Showing Highly Rated Posts By Thedenofsin.7340:

Hugh Norfolk - Look Into My Eyes

in PvP

Posted by: Thedenofsin.7340

Thedenofsin.7340

When you passed out, your face hit the keyboard. While you slept your warrior won 5 consecutive tPvP tournaments.

*Spoiler/Theory* We Made Everything Worse

in Battle for Lion’s Arch - Aftermath

Posted by: Thedenofsin.7340

Thedenofsin.7340

I wanted to cite a passage from the short story, “What Scarlet Saw”. After she awoke from Omadd’s machine, Scarlet said the following:

“So much makes sense now. The Pale Tree, the Nightmare Court, Caithe and Faolain…it’s all part of a grand design.

“But I see the flaws in that design. My people don’t have to take what we’re given, or be what we were “born to be.” No people do. We can change the rules…well, I can. And I’m going to.”

“…An insurmountable challenge is rising, and my people have been called to meet it. We are compelled by our creator to do so."

“But I reject that call. I reject the notion that that I must choose the Dream or be lost to Nightmare. The forces that push us this way or that can be redirected. They can be set against one another to the detriment of both, and now I know how.”


Let’s consider, “The forces that push us this way or that can be redirected.”

Here scarlet is talking about forces, plural. Not a singular force, but more than one. She speaks of these in the same context as when she was speaking of the Pale Tree and the Nightmare Court.

Knowing what we know now (and most have us have known all along), the Pale Tree is a wayward Champion of Modremoth, much akin to Glint. The Pale Tree has been shaping its Sylvari to resist Mordremoth’s call. We can assume now the Nightmare Court are Sylvari who remain loyal to Mordremoth.

These are the two forces of which Scarlet speaks.

Scarlet then says, “They can be set against one another to the detriment of both, and now I know how.”

This is what is most interesting, and, for some reason, most overlooked. Scarlet is not saying, “I reject the Pale Tree and follow the elder dragon”. She is saying, “I reject both, and will find a solution where neither are in control”

Now let’s fast forward to the most recent LW story. Scarlet is killed and the drill strikes the ley lines, thus awakening the Mordremoth, and the story ends.

Scarlet woke the dragon, and it is clear that was her intent. What is not clear, and what I believe, is that was not her end goal.

I believe her scheme was grander than this. I believe she had plans to destroy Mordremoth, and possibly more. She may have been planning to destroy the elder dragons, and possibly all the ley lines.

Let’s take note of just what happened at the end of the LW cutscene. We saw Mordremoth awaken. How did he awaken exactly? We saw the ley line magic seep down to his slumber place and enter into his mouth. In short, Mordremoth began consuming ley line magic.

Let’s assume Scarlet is brilliant and wanted to kill Mordremoth. It is possible she knew that disrupting the ley lines would cause Mordremoth to begin consuming the ley line magic.

What if she concocted some means of corrupting ley line magic, through some kind of poison?

If Mordremoth, a dragon which feeds on magic, were to feed on some kind of “poisoned” magic, then it could possibly be killed.

If not, then it would certainly be weakened, and could possibly be killed, but it would require a lot of power to kill it. We do know she built a giant Marionette to test her mega-laser, which was never used.

Taking a step back, let’s look at it. Scarlet built an army of non-plant-like machines to do her bidding. She concocted super-toxins. She created a mega-energy weapon. She drilled into the ley-lines of Tyria that woke an elder dragon and sent it into ‘ley line eating’ mode.

I think Scarlet was playing the long game and was planning on destroying Mordremoth, but our heroes came running in and killed her before she could finish her plan. I think it was a great victory that will ultimately be revealed to be the biggest mistake. In short, I think that, by killing Scarlet, we made everything worse.

[All] ANet - Do You See This as Balanced?

in Profession Balance

Posted by: Thedenofsin.7340

Thedenofsin.7340

Taking a quick look at this game, I couldn’t help but notice a pattern:

GW2 Activity / Dominant Profession

Dungeons: Warrior
Fractals: Warrior
Open World Events: Warrior
Open World Bosses: Warrior
WvW Zergs: Warrior
Hot Join PvP: Warrior
Solo PvP: Warrior
Team PvP: Warrior
GvG: Warrior
WvW roaming: Thief/Mesmer

At the 1,000 foot-level, this doesn’t look like something that’s balanced: quite the opposite.

Does the balance team ever look up and examine profession balance across the board?

During the “Ready Up” stream, the developers were very concerned about over-nerfing Healing Signet for warriors such that it may not make them viable in the meta (i.e. team PvP).

Why is this such a massive concern? It’s not as though warriors are in so bad a place that no one will ever play warrior in Guild War(ior)s 2 again if you do nerf them out of the meta. They’d still be the most powerful profession for the vast majority of the game.

Now, take a look at, say, engineers. I can’t remember the last time I saw an engineer in anything but PvP and roaming WvW. Nerfing engineers very well could result in the profession not being played – anywhere.

Here’s where I am scratching my head: you’ve buffed a class to the point where it is, literally, the most dominant class in nearly every aspect of the entire game, and you guys are deeply worried about over-nerfing it in just one area of the game.

You guys are the balance team, and I’m sure that role has to necessarily include all aspects of gameplay in Guild Wars 2. So I’m asking: is this balanced?

(edited by Thedenofsin.7340)

[Merged][PvP][Warrior] Healing Signet is Too Powerful

in Profession Balance

Posted by: Thedenofsin.7340

Thedenofsin.7340

  1. 400hp/sec heal.
  2. scales well with healing gear
  3. Combined with 15 point Adrenal Health far exceeds 400hp/sec
  4. Passive aspect means interrupts have no impact on heal
  5. Passive aspect means player is healed while stunning opponents and while running away

There needs to be more balance to this signet. If the heal stays @400+hp/sec, then there needs to be some counter play to it.

Examples

  • reduce the heal
  • remove passive healing when not attacking
  • reduce scaling of heal with healing gear
  • separate heal into passive component + active component

Suggestion:
Healing Signet: passively heals for 250hp/sec. Heals an additional “X” for every successful adrenaline-generating attack, where “X” is normalized to roughly 150hp/sec (and reduce the scaling)

What Can I Buy To Get More of THIS Content?

in Super Adventure Box

Posted by: Thedenofsin.7340

Thedenofsin.7340

Oh, and whoever came up with this idea deserves an EXTRA SPECIAL something in their paycheck this week!