Showing Posts For TheBeesKnees.8391:
Certain Conditions need a nerf, yes. Burning/Confusion are the main two. But promote more active condi cleansing that requires skill and remove this passive immunity that dumbs down the game too ridiculous levels.
You can counter boonshare too easily.
A) strip the drivers(commander)boons only so that his melee train will never go in.
B) driver snipe #1 strategy most guilds only have one driver. You will win every fight.
C) ignore melee train and play max pirate ship. Get ranged players only.
D) nothing else to add but I would like to say that DragonBrand is dead lols. Db needs to die faster
Commander sniping is for groups who can’t fight without cheap tactics, you do that obviously in a GvG and believe me kitten will hit the fan. If you’re gonna be someone who commander snipes, you might as well just play boonshare. ’Cause who wants fun fights?
Pirate ship is boring as fudge. Hence why it’s not used by many guilds, and for it to be useful you need a hell of lot of numbers. Again, boring.
It makes sense right now for resistance to be like protection, making damaging conditions do 33% less damage. Ofc as well as this, we’ll still need a significant nerf to burning and confusion.
Lol, or compare it to a thief backstabbing you every 1 second since that’s more comparable to a burn ticking* for 8k.
Thing is, a thief will still kill you just as quick on a raid ready staff ele, and possibly get away with it. The guardian shouldn’t get away. ^^ Not to say burning isnt a joke, it is. So is confusion. But they’re not a valid reason for running with boonshare.
I hate conditions as much as the next guy, probably more. But is passively being immune to every condition for the first push the answer? Oh helllllllllllllllllllll no.
Conditions are WAY too strong right now, so having this boonshare stuff to stack up resistance is really the only hope for a lot of these groups trying to fight big condi blobs.
I was playing on my Elementalist a couple days ago and ran in to a burn guardian that was ticking 8k burn ticks on me, that is hitting me harder than a full zerk guardian would lol.. When conditions are hitting harder than raw power in a single tick, there is a problem.
You’re completely missing the point, ofc conditions need a bit of work. No one is saying they don’t, especially burning and confusion. Making yourself immune to every condition for 30/40 seconds isn’t really the answer.
You getting hit with 8k Burning ticks was either from an organised piece of play to 1 shot you, or a l2p issue on your account from not cleansing the burning as you saw it come on to you. It could be both. Thing is, how is that different to a thief coming in to backstab you? The only difference is, is the thief has a chance of getting away. If your group is doing anything right, then you should be under enough protection from people jumping you with any kind of damage. But again, the guardian would be punished for dropping you, where as the thief could easily get away.
If you put an semi-good/average group vs a good group atm, and give the average group the boonshare, the average group will win 90% of the time.
It just means that your good group in reality is just average. A good group will quickly adapt to the best synergy that will bring them greater chance of victory.
Considering that quote was completely theoretical and in no way a testament to my groups ability to face it, I just gotta say – lol.
Any group with any dignity wont jump on the easiest specs just because it’s effective. Same reason why any decent roamer wouldn’t run condi mesmer.
Boonsharing has nothing to do with the other boons. I have tons of buffs up most, if not all the time from all the other classes and builds out there. Protection, regen, vigor, whatever it is that you guys are complaining about has nothing to do with this meta. So many classes pump out boons all the time.
Look, this game has boons. Lots of classes pump them out. It’s been a part of the game since launch. It’s a built in mechanic of GW2. It is the inevitable effect of WvW. The enemy has them, and you have them, so it’s all equal, and not worth complaining about. Are you guys coming from a PvP viewpoint where you’re usually by yourself or just with a couple people? I just don’t get it. This issue with “boonsharing” has to do with reisistance, which like I’ve stated, is very hard to pull off. I’ve never had resistance up 100% as a guardian, even paired with a boonshare mesmer and rev. I’ve tried runes of durability and think they’re total crap compared to other runes out there. The only way they’re effective is if everyone in you’re party is running them, which is almost never. Even then, I think they’re totally overrated.
If you don’t like boons, then just don’t play the game.
When did anyone say they didn’t like boons? Implying we want to remove signet of inspiration is just silly, as no one has said anything of the kind. The problem isn’t boons, it’s the resistance.
I really don’t know how you’ve been trying to stack resistance, but it really isn’t difficult. Not to mention, no one said anything about a 100% uptime, but between 30-40 seconds is the average time of your first full engage.
As I’ve already pointed out, there are obviously differences in metas across the pond. Just because it’s something you’ve obviously never fought against in a raiding scenario doesn’t mean it’s not a problem over in the EU.
So don’t use the well.
Necro has like 7ish 1&2 aoe boon converters beyond the well. And beyond that they have many other single target boon converts.
Yes it is pretty obvious resistance is over tuned IF it is focused heavy. A hard option may be to remove it’s boon status like alacrity and superspeed. Another option is to remove it’s ability to stack duration. Another option is to add “removes resistance” to a few of the aoe boon corrupters.
Yeah, let’s just remove a big damage source and make Necros (A primary damage class) a boonstrip class. That sounds like a great idea. (Sarcasm)
Things may be different over in America, but on the EU, tanky frontlines with Revs and Mesmers is a pretty common thing. Also, it takes very little effort to actually stack the 30 seconds of resistance, any monkey with half a brain can pull it off mid Empower.
Now, tell me one thing. Who’s gonna win when your (none resistance group) is trying to kill their backline, while their resistance group is going for yours? The group without the mesmer isn’t gonna hold up due to the constant pressure of chills/cripples etc… While the other groups just trains over the other, giving the backline little to no chance of getting into a safe position.
All that is theoretical ofc, yet still the point is still valid.
They already gutted temporal enchanter by 33%. If you are angry about boon share do something about it. Roll a freaking boon strip necro/mesmer. There is ALOT of boon strip, in aoe format, available. Here is something I scrapped together that may or may not function but I can guarantee WILL strip boons.
We already run that as a group, doesn’t change the fact that will always be hit and miss, and any group worth fighting isn’t gonna hang around in the wells and null field long enough for them to have any real effect. Corrupt boon isn’t gonna do much either, as unless it’s coupled with 4 necros focusing 1 guard, you aren’t gonna take enough boons away to kill him. And then, you’re basically forcing necros to run with corrupt boon on the 3rd utility, even though ideally you want to be running a mix.
As for what everyone else has said, I completely agree. Might be an idea to make resistance make you immune to damaging conditions, but not CC ones. Not perfect I know, but would definitely make fighting boonshare much more accessible for none condition groups. (which as of right now is 90% of raiding guilds)
(edited by TheBeesKnees.8391)
Boonshare is currently THE strongest pick for any WvW raiding guild. Now, boonshare isn’t a huge problem on it’s own. The problem is, boonshare offers way to much and completely removes tactics and weaknesses of a melee.
Currently, boonshare mesmers with the trait can stack around 30 seconds of resistance to an entire melee group. Which sounds great right? Not being able to be condition bombed and all that jazz.
However, the main issue is, not every condition is there to do damage, infact a lot of conditions are there to control fights and slow down enemy groups (chills/cripples/imbos, etc) Everybody knows that a melee trains main weakness is “soft CC” (chills/cripples/imbos) so when you can apply 30+ seconds of resistance to a said melee, along with the new stab changes, melee trains are almost unstoppable and completely uncontrollable.
It’s sad for me to see these “tactics” being used, when they really dumb down group fighting and can give one group a huge advantage.
If you put an semi-good/average group vs a good group atm, and give the average group the boonshare, the average group will win 90% of the time.
My proposal is for “temporal enchanter” to be changed to not apply resistance, and/or for the Revenant skill “pain absorption” to have a higher energy cost, or to give out a little less resistance to the party.
It’s time to actually tone down the overpowered conditions (Burning/Confusion) and focus on promoting active condition cleansing.
Please don’t let this game get more and more dumbed down. Give us back what makes the game so addictive, engage us!
And if that wasn’t clear i was over exaggerating to get my point across, although the likely-hood of that being the case isn’t close to impossible.
And I’m not saying the game should be balanced around 1v1’s, but If we’re realistic right now, a competent condi mesmer will easily win against multiple average players.
Also think of it from a 5v5 perspective, 1 side have a power thief and the other have a condi mesmer, both with the same skill, who will win? Well Id guess the power thieves team would start out winning, then the condi mesmer would just 1v4 the rest.
Just to make it clear, yes the ele was a bad ele, which is why I didn’t release the video I made. But that really wont stop me from proving it at some point in the near future, the minute I find someone who is half decent, I’ll remake the video and release it.
As always people will argue blind against something so black and white, but a lot of those arguing don’t roam to start with. You can argue until you’re blue in the nose how condi’s are counterable, that’s true they are. If I play right on my thief, a condi mesmer can’t kill me, but you know what? I can’t even get them below 90% health, the main problem with condi mesmer isnt their huge burst damage, that would be fine if they had any weaknesses, but they don’t, not really. I’m fine with dire staying in the game, but you put a tanky condi class then give them stealth aswell, it’s just way too much.
I understand anet likes having these easy cheese builds so new players can compete, but in a 3 year old game, when are they going to stop catering for the new players and instead actually start giving a cr*p about their veteran players? Having these cheese builds in the game just increases the likely huge that said new player will just get raged at and probably leave anyway. It’s the vets that keep buying gems month after month, not the new players.
I read a lot of cr*p on this forum about people arguing that conditions aren’t too powerful and so on. And some of them do make some good points, i.e some players take next to no condi removal then moan, which is fair enough, but I’m not a player who has ever followed the meta, I craft my own builds, to do 3 of the following, removal conditions well, negate power damage if possible, and also deal enough damage to win fights. I currently play thief, so when I saw all these conditions like confusion and burning getting huge buffs, I knew I needed to compensate for that, so I did. My build can and does removal a lot of conditions, and against the none stealth condi classes, (engi, necro, sometimes ranger) as long as I play to my capabilities I can win the fight. But you put me against a class with stealth (mesmer and thief for example) there is literally nothing I can do to win, believe me, I’ve looked at in every single way of going about the fight, and it’s literally impossible to win.
I’m not a person to just shout out accusations toward a class without doing some research however, so I made myself a condition mesmer yesterday, and found someone who would be willing to fight me in OS… I found a Staff ele, it was a regular 1v1 but with a twist, I used my nose to press the skills on my keyboard, that’s right my nose. For the majority of the fight I did nothing but press 2 and 3, I think I pressed 4 once on scepter/torch and I won the fight; without even going below 50% health, I didn’t dodge once, I didn’t use my heal, nor any utilities and I still won.
Now I ask ANET, why is it you let a class have so much? Stealth, multiple blocks, invunerablity, mobility and a damage source that not only ticks while he sits inside stealth, a damage source so high that is hits like a full zerker thief, but is tankier than a full soldiers guardian… Confusion first of all, should be counterable, it shouldn’t do a like 5k base damage, sure keep that in pve by all means, but not in WvW. On a side bar, burning is also a huge problem at the moment.
Okay, on to condi thief, I haven’t touched condi thief, I’d feel too dirty switching my beautiful thief to condi, but I’ve played a lot against it, and it gets a lot of what condi mesmer does, other than the blocks and invuns, but they get damage negated through stealth, I was fighting a condi thief yesterday, and he literally put me from 100% to 25% within using two skills, which would be fair enough, I mean zerk thief can do the same, but the difference again is, he’s not even close to as squishy as a zerk thief. I’m starting to think you should make soldiers do zerk damage and just remove precision and ferocity entirely, because what’s the point when dire can do the damage of a zerk thief and be just as tanky and a guardian?
I’m sure there will be people on here who will turn around and question my skill, go ahead, but I’ve been playing this game for 2 and a half years and a lot of that time spent has been spent on me learning every class and how to counter and play against them to the best of my ability, I’m not one of those power meta nuts who doesn’t take countering condi into account, I do… with every single class I have.
In conclusion, I strong feel that burning and confusion need to be brought down to a fair state within WvW, also I believe that it would be in Anets best interests to nerf condi mesmer and thief, so they dont ruin the game any further. A way of doing this would be, for example; if say the conditions are ticking over 2-3k combined, if they then enter stealth they get revealed instantly. Sorta like how throw gunk works with thief.
Remember anet, WvWer are the ones who usually end up buying more gems, please take a day away from HoT to make WvW game mode more enjoyable for everyone.
Also before anyone tries to point this out, no I don’t run a full zerk thief, i have about 3 pieces zerker now.
Title says it all. This is a little late to the party, I’m sure. But last week was most definitely the turning point in my WvW and GW2 enjoyment for that matter. It’s quite saddening to see yet another game changing update hamper an already tired WvW experience. The implementation of the specialisations for me at least was single handedly one of Anet’s worst mistakes in regards to WvW.
Why on earth would you think it was a good idea to make almost every class’ and build’s damage output higher, whilst removing a kitten ton of survivability? Good job on making fights the most boring thing ever and it more being like a gun draw, usually the person who gets the jump usual wins. Obviously that’s not always the case, but it now seems almost impossible to solo roam to any success.
Fights for me shouldn’t be about who is specced into more damage, but about who’s skill surpasses the other. I’m not sure how this has improved build diversity, to be honest for the last week I must of played a total of 2 hours into WvW. Believe me, I’ve tried to adapt, but it’s actually pointless, you add more survivability through changing gear, and you get just as rekt by condi spamming rats as ever. Personally, I’m done adapting for stupid decisions that hamper the veterans who actually bothered to learn the game, and reward the new people that within a month will quit because the game’s too boring.
I could forgive a lot, but with the addition to buffing conditions whilst condi thieves and mesmers will still be able to abuse stealth? That’s literally the stupidest thing I’ve ever heard. Before the patch, I never had problems with condi thieves or mesmers. But now they’re ridiculously over the top, slight my throat, over powered that is physically has made me hate what the game has become.
Thank you for the fun about a year ago. I appreciated the whole 5 minutes of it, you know, before you when through a series of decisions to break your game.
Bumperty bumperty bumperty bump
Bumperty bump
Also, if you’re looking for organised raiding, focused on PPT/group fighting mix, with a fun relaxed atmosphere! Then consider Bombs On [Coms]. If you need any information, feel free to whisper me in game, or check out our website – bombsoncoms.enjin.com
Bumping topic
Indeed, we’re in desperate need of new faces of all experiences. Would love to see some of the lower tiers get some love with transfers and create a more even WvW scene. But if any server deserves to be pushing for silver atm, it’s WSR in my mind. The community is the best I’ve been part of, for the most part. And even after the 3rd exodus, we still have people putting 110% into our WvW.
I know this is a tired discussion. But I’d like to Thank Anet for completely destroying lower tier server’s WvW, and fundamentally making it, whom ever has the highest numbers, will win. Before tuesday’s patch, we (WhiteSide Ridge) were beating Dzagonur fairly solidly for 3 weeks running. We weren’t winning by numbers, we’re a small server, but we continued to prove that quality beats quantity. With our hard work in defence, a bit of night capping, and generally being the better of the two servers. We were able to overcome their larger forces.
But now as you can see on the attachment, we’re getting destroyed. Our reputation for excellent defending is being thrown through the dirt and our rank is being completely obliterated.
Thanks again Anet, for making WvW a karma train, with the roaming scene being just as destroyed.
They may aswell just remove gates while they’re at it. Can’t wait to see how many people they’ll lose from the game when this patch goes live, I can tell you now, I’m done with anet and their stupid decisions. This just goes to show they couldn’t give a flying kitten about their game. I suppose I should thank them, I’ll no longer spend anymore money on gems, nor waste my time playing their game. GG anet.
Don’t run Condi warrior, only kittens run condi warrior.
Bummmmmmmmmmmmmmmp, I know I shouldn’t, but I’m too lazy to write another one :P
What a fudging stupid idea. Yet another change to completely destroy lower tier servers.
Right, I’m not gonna hold back here, because if I’m being honest the state of the game is reaching an all time low. I loved this game, I really did. There has always been imbalances in the game, but at the moment, the imbalances have gone to a stupid level. I hate to do this, but let’s look at rangers, the amount of rangers you see in WvW since last week must have gone up by 100%.
Ranger’s didn’t need the buff they had, they needed something, but not the ability to be able to do a huge amount of damage with very little skill, tell me to l2p by all means, yes it’s dodgable and reflectable, but seen as I play necro, my dodges are limited in comparison to other classes, plus we have no reflect, not to say I die to them in a 1v1 situation, but WvW is moving far away from roaming fun, more mindless zerging (which will completely kill small tier servers and stop a lot of people from playing the game.)
Just a quick note on Condi Thieves, first of all whoever allowed a class to have stealth and high condition damage needs shooting. Yet another toxic build ruining the game.
I honestly hate coming onto this game and not being happy. But atm as a WvWer, I dont see anything to be happy about, anet’s complete disregard for WvW is nothing short of hilarious.
In short, if Anet doesn’t sort this crap out soon, I’ll be moving to another game. Shame something so good, has been consistently beaten into the ground by it’s own developers.
Bumpertiiiiiiiii bummp! :P
Yeah, they need more players. Therse guys even loose against Vabbi!
This week yes, but you would win when all you guys do is free cap at night, but wont actually fight us in the day
Yeah, I’m surely one of those guys that sympathizes gaming during night more than sleeping, avoids fighting (or even playing during day, because – you know, enemies) and bursts with Endorphins after successful 20v5.
I didn’t say, nor imply you were.
Yeah, they need more players. Therse guys even loose against Vabbi!
This week yes, but you would win when all you guys do is free cap at night, but wont actually fight us in the day
From a person who’s tried out at least 1 server from each tier, I can tell you that White Side Ridge has always held my heart, cheesy I know. But hear me out, our community on a whole is by far the nicest I’ve experienced, the players are really friendly, and there’s always laughs to be shared. However, don’t be fooled, we’re not only easy-going fun people, we’re equally good at our WvW (when we have enough people on) And that’s why we want you! We’re constantly looking to improve as a server, but unfortunately get restricted by our numbers, so if you’re looking for something a kittenallenging, where you can actually stand out. Or are just looking to kill bigger zergs with our blob, then this is the place for you!
Single players and guild groups are welcomed alike!
Come help make WSR great again! And be part of something truly special.
(edited by TheBeesKnees.8391)
If you don’t believe me, go and check out our forum site! – http://whiteside-ridge.enjin.com/home As you can see we have a lot of activity over there, and can help you with your decision!
WSR is a friendly and homely community driven server, with some serious ambitions in WvW. We have an awesome group of players, but I’m afraid there just isn’t enough of us to be consistent, one week, we’re winning, the next we’re losing. After a few of our major guilds have left for bigger servers, we have been struggling.
So, if you’re looking for a server for you and your guild, and you really want to make a difference? Why not choose WSR? We’d be eternally grateful!