gear up with dungeons, you can already aquire lvl 80 exotics
Good luck finding a raid group with your exotics, though.
But, to be honest? Ascended gear should never have been put in the game. It was a clear backpedaling from their initial stance on how gear progression should work in the game. Personally, I think we’d be better off without it.
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I’m not talking about the treadmill, nor am I advocating for any kind of treadmill. Please re-read my post. I’m talking about sensible gear acquisition, as in gearing up by playing the content in the game.
But yeah, I’m right there with you on the raiding backfire thing, too. Making “endgame content” that is only accessible to 5% of the player population is pretty silly. IMO, and all that.
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Adventures tied to Weapon collections are a mistake.
+1
When HoT first came out, I was very excited to complete the new weapon collections. That is, until I looked at the requirements. Please, give us tough quests, make us run all over the world, make us fight giant battles, whatever. Just, please, no kitteny timed platforming content.
And so, my excitement got subjected to a massive buzzkill. As implemented, I don’t plan to ever complete a weapon collection. Not one.
The only thing I wish ANet would learn from WoW and apply to GW2, is clear and purposeful gear progression.
In WoW, you run dungeons to gear up for heroic dungeons. Then you run heroics to get the gear needed to raid. It’s a clear path, and you learn group play on the way. It makes sense.
In GW2, if you want the gear to raid, you need to craft ascended, which is very expensive, time gated, and quite frankly, really grindy. Yes, I know, it is technically possible to gear up through drops. Just don’t count on it; if you’re very lucky, you might get a drop here and there. But mostly, no. And standing around at a crafting table does nothing to teach you the group play skills you need to raid. It just doesn’t make sense.
But, hey, if you’re in a hurry, you can whip out the ol’ credit card and buy some gems to convert. So, working as intended, I guess.
Don’t forget about the WoW elitist and their oh so precious Gear Score system. Even though you might already have enough a gear score to participate in a particular raid, the raid organizers will turn you away because they want players with 300-400+ scores higher then what the raid requires. That is pure insanity. WoW endgame and elitist players are very obnoxious.
Too bad FFXIV followed the same gear scoring path to a degree. The same type of gear elitism exists and you’ll be locked out of raids.
I just wish back in the day that EQ2 didn’t screw up their game so badly for the first few years followed up with that dreadful Vanguard. Maybe the gaming world might have been different.
“Full ascended burnzerker, 12K+ AP” says “hello.”
Elitism is elitism, no matter the game.
Some folks like WoW better. Some prefer GW2. Some like aspects of each. The OP thinks GW2 could learn some things from WoW. Other people probably think WoW could learn some things from GW2. It’s likely everybody is “right.” And perhaps wrong, too. If you find a game you like, play it and smile.
I find most people can benefit from breathing deeper, drinking more water, taking regular walks, and eating more fiber. And smiling. That’s good, too.
Yep, exotic for weapons and armor; if you have a surplus of laurels you could go with ascended trinkets, or otherwise exotics there, too.
I’ve been playing with a variant of this build, and it’s quite fun:
https://forum-en.gw2archive.eu/forum/professions/ranger/PvE-WvW-Bleed-druid/first#post5801633
I won’t go into specifics. It would suck up a lot of wall-like space.
Tyria, Dungeons, Raids, Fractals up to lvl 35 -> Berserker
Maguuma, Fractals higher than 35 -> Viper
(Sinister is outdated)If you want to know why, feel free to PM me or find me in-game anytime.
Long Story Short – efficiency of Condi vs. Toughness scaling.
+1
If you want to try a condi build (and I suggest you do, they’re seriously fun to play), take fluffball’s advice above and get an exotic set. You may just be surprised.
As for contested waypoints that is exactly their purpose – it means events can’t be completed simply by people rushing in, dying, resurrecting at an adjacent waypoint and rushing in again. You actually need to be able to complete the fight, not just zerg it.
If that was actually the only time it happens it would not be as annoying. An example of this is the northwest quarter of Verdant Brink. If Mellagan’s Valor is contested is is about double the distance to get back versus any other area in the map.
And Mellagan’s Valor is contested 99% of the time. They should just remove it.
It’s a mechanism in the game to funnel people to PVP. Working as intended.
“The game that could have been”
- Light on Your Feet is inferior to Quick Draw, even for condi specs, even ones with shortbow. Double spitblade or bonfire + double poison volley > some condi duration from dodging and cleave on a short range weapon.
I don’t think it’s as cut and dried as that. I swap back and forth between LoYF and QD, depending on what I’m facing. For bosses and other high-hp single targets, QD is the clear winner. For large open world fights with big packs of mobs, piercing arrows (from LoYF) is pretty awesome. I like them both.
They disabled it because it caused some problems in pvp.
/thread
We have a winner, folks!
Less stuff to do than before the expansion
in Guild Wars 2: Heart of Thorns
Posted by: Supernaut.2684
Basically the only fun content left are the raids (they are super fun, though). However, they are more or less on farm now and after finishing the raid on monday there is nothing left to do for the whole week.
Welcome to the Brave New (vertical progression) World.
Finally, after umpteen bazillion Teq kills, I looted an ascended weapon box the other night. In contrast, a guy in my guild just came back from a 1-year break, and looted 2 in a week, and that brought his total ascended drops from Teq to 6. Ain’t RNG grand?
I’d really like to see some kind of token system for these, even if it took 100 tokens to get a box.
You can turn off the story notifications in options. It’s on the first page you see. Can’t remember what it is called, but it’s a drop down menu.
Doesn’t work for the orange spam.
Another vote for ranger here.
I’ve been running a build similar to this one, and it’s a piece of cake in the new maps:
https://forum-en.gw2archive.eu/forum/professions/ranger/PvE-WvW-Bleed-druid
manifesto is public declaration of policy and aims. and in my book if you change them after taking my money on false pretenses you a lair/fraudster/cheet
So if you tell your kids we’re going to the movies tonight and then you get called into work and can’t take them because the situation changed, even though when you said it it was absolutely true, you become a liar/fraudster/cheat?
People go into projects, particularly creative projects all the time and end up having to change them. It doesn’t make someone a cheat.
Saying so doesn’t make it so.
Vayne, you consistently trot this argument out, that ANet had to change their minds about the manifesto through no fault of their own, and that changing their minds was perfectly reasonable, etc.
But yet they still post it on their website.
https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/
Why do you think that is? Do you believe they do so because of some sentimental attachment to a quaint historical document? Or do you think they still want potential players to believe they are doing something radically different with their game (even though they backpedaled on it quite a bit)? Or are they just clueless about how to clean up their promotional info? What do you think it is?
If your assertion is true, that they were left with very little choice but to change their manifesto, don’t you think they should say so? And either take the original down, or amend it with their “revisions?”
Either will be good in HoT.
Reaper has a ton of survivability, but you have to fill out most of the elite spec to get there. It’s a blast to play, too.
Ranger, on the other hand, can pretty well skate through the HoT zones without any of the elite spec filled out at all. I’ve been playing a condi ranger through all the HoT content, and it’s quite fun, too.
Ascended or go home?
Faint scent of power creep?Hmm, I hear the vague tolling of an ‘I told you so’ in the distance….
I hear it too — and the tolling is hardly “vague.” It’s loud and clear. And the scent of power creep? It stinks.
you can get them Via drops, granted they are few and far between. but they do drops.
Yes, they technically do drop. But only at a ridiculously low rate; one should never count on drops for ascended gear. And that’s a problem.
(snip) This is worse than catching up in WoW… No gear grind my lower back.
The last time I went back to WoW, it took me one week to gear up to raid, and I did it all through dungeon drops. One week, and it wasn’t all that difficult or grindy.
WoW did a lot of things wrong, but one thing they did right, IMO, was to provide a clear and reasonable path for gear progression.
Back when ascended was introduced, I thought it was a bad move, and I still do. Introducing another tier of gear went against their design philosophies, AND set up a prime breeding ground for power creep. But ANet assured us, repeatedly, that ascended would only ever be necessary for high level fractals, and unless we were playing that content, it wasn’t needed. So some of us that didn’t need to always have BIS, and were happy with the original game design, merrily went on our ways playing in exotics.
Fast-forward to HoT. Now, our fears of power creep are a reality. Raids are tuned to ascended, and players are excluding others based on whether they have it or not. This really is to be expected, though. The highest tier of gear will always be a necessity, in players’ minds.
What bothers me the most, though, is that ANet has not put any reasonable method of ascended gear acquisition in the game. If you want ascended gear, you have to craft it, which is expensive, and time-gated. And since HoT came out, the expense is even higher than it used to be. And please — don’t respond with some illusion of ascended gear actually dropping somewhere. It might, occasionally. But if a player counts on RNG drops for it, they’ll be cold and in the ground before they ever see it.
How should it be? Play hard-mode dungeons to get ascended gear drops, so you can use them in raids. That would be “normal” clear progression. But we don’t have hard-mode dungeons — we effectively don’t have any dungeons now.
As a “semi-veteran” player, I can grumble, and go start crafting my ascended stuff (even though I was told for years that I would never need it outside of high-level fractals). But how on earth are new players supposed to ever think about raiding? Those poor sods are waaaaaay behind the curve. And most probably will burn out before they ever get there.
TL/DR: If ANet wanted ascended to be the standard gear for raiding, they should have put some reasonable, progression-based methods in the game to acquire it. But they didn’t.
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If they would create a separate “division” of GW2 to be the esport, I think that would be fine. Call it “Competitive GW2” or something, and balance it completely separately from the MMO. And put all PVP there, too, while they’re at it.
PVP changes should never affect PVE or WvW play (and vice-versa).
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We had end game progression given too us
We got raids(
Yes, we got raids, but one could argue that “end game progression” is worse now with HoT, because there isn’t any meaningful way to gear up for those raids.
There are no reliable sources for ascended drops in the game, and now that dungeons and fractals are nerfed, it’s harder to earn the cash to craft ascended, too. For a player who’s new to the game, how are they supposed to acquire ascended gear to raid? For other players, who may have been around a while, but never bothered to level crafting — because it wasn’t needed — they are way behind the 8-ball now. So, players who geared up pre-HoT are able to get into raid groups, but people who didn’t have no clear path to do so.
This “end game challenging content” wasn’t well thought-out. Sure, provide the challenging content, but also provide a way to skill up and gear up for it. And we got neither. Very poor design, IMO.
I’ve been running around Magus Falls with this build, in rabid gear, and with dagger offhand. It rocks. Survivability has been no issue at all, and mobs just melt with it. I’m liking it a lot better than my power longbow build. I haven’t tried it yet in WvW, but I imagine it will be great there, too.
Thanks for posting!
I came to this game for exploration and solo open world content, not for timed events or raids – sorry, (snip)
I have no idea why ANet moved from this simple concept and into the one we have now. But I’m not liking it. At all. And, after I gave up looking through LFG for a DS map, I realized I wasn’t having fun either.
With two masteries to go before I get ley-line gliding, and those jumping puzzles and MPs I can’t get without it, I’m starting to wonder: one month later and the zones look deserted after prime time?
Never a good sign.
Yep, same experience here. I have yet to find a successful DS map, after several frustrating attempts with LFG. I’m done with it.
Is it really content if players can’t access it? GG, ANet.
Are you just gonna ignore the fact that HoT maps are way bigger and pact than core game maps, tons of new features? Also tell me on MMORPG that offers the same amount of content in expansion compare to core game with same price, HoT has so much content compare to wow expansion(first patch of course), FF14 expansion(weekly/daily dungeon token gate).
You’re kidding, right? I’m not a WoW fanboi by any stretch, but Burning Crusade and Wrath of the Lich King had loads more content than HoT. I can’t comment on anything past there, because that’s as far as I went with WoW, but those two expansions were massive compared to HoT — not only in “geographic size,” but also in features.
Plus, if we look at the HoT maps, 2 of them have lots going on: VB and TD. AB is mostly “wasted space,” in that the city takes up a huge portion of the land mass. And not much goes on in that city, save for the Octovine event. So the actual playable space is really pretty small. Then there’s DS, which is mostly closed off most of the time, and which is pretty much empty, unless you’re lucky enough to get into a map that actually completes it.
HoT is actually pretty small.
I really wish there was a legit PvE way to obtain ascended gear outside of raids. Though if a change to raids was made as you suggested, it would drastically help out.
Yep, me too. Supposedly, Tequatl still drops ascended weapon boxes, but for months now, I’ve been running him 2-3 times per day on different characters, and have yet to see one.
It’s a pretty poor move on ANet’s part to tune encounters for ascended gear, then to not put any reliable way to get that gear (without lengthy, spendy grinds). I guess they want us to use the credit card.
I completed it on a couple of toons last week and the week before, and did not need to use any regen items at all. And I was sloppy, not necessarily being spot on with my timing. I got through it with no problem each time.
I went back this weekend and completed it on a few alts, and was not able to do so without using regen items.
Something had obviously changed. I suspect they hotfixed it sometime toward the end of last week, to make it more challenging. Now, however, they are seeing people using regen items to complete it, so they have to fix that.
This is pure conjecture on my part, but if I were a betting man…
Explains what I saw as I did struggle a bit last night while using adrenal mushrooms although I was sloppy when I first started.
Just did it the other day, and other guildees too, without the need for that. You just wait a couple ticks after eating it, and then spam skill 6
Yep, I’m aware of that, having done it several times. But when I went back the other day, no matter what timing I used, I couldn’t complete it. I tried spamming right away, after one second, two seconds, three, etc. Nothing worked.
I completed it on a couple of toons last week and the week before, and did not need to use any regen items at all. And I was sloppy, not necessarily being spot on with my timing. I got through it with no problem each time.
I went back this weekend and completed it on a few alts, and was not able to do so without using regen items.
Something had obviously changed. I suspect they hotfixed it sometime toward the end of last week, to make it more challenging. Now, however, they are seeing people using regen items to complete it, so they have to fix that.
This is pure conjecture on my part, but if I were a betting man…
I bought it, and I’m not altogether unhappy with my choice. In terms of “bang for the buck entertainment value,” it’s reasonable.
However, I will say this:
- If you compare the amount of content in HoT to the amount of content in many other MMO expansions, HoT is pretty small. I’m ready to be flamed for saying so, but it’s how I see it.
- The changes ANet made to core GW2, in order to make HoT seem bigger and more attractive and likely to be played was a pretty cheap shot, IMO.
- The design philosophy of HoT is very different than that of core GW2; only you can decide if you like it better. Don’t expect it to be “just like GW2” but bigger and better. It ain’t.
I agree with many of your points, but I want to comment specifically on one: Raiding Easy Mode. This needs to be implemented! I’d love to see what they’ve done with raids, but gearing up to do them is pretty daunting. If there were a tuned down version where a player could gear up for the “regular mode” that would be awesome.
I don’t care one bit about legendary armor, but I’d love a chance at some ascended drops.