Tiglie Wiglie – Oh Bahmaz
Iz U Potato – Absentee Father
(edited by Tiglie.5834)
And……the thing people have been saying till they are blue in the face but you 1 spam commanders will never get is. The game is waaaay more enjoyable when you have interesting and challenging fights. The game just promotes and encourages zerging so much that other than the few remaining groups of small mans that spilled over from previous games, no new groups are forming and learning because there is no incentive to get beat and better when they can just go back to spamming in the zerg. You cannot begin to tell me that spamming aoes, sitting on siege, and ball stacking is fun or skillful. You just get a large turnover of try it for a few weeks at spurt.
I could give 2 kittens about the zerg running around, its going to happen. It’s just annoying when there are 1. no challenging groups to fight 2. extending nameless numbers of unorganized zerg groups until you finally cant overcome the rez rate.
(edited by Tiglie.5834)
What part of World vs World did you not get? this all depends on your definition of a small group and a zerg if you looking for 5vs5 action go PvP if you hate PvP go to GvG or fight clubs they have plenty small man action. I consider 10+ people a zerg WvW was never really meant for small action I mean sure it’s still very much there but I’ve seen small man groups take towers before even if you can’t take towers flip camps so the enemy has to stop what they are doing and re flip them WORLD vs WORLD is suppose to be big fights not small 5 man group vs other small 5 man group if you train your group hard enough I’m sure your 5-10 man group can take out 10-20 man group it’s not impossible numbers aren’t what wins WvW (but they sure help lol) coverage, coordination, tactics, and siege are what wins WvW this might not be all things but this is just off top of my head a well placed superior AC could easily wipe a 10 man zerg a supply trap could compeltly stop a zerg in it’s tracks due to lack of supply there is sooo much content and new content being releashed every week from traps to WvW abilities and much more WvW dieing is simply not possible.
I don’t know what’s funnier, you trying to lecture Etna on how to wipe numbers or the fact you are actually trying to say there has been sooooo much new content being released for WvW.
By 4v20ing Drez probably means he zapped in, aoe channeled his bleed, and then mist formed out. Meanwhile the other 3 picked up the heavy lifting for someone clinging onto a 6 month old build.
And Drez actually is an insult to refer to you as the original Drez left 1 month after release, and you ebay’d the leftovers.
You should have quit with the rest of OG after they nerfed the l2play confusion damage you and your group hid behind and mysteriously broke up after Anet kicked the crutch out from under your feet. You are only embarrasing yourself now.
The problem with pure burst on a guardian is that all our big hits are channeled. Any competent player knows to dodge when the GS is spinning and to roll out of the blowtorch. It works much better on say a warrior, who can lock you down and then channel the big hits.
On the other hand, if you catch either a) an idiot b) someone out of endurance, you can pack a big punch.
Your best bet is the hammer, gs combo above. Teleport in w/ a ring, banish against the side and then spin on them.
(edited by Tiglie.5834)
So you drop crit buff healing for about 300 healing power and the ability to clear 3 conditions every 45 seconds. Makes sense.
(edited by Tiglie.5834)
Why won’t you duel me [SE] guardian
I was having fun versing you and that warrior.
That’s a pretty good depiction of how IoJ duels.
XD He/she ran into the tower. Only screenshot I had of them. I don’t bring zergs to duels!
I’ve never seen a member of HARD away from the zerg, unless they were furiously keyboard turning towards the closest after lagging out.
Well, can only comment on conditions/healing since that is all I’ve done. Some of us were curious after watching Logi’s video. We went to the Mists and found that we could pretty much just facetank the forest NPCs without ever having played the class or build before. My build is a bit more offensive in nature than Logi’s but it’s the same basic concept.
IMO, the passive healing in this build is perhaps too good (read OP). That’s pretty clear when fighting power damage classes 1v1 or 1v2. It seems more balanced in a group fight since 3+ people focusing on you can outdamage the passive healing, but it’s still pretty kitten good.
Honestly, some of the people in the movie aren’t really bad. It’s just that their build can’t beat mine (no matter how good they play or how bad I play). On the flipside a good condition necro could post a movie destroying me.
Most importantly though, is that it is fun to play. It’s nice having a strong melee and a strong ranged option.
This is why I have just bailed from fights with condi warriors. When I land every attack perfectly and their hp is back at full before my cooldowns are back up, I can tell it’s not going to go in my favor no matter what I do.
Imagine the level of troll that could be achieved if a Monk’s Focus Guardian had access to a reliable condition set (i.e bleeds)
And so the forum warring starts so earlie in the match up lol.
It’s more entertaining forum warring your server than actually fighting it. I have never seen a larger majority of nutcup than what IoJ throws out. When you do finally find an IoJ not attached to the red mass like a vampiric leech, they won’t even fight back. They just keep auto running ahead, in hopes that they will run into one of the 16 zergs present on the current map.
I retract my statement, I had yet to see the blob of afterbirth SE
And so the forum warring starts so earlie in the match up lol.
It’s more entertaining forum warring your server than actually fighting it. I have never seen a larger majority of nutcup than what IoJ throws out. When you do finally find an IoJ not attached to the red mass like a vampiric leech, they won’t even fight back. They just keep auto running ahead, in hopes that they will run into one of the 16 zergs present on the current map.
The definition of classy.
[IMG]http://i.imgur.com/aIg84WZ.jpg[/IMG]
El oh El
Zerged Fight Club, hahaha. Fight Club is just kitten fotm build dueling between condition thieves, necros, and phatasm mesmers. The fact you try to mention skill in such a low skill ceiling game is laughable at best. I can imagine the tears, the fact you zerged it makes it that much funnier.
Fun stuff in HoD BL tonight. The VLK hammer trio was the longest most annoying fight I think I have had. I have no idea how we did that for 10 minutes without adds where we were. I should have rage logged onto my guardian after the first 30 seconds. No fun stealing into the middle of three hammers jamming as a thief.
I have never seen a zergier 1 spam blob matchup then this. These two servers represent everything that is wrong with GW2.
Happy to make your wvw experience just a little more aggravating
You can and will zerg yourself into a dead game once ANY viable alternative is available.
I have never seen a zergier 1 spam blob matchup then this. These two servers represent everything that is wrong with GW2.
This is going over the heads of pretty much everyone in the thread outside of the typical 3-4 groups that enjoy small group play……………we could give two kittens about wiping zergs. We just want to be able to punish the zerg play style, and the mechanics discourage this…..WHY YOU ASK???? So we get more people in smaller groups, encouraging challenging and coordinated gameplay.
Again, another DAoC example. 8 – mans originally formed with pbaoe bomb groups. To zerg bust, and the mechanics enabled it. Soon, other groups realized this was possible and split off into 8 mans too. Next thing you know there were 20 8 mans running around trying to zerg bust. They would run into each other and realize that was way more fun, and the meta switched to assist trains. It developed into a thriving 8 man scene and guess what……the zergs still got to play their game too. It was just that the mechanics allowed BOTH to exist.
In GW2 there is absolutely no downside other than sheer and utter boredom to zerging. And if you people are too niave to see the lack of longevity in this mindless keep trading that is promoted……..you will soon realize when the FIRST new option comes along and you are stuck running around with 5 people total in the entire borderland.
Zerg ball stacking and spamming 1111111111111111111111111 is what makes up 95% of this game’s playerbase. I have literally no idea how it’s fun to people, but then again, I also have the luxury of playing with an amazing group of people that has been static since Daoc. We know what we can do.
While it’s laughable hearing people defending zerging as tactical realm choke point strategical, blah blah blah, it’s all they know. As soon as they break off solo / smaller groups they get killed and go back to rolling in the 1 spam ball. It will never change, it makes up a majority of a game’s playerbase until it gets much much much matured, Daoc was a kittenzerg for it’s first 2 years too.
I guess what i am rambling about is it’s not the players problem, they will not change. It’s arena’s problem for making the mechanics like aoe cap, downed state, and it will not change. They are actually so dumb that they think the solution to zerging is buffing siege damage. I mean kitten …….really…….do they even know why we kitten, do they even play their game, do they want this to be online virtual arrow cart simulator 2013?
^lol
Zerg guilds complaining about servers that have larger zergs.
If BS considers themselves ‘the’ roaming guild for SF, then this game has really gone to kitten since I left. Dropping one person in a group and not stomping while quickly using gap closers to escape doesn’t equate to winning, you actually have to occasionally wipe groups and not just high tail it back to the bk.
Congrats on mastering extending, the next step is learning when to turn and actually kill overextenders.
You could probably start by youtubing alb caster groups circa 2003.
They’re ET. Don’t forget it!
My memory is representative of the impression they left.
^lol
Zerg guilds complaining about servers that have larger zergs.
If BS considers themselves ‘the’ roaming guild for SF, then this game has really gone to kitten since I left. Dropping one person in a group and not stomping while quickly using gap closers to escape doesn’t equate to winning, you actually have to occasionally wipe groups and not just high tail it back to the bk.
Congrats on mastering extending, the next step is learning when to turn and actually kill overextenders.
You could probably start by youtubing alb caster groups circa 2003.
Zergy and skill less describes the entirety of gw2’s player base, why keep this exclusive to IoJ
I have to sit out of WvW this week in protest. I cannot bring myself to kill a Moobs……….
Is there anyone decent in this matchup, 4 months gone and LARP comes back 4 deep to faceroll wave after wave of bads with red names. I may have to start playing with one hand taped behind my back, or petition to remove confusion nerf so some groups can cheeseball us behind a shattercat mesmer again, anything to help up the level of competition.
P.S. Leaving the safety of a wall is the only way to l2play, spamming 1 as a cannon master 4 will teach you nothing.
This post serves as a strong indicator of who actually talks and who actually walks. It’s ironic that 3 of the maybe 5 guilds worth fighting over 6 months of server hoping looking for any semblance of non-zerg mentality post on this thread about how broken confusion is.
To the original question, nothing will change, like Acelerion says, it only affects (albiet completely destorys) a small subset of this game, that will never be catered too. This game will never be more than an anonymous door bashing arena.
edit It might change, a few friends that still regularly play say AD is running a confusion / epidemic setup. Wait till that catches on
The lack of understanding from so many so called pros in this thread is amazing. Let me break it down to you.
There are two severe lacks of “normal” mmo abilities in this game healing and CC. As a small group you have zero way to outplay other groups, because of the dumbed down gameplay this game promotes. It leaves you pretty much three options, extending, outpositioning, or poking. The outpositioning is nullified to a great point by the aoe cap, so you are left with extending and poking gameplay. This is the reason mobility burst classes that can either unload while essentially invulnerable, or classes that can run and reset rule the small group scene.
Why am I explaining this…..because you people who zergball around obviously don’t understand how 1 single confusion mesmer can absolutely destroy you. In a game with literally zero crowd control, confusion is a pseudo CC. It essentially makes you stop all movement, unable to use a heal, and penalizes you for doing anything. That’s understandable, a neat backhanded idea for CC. The problem lies in the insane scaling. It should not penalize you with 4k+ ticks for using 1 ability. Anything who thinks that is fair needs to have their head checked.
Yes you can clear it, yes you can not move. But in a game where mobility rules, one tiny mistep by any member of your group spells death, you cannot afford the even 2 seconds waiting on a cleanse or clear from timer, you are dead. It would be understandable if there were other abilities that punished as hard, but as it stands…..NOTHING even comes close to the realm of how hard of a shutdown confusion is with the current levels of dmg it is capable of outputting. It is a CC, immobilize, dodge block, heal block, skill lock…………that should properly penalize you and have you eat some damage………just not the absurd numbers you see now when you get people food buffed, carrion stacked pushing 1500+ condition damage.
You claim to know more than the self proclaimed pros, but you just called Confusion an Immobilise.
There’s only about a 1-2 second window where confusion is ever stacked high enough to actually make you unable to heal. So that point is moot.
If your zergs are dying to ONE confusion mesmer,
Your zergs suck, and every single participant of them needs to l2p.It is baffling how many bads there are in this game who refuse to adapt.
Reading comprehension. The confusion does not kill you, anyone can stop attacking. The problem is the confusion locks you down in a state you cannot do anything except eat damage from other sources…….because the penalty to use an ability while under it’s effect is way too kitten high. In turn, it has become a glaringly overpowered CC in a game w/o CC. 2-3 seconds is death when you are extending or invuln dumping a larger force or Group -v- Group fighting people who know how to assist.
And before anyone says it, EVERYONE, I mean everyone who runs in a small group does not go into a fight with stability down. So knockdown does not count, it has a preemptive counter.
(edited by Tiglie.5834)
The lack of understanding from so many so called pros in this thread is amazing. Let me break it down to you.
There are two severe lacks of “normal” mmo abilities in this game healing and CC. As a small group you have zero way to outplay other groups, because of the dumbed down gameplay this game promotes. It leaves you pretty much three options, extending, outpositioning, or poking. The outpositioning is nullified to a great point by the aoe cap, so you are left with extending and poking gameplay. This is the reason mobility burst classes that can either unload while essentially invulnerable, or classes that can run and reset rule the small group scene.
Why am I explaining this…..because you people who zergball around obviously don’t understand how 1 single confusion mesmer can absolutely destroy you. In a game with literally zero crowd control, confusion is a pseudo CC. It essentially makes you stop all movement, unable to use a heal, and penalizes you for doing anything. That’s understandable, a neat backhanded idea for CC. The problem lies in the insane scaling. It should not penalize you with 4k+ ticks for using 1 ability. Anything who thinks that is fair needs to have their head checked.
Yes you can clear it, yes you can not move. But in a game where mobility rules, one tiny mistep by any member of your group spells death, you cannot afford the even 2 seconds waiting on a cleanse or clear from timer, you are dead. It would be understandable if there were other abilities that punished as hard, but as it stands…..NOTHING even comes close to the realm of how hard of a shutdown confusion is with the current levels of dmg it is capable of outputting. It is a CC, immobilize, dodge block, heal block, skill lock…………that should properly penalize you and have you eat some damage………just not the absurd numbers you see now when you get people food buffed, carrion stacked pushing 1500+ condition damage.
Look at my post history ive been saying confusion is the most op thing in wvw for a long time. Problem is the four guilds that say this are probably the only four that don’t facezerg and actually see and use it to its abusive level
The irony of OG crying about confusion when they wouldnot 5v5 us without a confusion bomber from another guild in their group
Just give up already, this game was made to be easily accessible and make everyone feel like a winner. There is an incredibly low skill cap in the game, only overcome by group coordination, which in turn is completely negated by the mechanics you mentioned when the fight is over 2-1 odds. Just because they claim to copy Daoc, doesn’t mean this will ever be daoc. There is no mechanics to punish bad play. This game will continue to be a mass skill spam and the mechanics are too far in that direction to change it.
It’s ironic that in the 6 months of playing this game, across almost every server, we consistently found small group fights against 6 groups tops, one of them being AD. Of the 6 groups, 4 have posted in here agreeing how OP confusion is, and the other two would never dare post, because it’s an absolute crutch they rely on.
This post is in reference to a situation that 99% of the WvWvW population doesn’t experience outside of your tuesday night duel club.
For all the zerglings, you have no input on this discussion. Oozo is 100% right, confusion as it currently stands is hands down the most OP thing in small scale fighting. There are many small groups that use it as an absolute crutch. There is nothing you are going to do to avoid a 3 clone shatter of confusion stacks, it’s coming out of an invis with a roll to decoy bomb, and your group is sucking it up unless you get a lucky dodge roll….at which time you are stuck with your hand in your pocket, while their burst dps drops 1 or 2 people….completely throwing the fight out of balance. That’s why it was nerfed in sPvP, and why don’t don’t copy these over to WvW is beyond me.
I get their intention with the confusion skill, but as it stands, it’s a guaranteed I-Win button in small group fights.
Have fun zerging. What little playerbase you had trying to salvage something competitive out there other than mass green name auto attacking was just destroyed by your fix. Congrats, we told you so.
The two BIG things in my opinion are:
D/D ele’s combination of mobility and healing
Confusion is too hard of a shutdown and completely ruins small scale engagements. Needs scaling coefficient scaled back.
So this confirms it. You change is not addressing culling just loading.
<nods>
That is what I thought too: in this patch, nothing gets fixed for people that have fast PCs (with SSD drives, for example).
We can only hope that things gets fixed later for everyone, but this month won’t help me at all.
He says confidently without actually having tested or seen the system in action.
It was confirmed on how the system operates in the third red post in the thread. Go back and read it. This does absolutely nothing to address the server side reporting to the machine. The affinity system “helps” with this. The problem being, the priority system absolutely renders the game unplayable for people not running in zergs. Anyone who runs in small groups before, during, and after the trial can attest to this.
If you think cpu processing of the data was the issue (which this change IS addressing), there would not be 99% of the population crying. The server cap they have on data transfer is the issue, affinity is just a reallocation of bandwitch, a kittenty one at that.
Why not leave the current system as it is and roll out the placeholders for the system lag………you are going to have a ton of people quit over this affinity system.
So this confirms it. You change is not addressing culling just loading. You are making a big mistake using the affinity system and alienating a decent portion of your player base. This destroys anyone not zerging. Yes it was honestly that bad during the trial.
Essentially Oozo, the current system (arbitrary numbers) allows a max of say 50 models loaded. When you’re in a 5 man you have 45 slots to load enemies. The December system reserves slots for each side the 50 is now 25 ally 25 enemy. This helps a zerg, their resources are not all used up by their companions. For a small man, it screws us, because we end up reserving resources for allies we don’t have. The current system is not bad for us, we either load enough to say oh kitten that’s alot, and when it finally culls we’re like oh man that’s a WHOLE LOT. On the other hand the other system would many times not even load anyone until we were dead, giving the advantage to the zerg, because they have slots reserved to see your 5, but we are only loading up 10 people each time because so much is reserved for our allies. It was unplayable to say the least. I don’t overract in these games, I don’t knee jerk, most things you can adapt and workaround. This on the other hand, is absolutely unplayable or adaptable to for our styles of gameplay. It’s broken coding…..and a horrible mismanagement of resources.
Straegen, with very limited crowd control and AOE cap, the only way to run a small gank group is through quick positioning and extending. The culling trail completely renders this play style unplayable, as the system is reserving so much for “your” team, that the enemies will not even load. It is not currently working as an advantage to us in any sense, but the December system places a HUGE disadvantage towards this playstyle.
PLEASE POST ON THE CULLING DEVELOPER THREAD.
I’m sure anyone who runs in a small man will remember how disastrous their culling trial in December was when you don’t run in a big dumb zerg. They are actually reverting to this…..please post your negative opinion. Read my post if you didn’t experience it, I try to sum it up. It makes the game 100% unplayable for small gank style groups. I know we lost half of our members after that trial that never bothered to come back, not to mention NONE of us played after two days of it until it was removed. I’m 100% sure our group will be done if this goes through.
The December culling trail reintroduced will be another nail in the coffin of non-zerging in the game. Let me explain.
The current culling situation (just picking arbitrary numbers here), allows say 50 models to load, be it either enemy or ally. The December system splits the cap to say 25 each side. For your standard zerg this is an improvement. They were previously using their 50 cap on themselves, so by cutting down the cap to only 25 of their allies, it allows at least 25 of the enemy to load to get a rough idea of position.
For a small group that runs around, it’s disasterous. It caps the enemy load to reserve for us (which we don’t need since there’s only 10 of us to begin with) and the results were absurd.
Now I agree, this is a better situation for the zerg, which a majority of your playerbase runs with. But for small groups, this system was and will be an absolute disaster. The culling was so bad for our group during the trial that we didn’t even play, it was pointless. Hopefully the placeholders help, but please please please test this for yourselves. This culling system made it unplayable for small groups that ran around. We would not load kitten until we were dead, meanwhile the zerg had it’s cap reserved for enemies and would instantly load us. Not only were their numbers a huge advantage, they now could kill us before even loading. And before you say it, the current system is not nearly that bad if you are not in a zerg -vs- zerg fight. Anyone who runs in a small dedicated group can vouch for this.
TLDR – The december system completely renders the game unplayable for small gank style groups.
I don’t understand how any of the original Kain players stuck around. Your server is a mess. Snowballing for a month straight now…………….we’ve been on both ends, it’s no mystery that we server hop constantly, but man, being on the zerg server is easily the most boring thing in my opinion.
As a member of a small guild that hops through all the tiers, you will have more fun once you drop down.
FYI, claiming it was honorable to not go to a tier 1 or 2 server when you bandwagon onto FA, Mag, and Kaenig is a strange way to twist the truth. You are moving to the three biggest bandwagon servers available atm.
This game caters to the lemming, every game since DAoC has failed to implement large scale PvP correctly because the gameplay simply does not fly today. Zerging is not fun, victories 90% dependent on numbers are not fun. It doesn’t matter what rewards or reworks they do, this game will lose steam because…….zerging and PvDooring are boring.
DAoC ‘accidently’ hit a sweat spot with 2 major mechanic designs, lockdown CC and AoE. It enabled tactics to outwin numbers. Sure the zergling cried when PBombed or Assist trained after landing a wonderful mez…..but eventually the zerg adapted, broke into smaller groups, forced the meta to change to extend groups.
Unfortunately this will never be the case in this game, probably never again in a mainstream game. People cannot live with the fact they got rolled by 1/4 of their numbers. They HAVE to be equal. They HAVE to be able to do what you do, hell look at the class design, we all have to tank,heal, and dps. There are no more roles, there is no teamwork, it’s a glorified spamfest…………and sadly it’s still the only thing worth playing out there!
Bunzy, you seem to have skipped right over the screenshot of your own guy admitting you guys got rolled all night long, again:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/36207/gw2_small_Untitled.png
I spoke to him about this and how you used it out of context, nice try though this is why i never take screenshots seriously.
What is out of context about
“you run a solid 5 man”
“Was running with OG and they were getting wrecked because they couldn’t focus fire”
“was funny”Please explain.
Either way, thanks for giving me a reason to log in for the first time in over 2 weeks. While LARP has always been known to stir up a bit of forum drama, we would at least admit the “few” times we have been rolled. Better luck next time, for all the effort you put into this game Bunzy, gjob getting facerolled by our 3rd string.
He also said next time if would help if you ran 5v5 instead of 10v5, but of course they edited that out. We have never been beaten in an even number fight. If we had been rolled I would admit it except we have never got rolled.
Oh that makes sense, that’s why the first line says “You run a solid 5 man”
I guess you can claim to never be beaten, when you are having 4/5 stomped and the 5th D/D ele mistform —-→ ride the lightning away.
Maybe i’ll log back on in another couple of weeks for some more fights, in the meantime can you please l2play. It will make for a more challenging fight.
we would at least admit the “few” times we have been rolled
And, there you have it. Some humility goes a long way to building respect. Just not too much of it, that can be dangerous. You have to find the right balance.
I can’t give too much credit !!! And for the record, I can vaguely remember a few times we got hammer smacked from one end of the map to the other. You inspired me to main my guardian again.
Bunzy, you seem to have skipped right over the screenshot of your own guy admitting you guys got rolled all night long, again:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/36207/gw2_small_Untitled.png
I spoke to him about this and how you used it out of context, nice try though this is why i never take screenshots seriously.
What is out of context about
“you run a solid 5 man”
“Was running with OG and they were getting wrecked because they couldn’t focus fire”
“was funny”
Please explain.
Either way, thanks for giving me a reason to log in for the first time in over 2 weeks. While LARP has always been known to stir up a bit of forum drama, we would at least admit the “few” times we have been rolled. Better luck next time, for all the effort you put into this game Bunzy, gjob getting facerolled by our 3rd string.
Bunzy, you seem to have skipped right over the screenshot of your own guy admitting you guys got rolled all night long, again:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/36207/gw2_small_Untitled.png
(edited by Tiglie.5834)
Oh boi…………..wiped by PRO…………
Either way, it doesn’t suprise me. They grew up fighting real small mans, not self proclaimed forum warriors like OG. Like I originally said, OG has nothing on any of the old tier 8 small mans like NoQQ, ENVY, Btsy, or AD. Hell, even WaR and iSPY could field a better fight then what we faced last night.
It almost brings a tear to my eye seeing you guys winning Dred
It was 4 LARP and 2 NoQQ. Again, I’m pretty sure the entire realm of Devona can chime in and say even in our prime, we never had 10 on at once. I understand the frustration though, I mean you didn’t even manage to down anyone. I’m sure you were frapsing, you do every other time. Show us the 10.
Would have posted a video of that Bunzy, but noone wants to watch us portal camp you lolololol.
What are you talking about
I’ll just let you rage for the rest of the night after that….premier gank guild, haha. And after those cleaner fights we finally got tonight, I can tell you that any of the small mans from when we were in tier 8 would manhandle you, it’s not even a comparison.
Do you want an even fight or keep running with your zerg?
Haha, nice try Bunzy, you do realize that the entire realm of Devona will see through that statement. we played against them for over a month.
Would have posted a video of that Bunzy, but noone wants to watch us portal camp you lolololol.
Wow, and I thought Bunzy was bad at forums PvP. At least he posts videos.
Edit: What the heck did you expect if you don’t record? For the video to fall into your lap?
Well I’m sponsored by GoPRO at GW2, CS1.6, and Dota….problem is glare from my overhead light reflecting off my tan pectorals (play shirtless) tends to be bad on my dual 28" monitors. Therefore the quality was too bad to post.
If OG could play as well as they post, it would have actually been exciting back on EB.
You are really going to call us out? This should be interesting. I take it you are challenging us? I will record it for everyone.
Rofl, you asked for it. Check back in the hour and i’ll post a video of us rolling you over, and over, and over, and over again. Funny part is it wasn’t even close to the A team (i.e. I wasn’t online)
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