Showing Posts For Thundaga.4358:

GW2 Freezing And Crashing The Graphics Driver

in Account & Technical Support

Posted by: Thundaga.4358

Thundaga.4358

I’ve had this problem for about a month right now. I got no problems with FPS (constant 70-80) or a ping (about 40) , but GW2 has been freezing in random moments, like for example when fighting Tequatl, or when PvPing and then crashing the graphics driver forcing me to restart the whole PC. I have Windows 7 64bit, and have been trying both the standard client and the 64bit client. No error message has been displayed, just a freeze, crashes the graphics driver and im forced to restart. No other games or programs are causing this.

Daredevil Staff/Shortbow Build ?

in Thief

Posted by: Thundaga.4358

Thundaga.4358

Forgot to mention, for pvp.

Daredevil Staff/Shortbow Build ?

in Thief

Posted by: Thundaga.4358

Thundaga.4358

Anybody knows any good Staff/Shortbow build on a Daredevil?

Staff run, idle and walking animation

in Thief

Posted by: Thundaga.4358

Thundaga.4358

Yes, please. Change the animation.

PvP Non-Functional

in PvP

Posted by: Thundaga.4358

Thundaga.4358

Same issue. Getting dc-ed in a middle of the game.
EDIT: 4dc’s in in 30minutes

(edited by Thundaga.4358)

Make Signet of Undeath an elite skill

in Necromancer

Posted by: Thundaga.4358

Thundaga.4358

That would make sense. Doubt Anet cares tho.

Dagger or Axe?

in Necromancer

Posted by: Thundaga.4358

Thundaga.4358

Hello im running a build which focuses on a dmg from deathshroud, and i would like to know which combo would be better/faster for a DS life force gain? Dagger/Warhorn or Axe/Warhorn? Ty

[PvP] Fixed bomb radius ... Is this enough?

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

Yas! About time. Now we just need a magnet pull fix.

'Drone' utility skills

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

Anet loves warriors, i dont think we will receive a new skill type ;( I think they will try to replace the useless turrets with drones kinda.

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

Top 3 bugs that need to be fixed: 1. Bomb Radius 180 =>240 , 2. Magnet Pull to actually pull people instead of flopping them on a place, 3. Chemical Rounds = When this trait is used , the Static Shot applies only 1 stack of confusion instead of 2 stacks which should be applied.

Sigil Of Battle vs Sigil Of Strength

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

I run Double Kit Condi.

Stuck at Log-In

in Bugs: Game, Forum, Website

Posted by: Thundaga.4358

Thundaga.4358

Can’t login aswell :
Build: 51902
Error Code: 42:0:9001:4418

Can we get an official word on this?…

EDIT: When i finally managed to log in, nothing seems to work properly : Guild Tab doesnt work, guild chat doesnt work, trading post doesnt work..nothing. It says something about connectivity issues,

(edited by Thundaga.4358)

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

The bomb radius still remains bugged. Please fix the radius back to 240 as it was supposed to be, we have been waiting for it for more than a month. Thank you.

Sigil Of Battle vs Sigil Of Strength

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

Knowing that you got 47% Crit Chance, which one would you pick? The 2nd sigil would be either Doom or Torment.

(edited by Thundaga.4358)

Ghastly Grinning Shield

in Guild Wars 2 Discussion

Posted by: Thundaga.4358

Thundaga.4358

Will the Ghastly Grinning Shield skin ever return?

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

Guys, please fix magnet pull. It works properly like 50 percent of the time at best. Other times the enemies, instead of getting pulled to you, just flop over on the spot they currently are. Thank you.

Cannot login to the leaderboards [merged]

in Bugs: Game, Forum, Website

Posted by: Thundaga.4358

Thundaga.4358

Yes, same problem. Fix it please.

July 28 update full of Engie goodies

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

Yet the bomb radius remains unchanged…

Please Post 7/28 Bug Reports HERE [merged]

in Bugs: Game, Forum, Website

Posted by: Thundaga.4358

Thundaga.4358

Bombs radius remains unchanged, and its impossible to hit people with bombs because of it.I thought that would get preffered over a range increase on the rifle.

Fix The Bombs Please

in Guild Wars 2 Discussion

Posted by: Thundaga.4358

Thundaga.4358

Hello Anet, i would really like if you could fix the bombs so we are able to use them again efficiently, i dont know if you know about the issue but its near impossible to hit anybody with bombs with their new radius only being 180. I dont know if u nerfed the radius intentionally or not, but please fix it as soon as possible. Literally anybody can avoid being hit by the bomb by just doing two steps away from it as the radius is so ridiculously small. I would really aprecciate to hear an official word on this.

Meanwhile in PVP

in Mesmer

Posted by: Thundaga.4358

Thundaga.4358

Mesm’s burst out of stealth is just pure ridiculous.Nerf them into the ground, thx.

All I do is Run Away

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

I think that once mesmers get fixed/nerfed back (if they ever will, i hope they will) , and our bombs will get fixed (the current bomb radius is just ridiculously small) it will all get better. Your chances of winning against good d/d ele nowadays are not so good, unless you burst your condis so effective that they can not cleanse. You can’t win a sustain game against them. As for mesmers , they need fixing and thats it.

Bombs Are Dead

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

Please Anet, make the bombs usable again by increasing their radius. Thanks.

Automatic Response 10s -> 90s

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

Its just too much. 40-60sec would be appropriate.

Automatic Response 10s -> 90s

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

As engis we get rekt again. And the grenadier is still disabled gg.

Grenadier Temporarily Disabled

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

Trait is still disabled. GG.

Engineer: Speedy Kit + Kit refinement

in Guild Wars 2: Heart of Thorns

Posted by: Thundaga.4358

Thundaga.4358

Taking Speedy Kits away from the Adept slot is ridiculously inappropriate. As said above its part of many of our builds, you guys are practically nerfing 80 percent of the engi builds which are not a turret( altough u nerfed the turret builds in recent patch anyways huh).Losing it will destroy alchemy trait aswell (Invigorating Speed) and many other things.

Upcoming Changes

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

How do you guys feel about upcoming engi changes?
http://www.reddit.com/r/Guildwars2/comments/33syt1/engineer_discussion/

I personally feel pretty upset about trait changes, especially about speedy kits being a master trait which seems pretty ridiculous as its a part of many of our builds.Same goes for grenadier, where they are gonna nerf the max range to just 900, which is kinda gonna kill my setup which is based around nades.

Recommend Gear

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

Ye, i think its a matter of opinion, im using full rabid with that setup and find it fine, except for the survivability as i said.
The point is if its better for me with this build to go for vitality or precision, assuming that i have only 2 points in precision, that i dont have enough crit anyway.

Recommend Gear

in Engineer

Posted by: Thundaga.4358

Thundaga.4358

Hello guys, im running and intend to run this build in pvp and wvw, but i need an advice from you regarding gear.
My build is :
6/2/0/4/2 with p/s , r.boots, bomb kit, tool kit, and supp. crate.
Traits are:
Explosives: Forcefull Explosives, Incendiary Powder, Autodefense Bomb Dispenser
Firearms: Hair Trigger
Alchemy: Protection Injection, Invigorating Speed
Tools: Speedy Kits

The dilema is, should i go full rabid gear, full dire, or combination of both?
Its mainly for pvp and wvw.
While trying to run a full rabid in pvp i felt a bit vulnerable.

Staff Build

in Elementalist

Posted by: Thundaga.4358

Thundaga.4358

Ah yea, mainly PvP and WvW roaming.Well i want to be able to survive as much as possible while also being able to get some damage as i said.Ofc i dodge a lot, everybody dodge i believe And i pick the staff simply because i like to play with it more than with daggers or focus.

Staff Build

in Elementalist

Posted by: Thundaga.4358

Thundaga.4358

Hello, i would like a staff ele build with the best possible survivability, while also being able to do some nice damage, be it condition or power.
Any exact build with trait names and gear?
Thanks for the advice.

More Cosmetic Mounts

in Black Lion Trading Co

Posted by: Thundaga.4358

Thundaga.4358

I know that Gem Store shouldn’t offer anything which would give somebody an advantage in the game, but i think more players would like to see more different “Cosmetic” mounts like broom.But it could be actual mounts like bear, dolyak, tiger, moa.
Same as broom they wouldnt have any bonuses like increased speed or anything, just for the looks, and the clipping issues should be fixed aswell.
For example with the broom, on uneven surfaces the broom’s bottom part goes trough the ground instead of “flying” above it.
Just a thought.