Showing Posts Upvoted By Terrorsquad.4802:

100 games, no ruby, started in sapphire.

in PvP

Posted by: Cynz.9437

Cynz.9437

They admitted that matchmaking builds one team that has high chance to win vs team that has way lesser chance to win. They basically make you lose on purpose so people with higher MMR can move up which results in a lot of losses or huge winstreaks depending on side. You basically never have even matches. Garbage design is garbage.

This game been out for 4 years, i just don’t understand why they refuse to make algorithm that tries to make teams that both have 50% win chance.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

"Get Gud Curry Matches" "Get Gud Fix Game"

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

You guys gotta stop tossing the cliché: “get gud & curry matches”.

By saying this, you are showing acceptance of the algorithm’s poor gauge on how to create matches rather than encouraging the idea of fixing it. I mean simply put: Why in the hell should a player even be placed in a match so bad, that he must be expected to carry four players who can’t pull their own weight vs. the team they are put against? The fact that this happens so often in Guild Wars 2 “which is supposed to be a team game, not a 1v5 carry all game”, shows that something is very wrong with the algorithm’s ability to form reasonable matches.

Stop arguing with each other and start agreeing that there is indeed a problem with match making. This problem is much deeper than leagues, divisions or pips. The algorithm itself seriously needs attention and it needs new implementations to allow it to gauge current meta builds, how effective they are when or when not paired together and to adjust matches accordingly. A good start would be to prevent any & all class stacking from ranked matches. Even that simple fix would do wonders to help balance match ups.

Honestly, due to having to deal with these above issues for so many years, I’m starting to lose a bit of interest in this game’s spvp. I don’t really solo que anymore because when I land that team of DH, DH, Thief, Thief, I just get kittened off about it and then I get even more kittened off about it if I lose due to the bad comp. This is no fun! So nowadays I only spvp if the boys are on and we have a full 5 man. Don’t get me wrong.. I love the spvp here but solo que’ing is an absolute mess right now.

The reason why I mention the above is because many people are developing the same kinds of attitudes towards GW2 spvp. This is no good for activity within the mists and it is no good for the esports scene. I’m sure all streamers will agree with me that GW2 is losing it’s viewer’s interests as well as the player’s interests for that matter. I mean it’s getting critical guys. The fanbase is hitting critical lows.

So what the hell are the primary problems here?

  • People are tired of volatile solo que matches that feel like gamble placements
  • Not all people can or want to play with 5 man teams all the time
  • So people stop solo que’ing and play only if it’s a trusted team = less activity in mists. This becomes a popular attitude to have because no one wants to lose pips due to a good strong kitten string of bad solo matches that are hard to carry so they take this attitude of “slow & steady wins the race”. Play only with a team, mostly get wins but that team may only assemble and play twice a week, again = less activity in mists.
  • People are bored of low conquest diversity concerning build structures
  • People get bored, they find something else to do = less people playing
  • Removing solo que was a ploy to push solo que’ers in to the world of team que. This sounds great on paper even to me but the reality of this, is that people in the long run, are finally kittened off and have had enough of being placed against 3 man, 4 man and 5 mans as a solo que player. People are leaving GW2 and looking for more balanced competitive scenes. The answer isn’t necessarily bringing back solo que but the algorithm needs to STOP placing solo que teams against 3s and 4s. Even a duo against a premade is still unfair in all aspects. I know the idea is to lower que times but I cannot stress enough that the previous measures taken to “lower que times” have been counter productive in the long run because those measures have kittened so many people off that they leave the game. If arena-net would bite the bullet and program in stronger algorithm reasoning, even if it up’d que times, in the long run, more people would be playing the game which would = shorter que times and overall more interest in GW2.
  • Current division placement/algorithm match making – People don’t even want to play together anymore. Unless the people you team with are “as good as you are” it’s too much of a risk to lose the pip progression “which everyone is now seeing as the point of spvp”. So you have an effect where the elites in a guild do not want to team with intermediates and intermediate do not want to team with news or casuals. This is NOT GOOD. It pushes people in to solo que, which is volatile, kittenes them off and many people I know personally have simply lost interest and left the game when they are pretty much told: “sorry bruh you can’t keep up and we gotta make dem pips”. This is why as a Guild Leader, I honestly favor Unranked lately. Because at least with unranked, I get to focus on having fun with my friends instead of discriminating against them because I do not want to lose pips. The Unranked algorithm where it averages a full party MMR against another full party’s average MMR, is honestly a healthier method for keeping the catalyst in which a competitive community’s player base meeting/bonding point is based upon. Ranked has lost this and simply has created large amounts of segregation within the community. This is because of how the Ranked algorithm functions in conjunction with division placement + the keen rabid desire to farm pips and make that legend tag which has far exceeded the importance of keeping friends.
  • Legendary Wings to pull more player base – Another ploy that looks good on paper even to me but in the long run has pulled in players who are only there to get those wings and then they will leave to hunt APs somewhere else. These players are generally the type that don’t even play competitively. IE: They’d rather lose 10 matches and win 1 on a class that they need and achievement for, than win 10 and lose 1 on a class that they don’t need an achievement for. Do I really need to give more examples of why bringing in PvE grind attitudes in to ranked match making was a bad idea? This has written all over it -> Contributing to bad match making and a failing spvp fanbase.

Ultimately I can say that the idea behind leagues and pips was a great idea but it’s effects on the community’s player base and overall interest in spvp has been terrible. The system needs serious rework where consideration is taken for how the league divisions and pip gains will effect community behavior and attitude. These are all things that metrics and numbers cannot see. Start listening to human responses on the forum.

Please do not get me wrong, GW2 is my favorite game! I’m just trying to give real and serious feedback. For all of the negatives, there are 100x more positives that could be said and that is why I stick with this game. Though, saying all the positives won’t help fix problems and that is why I post in this forum.

I use the name Barbie on all of my characters.

Overwatch has this, why not GW2?

in PvP

Posted by: Jelzouki.4128

Jelzouki.4128

Because your queue time would probably be 2 hours

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

[EU] PvP Guild Recruiting

in Looking for...

Posted by: Drake.7301

Drake.7301

Hi! I was begginning to apply when I notice you have a requirement of 750 ranked games gotta start farming them up ahah. Listen, I’m kind of a serious player looking for a pvp guild to compete, pratice, and participate in tournaments. Although my experience isn’t the best, I make up for it with good thinking, learning with mistakes, and i kind of study the game sometimes. Although I do it for fun, I really get into it to the point of knowing my enemy, what does he do and how can i counter-react. Which is a basic of every pro player xD. I’m gonna keep going for rankeds until i reach the minimum, and then i’ll apply to this guild. Cheers!

50/50 algo promotes mmr tanking

in PvP

Posted by: Cynz.9437

Cynz.9437

It is really just that. If you win too many matches it forces you into losses. If you lose too many it forces wins on your even if you afk. You really can’t do anything about those matches. What the point of even trying? Might as well to lose on purpose to trick system into thinking you need wins. Back to season 1 crap. GJ.

Majority of my matches are absolutely one sided (either in enemy or my team favor). Each team having 40-60% win chance is total lie.

Why is it so hard to reset MMR like promised before HoT. Oh rrright it was a lie too.

Why is it so hard to make matches where each team has actual 50% win/lose chance?

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Do berserkers need nerf?

in PvP

Posted by: Spartacus.3192

Spartacus.3192

This thread is laughably sad.

Warriors were trash tier for 2 seasons. They now get a buff. Season 3 hasn’t even started yet but all i see here is players who used to farm other players who were stubborn enough to play warrior in S1 and S2, now having difficulty killing them.

People complaining about double endure pain like its a new thing. You’re only having trouble now because of the adrenal health healing them a lot during the double endure pain. Also i suspect people have forgotten how to fight warriors or at least got used to ROFLStomping them in the last 2 seasons.

Bring poison and learn to kite a warrior.

Maybe season 3 will show that the regen might need a shave but i strongly disagree in doing that solely based only on unranked performances.

SMH.

Your typical average gamer -
“Buff my main class, nerf everything else. "

PvP Season 3 Amulet Changes

in PvP

Posted by: serenity.4712

serenity.4712

Buff warrior nerf mesmer kk thx.

ANET: Why Boxes inside Boxes inside Boxes....

in Guild Wars 2 Discussion

Posted by: Cyanon.1928

Cyanon.1928

Why are we OK with having to open thousands of boxes containing more boxes and more boxes that ultimately give us more bags with more boxes?

I’m starting to worry because my wrist is starting to feel some pain despite having a very ergonomic computer setup.

Are we people OK with that?

If feels unnecessary extra stress for our hands.

ANET, can we at least have an “open all” option?

Please show us that you care about the well being of our joints…..

New matchmaking is seriously fantastic

in PvP

Posted by: Anomaly.7612

Anomaly.7612

This post just drools with arrogance. 10/10.

Thief and Season 2, Balance

in PvP

Posted by: Aeroxe.8140

Aeroxe.8140

PLEASE KEEP THIS HERE DEVS. THIS ISN’T JUST A THIEF TOPIC AND IS MORE ALIGNED WITH THE GOALS OF THE SPVP FORUM.

Alright, so I was meaning to do this at some point, because what seems to be a trend is that a lot of the game’s direction is spearheaded somewhat by the forums and reddit. In addition, there are misconceptions amongst players, and I felt that the forums was an a suitable way of getting rid of these misconceptions and reaching out to the developers. Also sort of inspired by the depth of discussion by Zuko’s post….I guess people can be objective. Anyways…

Yeah, I hate doing this but some credibility so that I don’t get flamed: I played in season 1 proleague, and will be in the challenger cup next week. I’ve been playing thief since beta days, and have played with many of the players in the “pro” scene on a team at some point. Anyways…

Let’s get started. Is thief viable? It is and it isn’t. If you’re queing up, any build can honestly work, as map rotations and awareness is what screws over people, as well as lacking a baseline of mechanical skill. You could run condi or bunker thief with wanderer’s amulet and it will work. I can’t stress this enough, but really, composition is hardly an issue in ques.

The issue at hand is whether thief is competitive and will be seen in proleague. Honestly, probably not. No teams I know of in high-level scrimmages will be running thief in their main composition, but I know some are having it as a backpocket (such as myself) against certain teams. So then why? Didn’t we just get buffed?

Take this with a grain of salt, but imo the class “balance tier” is:
Revenant>Necro>Ele>Engi>Mesmer>Ranger>Guardian>Thief>Warrior

The first issue is mercenary and paladin’s amulet. Anet’s balance philosophy was to maintain the “bunker role”, but reduce its effectiveness in the past patch. The problem is, these new amulets are very strong, and synergize extremely well with the most “broken” classes. Fights are still going on for way too long in scrimmages, but I will concede that there is an improvement. I think most teams will be running 4-5 of these amulets because of their sustainability. Thief can’t break this sustain that so many classes still have.

The second issue is the overtuning of certain classes, rendering thief damage insignificant to compensate for their lack of survivability. There is just a ridiculous amount of AoE in the current meta that a thief will literally die in 2-3 seconds when engaging on point. In addition, shortbow is much weaker due to the number of reflects that classes have access to. To make matters worse, almost every class has multiple “get-out-of-jail-free” cards to make up for poor positioning, such that thief will be hard-pressed to burst anyone down. Even if a thief is able to take someone down, there is still lots of res utility and cross-heals from other teammates to deal with. Stealth utility is rendered insignificant with the massive number of reveals and AoE spam.

These issues cause thief to be lackluster in not just teamfights, but in many 2v2s. So where do we go from here? What balance changes are needed?

Thief does not need to be buffed. Maybe a backstab damage increase or an acrobatics trait rework, but again I think the class is fine.

If I were to address the main issues, it would be revenant and necromancer. Revenant does an insane amount of damage , and it seems much like a thief 2.0. Thus, reducing its damage seems to be the way to go. Sword 2 is obviously very suspect, but I would also argue that equilibrium and phase traversal need to be looked at. Maybe a reversion to the old sword #2 and a decrease to 900 range for phase traversal. The AoE dragon thing on glint I think needs a longer cast time. Stab on dodge is ridiculous. Blocks and invulns need to be reduced, but this may be going too far.

The amount of chill that necromancer has is ridiculous, but I wouldn’t say that this is an issue with a thief running dash. However, necromancer tears apart every other class in teamfights, 1v1s, 2v2s…etc, rendering less support for thief. The tankiness of mercenary amulet allows this class to be make many mistakes and be very forgiving. Honestly, a removal of mercenary amulet and a further decrease in chill damage should be considered. Corrupt boon and the new curses build is beyond ridiculous.

Again, I wouldn’t touch thief too much, as I think the class is in great shape. The issue though, is how powercreeped everything else is, making thief inviable at the moment in top-tier play. But, in ques, anything is viable.

Let me know what you think!

Thief (main), ele, guard
Past member of most teams NA. Retired proleague season 1+2.
http://www.twitch.tv/aeroxe

(edited by Aeroxe.8140)

Thief and Season 2, Balance

in PvP

Posted by: Cynz.9437

Cynz.9437

Great post. Been saying this for ages. Falls on deaf ears.

All is Vain~
[Teef] guild :>

reveal on 20 sec CD

in PvP

Posted by: Cynz.9437

Cynz.9437

Either remove it or give it 2 min CD. Stop gold spooning engis and revs. People who wanted to buy HoT already bought xpac, no need for moronic imbalance for the sake of sales anymore.

All is Vain~
[Teef] guild :>

READ THIS ANET

in PvP

Posted by: Cynz.9437

Cynz.9437

Sry, but after you said that season 1 chronobunker was balanced you lost any credibility.

All is Vain~
[Teef] guild :>

why is thief s weak

in PvP

Posted by: Cynz.9437

Cynz.9437

Well Anet been nerfing thief class non stop for 3 years under moronic excuse of +1 role (even tho past june mesmers and after HOT revs filled that role as good while maintaining great survivability and ability to team fight).

Meanwhile engis/scrappers got gold spooned with each patch, probably because of Grouch.

HoT didn’t do thieves any good, a lot of passives, brainless aoe and more condi spam got added. Thief can’t handle any of those well. Then some dev had the “bright” idea also to give classes that already hardcountered thief revealed on 20 sec CD /facepalm

Unless revs and scrappers get some hefty nerfs thieves will remain meh.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Search and Rescue

in PvP

Posted by: Frenk.5917

Frenk.5917

Just make it require LoS and everything will be fine.

Frenk – EU
All is vain

No Balance patch! Feb 23rd

in PvP

Posted by: Chaith.8256

Chaith.8256

They didn’t even bug fix, for example Final Salvo still doesn’t give stability on Function Gyro use, but the Tooltip sure looks spiffy.

And the Function Gyro tooltip is still bugged, says it gives 2 stacks of stability. 4Head

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

(edited by Chaith.8256)

The best way to farm Season 2?

in PvP

Posted by: Trigr.6481

Trigr.6481

LOL – This title is the perfect representation of a league system gone wrong. Bravo

Countless

Attachments:

HOT ruined balance + no fix

in PvP

Posted by: Prince.7198

Prince.7198

HoT was more a bad than a good thing when it comes to PVP imo. 4 Months in and still no decent balance patch. Feels bad man.

Edit. they can keep my money, i just want justice

(edited by Prince.7198)

No Balance patch! Feb 23rd

in PvP

Posted by: Aurugal.6954

Aurugal.6954

PITCHFORKS I WANT A PITCHFORK, KITTEN THE kitten SYSTEM

Not even a nerf to precision strike l0l

in PvP

Posted by: Salamander.2504

Salamander.2504

+1 unacceptable lack of changes

Not even a nerf to precision strike l0l

in PvP

Posted by: Booms.2594

Booms.2594

Nor any nerf to reapers chills or to bristleback dps.

gg nice tweaks*

*tooltip fixes

gerdian

Endure Pain

in Warrior

Posted by: Hoan.5389

Hoan.5389

Anyone else been taking damage while Endure Pain is active? Happen to me last night vs DH.

No Guardians, Thieves, or Warriors

in PvP

Posted by: Azukas.1426

Azukas.1426

In any of the semi final games. We saw 1 mesmer and 1 ranger.

7 Revs
4 Eles
4 Necro
3 Engi
1 Mesmer
1 Ranger

LOL funny

(edited by Azukas.1426)

Things to buff / nerf before Leagues

in PvP

Posted by: Topher.5631

Topher.5631

So I was told that ranked was disabled for a month, for balancing purposes. Here is a list of thing that I feel need to be changed. Feel free to add on to the list. (So you guys know I am not opinionated, I only play thief)

Ele-

I feel the class is pretty well balanced right now, and is doing okay despite the removal of the cele amulet. However, I think that overloads should provide one stack of stability while channeling. This would make it more likely that they would actually complete the overload without making one trait mandatory. The boon provided by Harmonious Conduit could be something like protection to make up for it. Because they would have a better chance of channeling it, I think that the Air and Water overload (I don’t see the power in earth / fire overload) could do less. Air could do less damage and water could do less healing.

Mesmer-

This class seems to be okay, same old shatter burst combo. It still takes a good bit of skill to pull off, and I don’t think there are any “broken” mechanics in it right now. They took a big hit this last patch, but I think they are more balanced than they were before. If there is something notably broken about this class then feel free to share.

Necro-

Lets be honest, Necro is the new “cheese” of the season. I copied the build straight from metabattle, plugged it in, and killed people I don’t remember hitting. That is a problem. The base chill damage is a bit much, and should be taken down to about 75% of its current damage, at least.

Because the third auto on scepter corrupts a boon, I think that the third auto should have a slightly longer casting time, by about .25 seconds.

Engi-

Engi is another one of those “cheese” classes at the moment. Hammer has a bit too much offensive capability and defensive capability in one move. For example, Hammer 2 has a reflect and damage, hammer 3 has a damage and an evade, and hammer 4 has a block and damage. These skills need either a damage nerf, or a reduction in defensive uptime. Seeing a scrapper being able to 2v1 isn’t uncommon because of these 3 skills.

Sneak gyro got hit with a cooldown nerf, which was okay, but it wasn’t substantial. I think that the function is okay, but it shouldn’t be instant cast. I have had many games where a scrapper would go in for a res and while ressing used Sneak gyro to stealth the downed body, or I would cc him like crazy then he would use that and I would lose the target. This should have about a 1/2 second cast time.

Going to pull out my thief experience real quick, but Shadow refuge has a 1/2 second cast time, a 60 second cooldown, you can be cc’ed out of it, and it doesn’t follow you wherever you go.

Ranger-

Druid got by this last patch without too many scratches, besides the daze nerf. However, “Protect Me!” and “Search and Rescue!” are a bit silly. Protect me is a group stun breaker and cc on a 24 second cd (when traited). Its base cooldown should be increased to 45 seconds at the minimum. As far as “Search and Rescue!” is concerned, the utility of this is a bit ridiculous. The range is 1200, which seems a bit ridiculous. I feel that it should take a small range hit, maybe to 800. I am sure we have all had this issue with people in downstate teleporting out of combat. It gets very frustrating when their team has 4 druids all running this skill.

Can’t bring up druid without mentioning the pet. The amount of damage is a bit extreme. I look at the damage when I die and see that 13k was from the pet, and I don’t think that a passive should do so much in the way of damage. The fun part is, while the druid is in cele avatar, the pet is still doing this crazy damage while the druid is tanking everything. The pets need a nerf, period. But to compensate I think that some extra damage should be added to the staff auto. This would add a bit less passive play to the druid playstyle and they would trade off dps for healing when in cele avatar.

Thief-

Sorry ahead of time if I miss something or am a bit one-sided.

I think thief is okay, it is fulfilling the Assassin role that it was intended to have. However, I think that the daredevil dodges are a bit too powerful. I shouldn’t be able to dodge, do 2k damage, bleed like crazy, or run like hell, while evading attacks. I think that Bound (dps dodge) should take about a 20% damage nerf, Lotus training (condi dodge), should have the condi duration reduced, and Dash (Swifness dodge) should have the base swiftness reduced to about 7 seconds to prevent perma-swiftness.

Like I said, I main thief, so if I missed anything that seems obnoxious then feel free to add to the list.

Warrior-

Overall pretty balanced, requires a bit of skill to pull off. One thing that I think could take a hit is HeadButt (beserker elite). The base damage (according to the wiki) says that it does about 1.9k damage. That is on a 20 second cd that breaks stun, fills adrenaline to the max, and stuns for 3 seconds. That is a bit too much imo. I think it could take either a damage nerf, increase the cd, or reduce the stun. It is a bit too much.

Another thing is Gunflame. I have many times run into a battle, been hit by a 13k gunflame, which really takes the fun out of the fight. I think it could use a slight damage nerf.

Other than those two things war seems pretty okay.

Guard-

First off, True Shot. While it does have a fair casting time and is pretty telegraphed, it has far too much damage on a 4s cd. It is even more effective when they have you locked in one place, through Dragons Maw or Hunter’s Ward. I feel that the damage should take a nerf or cooldown should be a bit longer.

Test of Faith, instant cast, unblockable, instant cast, and dazes (if traited). I think that the damage is okay, you can dodge through it. The one thing that I feel is a bit annoying is the instant cast daze. I think it should either have a cast time or the daze trait should be modified to produce boons instead of dazing. I have many times began to res or stomp and been interrupted while the dragonhunter was either ressing or stomping.

Rev-

I think it is pretty well balanced, in the hands of a skilled player it can be pretty efficient, but in the hands of a new person, the skill level is obvious. The only thing that I see that could be changed is Unrelenting Assault. When it is active, I either have to spend my time dodging like crazy or take considerable damage. Damage is fine, the might on hit is okay, but I feel that the evade time should be reduced. This will prevent the defending player from having to waste more than one dodge to avoid the damage.

Other than that I think rev is pretty well balanced.

Like I said at the beginning of the post, feel free to add anything that you guys think is overpowered or underpowered. This is mainly a suggestion for the devs, but I would like to see what you guys think could be fixed as well.

If you can’t beat it, it is, needless to say, OP
Looking for a team? Start here! https://www.reddit.com/r/GuildWars2PvPTeams/

Why Settlers Amulet?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Because it would be the go-to for lameness if they just removed cele+soldiers


Phaatonn, London UK