Showing Posts For Tim.7689:
The problem with buffing sb damage on thief is that thief is such a mobile class and sb unlike p/p offer some more utility to that via an evade on 3 plus ofc 5 (as you all know). If sb was buffed to actually be a viable damage dealing weapon and not used mainly for utility (I say mainly there are times where you use sb in combat) thief would imo have a strong chance of becoming overpowered as it would have so much kiting potential while dealing now (assuming after buff) “viable” damage. Trust I’d love it, but it’s for this reason you won’t see it happen (I believe).
But I’m not missing the point, the skills you mentioned were never in the game, it is quite literally me saying I miss pre Hanzo nerf arrows on my ranger. My ranger never had it. we never had:
•https://wiki.guildwars.com/wiki/Bull’s_Strike
•https://wiki.guildwars.com/wiki/Distracting_Shot
•https://wiki.guildwars.com/wiki/Diversion
•https://wiki.guildwars.com/wiki/Foul_Feast
•https://wiki.guildwars.com/wiki/Word_of_Healing
•https://wiki.guildwars.com/wiki/Flesh_of_My_Flesh
•https://wiki.guildwars.com/wiki/Death_Pact_Signet
Ie: everything you said you missed. It’s just not relevant to the “topic” of your conversation of things you miss in this game.
at any rate in regards to things you missed…
https://wiki.guildwars.com/wiki/Bull's_Strike has a more irrelvent effect as gw2 combat is desinged for the player to always be moving (exception of stationary channeled skills)
https://wiki.guildwars.com/wiki/Distracting_Shot interupts are in the game, and traits + skills themselves are their to take a +cd additional effect to said interupted skill.
https://wiki.guildwars.com/wiki/Diversion to be fair if you consider enfure pain/zerk stance the definition of “fire and forget” unsure how you are using this as an example.
https://wiki.guildwars.com/wiki/Foul_Feast we have both skills and traits that do this.
https://wiki.guildwars.com/wiki/Word_of_Healing I miss monk to… but i mean… monks kinda just spammed this skill when ally was below 50% wasn’t rlly a “wow nice clutch good read on when to use!” skill.. it was ltierally near spammable and best in slot for >50%health. Also, GW2 does have many skills and traits in relation to scenarios like this xhealth percentage, xboons, etc.
tbh I really don’t get this at all… I’m sorry, just… skills are there to be used and x always take precedence over y in any given scenario given the factors of range, health, boons, build, tankiness, positioning, etc of both you and your opponent… I’m going to kindly guide myself away from this thread now, sorry op. I really just don’t get what you mean…
Things I really miss in this game…
Druids shape shifting.
Now, this is as logical and constructive as your gw1 references, it’s a totally different game, do you see what I’m getting at? Essentially your post is based off of 7 things you “miss” from this game (according to your title) that never existed, in this game. Furthermore, I miss halo 2’s sweep shot snipes. oops did at again, irrelevant things in other games attempting to be constructive in a thread about GW2.
Hi there, I’m Tim.7689. Normally, titles like this on the forums are proceeded by rants on why people think dh (or any fotm) is op. These posts generally follow the same outline of (for this seasons favorite target the dh) uncertainty in how to counter blocks, and traps with an abundance of dare I say, handicapped opinions.
Now the phrase L2p doesn’t always have to be taken/used derogatorily, so with the utmost good intentions, I provide to you the kindest L2p offered. Now, enough with the QQ… and L2p. have a wonderful day :)
This has been a community broadcast click bait message
My friend fear not! You are simply launching the wrong Gw’s!
Disclaimer: No, I did not read your entire post. I stopped after the opening paragraph had nothing to do with the title because gw’s has nothing to do with this title (Gw2) besides sharing the lore of the GW’s universe. Ie: different game, different mechanics, different dev team, etc.
Hey there guys, lets cut to the chase and get behind these changes, below you will see what they (Josh and the team) are looking at (bolded), and a little of my opinion. For the lazy read the TLDR only, I believe these should be the changes we get behind, thoughts? (only welcomed if it’s 100% agreed to what I said :P I kid, healthy discussions guys, take care!).
• Implement 1-to-1 rally policy, similar to WvW. This means that only 1 player would rally per enemy killed, rather than up to 5. Would likely be the downed ally closest to the enemy player.
- Honestly no for me on this one, I think the rally system is healthy in 5v5 and can/does promote fight momentum “swings” aka 4v4 on mid, two of your team downs, thief jumps finishes off a low health enemy, beats the enemy to the stomp and moves on for decap etc. (random scenario but happens an those like it which swing the fight giving you/others “hero” moment feelings.
• Cap the range at which someone can rally.
- Yes and no for me on this one. Players in general don’t seem to do peel off when they should as it stands to los etc. I believe this would promote this even more so given the mentality of “well if I do get away, but down from condi etc. I’m screwed n no rally”
• Bring back PvE-downstate policy
- Agree with this, when you rally you’re “blessed” to be back in the fight, a minor penalty for having been downed seems natural to be honest and I’m not sure why it isn’t already there… (scratch my surprise, the one pvp/pve balance split that should eb there isn’t, nope, not surprised. [I kid though]).
• Shorten revive/downed “invuln” buff.
- Certainly, be rid of it all together in my opinion not just shortened, maybe decrease the cd on downed skills by the same amount of time for compensation and it’s golden.
• Reduce healing per tick when rezzing.
- Can already be reduced via poison, though I’m not strongly against it I don’t believe I’m quite for it. players just have to be aware depending on enemy comp scenario and who is resing if it’s best for team cleave on target on 1cleave 1 stomp etc. furthermore, I would instead turn it into diminishing returns ex) first to begin reviving does so at normal speed, consecutive revivers (numbers pulled out of kitten) do so at 50% speed
• Further reduce downstate HP
- With the changes I’ve agreed/proposed I believe it would be over kill
• Adjust outlier revive skills (Function Gyro)
- With the changes I’ve agreed with would not be necessary (diminishing returns).
TLDR:
- Pve downstate policy
- Remove downstate invuln. altogether (compensate via equivalent decrease in downed skills cd)
- Introduce diminishing returns (Ie: consecutive revivers revive at 50% speed, this helps manage outlier skills as well).
Opinions expressed in this post are that of my own, due to this, I believe you should share them *
• Implement 1-to-1 rally policy, similar to WvW. This means that only 1 player would rally per enemy killed, rather than up to 5. Would likely be the downed ally closest to the enemy player.
- Honestly no for me on this one, I think the rally system is healthy in 5v5 and can/does promote fight momentum “swings” aka 4v4 on mid, two of your team downs, thief jumps finishes off a low health enemy, beats the enemy to the stomp and moves on for decap etc. (random scenario but happens an those like it which swing the fight giving you/others “hero” moment feelings.
• Cap the range at which someone can rally.
- Yes and no for me on this one. Players in general don’t seem to do peel off when they should as it stands to los etc. I believe this would promote this even more so given the mentality of “well if I do get away, but down from condi etc. I’m screwed n no rally”
• Bring back PvE-downstate policy
- Agree with this, when you rally you’re “blessed” to be back in the fight, a minor penalty for having been downed seems natural to be honest and I’m not sure why it isn’t already there… (scratch my surprise, the one pvp/pve balance split that should eb there isn’t, nope, not surprised. [I kid though]).
• Shorten revive/downed “invuln” buff.
- Certainly, be rid of it all together in my opinion not just shortened, maybe decrease the cd on downed skills by the same amount of time for compensation and it’s golden.
• Reduce healing per tick when rezzing.
- Can already be reduced via poison, though I’m not strongly against it I don’t believe I’m quite for it. players just have to be aware depending on enemy comp scenario and who is resing if it’s best for team cleave on target on 1cleave 1 stomp etc. furthermore, I would instead turn it into diminishing returns ex) first to begin reviving does so at normal speed, consecutive revivers (numbers pulled out of kitten) do so at 50% speed
• Further reduce downstate HP
- With the changes I’ve agreed with I believe it would be over kill
• Adjust outlier revive skills (Function Gyro)
- With the changes I’ve agreed with would not be necessary (diminishing returns).
TLDR:
- Pve downstate policy
- Remove downstate invuln. altogether (compensate via equivalent decrease in downed skills cd)
- Introduce diminishing returns (Ie: consecutive revivers revive at 50% speed, this helps manage outlier skills as well).
Opinions expressed in this post are that of my own, due to this, I believe you should share them *
Personal score…. lol
@Arcaedus, a 20% nerf to true shot is not a 20% nerf to dps. Not even close.
To people whom don’t make use of every skill on their bar and just spam 1 button indeed it is…
90% of Dh’s
To play devil’s advocate in regards to rev hammer 2 skill… you can’t simply jump to avoid trueshot.
Might want to check your gear my friend, 18k health in full zerker is… well..
The question is, are you willing to give up the 30s cd (26 when traited) on a strong movement and heal skill to have the heal and condi clear take effect instant, assuming they would have to nerf the cd of the skill to Virtue of Resolves current cd of 50s (43.5 traited).
Unfortunately you can’t have the best of both worlds, if you are having issues maybe try to combo the skill with stab/blocks/quickness to ensure it goes off. I too would like the heal to take effect instantly but don’t think I’d be willing to give up the almost half cd for it.
(edited by Tim.7689)
seriously*
“3v1’d the whole game” – Iloydst
“stop yoloing mid!” – Iloydst’s team.
…but his team should take far and close as 4v2?
perhaps they were on there way there when they got outnumbered because Iloydst was bursted down in seconds?
also lest not forget he’s a troll and deserves a bad team;
“also i only died twice during the fight” —> rather hard to do don’t you think?
(edited by Tim.7689)
seriously*
“3v1’d the whole game” – Iloydst
“stop yoloing mid!” – Iloydst’s team.
I’m Shaquille O’Neal
Smiled when I saw your deleted post however, was cute.
(edited by Tim.7689)
See signature, because really..
What my signature has anything to do with it?
And this shows how much your 2 copper is worth…
And this show some fresh acc..Want to duel and solve it out? Im waiting. EU?
“Napoleon complex” is a term describing a theoretical psychological condition occurring in people of short stature. It is characterized by overly-aggressive or domineering social behavior, and carries the implication that such behavior is compensatory for the subject’s stature.
You may also find this interesting: https://en.wikipedia.org/wiki/Napoleon_complex
See signature, because really..
What my signature has anything to do with it?
And this shows how much your 2 copper is worth…
See signature, because really..
Hi so this is the second time this has happened to me however the first time it was fixed rather quickly, I have been stripped of all my earned gw1 achievement points for apparently not earning “god walking amongst mere mortals” in an appropriate manner. Although I am aware of the exploit to achieve this, well more or less there was/is one I do not even have that title. Just want to make sure I will be receiving my achievement points back again (like the last time).
Thanks guys.