Showing Posts For Tathorpe.8572:
I currently know of only one way of determining if you are in range to use a skill, and that is the red bar underneath the hotkey or a red area marker.
For skills that have damage that varies by distance, i.e. Engineer’s Bluderbuss which has a max range of 400 yet max damage at 100, it would be nice if the range indicator could change color based on how far you were.
Just a thought would be to have different color indicators other than red and nothing, say a yellow indicator so you know that you are not within 100, but still within 400.
Even a number that says > or < 100 would be nice.
Still happening apparently, I can’t get 2 steps from the entrance without crashing.
Is there a way Engi turrets could be made to ignore the unkillable targets instead of just firing infinitely at something that doesn’t take damage?
Most currently this is the issue with the Golem Assistants in Vexa’s Lab.
I am looking for one as well, can’t get more than 3 people to show up on my server to get it done.
So for a long time I’ve wondered if in-game there was a way to differentiate between say, Range: 100 and Range: 400 for those skills that are really only useful when you can in fact get the max damage:range capability.
I know you can eyeball it by stacking on an enemy and assuming you’re as close as possible, but that can be dangerous.