Showing Posts For Taneru.2736:

Reaper Changes for Next BWE

in Necromancer

Posted by: Taneru.2736

Taneru.2736

Will the shambling horrors have the same minion model as the jagged horrors and bone minions, or a different one?

With the effect attached to their attacks, I feel like there should be some way to quickly distinguish them from the other minion types.

(edited by Taneru.2736)

Weapon Swap nd Legend Swap

in Revenant

Posted by: Taneru.2736

Taneru.2736

Isn’t first attack a 3 targets cleave?

First attack is a 3 target cleave, second is a 450 range piercing projectile that returns at the end of the path, and the final one is a three target cleave that also applies a delayed AoE explosion on those three targets.

The whole chain is about as far from single-target as you can get.

Devastation line

in Revenant

Posted by: Taneru.2736

Taneru.2736

Staff 5 plus Dismantle Fortifications has the potential to strip up to 18 stacks of stability from a single target, depending on positioning.

Remember, it’s a 9 strike attack, each strike inflicts knockback, and each strike can hit up to 3 different targets.

Vengeful Hammer bug

in Revenant

Posted by: Taneru.2736

Taneru.2736

It probably isn’t intended, as without that issue it seems like a very good skill. Good source of constant close-range damage on a legend focused around being in the thick of things.

Vengeful Hammer bug

in Revenant

Posted by: Taneru.2736

Taneru.2736

The hammers are considered projectiles. They’re getting destroyed when they hit obstacles/projectile destruction fields, and this is deactivating the skill.

They very likely shouldn’t be getting destroyed, though, since they’re supposed to be unblockable.

Shiro teaser This week

in Revenant

Posted by: Taneru.2736

Taneru.2736

Yay, thank god. I hope there is a BWE not far off. I’m dying to get my hands on the Shiro legend.

They did mention preparing for the first BWE here.

Thoughts on Revenant (Knight's build)

in Revenant

Posted by: Taneru.2736

Taneru.2736

I’ve been using Knight’s armor too, but with Jalis/Ventari, usually with Staff as my weapon, but swapping to Hammer sometimes to try it out.
I have pretty much the same sort of experience as you did.
Survivability felt fine.
Damage was fine, though it was annoying sometimes with Vengeful Hammers bugging out occasionally when the hammers hit invisible walls and vanished like the ones around the entrances to the Breach Boss areas, or just walls in general.

Energy Cost on weapon Skills is a hinderance

in Revenant

Posted by: Taneru.2736

Taneru.2736

Why would you disengage from combat to try to regain energy?

You regen up to 50% out of combat.

You regen up to 100% in combat.

Dragonhunter: ranged weapon + melee utility?

in Guild Wars 2: Heart of Thorns

Posted by: Taneru.2736

Taneru.2736

They’re traps, not point blank AoE bombs.

Set them down, lure your enemies into them.

They have an arming delay, not an activation delay.

Big Ventari/Staff Concern

in Guild Wars 2: Heart of Thorns

Posted by: Taneru.2736

Taneru.2736

You don’t have to use Staff and Ventari together.

It works fairly well with Jalis, especially when using the Reflexive Summon trait and the Vengeful Hammers utility.

Lack of Swiftness

in Revenant

Posted by: Taneru.2736

Taneru.2736

Inspiring Reinforcement plus Phase Smash or Drop The Hammer equals Area Swiftness.
I’ve managed to stack up to a minute and thirty seconds of swiftness chaining those skills.

[HoT] Beastly Warden

in Ranger

Posted by: Taneru.2736

Taneru.2736

Reeeeeeef Drake.
Taunt and confusion, oh my.

Question about new trait "Body Blow"

in Warrior

Posted by: Taneru.2736

Taneru.2736

Knockback is the same thing as Push, so yes, it’s probably a typo.