ThatShortGuy.com
Showing Highly Rated Posts By ThatShortGuy.4672:
ThatShortGuy.com
The issue with threads like this where its all…. GW1 PvP was awesome port it to GW2 NOW!!!… is that while yes, GW1 did infact have amaing pvp, it will not work in the GW2 era because of lack of healing. For better or worse, because each class was created to be responsible for their own health a game style like capture the points is one of the only mechanics that would work.
Imagine your playing a HA game with GW2 professions. First round you come up to your opponents and the team fight occurs, 1 person gets burst down pretty quickly and now your team lost the team fight and thus the game. GG. A whole 30 seconds passed and the match is over. With conquest a team fight starts going bad and your team is able to then try and move for map control while you wait for your timed revivals to get back in the match. Death match with other mechanics ala HA/GvG just plain wont work.
Im sorry. GvG and HA will never work in GW2.
I think most people don’t want a literal HA in GW2; more of the foundation of it. It’d be nice to have a tournament where it actually feels like you’re progressing your account/character in PvP AND PvE (albeit slower than a dedicated PvEr). For example the guild/group broadcast after a HoH win — even without the favor stuff — was pretty sweet. Recognition for any competitive person is awesome! The winners of HoH also get an RNG chest that gives out highend PvE loot — with a chance of crap — but a fun (yet, slow) way to get some PvE money.
As for map types, it was just be like it is now with conquest and variations of it. I’d like to think most sPvP players are aware that the lack of targeted healing makes the map objectives in GW1 HA obsolete.
ArenaNet could even benefit with PvE money going to PvPers too. Giving PvPers gold will inflate gems prices as they use their cash on gems. Which means PvPers are using the gemstore much more and are more likely to even purchase gems for real money. Win/win for ArenaNet; PvP players are a happier, more players will at least try PvP and ArenaNet rakes in some more cash.
ThatShortGuy.com
I wouldn’t mind if they improved click targeting as well: Currently people are rolling small asuras and hiding INSIDE their pets (like Flesh golem), making them impossible to target since mouse selection picks the larger object. Mouse targeting should select the player if the pet and player are overlapping.
Honestly, if they fixed that, tab targeting could stay the way it is. It would be nice to have both improved, but mouse-targeting has a better skill:reward ratio in this case since it requires some hand-eye coordination compared to mashing tab furiously.
Agreed! Tab-targeting works the same way as it did in GW1; minions, pets and clones are all enemies thus targetable.
Mouse-targeting is the problem. Even if it looks like I’m clicking on an enemy the game doesn’t select them.
I’m pretty much forced to cycle through everything with tab.
ThatShortGuy.com
….
And coming from Guild Wars which had a great deal of content to this poultry amount is jarring to say the least, I don’t even recognize them as the same company at this point.
…
I get the same feeling coming from GW1.
It is what it is, however, and I’m willing to go with the flow. The only complaint I have is lack of communication between players and Anet. I think that will help stop (or at least slow because you can’t please everybody) these types of threads.
Checking out the Dev Tracker forum and it’s all about gems or account related issues. No one responding to fans of GW2 trying to offer ideas or even a tease of what’s next. I know Anet has a Community Management team, where is it?
ThatShortGuy.com
Unfortunately PvP is the casualty of the “no holy trinity” mechanic. Sucks :-(
ThatShortGuy.com
Soon™
/15 chars
ThatShortGuy.com
I like the open communication guys! :-)
Even though the community out lash was childish, I’m really happy the Community Team has decided to make more of a presence around these (and probably) other subforums.
Makes me feel like I’m actually talking to someone. :-)
ThatShortGuy.com
Moa Form XD
15 characters.
ThatShortGuy.com
There are two ways to see what happened in a battle. You can switch to the Combat tab in your chat panel or, after you die, you can click on then little icon that appears after your are defeated.
Expect to see a lot of bleeding ;-)
ThatShortGuy.com
Nice interview! Really cool knowing how they practice and some of the drills they put themselves through.
Hope to see more of these!
ThatShortGuy.com
