Showing Posts For Tathorpe.8572:

Deployable turrets?

in Engineer

Posted by: Tathorpe.8572

Tathorpe.8572

Returning to the game after quite a long time, and I’m trying to rebuild my spec in this new Skill system.

I can’t find the skill that made turrets ground target. Is this no longer possible?

Range finding for varying damage skills.

in Suggestions

Posted by: Tathorpe.8572

Tathorpe.8572

I currently know of only one way of determining if you are in range to use a skill, and that is the red bar underneath the hotkey or a red area marker.

For skills that have damage that varies by distance, i.e. Engineer’s Bluderbuss which has a max range of 400 yet max damage at 100, it would be nice if the range indicator could change color based on how far you were.

Just a thought would be to have different color indicators other than red and nothing, say a yellow indicator so you know that you are not within 100, but still within 400.

Even a number that says > or < 100 would be nice.

Obsidian Sanctum game crash

in Bugs: Game, Forum, Website

Posted by: Tathorpe.8572

Tathorpe.8572

Still happening apparently, I can’t get 2 steps from the entrance without crashing.

Turrets and Invulnerable Targets

in Suggestions

Posted by: Tathorpe.8572

Tathorpe.8572

Is there a way Engi turrets could be made to ignore the unkillable targets instead of just firing infinitely at something that doesn’t take damage?

Most currently this is the issue with the Golem Assistants in Vexa’s Lab.

Uncontested Temple Of Grenth

in Dynamic Events

Posted by: Tathorpe.8572

Tathorpe.8572

I am looking for one as well, can’t get more than 3 people to show up on my server to get it done.

Abilities with range dependent damage scaling

in Players Helping Players

Posted by: Tathorpe.8572

Tathorpe.8572

So for a long time I’ve wondered if in-game there was a way to differentiate between say, Range: 100 and Range: 400 for those skills that are really only useful when you can in fact get the max damage:range capability.

I know you can eyeball it by stacking on an enemy and assuming you’re as close as possible, but that can be dangerous.