Initial thoughts:
(I’m a solo roamer/pve’er who jumps into groups occasionally)
I’ve got to say, the Druid heals. If you build to heal, you’ll be able to keep people alive if you manage CDs…or maybe even if you don’t since you generate AF so fast with just staff auto. However, I was definitely hoping that the Druid line would be able to fit in to a power/condi build.
Obviously, power is a no-go. I was hoping that condis would be added to the Druid since the reveal, but I don’t think there was . I’m surprised that no glyph applies a damaging condi actually. Thought there would be at least bleeds on that damage one (glyph of equality i think?).
The lockdown style totally works…but there’s nothing after that. You can really mess with guys without doing any damage to them. I almost feel like the most offensive build for solo Druid is just taking the new OP pets and keeping them alive while trolling with lockdown.
Now, of course we have two other trait lines and another weapon – but the druid traits/skills don’t synergise too well with much of the core stuff (besides TU generating like 3/4 of the AF bar) because of the miniscule amount of AF that damage generates, and the lack of healing on other weapons. It’s kinda ridiculous. Full-on greatsword gave me maybe 1/10 the AF as staff auto gave me when i got my pet in the beam. I didn’t even think I was generating AF for a bit with non-staff weapons.
Staff
- Just echoing: I think the auto animation should probably be golden/green/not blue.
- I’m cool with some skills not doing any damage – I think that’s an important part of the Druid, and it’d be OP if it healed like it does now AND did damage.
- It’s weird not seeing any boons on the skills
- AA generates too much AF
Astral Form
- Love the theme/look/animations
- Skill 1 needs to be auto. Mashing Q while needing to aim sucks, especially when you need the mouse to move already.
- I’m totally cool with skill 1 not doing damage. Gives the form a different twist and balances the ground-targeting spammy heal.
- Skills are generally useful, just keep forgetting not to move with skill 5
- really weird that all remaining AF goes away when you go out of the form
- neeeeed better AF generation from damage
Glyphs
- After the novelty wears off…probably won’t be taking many. The heal glyph is baaaad for solo/roamer/occasional grouper. I don’t know why we wouldn’t take TU, especially since TU generates a ton of AF.
- The damage glyph is weird! Why doesn’t it do damaging condis? I mean yeah, the cripple is great for synergy, but I’m just hoping we get druid stuff that could go into a condi build.
- Wantwantwantwant stunbreakstunbreakstunbreakstunbreak
Traits
- I’ve seen people suggesting that the last minor trait switches with Natural Stride – totally agree now. More and more healing doesn’t feel necessary.
- Another condi/power trait would be nice
Over all, I think that things will improve alot once AF generation is balanced and a bit more offensive capability is added. Honestly, just balancing AF gen might be enough.